Critical Weakness
Hits have additional [Critical] Hit Chance based on [CriticalWeakness|Critical Weakness] magnitude.
enemy_additional_critical_strike_chance_permyriad_against_self
Attribute /6

critical_weakness

NameShow Full Descriptions
AcronymWeapon
IsCharged1
BuffGroupsID31
MaxStacks20
IsBuffDefinition1
BuffMergeModesID1
Codeenemy additional critical strike chance permyriad against self
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics7
CriticalWeakness Ref /11
Critical Weakness
Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+(7—13)% to Chaos Resistance
Critical Hits with Spells apply (1—3) Stack of Critical Weakness
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (15—20) seconds
Grants Skill: Parry
(60—100)% increased Evasion Rating
+(10—15)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Ascendancy: Deadeye
Character: Ranger
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them
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