Bondisseur des rochers
SpectreY
AreaAbords de la Vastiri, Le Refuge de la Ziggourat, Les Faubourgs de Vastiri
Tagsbeast, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Packs
  • Abords de la Vastiri, Les Faubourgs de Vastiri: Bondisseur des rochers
  • Le Refuge de la Ziggourat: Bondisseur des rochers
  • Vie
    60%
    Évasion
    +60%
    Résistance
    0 0 30 0
    Damage
    108%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    4 ~ 6
    Temps d'attaque
    0.99 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1_
    Niveau
    70
    Vie
    5,230
    Armure
    3,877
    Score d'Évasion
    803
    Damage
    268
    Dégâts des sorts
    268
    Précision
    2,328
    Temps d'attaque
    0.99
    Expérience
    20,783
    Minion Life
    7,360
    Minion Damage
    2,335
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 214–321
    Chances de Touche critique: 5%
    Temps d'attaque: 0.99 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    [DNT] dash_attack_to_target
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 214–321
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 140%
    Temps d'attaque: 0.99 sec.
    40% Davantage de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 214–321
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 140%
    Temps d'attaque: 0.99 sec.
    40% Davantage de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SandLeaper02/CragLeaperAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1_"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Bondisseur des rochers
    Crag Leaper
    SpectreY
    Tagsbeast, cannot_be_monolith, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
    Vie
    60%
    Évasion
    +60%
    Résistance
    0 0 30 0
    Damage
    108%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    4 ~ 6
    Temps d'attaque
    0.99 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    80%
    Type
    SandLeaper
    Metadata
    DesertLeaper1Emerge
    Niveau
    68
    Vie
    4,654
    Armure
    3,451
    Score d'Évasion
    763
    Damage
    252
    Dégâts des sorts
    252
    Précision
    2,180
    Temps d'attaque
    0.99
    Expérience
    17,180
    Minion Life
    6,768
    Minion Damage
    2,048
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 201–302
    Chances de Touche critique: 5%
    Temps d'attaque: 0.99 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DesertLeaperDodgeLeftShort
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge distance [12]
    DesertLeaperDodgeLeftMedium
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge distance [18]
    DesertLeaperDodgeLeftFar
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge distance [24]
    DesertLeaperDodgeRightShort
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [12]
    DesertLeaperDodgeRightMedium
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [18]
    DesertLeaperDodgeRightFar
    Temps de recharge: 5.5 sec.
    25% de Perte de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [24]
    DTTCragLeaperLeap
    [DNT] dash_attack_to_target
    active skill area of effect radius +% final [-25]
    is area damage [1]
    walk emerge extra distance [-14]
    GACragLeaperLeap
    Triggerable, Attack
    Base Damage: 201–302
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 140%
    Temps d'attaque: 0.99 sec.
    40% Davantage de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACragLeaperLeapSulphur
    Triggerable, Attack
    Base Damage: 201–302
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 140%
    Temps d'attaque: 0.99 sec.
    40% Davantage de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandLeaper02/CragLeaper"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    	create_transitioned = "MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandLeaper02/DesertLeaper1Emerge"] = {
        name = "Crag Leaper",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DTTCragLeaperLeap",
            "GACragLeaperLeap",
            "GACragLeaperLeapSulphur",
            "DesertLeaperDodgeLeftShort",
            "DesertLeaperDodgeLeftMedium",
            "DesertLeaperDodgeLeftFar",
            "DesertLeaperDodgeRightShort",
            "DesertLeaperDodgeRightMedium",
            "DesertLeaperDodgeRightFar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCragLeaperLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-14, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeap"] = {
        name = "GACragLeaperLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACragLeaperLeapSulphur"] = {
        name = "GACragLeaperLeapSulphur",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftShort"] = {
        name = "DesertLeaperDodgeLeftShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftMedium"] = {
        name = "DesertLeaperDodgeLeftMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeLeftFar"] = {
        name = "DesertLeaperDodgeLeftFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightShort"] = {
        name = "DesertLeaperDodgeRightShort",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 12, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightMedium"] = {
        name = "DesertLeaperDodgeRightMedium",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 18, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesertLeaperDodgeRightFar"] = {
        name = "DesertLeaperDodgeRightFar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "active_skill_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 24, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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