Jewels Unique /1
local jewel effect base radius [1300]
Small Passive Skills in Radius also grant +(2–3)% to Chaos Resistance
Notable Passive Skills in Radius also grant +1% to Maximum Cold Resistance
Jewels Item /9
Time-Lost Ruby
local jewel effect base radius [1000]
Time-Lost Emerald
local jewel effect base radius [1000]
Time-Lost Sapphire
local jewel effect base radius [1000]
Time-Lost Diamond
local jewel effect base radius [1300]
Jewel Mods /734
Level | Description |
---|---|
1 | (5–10)% increased Accuracy Rating attack |
1 | (5–15)% increased chance to inflict Ailments ailment |
1 | (5–15)% increased Magnitude of Ailments you inflict damage ailment |
1 | (10–20)% increased Elemental Ailment Threshold |
1 | (5–10)% increased Area of Effect |
1 | (10–20)% increased Armour defences |
1 | Break (5–15)% increased Armour |
1 | (10–20)% increased Armour Break Duration |
1 | (6–16)% increased Critical Hit Chance for Attacks attack critical |
1 | (10–20)% increased Critical Damage Bonus for Attack Damage attack critical |
1 | (5–15)% increased Attack Damage damage attack |
1 | (2–4)% increased Attack Speed attack speed |
1 | (5–10)% increased Effect of Auras from your Skills aura |
1 | (5–15)% increased Damage with Axes damage attack |
1 | (2–4)% increased Attack Speed with Axes attack speed |
1 | (3–7)% chance to inflict Bleeding on Hit |
1 | (5–15)% increased Bleeding Duration bleed physical attack ailment |
1 | (5–15)% increased Blind Effect |
1 | (3–7)% chance to Blind Enemies on Hit with Attacks attack |
1 | (3–7)% increased Block chance |
1 | (10–20)% increased Damage with Hits against Rare and Unique Enemies damage |
1 | (5–15)% increased Accuracy Rating with Bows attack |
1 | (6–16)% increased Damage with Bows damage attack |
1 | (2–4)% increased Attack Speed with Bows attack speed |
1 | (2–4)% increased Cast Speed caster speed |
1 | Projectiles have (3–7)% chance to Chain an additional time from terrain |
1 | (5–15)% increased Charm Effect Duration |
1 | (5–15)% increased Charm Charges gained |
1 | (10–20)% increased Damage while you have an active Charm |
1 | (6–12)% increased Chaos Damage damage chaos |
1 | (15–25)% increased Chill Duration on Enemies elemental cold ailment |
1 | (5–15)% increased Cold Damage damage elemental cold |
1 | Damage Penetrates (5–10)% Cold Resistance damage elemental cold |
1 | (3–5)% increased Cooldown Recovery Rate |
1 | (10–20)% increased Damage if you have Consumed a Corpse Recently damage |
1 | (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits damage critical ailment |
1 | (5–15)% increased Critical Hit Chance critical |
1 | (10–20)% increased Critical Damage Bonus damage critical |
1 | (10–20)% increased Critical Spell Damage Bonus damage caster critical |
1 | (6–16)% increased Damage with Crossbows damage attack |
1 | (10–20)% increased Crossbow Reload Speed attack speed |
1 | (2–4)% increased Attack Speed with Crossbows attack speed |
1 | (15–25)% increased Area of Effect of Curses caster curse |
1 | (5–15)% faster Curse Activation curse |
1 | (15–25)% increased Curse Duration curse |
1 | (3–5)% increased Effect of your Curses caster curse |
1 | (6–16)% increased Critical Hit Chance with Daggers attack critical |
1 | (6–16)% increased Damage with Daggers damage attack |
1 | (2–4)% increased Attack Speed with Daggers attack speed |
1 | (2–4)% of Damage is taken from Mana before Life life mana |
1 | (15–25)% increased Damage against Enemies with Fully Broken Armour damage |
1 | (5–15)% increased Duration of Damaging Ailments on Enemies ailment |
1 | (10–20)% increased Daze Buildup |
1 | Debuffs on you expire (5–15)% faster |
1 | (5–15)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment |
1 | (5–15)% increased Elemental Damage damage elemental |
1 | Empowered Attacks deal (10–20)% increased Damage damage attack |
1 | Meta Skills gain (5–15)% increased Energy |
1 | (10–20)% increased maximum Energy Shield defences |
1 | (10–20)% faster start of Energy Shield Recharge defences |
1 | (10–20)% increased Energy Shield Recharge Rate defences |
1 | (10–20)% increased Evasion Rating defences |
1 | Damaging Ailments deal damage (3–7)% faster ailment |
1 | (5–15)% increased Fire Damage damage elemental fire |
1 | Damage Penetrates (5–10)% Fire Resistance damage elemental fire |
1 | (6–16)% increased Critical Hit Chance with Flails attack critical |
1 | (6–16)% increased Damage with Flails damage attack |
1 | (5–15)% increased Flask Charges gained |
1 | (5–15)% increased Flask Effect Duration |
1 | (30–50)% increased Energy Shield from Equipped Focus defences |
1 | Projectiles have (10–20)% chance for an additional Projectile when Forking |
1 | (10–20)% increased Freeze Buildup |
1 | (18–32)% increased Freeze Threshold damage |
1 | Herald Skills deal (15–25)% increased Damage |
1 | (10–20)% increased chance to Ignite |
1 | (5–15)% increased Magnitude of Ignite you inflict |
1 | (5–15)% increased Skill Effect Duration |
1 | (5–15)% increased Knockback Distance |
1 | (4–8)% of Skill Mana Costs Converted to Life Costs life |
1 | (5–15)% increased Life Recovery from Flasks life |
1 | (10–20)% increased Life Flask Charges gained |
1 | (5–15)% increased amount of Life Leeched |
1 | Recover (1–2)% of Life on Kill life |
1 | (2–4)% of Damage taken Recouped as Life life |
1 | (5–15)% increased Life Regeneration rate life |
1 | (5–15)% increased Lightning Damage damage elemental lightning |
1 | Damage Penetrates (5–10)% Lightning Resistance damage elemental lightning |
1 | (6–16)% increased Damage with Maces damage attack |
1 | (15–25)% increased Stun Buildup with Maces attack |
1 | (5–15)% increased Mana Recovery from Flasks mana |
1 | (10–20)% increased Mana Flask Charges gained |
1 | (5–15)% increased amount of Mana Leeched mana |
1 | Recover (1–2)% of Mana on Kill mana |
1 | (5–15)% increased Mana Regeneration Rate mana |
1 | Mark Skills have (5–15)% increased Cast Speed speed curse |
1 | Mark Skills have (18–32)% increased Skill Effect Duration |
1 | (5–10)% increased Effect of your Mark Skills caster curse |
1 | +(1–2)% to Maximum Cold Resistance elemental cold resistance |
1 | +(1–2)% to Maximum Fire Resistance elemental fire resistance |
1 | +(1–2)% to Maximum Lightning Resistance elemental lightning resistance |
1 | +(1–2) to Maximum Rage |
1 | (5–15)% increased Melee Damage damage attack |
1 | (10–20)% increased Minion Accuracy Rating attack minion |
1 | Minions have (5–15)% increased Area of Effect minion |
1 | Minions have (2–4)% increased Attack and Cast Speed attack caster speed minion |
1 | Minions have +(7–13)% to Chaos Resistance chaos resistance minion |
1 | Minions have (10–20)% increased Critical Hit Chance minion critical |
1 | Minions have (15–25)% increased Critical Damage Bonus damage minion critical |
1 | Minions deal (5–15)% increased Damage damage minion |
1 | Minions have (5–15)% increased maximum Life life minion |
1 | Minions have (6–16)% additional Physical Damage Reduction physical minion |
1 | Minions have +(5–10)% to all Elemental Resistances elemental resistance minion |
1 | Minions Revive (5–15)% faster |
1 | (1–2)% increased Movement Speed speed |
1 | Offering Skills have (15–25)% increased Duration |
1 | Offerings have (15–25)% increased Maximum Life |
1 | (5–15)% increased Global Physical Damage damage physical |
1 | (10–20)% chance to Pierce an Enemy |
1 | (10–20)% increased Pin Buildup |
1 | (5–10)% chance to Poison on Hit |
1 | (5–15)% increased Magnitude of Poison you inflict damage ailment |
1 | (5–15)% increased Poison Duration poison chaos ailment |
1 | (5–15)% increased Projectile Damage damage |
1 | (5–10)% increased Projectile Speed speed |
1 | (6–16)% increased Damage with Quarterstaves damage attack |
1 | (10–20)% increased Freeze Buildup with Quarterstaves |
1 | (2–4)% increased Attack Speed with Quarterstaves attack speed |
1 | (5–15)% increased bonuses gained from Equipped Quiver |
1 | Gain 1 Rage on Melee Hit |
1 | Gain (1–3) Rage when Hit by an Enemy |
1 | (18–32)% increased Defences from Equipped Shield defences |
1 | (10–20)% increased chance to Shock |
1 | (15–25)% increased Shock Duration elemental lightning ailment |
1 | (10–20)% increased Magnitude of Shock you inflict elemental lightning ailment |
1 | (5–10)% reduced Slowing Potency of Debuffs on You |
1 | (2–4)% increased Attack Speed with Spears attack speed |
1 | (6–16)% increased Critical Hit Chance with Spears attack critical |
1 | (6–16)% increased Damage with Spears damage attack |
1 | (5–15)% increased Critical Hit Chance for Spells caster critical |
1 | (5–15)% increased Spell Damage damage caster |
1 | (10–20)% increased Stun Buildup |
1 | (6–16)% increased Stun Threshold |
1 | Gain (5–10)% of maximum Energy Shield as additional Stun Threshold |
1 | (15–25)% increased Stun Threshold if you haven't been Stunned Recently |
1 | (5–15)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment |
1 | (6–16)% increased Damage with Swords damage attack |
1 | (2–4)% increased Attack Speed with Swords attack speed |
1 | (10–20)% increased Thorns damage damage |
1 | (10–18)% increased Totem Damage damage |
1 | (10–20)% increased Totem Life life |
1 | (10–20)% increased Totem Placement speed speed |
1 | (6–16)% increased Trap Damage damage |
1 | (4–8)% increased Trap Throwing Speed speed |
1 | Triggered Spells deal (10–18)% increased Spell Damage damage caster |
1 | (6–16)% increased Damage with Unarmed Attacks damage attack |
1 | (5–15)% increased Warcry Buff Effect |
1 | (5–15)% increased Warcry Cooldown Recovery Rate |
1 | (10–20)% increased Damage with Warcries damage |
1 | (10–20)% increased Warcry Speed speed |
1 | (15–25)% increased Weapon Swap Speed attack speed |
1 | (5–15)% increased Effect of Withered chaos |
1 | (2–4)% increased Unarmed Attack Speed attack speed |
1 | local jewel effect base radius [1000] |
1 | local jewel effect base radius [1300] |
1 | Upgrades Radius to Medium local jewel effect base radius [150] |
1 | Upgrades Radius to Large local jewel effect base radius [300] |
1 | (15–30)% increased Effect of Small Passive Skills in Radius |
1 | (1–2)% increased Accuracy Rating attack |
1 | (3–7)% increased chance to inflict Ailments ailment |
1 | (3–7)% increased Magnitude of Ailments you inflict damage ailment |
1 | (2–3)% increased Elemental Ailment Threshold |
1 | (2–4)% increased Area of Effect |
1 | (2–3)% increased Armour defences |
1 | Break (1–2)% increased Armour |
1 | (5–10)% increased Armour Break Duration |
1 | (3–7)% increased Critical Hit Chance for Attacks attack critical |
1 | (5–10)% increased Critical Damage Bonus for Attack Damage attack critical |
1 | (1–2)% increased Attack Damage damage attack |
1 | (1–2)% increased Attack Speed attack speed |
1 | (2–4)% increased Effect of Auras from your Skills aura |
1 | (2–3)% increased Damage with Axes damage attack |
1 | (1–2)% increased Attack Speed with Axes attack speed |
1 | 1% chance to inflict Bleeding on Hit |
1 | (3–7)% increased Bleeding Duration bleed physical attack ailment |
1 | (3–7)% increased Blind Effect |
1 | 1% chance to Blind Enemies on Hit with Attacks attack |
1 | (1–3)% increased Block chance |
1 | (2–3)% increased Damage with Hits against Rare and Unique Enemies damage |
1 | (1–2)% increased Accuracy Rating with Bows attack |
1 | (2–3)% increased Damage with Bows damage attack |
1 | (1–2)% increased Attack Speed with Bows attack speed |
1 | (1–2)% increased Cast Speed caster speed |
1 | Projectiles have (1–2)% chance to Chain an additional time from terrain |
1 | (1–2)% increased Charm Effect Duration |
1 | (3–7)% increased Charm Charges gained |
1 | (2–3)% increased Damage while you have an active Charm |
1 | (1–2)% increased Chaos Damage damage chaos |
1 | (6–12)% increased Chill Duration on Enemies elemental cold ailment |
1 | (1–2)% increased Cold Damage damage elemental cold |
1 | Damage Penetrates (1–2)% Cold Resistance damage elemental cold |
1 | (1–3)% increased Cooldown Recovery Rate |
1 | (2–3)% increased Damage if you have Consumed a Corpse Recently damage |
1 | (3–7)% increased Critical Hit Chance critical |
1 | (5–10)% increased Critical Damage Bonus damage critical |
1 | (5–10)% increased Critical Spell Damage Bonus damage caster critical |
1 | (2–3)% increased Damage with Crossbows damage attack |
1 | (5–10)% increased Crossbow Reload Speed attack speed |
1 | (1–2)% increased Attack Speed with Crossbows attack speed |
1 | (6–12)% increased Area of Effect of Curses caster curse |
1 | (2–4)% increased Curse Duration curse |
1 | (1–2)% increased Effect of your Curses caster curse |
1 | (3–7)% increased Critical Hit Chance with Daggers attack critical |
1 | (2–3)% increased Damage with Daggers damage attack |
1 | (1–2)% increased Attack Speed with Daggers attack speed |
1 | 1% of Damage is taken from Mana before Life life mana |
1 | (2–4)% increased Damage against Enemies with Fully Broken Armour damage |
1 | (3–7)% increased Duration of Damaging Ailments on Enemies ailment |
1 | (2–3)% increased Daze Buildup |
1 | Debuffs on you expire (3–7)% faster |
1 | (3–7)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment |
1 | (1–2)% increased Elemental Damage damage elemental |
1 | Empowered Attacks deal (2–3)% increased Damage damage attack |
1 | Meta Skills gain (3–7)% increased Energy |
1 | (2–3)% increased maximum Energy Shield defences |
1 | (5–10)% faster start of Energy Shield Recharge defences |
1 | (2–3)% increased Energy Shield Recharge Rate defences |
1 | (2–3)% increased Evasion Rating defences |
1 | (1–2)% increased Fire Damage damage elemental fire |
1 | Damage Penetrates (1–2)% Fire Resistance damage elemental fire |
1 | (3–7)% increased Critical Hit Chance with Flails attack critical |
1 | (1–2)% increased Damage with Flails damage attack |
1 | (3–7)% increased Flask Charges gained |
1 | (1–2)% increased Flask Effect Duration |
1 | (15–25)% increased Energy Shield from Equipped Focus defences |
1 | Projectiles have (5–10)% chance for an additional Projectile when Forking |
1 | (5–10)% increased Freeze Buildup |
1 | (2–4)% increased Freeze Threshold damage |
1 | Herald Skills deal (2–4)% increased Damage |
1 | (2–3)% increased chance to Ignite |
1 | (3–7)% increased Magnitude of Ignite you inflict |
1 | (3–7)% increased Skill Effect Duration |
1 | (3–7)% increased Knockback Distance |
1 | (2–4)% of Skill Mana Costs Converted to Life Costs life |
1 | (2–3)% increased Life Recovery from Flasks life |
1 | (5–10)% increased Life Flask Charges gained |
1 | (2–3)% increased amount of Life Leeched |
1 | Recover 1% of Life on Kill life |
1 | (1–2)% of Damage taken Recouped as Life life |
1 | (1–2)% increased Life Regeneration rate life |
1 | (1–2)% increased Lightning Damage damage elemental lightning |
1 | Damage Penetrates (1–2)% Lightning Resistance damage elemental lightning |
1 | (1–2)% increased Damage with Maces damage attack |
1 | (6–12)% increased Stun Buildup with Maces attack |
1 | (1–2)% increased Mana Recovery from Flasks mana |
1 | (5–10)% increased Mana Flask Charges gained |
1 | (1–2)% increased amount of Mana Leeched mana |
1 | Recover 1% of Mana on Kill mana |
1 | (1–2)% increased Mana Regeneration Rate mana |
1 | Mark Skills have (2–3)% increased Cast Speed speed curse |
1 | Mark Skills have (3–4)% increased Skill Effect Duration |
1 | (2–5)% increased Effect of your Mark Skills caster curse |
1 | +1 to Maximum Rage |
1 | (1–2)% increased Melee Damage damage attack |
1 | (2–3)% increased Minion Accuracy Rating attack minion |
1 | Minions have (3–7)% increased Area of Effect minion |
1 | Minions have (1–2)% increased Attack and Cast Speed attack caster speed minion |
1 | Minions have +(1–2)% to Chaos Resistance chaos resistance minion |
1 | Minions have (5–10)% increased Critical Hit Chance minion critical |
1 | Minions have (6–12)% increased Critical Damage Bonus damage minion critical |
1 | Minions deal (1–2)% increased Damage damage minion |
1 | Minions have (1–2)% increased maximum Life life minion |
1 | Minions have (1–2)% additional Physical Damage Reduction physical minion |
1 | Minions have +(1–2)% to all Elemental Resistances elemental resistance minion |
1 | Minions Revive (3–7)% faster |
1 | 1% increased Movement Speed speed |
1 | Offering Skills have (6–12)% increased Duration |
1 | Offerings have (2–3)% increased Maximum Life |
1 | (1–2)% increased Global Physical Damage damage physical |
1 | (5–10)% chance to Pierce an Enemy |
1 | (5–10)% increased Pin Buildup |
1 | 1% chance to Poison on Hit |
1 | (3–7)% increased Magnitude of Poison you inflict damage ailment |
1 | (3–7)% increased Poison Duration poison chaos ailment |
1 | (1–2)% increased Projectile Damage damage |
1 | (2–5)% increased Projectile Speed speed |
1 | (1–2)% increased Damage with Quarterstaves damage attack |
1 | (5–10)% increased Freeze Buildup with Quarterstaves |
1 | (1–2)% increased Attack Speed with Quarterstaves attack speed |
1 | (3–7)% increased bonuses gained from Equipped Quiver |
1 | Gain (1–2) Rage when Hit by an Enemy |
1 | (8–15)% increased Defences from Equipped Shield defences |
1 | (2–3)% increased chance to Shock |
1 | (2–3)% increased Shock Duration elemental lightning ailment |
1 | (5–10)% increased Magnitude of Shock you inflict elemental lightning ailment |
1 | (2–5)% reduced Slowing Potency of Debuffs on You |
1 | (1–2)% increased Attack Speed with Spears attack speed |
1 | (3–7)% increased Critical Hit Chance with Spears attack critical |
1 | (1–2)% increased Damage with Spears damage attack |
1 | (3–7)% increased Critical Hit Chance for Spells caster critical |
1 | (1–2)% increased Spell Damage damage caster |
1 | (5–10)% increased Stun Buildup |
1 | (1–2)% increased Stun Threshold |
1 | Gain 1% of maximum Energy Shield as additional Stun Threshold |
1 | (2–3)% increased Stun Threshold if you haven't been Stunned Recently |
1 | (3–7)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment |
1 | (1–2)% increased Damage with Swords damage attack |
1 | (1–2)% increased Attack Speed with Swords attack speed |
1 | (2–3)% increased Thorns damage damage |
1 | (2–3)% increased Totem Damage damage |
1 | (2–3)% increased Totem Life life |
1 | (2–3)% increased Totem Placement speed speed |
1 | (1–2)% increased Trap Damage damage |
1 | (2–4)% increased Trap Throwing Speed speed |
1 | Triggered Spells deal (2–3)% increased Spell Damage damage caster |
1 | (1–2)% increased Damage with Unarmed Attacks damage attack |
1 | (3–7)% increased Warcry Buff Effect |
1 | (3–7)% increased Warcry Cooldown Recovery Rate |
1 | (2–3)% increased Damage with Warcries damage |
1 | (2–3)% increased Warcry Speed speed |
1 | (2–4)% increased Weapon Swap Speed attack speed |
1 | (3–7)% increased Effect of Withered chaos |
1 | (1–2)% increased Unarmed Attack Speed attack speed |
1 | 1% increased maximum Mana mana |
1 | 1% increased maximum Life life |
1 | (4–6)% reduced Ignite Duration on you elemental fire ailment |
1 | (4–6)% reduced Freeze Duration on you elemental cold ailment |
1 | (4–6)% reduced Shock duration on you elemental lightning ailment |
1 | +(2–4)% to Fire Resistance elemental fire resistance |
1 | +(2–4)% to Cold Resistance elemental cold resistance |
1 | +(2–4)% to Lightning Resistance elemental lightning resistance |
1 | +(2–3)% to Chaos Resistance chaos resistance |
1 | +1% to Maximum Fire Resistance elemental fire resistance |
1 | +1% to Maximum Cold Resistance elemental cold resistance |
1 | +1% to Maximum Lightning Resistance elemental lightning resistance |
1 | +1% to Maximum Chaos Resistance chaos resistance |
1 | (2–4)% increased Strength attribute |
1 | (2–4)% increased Intelligence attribute |
1 | (2–4)% increased Dexterity attribute |
1 | +(8–12) to Spirit |
1 | Gain (2–4)% of Damage as Extra Fire Damage |
1 | Gain (2–4)% of Damage as Extra Cold Damage |
1 | Gain (2–4)% of Damage as Extra Lightning Damage |
1 | Gain (2–4)% of Damage as Extra Chaos Damage |
1 | +(5–10) to Strength attribute |
1 | +(5–10) to Dexterity attribute |
1 | +(5–10) to Intelligence attribute |
1 | +(5–10)% to Fire Resistance elemental fire resistance |
1 | +(5–10)% to Cold Resistance elemental cold resistance |
1 | +(5–10)% to Lightning Resistance elemental lightning resistance |
1 | +(3–7)% to Chaos Resistance chaos resistance |
1 | Immune to Maim |
1 | You cannot be Hindered |
1 | Corrupted Blood cannot be inflicted on you bleed physical ailment |
1 | Cannot be Blinded |
1 | 10% increased Life Recovery from Flasks life |
1 | 10% increased Elemental Damage damage elemental |
1 | (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed (3–5)% increased Skeleton Movement Speed attack caster speed minion |
1 | +2 to maximum number of Spectres base number of zombies allowed [0] minion |
1 | (3–5)% increased Skeleton Movement Speed speed minion |
1 | (7–10)% increased Skeleton Attack Speed attack speed minion |
1 | (7–10)% increased Skeleton Cast Speed caster speed minion |
1 | +(2–4)% to Block chance |
1 | 2% chance to Freeze elemental cold ailment |
1 | (10–20)% reduced Skeleton Duration minion |
1 | 10% increased Damage damage |
1 | 4% increased Mana Reservation Efficiency of Skills mana |
1 | 4% increased Skill Effect Duration |
1 | caster |
1 | -1 to Maximum Frenzy Charges |
1 | -1 to Maximum Power Charges |
1 | +2 to Melee Strike Range attack |
1 | Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos |
1 | Gain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos |
1 | Gain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos |
1 | 10% reduced Trap Duration |
1 | (15–25)% increased Trap Damage damage |
1 | 2% chance to Ignite elemental fire ailment |
1 | (15–20)% increased Chaos Damage damage chaos |
1 | (7–13)% increased Chaos Damage damage chaos |
1 | Leech Life (10–20)% slower life |
1 | Minions have (6–8)% increased Area of Effect minion |
1 | 3% increased effect of Non-Curse Auras from your Skills aura |
1 | Regenerate 2% of Life per second life |
1 | 10% chance to Avoid Elemental Ailments elemental fire cold lightning ailment |
1 | (14–16)% increased Damage with Maces damage attack |
1 | (14–16)% increased Damage with Axes damage attack |
1 | (14–16)% increased Damage with Swords damage attack |
1 | (14–16)% increased Damage with Bows damage attack |
1 | (14–16)% increased Damage with Claws damage attack |
1 | (14–16)% increased Damage with Daggers damage attack |
1 | (14–16)% increased Damage with Wands damage attack |
1 | (14–16)% increased Damage with Quarterstaves damage attack |
1 | (12–14)% increased Damage with One Handed Weapons damage attack |
1 | (12–14)% increased Damage with Two Handed Weapons damage attack |
1 | (12–14)% increased Attack Damage while Dual Wielding damage attack |
1 | (14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack |
1 | (10–12)% increased Melee Damage damage attack |
1 | (10–12)% increased Projectile Damage damage |
1 | 10% increased Projectile Damage damage |
1 | (10–12)% increased Spell Damage damage caster |
1 | (14–16)% increased Spell Damage while wielding a Staff damage caster |
1 | (14–16)% increased Spell Damage while Dual Wielding damage caster |
1 | (14–16)% increased Spell Damage while holding a Shield damage caster |
1 | (14–16)% increased Trap Damage damage |
1 | (14–16)% increased Mine Damage damage |
1 | (8–10)% increased Damage damage |
1 | Minions deal (14–16)% increased Damage damage minion |
1 | (14–16)% increased Fire Damage damage elemental fire |
1 | (14–16)% increased Cold Damage damage elemental cold |
1 | (14–16)% increased Lightning Damage damage elemental lightning |
1 | (14–16)% increased Global Physical Damage damage physical |
1 | (10–15)% increased Global Physical Damage damage physical |
1 | (10–12)% increased Damage over Time damage |
1 | (8–12)% increased Damage over Time damage |
1 | (9–13)% increased Chaos Damage damage chaos |
1 | (10–12)% increased Area Damage damage |
1 | (6–8)% increased Attack Speed with Maces or Sceptres attack speed |
1 | (6–8)% increased Attack Speed with Axes attack speed |
1 | (6–8)% increased Attack Speed with Swords attack speed |
1 | (6–8)% increased Attack Speed with Bows attack speed |
1 | (6–8)% increased Attack Speed with Claws attack speed |
1 | (6–8)% increased Attack Speed with Daggers attack speed |
1 | (6–8)% increased Attack Speed with Wands attack speed |
1 | (6–8)% increased Attack Speed with Quarterstaves attack speed |
1 | (4–6)% increased Attack Speed with One Handed Melee Weapons attack speed |
1 | (4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed |
1 | (4–6)% increased Attack Speed while Dual Wielding attack speed |
1 | (3–5)% increased Cast Speed while Dual Wielding caster speed |
1 | (4–6)% increased Attack Speed while holding a Shield attack speed |
1 | (3–5)% increased Cast Speed while holding a Shield caster speed |
1 | (3–5)% increased Cast Speed while wielding a Staff caster speed |
1 | (6–8)% increased Unarmed Attack Speed with Melee Skills attack speed |
1 | (3–5)% increased Attack Speed attack speed |
1 | (6–8)% increased Projectile Speed speed |
1 | (6–8)% increased Trap Throwing Speed speed |
1 | (6–8)% increased Mine Throwing Speed speed |
1 | (2–4)% increased Attack and Cast Speed attack caster speed |
1 | 4% increased Attack and Cast Speed attack caster speed |
1 | (12–14)% increased Attack Damage while holding a Shield damage attack |
1 | (3–5)% increased Cast Speed with Fire Skills elemental fire caster speed |
1 | (3–5)% increased Cast Speed with Cold Skills elemental cold caster speed |
1 | (3–5)% increased Cast Speed with Lightning Skills elemental lightning caster speed |
1 | (3–5)% increased Cast Speed with Chaos Skills chaos caster speed |
1 | Curse Skills have (5–10)% increased Cast Speed caster speed curse |
1 | +(12–16) to Strength attribute |
1 | +(12–16) to Dexterity attribute |
1 | +(12–16) to Intelligence attribute |
1 | +(8–10) to Strength and Dexterity attribute |
1 | +(8–10) to Strength and Intelligence attribute |
1 | +(8–10) to Dexterity and Intelligence attribute |
1 | +(6–8) to all Attributes attribute |
1 | +(8–12) to maximum Life life |
1 | (5–7)% increased maximum Life life |
1 | +(8–12) to maximum Mana mana |
1 | (8–10)% increased maximum Mana mana |
1 | (12–15)% increased Mana Regeneration Rate mana |
1 | +(8–12) to maximum Energy Shield defences |
1 | (6–8)% increased maximum Energy Shield defences |
1 | +(4–6) to maximum Life +(4–6) to maximum Mana life mana |
1 | (2–4)% increased maximum Life (4–6)% increased maximum Mana life mana |
1 | (2–4)% increased maximum Energy Shield (4–6)% increased maximum Mana mana defences |
1 | (2–4)% increased maximum Energy Shield (2–4)% increased maximum Life life defences |
1 | life physical attack |
1 | Leech (0.2–0.4)% of Physical Attack Damage as Life life physical attack |
1 | mana physical attack |
1 | Leech (0.2–0.4)% of Physical Attack Damage as Mana mana physical attack |
1 | life caster |
1 | mana caster |
1 | Gain (2–3) Life per Enemy Hit with Attacks life attack |
1 | Gain (1–2) Mana per Enemy Hit with Attacks mana attack |
1 | Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack |
1 | (4–6)% of Damage taken Recouped as Life life |
1 | (14–18)% increased Armour defences |
1 | (14–18)% increased Evasion Rating defences |
1 | (6–12)% increased Armour (6–12)% increased Evasion Rating defences |
1 | (6–12)% increased Armour (2–4)% increased maximum Energy Shield defences |
1 | (6–12)% increased Evasion Rating (2–4)% increased maximum Energy Shield defences |
1 | (4–6)% increased Global Defences defences |
1 | (4–6)% increased Rarity of Items found |
1 | +(20–40) to Accuracy Rating attack |
1 | (10–14)% increased Accuracy Rating attack |
1 | 20% increased Accuracy Rating attack |
1 | (6–10)% increased Critical Hit Chance (6–10)% increased Accuracy Rating attack critical |
1 | (8–12)% increased Critical Hit Chance critical |
1 | (9–12)% increased Critical Damage Bonus damage critical |
1 | (12–16)% increased Critical Hit Chance with Maces or Sceptres attack critical |
1 | (12–16)% increased Critical Hit Chance with Axes attack critical |
1 | (12–16)% increased Critical Hit Chance with Swords attack critical |
1 | (12–16)% increased Critical Hit Chance with Bows attack critical |
1 | (12–16)% increased Critical Hit Chance with Claws attack critical |
1 | (12–16)% increased Critical Hit Chance with Daggers attack critical |
1 | (12–16)% increased Critical Hit Chance with Wands attack critical |
1 | (12–16)% increased Critical Hit Chance with Quarterstaves attack critical |
1 | +(8–10)% to Critical Damage Bonus with Maces or Sceptres damage attack critical |
1 | +(8–10)% to Critical Damage Bonus with Axes damage attack critical |
1 | +(8–10)% to Critical Damage Bonus with Swords damage attack critical |
1 | (8–10)% increased Critical Damage Bonus with Bows damage attack critical |
1 | +(8–10)% to Critical Damage Bonus with Claws damage attack critical |
1 | (8–10)% increased Critical Damage Bonus with Daggers damage attack critical |
1 | +(8–10)% to Critical Damage Bonus with Wands damage attack critical |
1 | (8–10)% increased Critical Damage Bonus with Quarterstaves damage attack critical |
1 | (14–18)% increased Critical Hit Chance with One Handed Melee Weapons attack critical |
1 | (14–18)% increased Critical Hit Chance with Two Handed Melee Weapons attack critical |
1 | (14–18)% increased Attack Critical Hit Chance while Dual Wielding attack critical |
1 | (10–14)% increased Critical Hit Chance while holding a Shield attack critical |
1 | (10–14)% increased Melee Critical Hit Chance attack critical |
1 | (10–14)% increased Critical Hit Chance for Spells caster critical |
1 | (12–16)% increased Critical Hit Chance with Traps critical |
1 | (100–120)% increased Critical Hit Chance with Traps critical |
1 | (12–16)% increased Critical Hit Chance with Mines critical |
1 | (14–18)% increased Critical Hit Chance with Fire Skills elemental fire critical |
1 | (14–18)% increased Critical Hit Chance with Cold Skills elemental cold critical |
1 | (14–18)% increased Critical Hit Chance with Lightning Skills elemental lightning critical |
1 | (10–14)% increased Critical Hit Chance with Elemental Skills elemental critical |
1 | (12–16)% increased Critical Hit Chance with Chaos Skills damage chaos critical |
1 | (15–18)% increased Critical Damage Bonus with One Handed Melee Weapons damage attack critical |
1 | +(15–18)% to Critical Damage Bonus with Two Handed Melee Weapons damage attack critical |
1 | +(15–18)% to Critical Damage Bonus while Dual Wielding damage attack critical |
1 | +(6–8)% to Melee Critical Damage Bonus while holding a Shield damage attack critical |
1 | +(12–15)% to Melee Critical Damage Bonus damage attack critical |
1 | (12–15)% increased Critical Spell Damage Bonus damage caster critical |
1 | +(8–10)% to Critical Damage Bonus with Traps damage critical |
1 | +(8–10)% to Critical Damage Bonus with Mines damage critical |
1 | +(15–18)% to Critical Damage Bonus with Fire Skills damage elemental fire critical |
1 | +(15–18)% to Critical Damage Bonus with Cold Skills damage elemental cold critical |
1 | +(15–18)% to Critical Damage Bonus with Lightning Skills damage elemental lightning critical |
1 | +(12–15)% to Critical Damage Bonus with Elemental Skills damage elemental critical |
1 | +(8–10)% to Critical Damage Bonus with Chaos Skills damage chaos critical |
1 | +(12–15)% to Fire Resistance elemental fire resistance |
1 | +(12–15)% to Cold Resistance elemental cold resistance |
1 | +(12–15)% to Lightning Resistance elemental lightning resistance |
1 | +(10–12)% to Fire and Cold Resistances elemental fire cold resistance |
1 | +(10–12)% to Fire and Lightning Resistances elemental fire lightning resistance |
1 | +(10–12)% to Cold and Lightning Resistances elemental cold lightning resistance |
1 | +(8–10)% to all Elemental Resistances elemental resistance |
1 | +(7–13)% to Chaos Resistance chaos resistance |
1 | (10–14)% increased Stun Duration on Enemies |
1 | (25–35)% increased Stun Recovery |
1 | (3–5)% reduced Mana Cost of Skills mana |
1 | 3% reduced Mana Cost of Skills mana |
1 | 50% increased Mana Cost of Skills mana |
1 | Damaging Ailments deal damage (4–6)% faster ailment |
1 | (10–15)% increased Area of Effect of Aura Skills aura |
1 | (8–10)% increased Area of Effect of Curses caster curse |
1 | (6–8)% chance to Avoid being Ignited elemental fire ailment |
1 | (6–8)% chance to Avoid being Shocked elemental lightning ailment |
1 | (6–8)% chance to Avoid being Frozen elemental cold ailment |
1 | (6–8)% chance to Avoid being Chilled elemental cold ailment |
1 | (6–8)% chance to Avoid being Stunned |
1 | (2–3)% chance to Freeze elemental cold ailment |
1 | (2–3)% chance to Ignite elemental fire ailment |
1 | (2–3)% chance to Shock elemental lightning ailment |
1 | (10–14)% increased Endurance Charge Duration |
1 | (10–14)% increased Frenzy Charge Duration |
1 | (10–14)% increased Power Charge Duration |
1 | (4–6)% chance to Knock Enemies Back on hit |
1 | +1% Chance to Block Attack Damage while Dual Wielding |
1 | +1% Chance to Block Attack Damage while holding a Shield |
1 | +1% Chance to Block Attack Damage while wielding a Staff |
1 | +1% Chance to Block Spell Damage while Dual Wielding |
1 | +1% Chance to Block Spell Damage while holding a Shield |
1 | +1% Chance to Block Spell Damage while wielding a Staff |
1 | (12–16)% increased Chill and Freeze Duration on Enemies elemental cold ailment |
1 | (12–16)% increased Shock Duration elemental lightning ailment |
1 | (3–5)% increased Ignite Duration on Enemies elemental fire ailment |
1 | 15% reduced effect of Chill and Shock on you elemental cold lightning ailment |
1 | (25–30)% reduced effect of Curses on you curse |
1 | (30–35)% reduced Ignite Duration on you elemental fire ailment |
1 | (30–35)% reduced Effect of Chill on you elemental cold ailment |
1 | (30–35)% reduced effect of Shock on you elemental lightning ailment |
1 | (30–35)% reduced Poison Duration on you poison chaos ailment |
1 | (30–35)% reduced Bleeding Duration on you bleed physical ailment |
1 | (2–3)% increased Mana Reservation Efficiency of Skills mana |
1 | (6–10)% increased Flask Effect Duration |
1 | (3–5)% chance to Freeze (12–16)% increased Freeze Duration on Enemies elemental cold ailment |
1 | (3–5)% chance to Shock (12–16)% increased Shock Duration elemental lightning ailment |
1 | (3–5)% chance to Ignite (6–8)% increased Ignite Duration on Enemies elemental fire ailment |
1 | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit poison chaos ailment |
1 | Attacks have (3–5)% chance to cause Bleeding (12–16)% increased Bleeding Duration bleed physical attack ailment |
1 | (5–7)% chance to Impale Enemies on Hit with Attacks physical attack |
1 | poison damage chaos ailment |
1 | bleed damage physical attack ailment |
1 | (16–20)% increased Burning Damage damage elemental fire ailment |
1 | (4–6)% faster start of Energy Shield Recharge defences |
1 | (6–8)% increased Energy Shield Recharge Rate defences |
1 | Minions have +(2–4)% Chance to Block Attack Damage minion |
1 | Minions have (8–12)% increased maximum Life life minion |
1 | Minions have +(11–15)% to all Elemental Resistances elemental resistance minion |
1 | (22–26)% increased Minion Accuracy Rating attack minion |
1 | Minions have +(7–10)% to all Elemental Resistances elemental resistance minion |
1 | (12–16)% increased Totem Damage damage |
1 | (30–50)% reduced Totem Damage damage |
1 | (8–12)% increased Totem Life life |
1 | Totems gain +(6–10)% to all Elemental Resistances elemental resistance |
1 | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] attribute |
1 | Strength from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] attribute |
1 | +(16–24) to Dexterity attribute |
1 | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] attribute |
1 | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] attribute |
1 | +(16–24) to Intelligence attribute |
1 | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute |
1 | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute |
1 | +(16–24) to Strength attribute |
1 | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] attribute |
1 | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] attribute |
1 | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] attribute |
1 | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] attribute |
1 | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [800] attribute |
1 | Dexterity from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] attribute |
1 | Passives in Radius can be Allocated without being connected to your tree local jewel effect base radius [800] |
1 | Only affects Passives in Very Small Ring |
1 | Only affects Passives in Medium-Large Ring |
1 | Passives in Radius can be Allocated without being connected to your tree |
1 | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local jewel effect base radius [800] |
1 | (10–15)% increased Area of Effect while Unarmed |
1 | +(3–4) to Melee Strike Range while Unarmed attack |
1 | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local jewel effect base radius [1200] attack |
1 | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] chaos |
1 | Passives in Radius apply to Minions instead of you local jewel effect base radius [800] some passives apply to minions [1] minion |
1 | Recover 2% of Life when you Consume a corpse life |
1 | 3% increased Totem Life per 10 Strength Allocated in Radius local jewel effect base radius [1500] life |
1 | Totems cannot be Stunned |
1 | Minions have +(2–5)% chance to Suppress Spell Damage minion |
1 | Adds (3–5) to (8–12) Fire Attack Damage per Buff on you damage elemental fire attack |
1 | Adds (2–3) to (5–8) Fire Spell Damage per Buff on you damage elemental fire caster |
1 | Minions Recover 2% of their Life when they Block life minion |
1 | (25–30)% increased Damage while Leeching damage |
1 | (10–20)% increased Movement Speed while Ignited speed |
1 | Melee Hits have 10% chance to Fortify attack |
1 | 10% increased Damage taken |
1 | (20–25)% increased Damage for each Magic Item Equipped damage |
1 | Totems fire 2 additional Projectiles |
1 | 5% chance to Gain Unholy Might for 4 seconds on Melee Kill attack |
1 | (40–60)% increased Spell Damage while no Mana is Reserved damage caster |
1 | 4% increased Attributes per allocated Keystone attribute |
1 | Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks life attack |
1 | Gain 3 Life per Elemental Ailment on Enemies Hit with Spells life caster |
1 | |
1 | Survival |
1 | (20–30)% chance to gain an additional Vaal Soul on Kill |
1 | (15–20)% increased Vaal Skill Effect Duration |
1 | Vaal Skills have (15–20)% chance to regain consumed Souls when used |
1 | (80–120)% increased Vaal Skill Critical Hit Chance critical |
1 | +(22–30)% to Vaal Skill Critical Damage Bonus damage critical |
1 | 10% increased Attack Damage damage attack |
1 | Flasks applied to you have 8% increased Effect |
1 | 4% increased Effect of your Curses caster curse |
1 | 60% reduced Cost of Aura Skills that summon Totems mana |
1 | 50% chance to gain an additional Vaal Soul per Enemy Shattered |
1 | 10% increased Experience Gain for Corrupted Gems gem |
1 | With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use |
1 | life defences chaos |
1 | life chaos |
1 | Lose 1% of Life on Kill life |
1 | Lose 1% of Energy Shield on Kill defences |
1 | (20–30)% chance to Curse you with Punishment on Kill caster curse |
1 | An additional Curse can be applied to you caster curse |
1 | (10–20)% increased Damage per Curse on you damage |
1 | 10% increased Damage taken while on Full Energy Shield |
1 | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack |
1 | Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage local jewel effect base radius [1500] damage physical elemental cold |
1 | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage local jewel effect base radius [1200] damage elemental fire |
1 | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences |
1 | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] life defences |
1 | Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local jewel effect base radius [1500] life |
1 | Adds 1 to 2 Lightning damage to Attacks Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius local jewel effect base radius [1500] damage elemental lightning attack |
1 | Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value local jewel effect base radius [1500] life mana |
1 | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] damage physical attack |
1 | +10% to Fire Damage over Time Multiplier attack |
1 | With at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks local jewel effect base radius [1200] attack |
1 | With at least 40 Strength in Radius, Ground Slam has a 50% increased angle local jewel effect base radius [1200] attack |
1 | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy attack |
1 | With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages local jewel effect base radius [1200] minion |
1 | +1 to maximum number of Summoned Golems minion |
1 | (40–60)% increased Trap Trigger Area of Effect |
1 | (8–12)% Chance for Traps to Trigger an additional time |
1 | Traps and Mines deal (3–5) to (10–15) additional Physical Damage damage physical |
1 | Traps and Mines have a 25% chance to Poison on Hit poison chaos ailment |
1 | Gain 30 Mana per Grand Spectrum number of stackable unique jewels [1] mana |
1 | Gain 200 Armour per Grand Spectrum number of stackable unique jewels [1] defences |
1 | 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] damage elemental |
1 | 25% increased Critical Hit Chance per Grand Spectrum number of stackable unique jewels [1] critical |
1 | +7% to all Elemental Resistances per socketed Grand Spectrum number of stackable unique jewels [1] elemental resistance |
1 | 5% increased Maximum Life per socketed Grand Spectrum number of stackable unique jewels [1] life |
1 | 12% chance to Avoid Elemental Ailments per Grand Spectrum number of stackable unique jewels [1] elemental |
1 | Minions have +10% to Critical Damage Bonus per Grand Spectrum number of stackable unique jewels [1] minion critical |
1 | +1 to Minimum Endurance Charges per Grand Spectrum number of stackable unique jewels [1] |
1 | +1 to Minimum Frenzy Charges per Grand Spectrum number of stackable unique jewels [1] |
1 | +1 to Minimum Power Charges per Grand Spectrum number of stackable unique jewels [1] |
1 | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
1 | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value |
1 | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value |
1 | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] |
1 | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] |
1 | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] |
1 | local jewel effect base radius [1500] |
1 | 20% increased Damage with Hits for each Level higher the Enemy is than you damage |
1 | (16–20)% increased Golem Damage for each Type of Golem you have Summoned damage minion |
1 | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] minion |
1 | +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped minion |
1 | Primordial minion |
1 | Golems have (18–22)% increased Maximum Life life minion |
1 | Summoned Golems Regenerate 2% of their Life per second life minion |
1 | (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds damage |
1 | Golems Summoned in the past 8 seconds deal (35–45)% increased Damage damage minion |
1 | Golems Summoned in the past 8 seconds deal (100–125)% increased Damage damage minion |
1 | Golem Skills have (20–30)% increased Cooldown Recovery Rate |
1 | Summoned Golems have (30–45)% increased Cooldown Recovery Rate minion |
1 | 30% increased Effect of Buffs granted by your Golems |
1 | Golems have (16–20)% increased Attack and Cast Speed attack caster speed minion |
1 | Golems have +(800–1000) to Armour defences minion |
1 | Summoned Golems are Aggressive minion |
1 | (15–20)% increased Damage with Hits against Chilled Enemies damage |
1 | Summon 4 additional Skeletons with Summon Skeletons minion |
1 | +1 second to Summon Skeleton Cooldown minion |
1 | 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing local jewel effect base radius [1500] |
1 | Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment |
1 | Bleeding you inflict is Reflected to you bleed physical attack ailment |
1 | +1% to Chaos Resistance per Poison on you chaos resistance |
1 | (30–40)% increased Armour while Bleeding defences |
1 | (40–50)% reduced Mana Cost of Raise Spectre mana minion |
1 | (10–15)% increased Elemental Damage damage elemental |
1 | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] damage elemental fire attack |
1 | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] damage elemental cold attack |
1 | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning local jewel effect base radius [1200] damage elemental lightning attack |
1 | Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] |
1 | Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] |
1 | Denoted service of (500–8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] |
1 | Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] |
1 | Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] |
1 | Remembrancing (100–8000) songworthy deeds by the line of Vorana Passives in radius are Conquered by the Kalguur Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] |
1 | With at least 40 Strength in Radius, Combust is Disabled local jewel effect base radius [1200] attack |
1 | Passives in Radius of can be Allocated without being connected to your tree local jewel effect base radius [1000] |
1 | +(1–3) to Level of all Skills |