Unarmed Ref /2
Unarmed
Unarmed Attacks do not benefit from your equipped Weapon.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Default Attack
Default Attacks are the innate Attack skills provided by Martial Weapons, and the innate Unarmed Attack skill "Punch".

The skill level of your Default Attacks is determined by your character level, and in turn determines the Attack Damage scaling of the skill, which is the percentage of your Weapon's damage the Default Attack deals.

Default Attacks never have any cost.
Unarmed
Unarmed Attacks do not benefit from your equipped Weapon.
Skill Gem /1
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Misc mods /9
NameLevelDomainPre/SufDescriptionWeight
Punching1JewelPrefix(6—16)% increased Damage with Unarmed Attacks Damage Attackdexjewel 0
default 0
of Jabbing1JewelSuffix(2—4)% increased Unarmed Attack Speed Attack Speeddexjewel 0
default 0
Punching1JewelPrefixSmall Passive Skills in Radius also grant (1—2)% increased Damage with Unarmed Attacks Damage Attackdex_radius_jewel 0
default 0
of Jabbing1JewelSuffixNotable Passive Skills in Radius also grant (1—2)% increased Unarmed Attack Speed Attack Speeddex_radius_jewel 0
default 0
Brawling1JewelUnique(14—16)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attacknot_int 0
default 0
Furious1JewelUnique(6—8)% increased Unarmed Attack Speed with Melee Skills Attack Speednot_int 0
default 0
1JewelUnique(10—15)% increased Area of Effect while Unarmed
1JewelUnique+(3—4) to Melee Strike Range while Unarmed Attack
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Defences Damage Physical Attack
Unique /1
Grants Skill: Level 15 Crackling Palm
(1—111)% increased Evasion and Energy Shield
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
Adds 1 to (77—111) Lightning Damage to Unarmed Melee Hits
+(0.1—1.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
Passive /1
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Flat Damage /40
LevelMin DamageMax Damage
11117
21827
32741
43755
54770
65786
767100
878117
988132
1099148
11109164
12114171
13118177
14128192
15138207
16146219
17155233
18164245
19172258
20180270
21187281
22194291
23200300
24207310
25213320
26219329
27226339
28232348
29239358
30245367
31251377
32258387
33264396
34270405
35276415
36283424
37289434
38295443
39302452
40308462
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