Temper Weapon
Level: (1–20)
Cost: (2.9–19.65) Mana per second
Cooldown Time: 5.00 s
Requires: Level (1–90)
Requires: Any Melee Martial Weapon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Temper Weapon
Maximum of 12 Empowered Attacks
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit

Additional Effects From Quality:
(0–20)% increased Skill Speed
Combust
Attack Damage: (80–290)% of base
Explode, dealing Fire damage in an area.
Converts 100% of Physical Damage to Fire Damage
Can't be Evaded
Explosion radius is 2.5 metres
Skills can be managed in the Skills Panel.
Version 0.2.0
Temper Weapon
Level: (1–20)
Cost: (3–21.08) Mana per second
Cooldown Time: 5.00 s
Requires: Level (1–90)
Requires: Any Melee Martial Weapon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Maximum of 12 Empowered Attacks
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit

Additional Effects From Quality:
(0–20)% increased Skill Speed
Attack Damage: (80–290)% of base
Explode, dealing Fire damage in an area.
Converts 100% of Physical Damage to Fire Damage
Can't be Evaded
Explosion radius is 2.5 metres
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Maximum of 12 Empowered Attacks
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks\nEmpowered Attacks Trigger Combust on Hit
Converts 100% of Physical Damage to Fire Damage
Can't be Evaded
LevelRequires LevelCostBase Damage
103100%, 100%, 80%
233100%, 100%, 88%
364100%, 100%, 97%
4104100%, 100%, 106%
5145100%, 100%, 115%
6186100%, 100%, 124%
7226100%, 100%, 133%
8267100%, 100%, 142%
9318100%, 100%, 150%
10368100%, 100%, 158%
11419100%, 100%, 167%
124610100%, 100%, 177%
135211100%, 100%, 188%
145812100%, 100%, 199%
156413100%, 100%, 212%
166614100%, 100%, 225%
177216100%, 100%, 239%
187817100%, 100%, 255%
198418100%, 100%, 272%
209020100%, 100%, 290%
2121100%, 100%, 309%
2223100%, 100%, 330%
2325100%, 100%, 352%
2426100%, 100%, 375%
2528100%, 100%, 400%
2631100%, 100%, 427%
2733100%, 100%, 455%
2835100%, 100%, 485%
2938100%, 100%, 518%
3040100%, 100%, 552%
3143100%, 100%, 589%
3246100%, 100%, 628%
3349100%, 100%, 670%
3452100%, 100%, 715%
3556100%, 100%, 762%
3660100%, 100%, 813%
3763100%, 100%, 867%
3868100%, 100%, 925%
3972100%, 100%, 987%
4077100%, 100%, 1052%
Attribute /7

Temper Weapon

NameShow Full Descriptions
AcronymHit, Channelling, Melee, Trigger, Empower
BaseType Temper Weapon
Class Skill Gems
TargetTypesAny
TypeBuff, EmpowersOtherSkill, Channel, Cooldown, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancyTemperWeapon
ActiveSkillsCodetemper_weapon
Temper Weapon
Level: (1–20)
Cost: (2.9–19.65) Mana per second
Cooldown Time: 5.00 s
Requires: Level (1–90)
Requires: Any Melee Martial Weapon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Temper Weapon
Maximum of 12 Empowered Attacks
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit
base deal no damage [1]
channel skill end animation duration override ms [83]

Additional Effects From Quality:
(0–20)% increased Skill Speed
Combust
Attack Damage: (80–290)% of base
Explode, dealing Fire damage in an area.
Converts 100% of Physical Damage to Fire Damage
Can't be Evaded
Explosion radius is 2.5 metres
base skill show average damage instead of dps [1]
imbue weapon combust trigger chance % [100]
is area damage [1]
Skills can be managed in the Skills Panel.
Supported By /11
  • Active Type: Buff, EmpowersOtherSkill, Channel, Cooldown, NoAttackInPlace
  • Second Wind I
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind II
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind III
    Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
    Murderous Intent
    Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Burgeon I
    Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
    Burgeon II
    Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
    Steadfast I
    Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
    Steadfast II
    Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
    Crackling Barrier
    Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
    Edit

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