Creeping Fire
SpectreN
Tagsbone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Life
100%
Resistance
0 0 0 0
Damage
67%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
DarknessDaemon
Level
68
Life
7,757
Armour
3,451
Evasion Rating
477
Damage
156
Spell Damage
156
Accuracy
2,180
Attack Time
1.5
Experience
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
ExpeditionVoranaDeathZone
Buff, Duration, Spell, Triggerable
Cast Time: 2 sec
Deals 192.1 Base Physical Damage per second
monster penalty against minions damage +% final vs player minions [-75]
SSMExpeditionVoranaVolatile
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [573]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
EASVoranaStormSubmerge
Cooldown Time: 2 sec
spell maximum action distance +% [1000]
EASVoranaStormEmerge
Cooldown Time: 2 sec
spell maximum action distance +% [1000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
	locked_orientation = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	hide_buff_visuals = 1
	set_cannot_be_afflicted = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "FollowPath"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/ao/dark_storm.ao"
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/ReaperBoss/Objects/DarknessDaemon"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SSMExpeditionVoranaVolatile",
        "EASVoranaStormSubmerge",
        "EASVoranaStormEmerge",
        "ExpeditionVoranaDeathZone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionVoranaVolatile"] = {
    name = "SSMExpeditionVoranaVolatile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 573, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoranaStormSubmerge"] = {
    name = "EASVoranaStormSubmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoranaStormEmerge"] = {
    name = "EASVoranaStormEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionVoranaDeathZone"] = {
    name = "ExpeditionVoranaDeathZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -75, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
Creeping Fire
expedition relic mods do not apply [1]
SpectreN
Tagsbone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Life
100%
Resistance
0 0 0 0
Damage
67%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
InvisibleFire
Metadata
OlrothRelicLaserDaemon

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/OlrothRelicLaserDaemon"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
expedition relic mods do not apply [1]
IdExpeditionUnaffectedByRemnants
FamilyExpeditionUnaffectedByRemnants
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • Creeping Fire
    SpectreN
    Tagsbone_armour, caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    67%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleFireDeliriumFireTornado_
    Level
    68
    Life
    7,757
    Armour
    3,451
    Evasion Rating
    477
    Damage
    156
    Spell Damage
    156
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    DeliriumFireTornadoTick
    Spell, Area, Duration, Triggerable, AreaSpell
    Cast Time: 0.2 sec
    Deals 1844 to 2766 Fire Damage
    Your Hits cannot Stun Enemies
    base skill effect duration [10000]
    DeliriumFireDemonMiniFlamenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
    Spark
    Cast Time: 1 sec
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Deals 3688 to 5533 Fire Damage
    60% reduced Projectile Speed
    Projectile duration is 3 seconds
    base is projectile [1]
    monster projectile variation [3]
    projectiles not offset [1]
    skill visual scale +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleFireDeliriumFireTornado_"] = {
        name = "Creeping Fire",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DeliriumFireDemonMiniFlamenado",
            "DeliriumFireTornadoTick",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireDemonMiniFlamenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "spark",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 3, -60, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireTornadoTick"] = {
        name = "DeliriumFireTornadoTick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Creeping Fire
    SpectreN
    Tagsbone_armour, caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    67%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleFireDeliriumFireTornadoUnique
    Level
    68
    Life
    7,757
    Armour
    3,451
    Evasion Rating
    477
    Damage
    156
    Spell Damage
    156
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    DeliriumFireTornadoTick
    Spell, Area, Duration, Triggerable, AreaSpell
    Cast Time: 0.2 sec
    Deals 1844 to 2766 Fire Damage
    Your Hits cannot Stun Enemies
    base skill effect duration [10000]
    DeliriumFireTornadoBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 5737.6 Base Fire Damage per second
    base skill effect duration [5000]
    DeliriumFireDemonMiniFlamenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
    Spark
    Cast Time: 1 sec
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Deals 3688 to 5533 Fire Damage
    60% reduced Projectile Speed
    Projectile duration is 3 seconds
    base is projectile [1]
    monster projectile variation [3]
    projectiles not offset [1]
    skill visual scale +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleFireDeliriumFireTornadoUnique"] = {
        name = "Creeping Fire",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DeliriumFireDemonMiniFlamenado",
            "DeliriumFireTornadoTick",
            "DeliriumFireTornadoBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireDemonMiniFlamenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "spark",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 3, -60, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireTornadoTick"] = {
        name = "DeliriumFireTornadoTick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireTornadoBurningGround"] = {
        name = "DeliriumFireTornadoBurningGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3.2000000476837, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Creeping Fire
    monster no drops or experience [1]
    SpectreN
    Tagsbone_armour, caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    67%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    RatTornado
    Level
    68
    Life
    7,757
    Armour
    3,451
    Evasion Rating
    477
    Damage
    156
    Spell Damage
    156
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    GSRitualRatTornado
    Triggerable, Spell, Damage
    Cast Time: 1 sec
    Deals 1475 to 2213 Physical Damage
    Break Armour equal to 400% of Physical Damage dealt by Supported Skill
    action attack or cast time uses animation length [1]
    is area damage [1]
    MMSRitualRatTornadoRatMortar
    Triggerable, Damage
    Deals 32274 to 48411 Chaos Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from target distance [1]
    CGERitualRatTornadoPlaguedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    active skill area of effect radius +% final [-25]
    base skill effect duration [5000]
    ground caustic art variation [1027]
    is area damage [1]
    GARitualRatTornadoRatMortarImpact
    Triggerable, Attack
    Base Damage: 156
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Converts 50% of Physical Damage to Chaos Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    Render
    {
    	dampen_height_speed = 3.0
    }
    
    Functions
    {
    	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/Daemons/RatTornado"] = {
        name = "Creeping Fire",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MMSRitualRatTornadoRatMortar",
            "CGERitualRatTornadoPlaguedGround",
            "GSRitualRatTornado",
            "GARitualRatTornadoRatMortarImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRitualRatTornadoRatMortar"] = {
        name = "MMSRitualRatTornadoRatMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERitualRatTornadoPlaguedGround"] = {
        name = "CGERitualRatTornadoPlaguedGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 5000, 1027, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRitualRatTornado"] = {
        name = "GSRitualRatTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "armour_break_physical_damage_%_dealt_as_armour_break",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARitualRatTornadoRatMortarImpact"] = {
        name = "GARitualRatTornadoRatMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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