Temper Weapon
Level: (1–20)
Cost: (2.9–19.65) Mana per second
Cooldown Time: 5.00 s
Requires: Level (1–90)
Requires: Any Melee Martial Weapon
Temper Weapon
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit
Empowered Attacks Trigger Combust on Hit
Additional Effects From Quality:
(0–20)% increased Skill Speed
Combust
Attack Damage: (80–290)% of base
Explode, dealing Fire damage in an area.
Can't be Evaded
Explosion radius is 2.5 metres
Skills can be managed in the Skills Panel.


Version 0.2.0
Temper Weapon
Level: (1–20)
Cost: (3–21.08) Mana per second
Cooldown Time: 5.00 s
Requires: Level (1–90)
Requires: Any Melee Martial Weapon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit
Empowered Attacks Trigger Combust on Hit
Additional Effects From Quality:
(0–20)% increased Skill Speed
Attack Damage: (80–290)% of base
Explode, dealing Fire damage in an area.
Can't be Evaded
Explosion radius is 2.5 metres
Skills can be managed in the Skills Panel.


From /1
Level Effect /40
Level | Requires Level | Cost | Base Damage |
---|---|---|---|
1 | 0 | 3 | 100%, 100%, 80% |
2 | 3 | 3 | 100%, 100%, 88% |
3 | 6 | 4 | 100%, 100%, 97% |
4 | 10 | 4 | 100%, 100%, 106% |
5 | 14 | 5 | 100%, 100%, 115% |
6 | 18 | 6 | 100%, 100%, 124% |
7 | 22 | 6 | 100%, 100%, 133% |
8 | 26 | 7 | 100%, 100%, 142% |
9 | 31 | 8 | 100%, 100%, 150% |
10 | 36 | 8 | 100%, 100%, 158% |
11 | 41 | 9 | 100%, 100%, 167% |
12 | 46 | 10 | 100%, 100%, 177% |
13 | 52 | 11 | 100%, 100%, 188% |
14 | 58 | 12 | 100%, 100%, 199% |
15 | 64 | 13 | 100%, 100%, 212% |
16 | 66 | 14 | 100%, 100%, 225% |
17 | 72 | 16 | 100%, 100%, 239% |
18 | 78 | 17 | 100%, 100%, 255% |
19 | 84 | 18 | 100%, 100%, 272% |
20 | 90 | 20 | 100%, 100%, 290% |
21 | 21 | 100%, 100%, 309% | |
22 | 23 | 100%, 100%, 330% | |
23 | 25 | 100%, 100%, 352% | |
24 | 26 | 100%, 100%, 375% | |
25 | 28 | 100%, 100%, 400% | |
26 | 31 | 100%, 100%, 427% | |
27 | 33 | 100%, 100%, 455% | |
28 | 35 | 100%, 100%, 485% | |
29 | 38 | 100%, 100%, 518% | |
30 | 40 | 100%, 100%, 552% | |
31 | 43 | 100%, 100%, 589% | |
32 | 46 | 100%, 100%, 628% | |
33 | 49 | 100%, 100%, 670% | |
34 | 52 | 100%, 100%, 715% | |
35 | 56 | 100%, 100%, 762% | |
36 | 60 | 100%, 100%, 813% | |
37 | 63 | 100%, 100%, 867% | |
38 | 68 | 100%, 100%, 925% | |
39 | 72 | 100%, 100%, 987% | |
40 | 77 | 100%, 100%, 1052% |
Attribute /7
Temper Weapon
Name | Show Full Descriptions |
---|---|
Acronym | Hit, Channelling, Melee, Trigger, Empower |
BaseType | Temper Weapon |
Class | Skill Gems |
TargetTypes | Any |
Type | Buff, EmpowersOtherSkill, Channel, Cooldown, NoAttackInPlace |
ItemType | Metadata/Items/Gem/SkillGemAscendancyTemperWeapon |
ActiveSkillsCode | temper_weapon |
Temper Weapon
Level: (1–20)
Cost: (2.9–19.65) Mana per second
Cooldown Time: 5.00 s
Requires: Level (1–90)
Requires: Any Melee Martial Weapon
Temper Weapon
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit
Empowered Attacks Trigger Combust on Hit
base deal no damage [1]
channel skill end animation duration override ms [83]
Additional Effects From Quality:
(0–20)% increased Skill Speed
Combust
Attack Damage: (80–290)% of base
Explode, dealing Fire damage in an area.
Can't be Evaded
Explosion radius is 2.5 metres
base skill show average damage instead of dps [1]
imbue weapon combust trigger chance % [100]
is area damage [1]
Skills can be managed in the Skills Panel.


Supported By /11
Second Wind I
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind II
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind III
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Burgeon I
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Burgeon II
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Steadfast I
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Steadfast II
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.