Unarmed Gem/9
Name | |
---|---|
![]() | Bleeding Concoction (1) |
![]() | Explosive Concoction (1) |
![]() | Fulminating Concoction (1) |
![]() | Poisonous Concoction (1) |
![]() | Shattering Concoction (1) |
![]() | Killing Palm (1) |
![]() | Staggering Palm (3) |
![]() | Hand of Chayula (9) |
![]() | Shattering Palm (11) |
Unarmed Ref /5
Unarmed
Unarmed Attacks do not benefit from your equipped Weapon.
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
25% increased Evasion if you have Hit an Enemy Recently
50% increased maximum Dash Distance with Unarmed Attack Skills
20% increased Area of Effect while Unarmed
25% reduced Damage with Unarmed Attacks
20% increased Unarmed Attack Speed
Unarmed
Unarmed Attacks do not benefit from your equipped Weapon.
Skill Gem /14
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
[DNT-UNUSED] Not a claw attack, more like a bite
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Fire attack damage in an area and inflicting Fire Exposure.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Lightning attack damage in an area and inflicting Lightning Exposure.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold attack damage in an area and inflicting Cold Exposure.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical attack damage in an area. Bleeding inflicted by this skill has higher Magnitude.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Punching | 1 | Jewel | Prefix | (1–2)% increased Damage with Unarmed Attacks damage attack | radius_jewel 1 default 0 |
of Jabbing | 1 | Jewel | Suffix | (1–2)% increased Unarmed Attack Speed attack speed | radius_jewel 1 default 0 |
Brawling | 1 | Jewel | Unique | (14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack | |
Furious | 1 | Jewel | Unique | (6–8)% increased Unarmed Attack Speed with Melee Skills attack speed | |
1 | Jewel | Unique | (10–15)% increased Area of Effect while Unarmed | ||
1 | Jewel | Unique | +(3–4) to Melee Strike Range while Unarmed attack | ||
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack |
Passive /2
25% increased Evasion if you have Hit an Enemy Recently
50% increased maximum Dash Distance with Unarmed Attack Skills
20% increased Area of Effect while Unarmed
25% reduced Damage with Unarmed Attacks
20% increased Unarmed Attack Speed
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.