Unarmed Gem/5
| Name | |
|---|---|
| Ancestral Cry (13) |
Unarmed Ref /4
Unarmed
You are considered Unarmed while you have no equipped Martial or Caster Weapon.
Unarmed Attacks
Unarmed Attacks are Attacks which are performed while Unarmed and use your character's base Unarmed Damage where other Attacks would use the base Damage from a Martial Weapon.
Attacks which can be performed while Unarmed but draw their base damage from other sources, such as skills which use a Shield to attack, are not considered Unarmed Attacks.
Attacks which can be performed while Unarmed but draw their base damage from other sources, such as skills which use a Shield to attack, are not considered Unarmed Attacks.
Unarmed Damage
Unarmed Damage refers to the Hit Damage of Unarmed Attacks. As such, Unarmed Damage is always Attack HitDamage.
Players' base Unarmed Damage is Physical, and has a minimum roll of 2, and a maximum roll between 5 - 8, depending on how aligned their class is with Strength.
Other Damage is not considered Unarmed Damage, even if you are Unarmed while dealing it.
Players' base Unarmed Damage is Physical, and has a minimum roll of 2, and a maximum roll between 5 - 8, depending on how aligned their class is with Strength.
Other Damage is not considered Unarmed Damage, even if you are Unarmed while dealing it.
Unarmed
You are considered Unarmed while you have no equipped Martial or Caster Weapon.
Skill Gem /21
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, scatters caltrops in your wake when you dodge.
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
Support Gem /4
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Misc mods /9
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Punching | 1 | Jewel | Prefix | (6—16)% increased Damage with Unarmed Attacks Damage Attack | dexjewel 0 default 0 |
| of Jabbing | 1 | Jewel | Suffix | (2—4)% increased Unarmed Attack Speed Attack Speed | dexjewel 0 default 0 |
| Punching | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (1—2)% increased Damage with Unarmed Attacks Damage Attack | dex_radius_jewel 0 default 0 |
| of Jabbing | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (1—2)% increased Unarmed Attack Speed Attack Speed | dex_radius_jewel 0 default 0 |
| Brawling | 1 | Jewel | Unique | (14—16)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attack | not_int 0 default 0 |
| Furious | 1 | Jewel | Unique | (6—8)% increased Unarmed Attack Speed with Melee Skills Attack Speed | not_int 0 default 0 |
| 1 | Jewel | Unique | (10—15)% increased Area of Effect while Unarmed | ||
| 1 | Jewel | Unique | +(0.3—0.4) metres to Melee Strike Range while Unarmed Attack | ||
| 1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] Evasion Damage Physical Attack |
Unique /2
Requires: Level 65, 44 Dex, 44 Int
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
use thunderfist art variation [1]
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Melee Skills /23
Unarmed Flat Damage /40
| Level | Min Damage | Max Damage |
|---|---|---|
| 1 | 11 | 17 |
| 2 | 18 | 27 |
| 3 | 27 | 41 |
| 4 | 37 | 55 |
| 5 | 47 | 70 |
| 6 | 57 | 86 |
| 7 | 67 | 100 |
| 8 | 78 | 117 |
| 9 | 88 | 132 |
| 10 | 99 | 148 |
| 11 | 109 | 164 |
| 12 | 114 | 171 |
| 13 | 118 | 177 |
| 14 | 128 | 192 |
| 15 | 138 | 207 |
| 16 | 146 | 219 |
| 17 | 155 | 233 |
| 18 | 164 | 245 |
| 19 | 172 | 258 |
| 20 | 180 | 270 |
| 21 | 187 | 281 |
| 22 | 194 | 291 |
| 23 | 200 | 300 |
| 24 | 207 | 310 |
| 25 | 213 | 320 |
| 26 | 219 | 329 |
| 27 | 226 | 339 |
| 28 | 232 | 348 |
| 29 | 239 | 358 |
| 30 | 245 | 367 |
| 31 | 251 | 377 |
| 32 | 258 | 387 |
| 33 | 264 | 396 |
| 34 | 270 | 405 |
| 35 | 276 | 415 |
| 36 | 283 | 424 |
| 37 | 289 | 434 |
| 38 | 295 | 443 |
| 39 | 302 | 452 |
| 40 | 308 | 462 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.















