Fuego acechante
Creeping Fire
SpectreN
Tagsbone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
DarknessDaemon
Nivel
68
Vida
7,757
Armadura
3,451
Evasión
477
Damage
156
Daño de hechizos
156
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
28,634
Minion Life
11,280
Minion Damage
1,271
Minion Armour
3,451
ExpeditionVoranaDeathZone
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 2 seg
Inflige 192.1 de daño físico base por segundo
monster penalty against minions damage +% final vs player minions [-75]
SSMExpeditionVoranaVolatile
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [573]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
EASVoranaStormSubmerge
Tiempo de recarga: 2 seg
spell maximum action distance +% [1000]
EASVoranaStormEmerge
Tiempo de recarga: 2 seg
spell maximum action distance +% [1000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
	locked_orientation = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	hide_buff_visuals = 1
	set_cannot_be_afflicted = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "FollowPath"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/ao/dark_storm.ao"
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/ReaperBoss/Objects/DarknessDaemon"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SSMExpeditionVoranaVolatile",
        "EASVoranaStormSubmerge",
        "EASVoranaStormEmerge",
        "ExpeditionVoranaDeathZone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionVoranaVolatile"] = {
    name = "SSMExpeditionVoranaVolatile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 573, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoranaStormSubmerge"] = {
    name = "EASVoranaStormSubmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoranaStormEmerge"] = {
    name = "EASVoranaStormEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionVoranaDeathZone"] = {
    name = "ExpeditionVoranaDeathZone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -75, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
Fuego acechante
expedition relic mods do not apply [1]
Creeping Fire
SpectreN
Tagsbone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 6
Tiempo de ataque
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
InvisibleFire
Metadata
OlrothRelicLaserDaemon

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/OlrothRelicLaserDaemon"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
expedition relic mods do not apply [1]
IdExpeditionUnaffectedByRemnants
FamilyExpeditionUnaffectedByRemnants
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • expedition relic mods do not apply Min: 1 Max: 1 Global
  • Fuego acechante
    Creeping Fire
    SpectreN
    Tagsbone_armour, Lanzador de hechizos, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleFireDeliriumFireTornado_
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,180
    Tiempo de ataque
    1.5
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    DeliriumFireTornadoTick
    Spell, Area, Duration, Triggerable, AreaSpell
    Tiempo de lanzamiento: 0.2 seg
    Inflige de 1844 a 2766 de daño de fuego
    Tus impactos no pueden aturdir a los enemigos
    base skill effect duration [10000]
    DeliriumFireDemonMiniFlamenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
    Chispa
    Tiempo de lanzamiento: 1 seg
    Lanza una ráfaga de proyectiles de chispas que se mueven erráticamente sobre el terreno hasta que impactan contra un enemigo o expiran.
    Inflige de 3688 a 5533 de daño de fuego
    Velocidad de los proyectiles reducida un 60%
    Los proyectiles duran3 segundos
    base is projectile [1]
    monster projectile variation [3]
    projectiles not offset [1]
    skill visual scale +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleFireDeliriumFireTornado_"] = {
        name = "Creeping Fire",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DeliriumFireDemonMiniFlamenado",
            "DeliriumFireTornadoTick",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireDemonMiniFlamenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "spark",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 3, -60, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireTornadoTick"] = {
        name = "DeliriumFireTornadoTick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Fuego acechante
    Creeping Fire
    SpectreN
    Tagsbone_armour, Lanzador de hechizos, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    InvisibleFireDeliriumFireTornadoUnique
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,180
    Tiempo de ataque
    1.5
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    DeliriumFireTornadoTick
    Spell, Area, Duration, Triggerable, AreaSpell
    Tiempo de lanzamiento: 0.2 seg
    Inflige de 1844 a 2766 de daño de fuego
    Tus impactos no pueden aturdir a los enemigos
    base skill effect duration [10000]
    DeliriumFireTornadoBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 5737.6 de daño de fuego base por segundo
    base skill effect duration [5000]
    DeliriumFireDemonMiniFlamenado
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, Nonpathing
    Chispa
    Tiempo de lanzamiento: 1 seg
    Lanza una ráfaga de proyectiles de chispas que se mueven erráticamente sobre el terreno hasta que impactan contra un enemigo o expiran.
    Inflige de 3688 a 5533 de daño de fuego
    Velocidad de los proyectiles reducida un 60%
    Los proyectiles duran3 segundos
    base is projectile [1]
    monster projectile variation [3]
    projectiles not offset [1]
    skill visual scale +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
    }
    
    DiesAfterTime
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InvisibleFire/InvisibleFireDeliriumFireTornadoUnique"] = {
        name = "Creeping Fire",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DeliriumFireDemonMiniFlamenado",
            "DeliriumFireTornadoTick",
            "DeliriumFireTornadoBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireDemonMiniFlamenado"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "spark",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 3, -60, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireTornadoTick"] = {
        name = "DeliriumFireTornadoTick",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumFireTornadoBurningGround"] = {
        name = "DeliriumFireTornadoBurningGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3.2000000476837, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Fuego acechante
    monster no drops or experience [1]
    Creeping Fire
    SpectreN
    Tagsbone_armour, Lanzador de hechizos, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    InvisibleFire
    Metadata
    RatTornado
    Nivel
    68
    Vida
    7,757
    Armadura
    3,451
    Evasión
    477
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,180
    Tiempo de ataque
    1.5
    Experiencia
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    GSRitualRatTornado
    Triggerable, Spell, Damage
    Tiempo de lanzamiento: 1 seg
    Inflige de 1475 a 2213 de daño físico
    Rompe armadura en cantidad igual al 400% del daño físico infligido por la habilidad asistida
    action attack or cast time uses animation length [1]
    is area damage [1]
    MMSRitualRatTornadoRatMortar
    Triggerable, Damage
    Inflige de 32274 a 48411 de daño de caos
    Los proyectiles perforan a todos los objetivos
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from target distance [1]
    CGERitualRatTornadoPlaguedGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [-25]
    base skill effect duration [5000]
    ground caustic art variation [1027]
    is area damage [1]
    GARitualRatTornadoRatMortarImpact
    Triggerable, Attack
    Base Damage: 156
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Convierte el 50% del daño físico en daño de caos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
    
    Render
    {
    	dampen_height_speed = 3.0
    }
    
    Functions
    {
    	force_fade = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/sand_tornado_forcefadeout.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/Daemons/RatTornado"] = {
        name = "Creeping Fire",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MMSRitualRatTornadoRatMortar",
            "CGERitualRatTornadoPlaguedGround",
            "GSRitualRatTornado",
            "GARitualRatTornadoRatMortarImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRitualRatTornadoRatMortar"] = {
        name = "MMSRitualRatTornadoRatMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGERitualRatTornadoPlaguedGround"] = {
        name = "CGERitualRatTornadoPlaguedGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {-25, 5000, 1027, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRitualRatTornado"] = {
        name = "GSRitualRatTornado",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "armour_break_physical_damage_%_dealt_as_armour_break",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARitualRatTornadoRatMortarImpact"] = {
        name = "GARitualRatTornadoRatMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.