Herald of Ash
Tier: 4
Level: (1—20)
Reservation: 30 Spirit
Requires: Level (1—90), (4—157) Str
Requires: Any Martial Weapon
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Buff
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
Explosion
Explosion radius is 1.2 metres
Ignite duration is 3 seconds
An additional +(16.67—23)% of Overkill damage contributes to base Ignite damage

Additional Effects From Quality:
An additional +(0—5)% of Overkill damage contributes to base Ignite damage
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Mana: 30
Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
LevelRequires LevelStrBase DamageBase Ignite damage is 16.67% of Overkill damage
104100%, 100%, 100%16.67, 1
239100%, 100%, 100%17, 1
3614100%, 100%, 100%17.33, 1
41021100%, 100%, 100%17.67, 1
51428100%, 100%, 100%18, 1
61835100%, 100%, 100%18.33, 1
72241100%, 100%, 100%18.67, 1
82648100%, 100%, 100%19, 1
93157100%, 100%, 100%19.33, 1
103665100%, 100%, 100%19.67, 1
114174100%, 100%, 100%20, 1
124682100%, 100%, 100%20.33, 1
135292100%, 100%, 100%20.67, 1
1458103100%, 100%, 100%21, 1
1564113100%, 100%, 100%21.33, 1
1666116100%, 100%, 100%21.67, 1
1772126100%, 100%, 100%22, 1
1878137100%, 100%, 100%22.33, 1
1984147100%, 100%, 100%22.67, 1
2090157100%, 100%, 100%23, 1
21100%, 100%, 100%23.33, 1
22100%, 100%, 100%23.67, 1
23100%, 100%, 100%24, 1
24100%, 100%, 100%24.33, 1
25100%, 100%, 100%24.67, 1
26100%, 100%, 100%25, 1
27100%, 100%, 100%25.33, 1
28100%, 100%, 100%25.67, 1
29100%, 100%, 100%26, 1
30100%, 100%, 100%26.33, 1
31100%, 100%, 100%26.67, 1
32100%, 100%, 100%27, 1
33100%, 100%, 100%27.33, 1
34100%, 100%, 100%27.67, 1
35100%, 100%, 100%28, 1
36100%, 100%, 100%28.33, 1
37100%, 100%, 100%28.67, 1
38100%, 100%, 100%29, 1
39100%, 100%, 100%29.33, 1
40100%, 100%, 100%29.67, 1
Attribute /8

Herald of Ash

NameShow Full Descriptions
AcronymOverkill damage, Ignite, Life
BaseType Herald of Ash
Class Skill Gems
TargetTypesAny
TypeBuff, HasReservation, CausesBurning, Area, DamageOverTime, Fire, Herald, Duration, OngoingSkill, Persistent, AttackInPlace
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfAsh
ActiveSkillsCodeherald_of_ash
Version history /1
VersionChanges
Version_0.2.0
  • Ice crystals can no longer apply on kill effects such as Herald of Ash and Trampletoe's overkill.
  • Herald of Ash's Explosion Radius is now 1.2 metres (previously 1).
  • Herald of Ash quality now provides "An additional +0-5% of Overkill damage contributes to base Ignite Damage", instead of the previous "Ignite surrounding enemies if Overkill damage is at least 0-2% of Enemy's Maximum Life" benefit that was actively detrimental.
  • Herald of Ash
    Tier: 4
    Level: (1—20)
    Reservation: 30 Spirit
    Requires: Level (1—90), (4—157) Str
    Requires: Any Martial Weapon
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Buff
    Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
    base deal no damage [1]
    Explosion
    Explosion radius is 1.2 metres
    Ignite duration is 3 seconds
    display statset no hit damage [1]
    An additional +(16.67—23)% of Overkill damage contributes to base Ignite damage

    Additional Effects From Quality:
    An additional +(0—5)% of Overkill damage contributes to base Ignite damage
    Skills can be managed in the Skills Panel.
    Herald of Ash
    Level: (1—20)
    Requires: Level (1—90), (4—157) Str
    Requires: Any Martial Weapon
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Buff
    Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
    Explosion
    Explosion radius is 1.2 metres
    Ignite duration is 3 seconds
    An additional +(16.67—23)% of Overkill damage contributes to base Ignite damage
    Skills can be managed in the Skills Panel.
    Level Effect /40
    Implicit
    Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
    LevelRequires LevelStrBase DamageBase Ignite damage is 16.67% of Overkill damage
    104100%, 100%, 100%16.67, 1
    239100%, 100%, 100%17, 1
    3614100%, 100%, 100%17.33, 1
    41021100%, 100%, 100%17.67, 1
    51428100%, 100%, 100%18, 1
    61835100%, 100%, 100%18.33, 1
    72241100%, 100%, 100%18.67, 1
    82648100%, 100%, 100%19, 1
    93157100%, 100%, 100%19.33, 1
    103665100%, 100%, 100%19.67, 1
    114174100%, 100%, 100%20, 1
    124682100%, 100%, 100%20.33, 1
    135292100%, 100%, 100%20.67, 1
    1458103100%, 100%, 100%21, 1
    1564113100%, 100%, 100%21.33, 1
    1666116100%, 100%, 100%21.67, 1
    1772126100%, 100%, 100%22, 1
    1878137100%, 100%, 100%22.33, 1
    1984147100%, 100%, 100%22.67, 1
    2090157100%, 100%, 100%23, 1
    21100%, 100%, 100%23.33, 1
    22100%, 100%, 100%23.67, 1
    23100%, 100%, 100%24, 1
    24100%, 100%, 100%24.33, 1
    25100%, 100%, 100%24.67, 1
    26100%, 100%, 100%25, 1
    27100%, 100%, 100%25.33, 1
    28100%, 100%, 100%25.67, 1
    29100%, 100%, 100%26, 1
    30100%, 100%, 100%26.33, 1
    31100%, 100%, 100%26.67, 1
    32100%, 100%, 100%27, 1
    33100%, 100%, 100%27.33, 1
    34100%, 100%, 100%27.67, 1
    35100%, 100%, 100%28, 1
    36100%, 100%, 100%28.33, 1
    37100%, 100%, 100%28.67, 1
    38100%, 100%, 100%29, 1
    39100%, 100%, 100%29.33, 1
    40100%, 100%, 100%29.67, 1
    Attribute /8

    Herald of Ash

    NameShow Full Descriptions
    AcronymOverkill damage, Ignite, Life
    BaseType Herald of Ash
    Class Skill Gems
    TargetTypesAny
    TypeBuff, HasReservation, CausesBurning, Area, DamageOverTime, Fire, Herald, Duration, OngoingSkill, Persistent, AttackInPlace
    BuffIcon
    ItemTypeMetadata/Items/Gems/UniqueSkillGemHeraldOfAsh
    ActiveSkillsCodeherald_of_ash
    Version history /1
    VersionChanges
    Version_0.2.0
  • Ice crystals can no longer apply on kill effects such as Herald of Ash and Trampletoe's overkill.
  • Herald of Ash's Explosion Radius is now 1.2 metres (previously 1).
  • Herald of Ash quality now provides "An additional +0-5% of Overkill damage contributes to base Ignite Damage", instead of the previous "Ignite surrounding enemies if Overkill damage is at least 0-2% of Enemy's Maximum Life" benefit that was actively detrimental.
  • Herald of Ash
    Level: (1—20)
    Requires: Level (1—90), (4—157) Str
    Requires: Any Martial Weapon
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Buff
    Ignite surrounding enemies if Overkill damage is at least 20% of enemy's maximum Life
    base deal no damage [1]
    skill desired amount override [1]
    Explosion
    Explosion radius is 1.2 metres
    Ignite duration is 3 seconds
    display statset no hit damage [1]
    skill desired amount override [1]
    An additional +(16.67—23)% of Overkill damage contributes to base Ignite damage
    Skills can be managed in the Skills Panel.
    Microtransactions /21
    Invisible Buff Effect
    Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
    Ghostflame Herald of Ash
    Your Herald of Ash becomes infused with ghostly fire.
    Gloom Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a dark effect.
    Divine Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a divine effect.
    Purple Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a purple effect.
    Gore Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a gory effect.
    Innocence Herald Effect
    Your Herald of Ash, Thunder or Ice becomes an innocence effect.
    Sin Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a sin effect.
    Wasteland Herald Effect
    Your Herald of Ash, Thunder or Ice becomes a Wasteland Effect.
    Automaton Herald Effect
    Your Herald of Ash, Thunder or Ice becomes an Automaton Effect.
    Celestial Herald Effect
    Your Herald becomes a Celestial Effect.
    Blood Guard Herald Effect
    Your Herald becomes a Blood Guard Effect.
    Faith Guard Herald Effect
    Your Herald becomes a Faith Guard Effect.
    Demonic Herald Effect
    Your Herald becomes a Demonic Effect.
    Sunprism Herald Effect
    Your Herald becomes a Sunprism Effect.
    White Herald Effect
    Your Herald becomes a White Effect.
    Stygian Herald Effect
    Your Herald becomes a Stygian Effect.
    Dragon Hunter Herald Effect
    Your Herald becomes a Dragon Hunter Effect.
    Transcendence Herald Effect
    Your Herald becomes a Transcendence Effect.
    Darkwood Herald Effect
    Your Herald becomes a Darkwood Effect.
    Despair Herald Effect
    Your Herald becomes a Despair Effect.
    Supported By /38
  • Active Type: Buff, HasReservation, CausesBurning, Area, DamageOverTime, Fire, Herald, Duration, OngoingSkill, Persistent, AttackInPlace
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Deadly Herald
    Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Acrimony
    Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Edit

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