Critical Weakness
Hits have additional [Critical] Hit Chance based on [CriticalWeakness|Critical Weakness] magnitude.
enemy_additional_critical_strike_chance_permyriad_against_self
Attribute /6
critical_weakness
| Name | Show Full Descriptions |
|---|---|
| Acronym | Weapon |
| IsCharged | 1 |
| BuffGroupsID | 31 |
| MaxStacks | 20 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 1 |
| Code | enemy additional critical strike chance permyriad against self |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 7 |
CriticalWeakness Ref /11
Critical Weakness
Critical Weakness causes hits against affected targets to have +0.5% to Critical Hit Chance, and can stack up to 20 times. If not otherwise specified, each stack lasts for 4 seconds.
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+10 to Intelligence
+(7—13)% to Chaos Resistance
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


