Faridun-Neophyt
Faridun Neophyte
SpectreY
AreaDie Zikkurat-Zuflucht
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Die Zikkurat-Zuflucht: Schwere Faridun-Infanterie, Faridun-Speerkämpfer, Faridun-Neophyt, Faridun-Schwertkämpfer
  • Faridun-Schlächter, Faridun-Schwertkämpfer, Faridun-Neophyt, Schwere Faridun-Infanterie
  • Leben
    80%
    Ausweichen
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoy
    Stufe
    70
    Leben
    6,973
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    198
    Zauberschaden
    198
    Genauigkeit
    0
    Attack Time
    1.32
    Erfahrung
    27,711
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 159–238
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoy"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Faridun-Neophyt
    Faridun Neophyte
    SpectreY
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Faridun-Schwertkämpfer, Faridun-Neophyt
  • Leben
    80%
    Ausweichen
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoySandCrusted
    Stufe
    68
    Leben
    6,206
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    186
    Zauberschaden
    186
    Genauigkeit
    0
    Attack Time
    1.32
    Erfahrung
    22,907
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 149–224
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoySandCrusted"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Faridun-Neophyt
    Faridun Neophyte
    SpectreY
    AreaDie Halani-Tore, Die Spitzen von Deshar, Die Halani-Tore, Die Spitzen von Deshar
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Die Halani-Tore, Die Halani-Tore: Faridun-Speerwerferin, Faridun-Speerkämpferin, Faridun-Schwertkämpfer, Faridun-Neophyt
  • Die Spitzen von Deshar, Die Spitzen von Deshar: Faridun-Spießer, Faridun-Windschlitzerin, Faridun-Neophyt, Faridun-Nachwuchs
  • Die Halani-Tore, Die Halani-Tore: Faridun-Windschlitzerin, Faridun-Neophyt, Faridun-Nachwuchs
  • Leben
    80%
    Ausweichen
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoyCorroded
    Stufe
    57
    Leben
    3,526
    Rüstung
    1,788
    Ausweichen
    353
    Energieschild
    0
    Damage
    131
    Zauberschaden
    131
    Genauigkeit
    0
    Attack Time
    1.32
    Erfahrung
    10,714
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 105–158
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoyCorroded"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Faridun-Neophyt
    SpectreY
    AreaDie Festungskarawane, Vorhut der Festungskarawane, Die Zikkurat-Zuflucht, Die Festungskarawane, Vorhut der Festungskarawane
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Die Festungskarawane, Vorhut der Festungskarawane, Die Festungskarawane, Vorhut der Festungskarawane: Faridun-Windschlitzerin, Faridun-Neophyt, Faridun-Nachwuchs
  • Die Zikkurat-Zuflucht: Faridun-Speerkämpfer, Schwere Faridun-Infanterie, Faridun-Neophyt, Faridun-Schwertkämpfer
  • Leben
    80%
    Ausweichen
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoyGrim
    Stufe
    70
    Leben
    6,973
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    198
    Zauberschaden
    198
    Genauigkeit
    0
    Attack Time
    1.32
    Erfahrung
    27,711
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 159–238
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoyGrim"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }