Neófito Faridun
Faridun Neophyte
SpectreY
AreaO Refúgio Zigurate
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • O Refúgio Zigurate: Infantaria Pesada Faridun, Lanceiro Faridun, Neófito Faridun, Espadachim Faridun
  • Açougueiro Faridun, Espadachim Faridun, Neófito Faridun, Infantaria Pesada Faridun
  • Vida
    80%
    Evasão
    +50%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoy
    Nível
    70
    Vida
    6,973
    Armadura
    3,877
    Evasão
    753
    Damage
    198
    Dano Mágico
    198
    Precisão
    2,328
    Tempo de Ataque
    1.32
    Experiência
    27,711
    Minion Life
    9,813
    Minion Damage
    1,730
    Minion Armour
    3,877
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 159–238
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.32 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoy"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Neófito Faridun
    Faridun Neophyte
    SpectreY
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Espadachim Faridun, Neófito Faridun
  • Vida
    80%
    Evasão
    +50%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoySandCrusted
    Nível
    68
    Vida
    6,206
    Armadura
    3,451
    Evasão
    716
    Damage
    186
    Dano Mágico
    186
    Precisão
    2,180
    Tempo de Ataque
    1.32
    Experiência
    22,907
    Minion Life
    9,024
    Minion Damage
    1,517
    Minion Armour
    3,451
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 149–224
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.32 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoySandCrusted"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Neófito Faridun
    Faridun Neophyte
    SpectreY
    AreaOs Portões Halani, As Torres de Deshar, Os Portões Halani, As Torres de Deshar
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Os Portões Halani, Os Portões Halani: Javelinista Faridun, Lanceira Faridun, Espadachim Faridun, Neófito Faridun
  • As Torres de Deshar, As Torres de Deshar: Empalador Faridun, Corta-vento Faridun, Neófito Faridun, Recruta Faridun
  • Os Portões Halani, Os Portões Halani: Corta-vento Faridun, Neófito Faridun, Recruta Faridun
  • Vida
    80%
    Evasão
    +50%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoyCorroded
    Nível
    57
    Vida
    3,526
    Armadura
    1,788
    Evasão
    530
    Damage
    131
    Dano Mágico
    131
    Precisão
    1,504
    Tempo de Ataque
    1.32
    Experiência
    10,714
    Minion Life
    5,598
    Minion Damage
    726
    Minion Armour
    1,788
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 105–158
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.32 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoyCorroded"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Neófito Faridun
    SpectreY
    AreaO Couraçado, Vanguarda do Couraçado, O Refúgio Zigurate, O Couraçado, Vanguarda do Couraçado
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • O Couraçado, Vanguarda do Couraçado, O Couraçado, Vanguarda do Couraçado: Corta-vento Faridun, Neófito Faridun, Recruta Faridun
  • O Refúgio Zigurate: Lanceiro Faridun, Infantaria Pesada Faridun, Neófito Faridun, Espadachim Faridun
  • Vida
    80%
    Evasão
    +50%
    Resistência
    0 0 0 0
    Damage
    80%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 7
    Tempo de Ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    80%
    Model Size
    100%
    Type
    MutewindBoy
    Metadata
    MutewindBoyGrim
    Nível
    70
    Vida
    6,973
    Armadura
    3,877
    Evasão
    753
    Damage
    198
    Dano Mágico
    198
    Precisão
    2,328
    Tempo de Ataque
    1.32
    Experiência
    27,711
    Minion Life
    9,813
    Minion Damage
    1,730
    Minion Armour
    3,877
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 159–238
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.32 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Animated
    {
    	on_event_addglowepk_for_attack_03 = "AddEffectPack( MutewindBanditBoyWeaponGlow );"
    	on_event_removeglowepk_for_attack_03 = "RemoveEffectPack( MutewindBanditBoyWeaponGlow );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/CorruptedBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/FaridunSandBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/GrimBanditBoyAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditBoy/MutewindBanditBoyAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBoyGrim"] = {
        name = "Faridun Neophyte",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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