ファリドゥンの新兵
Faridun Neophyte
Spectre | Y |
---|---|
Area | ジッグラトの避難所 |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
ライフ
80%
回避力
+50%
耐性




Damage
80%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 7
アタックタイム
1.32 Second
Damage Spread
±20%
経験値
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
5,210
アーマー
2,023
回避力
660
Damage
170
スペルダメージ
170
命中力
1,974
アタックタイム
1.32
経験値
17,206
Minion Life
5,026
Minion Damage
663
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 136–204
クリティカルヒット率: 5%
アタックタイム: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoy"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ファリドゥンの新兵


Faridun Neophyte
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
ライフ
80%
回避力
+50%
耐性




Damage
80%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 7
アタックタイム
1.32 Second
Damage Spread
±20%
経験値
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoySandCrusted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,206
アーマー
2,413
回避力
716
Damage
186
スペルダメージ
186
命中力
2,180
アタックタイム
1.32
経験値
22,907
Minion Life
5,544
Minion Damage
775
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 149–224
クリティカルヒット率: 5%
アタックタイム: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoySandCrusted"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | ハラニの門, デシャールの尖塔, ハラニの門, デシャールの尖塔 |
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
ライフ
80%
回避力
+50%
耐性




Damage
80%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 7
アタックタイム
1.32 Second
Damage Spread
±20%
経験値
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoyCorroded
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
57
ライフ
3,202
アーマー
1,250
回避力
530
Damage
131
スペルダメージ
131
命中力
1,504
アタックタイム
1.32
経験値
10,714
Minion Life
3,826
Minion Damage
433
Minion Armour
1,250
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 105–158
クリティカルヒット率: 5%
アタックタイム: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoyCorroded"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ファリドゥンの新兵
Faridun Neophyte
Spectre | Y |
---|---|
Area | ドレッドノート, ドレッドノートの前衛, ジッグラトの避難所, ドレッドノート, ドレッドノートの前衛 |
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
ライフ
80%
回避力
+50%
耐性




Damage
80%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 7
アタックタイム
1.32 Second
Damage Spread
±20%
経験値
80%
Model Size
100%
Type
MutewindBoy
Metadata
MutewindBoyGrim
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
65
ライフ
5,210
アーマー
2,023
回避力
660
Damage
170
スペルダメージ
170
命中力
1,974
アタックタイム
1.32
経験値
17,206
Minion Life
5,026
Minion Damage
663
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 136–204
クリティカルヒット率: 5%
アタックタイム: 1.32 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 2233 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Animated { on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );" on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBoyGrim"] = { name = "Faridun Neophyte", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.32, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.