Emboscador del risco
Crag Leaper
Spectre | Y |
---|---|
Area | Alrededores del Vastiri, El refugio del zigurat, Los alrededores del Vastiri |
Tags | beast, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Packs |
Vida
60%
Evasión
+60%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
108%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 6
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
60%
Model Size
80%
Type
SandLeaper
Metadata
DesertLeaper1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
5,230
Armadura
3,877
Evasión
803
Energy Shield
0
Damage
268
Daño de hechizos
268
Precisión
1,164
Attack Time
0.99
Experiencia
20,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 214–321
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 0.99 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DesertLeaperDodgeLeftShort
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge distance [12]
monster dodge distance [12]
DesertLeaperDodgeLeftMedium
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge distance [18]
monster dodge distance [18]
DesertLeaperDodgeLeftFar
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge distance [24]
monster dodge distance [24]
DesertLeaperDodgeRightShort
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge direction [1]
monster dodge distance [12]
monster dodge direction [1]
monster dodge distance [12]
DesertLeaperDodgeRightMedium
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge direction [1]
monster dodge distance [18]
monster dodge direction [1]
monster dodge distance [18]
DesertLeaperDodgeRightFar
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge direction [1]
monster dodge distance [24]
monster dodge direction [1]
monster dodge distance [24]
DTTCragLeaperLeap
[DNT] dash_attack_to_target
active skill area of effect radius +% final [-25]
is area damage [1]
walk emerge extra distance [-14]
is area damage [1]
walk emerge extra distance [-14]
GACragLeaperLeap
Triggerable, Attack
Base Damage: 214–321
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 0.99 seg
Inflige un 40% más de daño de ataques
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GACragLeaperLeapSulphur
Triggerable, Attack
Base Damage: 214–321
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 0.99 seg
Inflige un 40% más de daño de ataques
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2450 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SandLeaper02/CragLeaperAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper02/DesertLeaper1_"] = { name = "Crag Leaper", life = 0.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 0.99, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DTTCragLeaperLeap", "GACragLeaperLeap", "GACragLeaperLeapSulphur", "DesertLeaperDodgeLeftShort", "DesertLeaperDodgeLeftMedium", "DesertLeaperDodgeLeftFar", "DesertLeaperDodgeRightShort", "DesertLeaperDodgeRightMedium", "DesertLeaperDodgeRightFar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCragLeaperLeap"] = { name = "[DNT] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-14, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACragLeaperLeap"] = { name = "GACragLeaperLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACragLeaperLeapSulphur"] = { name = "GACragLeaperLeapSulphur", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeLeftShort"] = { name = "DesertLeaperDodgeLeftShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {12, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeLeftMedium"] = { name = "DesertLeaperDodgeLeftMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {18, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeLeftFar"] = { name = "DesertLeaperDodgeLeftFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {24, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeRightShort"] = { name = "DesertLeaperDodgeRightShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeRightMedium"] = { name = "DesertLeaperDodgeRightMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeRightFar"] = { name = "DesertLeaperDodgeRightFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Emboscador del risco
Crag Leaper
Spectre | Y |
---|---|
Tags | beast, cannot_be_monolith, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Vida
60%
Evasión
+60%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
108%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 6
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
60%
Model Size
80%
Type
SandLeaper
Metadata
DesertLeaper1Emerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
4,654
Armadura
3,451
Evasión
763
Energy Shield
0
Damage
252
Daño de hechizos
252
Precisión
1,090
Attack Time
0.99
Experiencia
17,180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 201–302
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 0.99 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DesertLeaperDodgeLeftShort
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge distance [12]
monster dodge distance [12]
DesertLeaperDodgeLeftMedium
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge distance [18]
monster dodge distance [18]
DesertLeaperDodgeLeftFar
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge distance [24]
monster dodge distance [24]
DesertLeaperDodgeRightShort
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge direction [1]
monster dodge distance [12]
monster dodge direction [1]
monster dodge distance [12]
DesertLeaperDodgeRightMedium
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge direction [1]
monster dodge distance [18]
monster dodge direction [1]
monster dodge distance [18]
DesertLeaperDodgeRightFar
Tiempo de recarga: 5.5 seg
25% menos de velocidad de movimiento
monster dodge direction [1]
monster dodge distance [24]
monster dodge direction [1]
monster dodge distance [24]
DTTCragLeaperLeap
[DNT] dash_attack_to_target
active skill area of effect radius +% final [-25]
is area damage [1]
walk emerge extra distance [-14]
is area damage [1]
walk emerge extra distance [-14]
GACragLeaperLeap
Triggerable, Attack
Base Damage: 201–302
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 0.99 seg
Inflige un 40% más de daño de ataques
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GACragLeaperLeapSulphur
Triggerable, Attack
Base Damage: 201–302
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 140%
Attack Time: 0.99 seg
Inflige un 40% más de daño de ataques
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/SandLeaper02/CragLeaper" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Positioned { blocking = false } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandLeaper02/CragLeaper" Transitionable { on_transition = "MakeCollidable();" create_transitioned = "MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper02/DesertLeaper1Emerge"] = { name = "Crag Leaper", life = 0.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 0.99, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DTTCragLeaperLeap", "GACragLeaperLeap", "GACragLeaperLeapSulphur", "DesertLeaperDodgeLeftShort", "DesertLeaperDodgeLeftMedium", "DesertLeaperDodgeLeftFar", "DesertLeaperDodgeRightShort", "DesertLeaperDodgeRightMedium", "DesertLeaperDodgeRightFar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCragLeaperLeap"] = { name = "[DNT] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-14, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACragLeaperLeap"] = { name = "GACragLeaperLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACragLeaperLeapSulphur"] = { name = "GACragLeaperLeapSulphur", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeLeftShort"] = { name = "DesertLeaperDodgeLeftShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {12, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeLeftMedium"] = { name = "DesertLeaperDodgeLeftMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {18, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeLeftFar"] = { name = "DesertLeaperDodgeLeftFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {24, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeRightShort"] = { name = "DesertLeaperDodgeRightShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeRightMedium"] = { name = "DesertLeaperDodgeRightMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesertLeaperDodgeRightFar"] = { name = "DesertLeaperDodgeRightFar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "active_skill_movement_speed_+%_final", }, levels = { [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }