Jewels Unique /1
local jewel effect base radius [1300]
Small Passive Skills in Radius also grant +(2–3)% to Chaos Resistance
Notable Passive Skills in Radius also grant +1% to Maximum Cold Resistance
Jewels Item /9
Time-Lost Ruby
local jewel effect base radius [1000]
Time-Lost Emerald
local jewel effect base radius [1000]
Time-Lost Sapphire
local jewel effect base radius [1000]
Time-Lost Diamond
local jewel effect base radius [1300]
Jewel Mods /734
LevelDescription
1(5–10)% increased Accuracy Rating attack
1(5–15)% increased chance to inflict Ailments ailment
1(5–15)% increased Magnitude of Ailments you inflict damage ailment
1(10–20)% increased Elemental Ailment Threshold
1(5–10)% increased Area of Effect
1(10–20)% increased Armour defences
1Break (5–15)% increased Armour
1(10–20)% increased Armour Break Duration
1(6–16)% increased Critical Hit Chance for Attacks attack critical
1(10–20)% increased Critical Damage Bonus for Attack Damage attack critical
1(5–15)% increased Attack Damage damage attack
1(2–4)% increased Attack Speed attack speed
1(5–10)% increased Effect of Auras from your Skills aura
1(5–15)% increased Damage with Axes damage attack
1(2–4)% increased Attack Speed with Axes attack speed
1(3–7)% chance to inflict Bleeding on Hit
1(5–15)% increased Bleeding Duration bleed physical attack ailment
1(5–15)% increased Blind Effect
1(3–7)% chance to Blind Enemies on Hit with Attacks attack
1(3–7)% increased Block chance
1(10–20)% increased Damage with Hits against Rare and Unique Enemies damage
1(5–15)% increased Accuracy Rating with Bows attack
1(6–16)% increased Damage with Bows damage attack
1(2–4)% increased Attack Speed with Bows attack speed
1(2–4)% increased Cast Speed caster speed
1Projectiles have (3–7)% chance to Chain an additional time from terrain
1(5–15)% increased Charm Effect Duration
1(5–15)% increased Charm Charges gained
1(10–20)% increased Damage while you have an active Charm
1(6–12)% increased Chaos Damage damage chaos
1(15–25)% increased Chill Duration on Enemies elemental cold ailment
1(5–15)% increased Cold Damage damage elemental cold
1Damage Penetrates (5–10)% Cold Resistance damage elemental cold
1(3–5)% increased Cooldown Recovery Rate
1(10–20)% increased Damage if you have Consumed a Corpse Recently damage
1(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits damage critical ailment
1(5–15)% increased Critical Hit Chance critical
1(10–20)% increased Critical Damage Bonus damage critical
1(10–20)% increased Critical Spell Damage Bonus damage caster critical
1(6–16)% increased Damage with Crossbows damage attack
1(10–20)% increased Crossbow Reload Speed attack speed
1(2–4)% increased Attack Speed with Crossbows attack speed
1(15–25)% increased Area of Effect of Curses caster curse
1(5–15)% faster Curse Activation curse
1(15–25)% increased Curse Duration curse
1(3–5)% increased Effect of your Curses caster curse
1(6–16)% increased Critical Hit Chance with Daggers attack critical
1(6–16)% increased Damage with Daggers damage attack
1(2–4)% increased Attack Speed with Daggers attack speed
1(2–4)% of Damage is taken from Mana before Life life mana
1(15–25)% increased Damage against Enemies with Fully Broken Armour damage
1(5–15)% increased Duration of Damaging Ailments on Enemies ailment
1(10–20)% increased Daze Buildup
1Debuffs on you expire (5–15)% faster
1(5–15)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment
1(5–15)% increased Elemental Damage damage elemental
1Empowered Attacks deal (10–20)% increased Damage damage attack
1Meta Skills gain (5–15)% increased Energy
1(10–20)% increased maximum Energy Shield defences
1(10–20)% faster start of Energy Shield Recharge defences
1(10–20)% increased Energy Shield Recharge Rate defences
1(10–20)% increased Evasion Rating defences
1Damaging Ailments deal damage (3–7)% faster ailment
1(5–15)% increased Fire Damage damage elemental fire
1Damage Penetrates (5–10)% Fire Resistance damage elemental fire
1(6–16)% increased Critical Hit Chance with Flails attack critical
1(6–16)% increased Damage with Flails damage attack
1(5–15)% increased Flask Charges gained
1(5–15)% increased Flask Effect Duration
1(30–50)% increased Energy Shield from Equipped Focus defences
1Projectiles have (10–20)% chance for an additional Projectile when Forking
1(10–20)% increased Freeze Buildup
1(18–32)% increased Freeze Threshold damage
1Herald Skills deal (15–25)% increased Damage
1(10–20)% increased chance to Ignite
1(5–15)% increased Magnitude of Ignite you inflict
1(5–15)% increased Skill Effect Duration
1(5–15)% increased Knockback Distance
1(4–8)% of Skill Mana Costs Converted to Life Costs life
1(5–15)% increased Life Recovery from Flasks life
1(10–20)% increased Life Flask Charges gained
1(5–15)% increased amount of Life Leeched
1Recover (1–2)% of Life on Kill life
1(2–4)% of Damage taken Recouped as Life life
1(5–15)% increased Life Regeneration rate life
1(5–15)% increased Lightning Damage damage elemental lightning
1Damage Penetrates (5–10)% Lightning Resistance damage elemental lightning
1(6–16)% increased Damage with Maces damage attack
1(15–25)% increased Stun Buildup with Maces attack
1(5–15)% increased Mana Recovery from Flasks mana
1(10–20)% increased Mana Flask Charges gained
1(5–15)% increased amount of Mana Leeched mana
1Recover (1–2)% of Mana on Kill mana
1(5–15)% increased Mana Regeneration Rate mana
1Mark Skills have (5–15)% increased Cast Speed speed curse
1Mark Skills have (18–32)% increased Skill Effect Duration
1(5–10)% increased Effect of your Mark Skills caster curse
1+(1–2)% to Maximum Cold Resistance elemental cold resistance
1+(1–2)% to Maximum Fire Resistance elemental fire resistance
1+(1–2)% to Maximum Lightning Resistance elemental lightning resistance
1+(1–2) to Maximum Rage
1(5–15)% increased Melee Damage damage attack
1(10–20)% increased Minion Accuracy Rating attack minion
1Minions have (5–15)% increased Area of Effect minion
1Minions have (2–4)% increased Attack and Cast Speed attack caster speed minion
1Minions have +(7–13)% to Chaos Resistance chaos resistance minion
1Minions have (10–20)% increased Critical Hit Chance minion critical
1Minions have (15–25)% increased Critical Damage Bonus damage minion critical
1Minions deal (5–15)% increased Damage damage minion
1Minions have (5–15)% increased maximum Life life minion
1Minions have (6–16)% additional Physical Damage Reduction physical minion
1Minions have +(5–10)% to all Elemental Resistances elemental resistance minion
1Minions Revive (5–15)% faster
1(1–2)% increased Movement Speed speed
1Offering Skills have (15–25)% increased Duration
1Offerings have (15–25)% increased Maximum Life
1(5–15)% increased Global Physical Damage damage physical
1(10–20)% chance to Pierce an Enemy
1(10–20)% increased Pin Buildup
1(5–10)% chance to Poison on Hit
1(5–15)% increased Magnitude of Poison you inflict damage ailment
1(5–15)% increased Poison Duration poison chaos ailment
1(5–15)% increased Projectile Damage damage
1(5–10)% increased Projectile Speed speed
1(6–16)% increased Damage with Quarterstaves damage attack
1(10–20)% increased Freeze Buildup with Quarterstaves
1(2–4)% increased Attack Speed with Quarterstaves attack speed
1(5–15)% increased bonuses gained from Equipped Quiver
1Gain 1 Rage on Melee Hit
1Gain (1–3) Rage when Hit by an Enemy
1(18–32)% increased Defences from Equipped Shield defences
1(10–20)% increased chance to Shock
1(15–25)% increased Shock Duration elemental lightning ailment
1(10–20)% increased Magnitude of Shock you inflict elemental lightning ailment
1(5–10)% reduced Slowing Potency of Debuffs on You
1(2–4)% increased Attack Speed with Spears attack speed
1(6–16)% increased Critical Hit Chance with Spears attack critical
1(6–16)% increased Damage with Spears damage attack
1(5–15)% increased Critical Hit Chance for Spells caster critical
1(5–15)% increased Spell Damage damage caster
1(10–20)% increased Stun Buildup
1(6–16)% increased Stun Threshold
1Gain (5–10)% of maximum Energy Shield as additional Stun Threshold
1(15–25)% increased Stun Threshold if you haven't been Stunned Recently
1(5–15)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment
1(6–16)% increased Damage with Swords damage attack
1(2–4)% increased Attack Speed with Swords attack speed
1(10–20)% increased Thorns damage damage
1(10–18)% increased Totem Damage damage
1(10–20)% increased Totem Life life
1(10–20)% increased Totem Placement speed speed
1(6–16)% increased Trap Damage damage
1(4–8)% increased Trap Throwing Speed speed
1Triggered Spells deal (10–18)% increased Spell Damage damage caster
1(6–16)% increased Damage with Unarmed Attacks damage attack
1(5–15)% increased Warcry Buff Effect
1(5–15)% increased Warcry Cooldown Recovery Rate
1(10–20)% increased Damage with Warcries damage
1(10–20)% increased Warcry Speed speed
1(15–25)% increased Weapon Swap Speed attack speed
1(5–15)% increased Effect of Withered chaos
1(2–4)% increased Unarmed Attack Speed attack speed
1local jewel effect base radius [1000]
1local jewel effect base radius [1300]
1Upgrades Radius to Medium
local jewel effect base radius [150]
1Upgrades Radius to Large
local jewel effect base radius [300]
1(15–30)% increased Effect of Small Passive Skills in Radius
1(1–2)% increased Accuracy Rating attack
1(3–7)% increased chance to inflict Ailments ailment
1(3–7)% increased Magnitude of Ailments you inflict damage ailment
1(2–3)% increased Elemental Ailment Threshold
1(2–4)% increased Area of Effect
1(2–3)% increased Armour defences
1Break (1–2)% increased Armour
1(5–10)% increased Armour Break Duration
1(3–7)% increased Critical Hit Chance for Attacks attack critical
1(5–10)% increased Critical Damage Bonus for Attack Damage attack critical
1(1–2)% increased Attack Damage damage attack
1(1–2)% increased Attack Speed attack speed
1(2–4)% increased Effect of Auras from your Skills aura
1(2–3)% increased Damage with Axes damage attack
1(1–2)% increased Attack Speed with Axes attack speed
11% chance to inflict Bleeding on Hit
1(3–7)% increased Bleeding Duration bleed physical attack ailment
1(3–7)% increased Blind Effect
11% chance to Blind Enemies on Hit with Attacks attack
1(1–3)% increased Block chance
1(2–3)% increased Damage with Hits against Rare and Unique Enemies damage
1(1–2)% increased Accuracy Rating with Bows attack
1(2–3)% increased Damage with Bows damage attack
1(1–2)% increased Attack Speed with Bows attack speed
1(1–2)% increased Cast Speed caster speed
1Projectiles have (1–2)% chance to Chain an additional time from terrain
1(1–2)% increased Charm Effect Duration
1(3–7)% increased Charm Charges gained
1(2–3)% increased Damage while you have an active Charm
1(1–2)% increased Chaos Damage damage chaos
1(6–12)% increased Chill Duration on Enemies elemental cold ailment
1(1–2)% increased Cold Damage damage elemental cold
1Damage Penetrates (1–2)% Cold Resistance damage elemental cold
1(1–3)% increased Cooldown Recovery Rate
1(2–3)% increased Damage if you have Consumed a Corpse Recently damage
1(3–7)% increased Critical Hit Chance critical
1(5–10)% increased Critical Damage Bonus damage critical
1(5–10)% increased Critical Spell Damage Bonus damage caster critical
1(2–3)% increased Damage with Crossbows damage attack
1(5–10)% increased Crossbow Reload Speed attack speed
1(1–2)% increased Attack Speed with Crossbows attack speed
1(6–12)% increased Area of Effect of Curses caster curse
1(2–4)% increased Curse Duration curse
1(1–2)% increased Effect of your Curses caster curse
1(3–7)% increased Critical Hit Chance with Daggers attack critical
1(2–3)% increased Damage with Daggers damage attack
1(1–2)% increased Attack Speed with Daggers attack speed
11% of Damage is taken from Mana before Life life mana
1(2–4)% increased Damage against Enemies with Fully Broken Armour damage
1(3–7)% increased Duration of Damaging Ailments on Enemies ailment
1(2–3)% increased Daze Buildup
1Debuffs on you expire (3–7)% faster
1(3–7)% increased Duration of Ignite, Shock and Chill on Enemies elemental ailment
1(1–2)% increased Elemental Damage damage elemental
1Empowered Attacks deal (2–3)% increased Damage damage attack
1Meta Skills gain (3–7)% increased Energy
1(2–3)% increased maximum Energy Shield defences
1(5–10)% faster start of Energy Shield Recharge defences
1(2–3)% increased Energy Shield Recharge Rate defences
1(2–3)% increased Evasion Rating defences
1(1–2)% increased Fire Damage damage elemental fire
1Damage Penetrates (1–2)% Fire Resistance damage elemental fire
1(3–7)% increased Critical Hit Chance with Flails attack critical
1(1–2)% increased Damage with Flails damage attack
1(3–7)% increased Flask Charges gained
1(1–2)% increased Flask Effect Duration
1(15–25)% increased Energy Shield from Equipped Focus defences
1Projectiles have (5–10)% chance for an additional Projectile when Forking
1(5–10)% increased Freeze Buildup
1(2–4)% increased Freeze Threshold damage
1Herald Skills deal (2–4)% increased Damage
1(2–3)% increased chance to Ignite
1(3–7)% increased Magnitude of Ignite you inflict
1(3–7)% increased Skill Effect Duration
1(3–7)% increased Knockback Distance
1(2–4)% of Skill Mana Costs Converted to Life Costs life
1(2–3)% increased Life Recovery from Flasks life
1(5–10)% increased Life Flask Charges gained
1(2–3)% increased amount of Life Leeched
1Recover 1% of Life on Kill life
1(1–2)% of Damage taken Recouped as Life life
1(1–2)% increased Life Regeneration rate life
1(1–2)% increased Lightning Damage damage elemental lightning
1Damage Penetrates (1–2)% Lightning Resistance damage elemental lightning
1(1–2)% increased Damage with Maces damage attack
1(6–12)% increased Stun Buildup with Maces attack
1(1–2)% increased Mana Recovery from Flasks mana
1(5–10)% increased Mana Flask Charges gained
1(1–2)% increased amount of Mana Leeched mana
1Recover 1% of Mana on Kill mana
1(1–2)% increased Mana Regeneration Rate mana
1Mark Skills have (2–3)% increased Cast Speed speed curse
1Mark Skills have (3–4)% increased Skill Effect Duration
1(2–5)% increased Effect of your Mark Skills caster curse
1+1 to Maximum Rage
1(1–2)% increased Melee Damage damage attack
1(2–3)% increased Minion Accuracy Rating attack minion
1Minions have (3–7)% increased Area of Effect minion
1Minions have (1–2)% increased Attack and Cast Speed attack caster speed minion
1Minions have +(1–2)% to Chaos Resistance chaos resistance minion
1Minions have (5–10)% increased Critical Hit Chance minion critical
1Minions have (6–12)% increased Critical Damage Bonus damage minion critical
1Minions deal (1–2)% increased Damage damage minion
1Minions have (1–2)% increased maximum Life life minion
1Minions have (1–2)% additional Physical Damage Reduction physical minion
1Minions have +(1–2)% to all Elemental Resistances elemental resistance minion
1Minions Revive (3–7)% faster
11% increased Movement Speed speed
1Offering Skills have (6–12)% increased Duration
1Offerings have (2–3)% increased Maximum Life
1(1–2)% increased Global Physical Damage damage physical
1(5–10)% chance to Pierce an Enemy
1(5–10)% increased Pin Buildup
11% chance to Poison on Hit
1(3–7)% increased Magnitude of Poison you inflict damage ailment
1(3–7)% increased Poison Duration poison chaos ailment
1(1–2)% increased Projectile Damage damage
1(2–5)% increased Projectile Speed speed
1(1–2)% increased Damage with Quarterstaves damage attack
1(5–10)% increased Freeze Buildup with Quarterstaves
1(1–2)% increased Attack Speed with Quarterstaves attack speed
1(3–7)% increased bonuses gained from Equipped Quiver
1Gain (1–2) Rage when Hit by an Enemy
1(8–15)% increased Defences from Equipped Shield defences
1(2–3)% increased chance to Shock
1(2–3)% increased Shock Duration elemental lightning ailment
1(5–10)% increased Magnitude of Shock you inflict elemental lightning ailment
1(2–5)% reduced Slowing Potency of Debuffs on You
1(1–2)% increased Attack Speed with Spears attack speed
1(3–7)% increased Critical Hit Chance with Spears attack critical
1(1–2)% increased Damage with Spears damage attack
1(3–7)% increased Critical Hit Chance for Spells caster critical
1(1–2)% increased Spell Damage damage caster
1(5–10)% increased Stun Buildup
1(1–2)% increased Stun Threshold
1Gain 1% of maximum Energy Shield as additional Stun Threshold
1(2–3)% increased Stun Threshold if you haven't been Stunned Recently
1(3–7)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment
1(1–2)% increased Damage with Swords damage attack
1(1–2)% increased Attack Speed with Swords attack speed
1(2–3)% increased Thorns damage damage
1(2–3)% increased Totem Damage damage
1(2–3)% increased Totem Life life
1(2–3)% increased Totem Placement speed speed
1(1–2)% increased Trap Damage damage
1(2–4)% increased Trap Throwing Speed speed
1Triggered Spells deal (2–3)% increased Spell Damage damage caster
1(1–2)% increased Damage with Unarmed Attacks damage attack
1(3–7)% increased Warcry Buff Effect
1(3–7)% increased Warcry Cooldown Recovery Rate
1(2–3)% increased Damage with Warcries damage
1(2–3)% increased Warcry Speed speed
1(2–4)% increased Weapon Swap Speed attack speed
1(3–7)% increased Effect of Withered chaos
1(1–2)% increased Unarmed Attack Speed attack speed
11% increased maximum Mana mana
11% increased maximum Life life
1(4–6)% reduced Ignite Duration on you elemental fire ailment
1(4–6)% reduced Freeze Duration on you elemental cold ailment
1(4–6)% reduced Shock duration on you elemental lightning ailment
1+(2–4)% to Fire Resistance elemental fire resistance
1+(2–4)% to Cold Resistance elemental cold resistance
1+(2–4)% to Lightning Resistance elemental lightning resistance
1+(2–3)% to Chaos Resistance chaos resistance
1+1% to Maximum Fire Resistance elemental fire resistance
1+1% to Maximum Cold Resistance elemental cold resistance
1+1% to Maximum Lightning Resistance elemental lightning resistance
1+1% to Maximum Chaos Resistance chaos resistance
1(2–4)% increased Strength attribute
1(2–4)% increased Intelligence attribute
1(2–4)% increased Dexterity attribute
1+(8–12) to Spirit
1Gain (2–4)% of Damage as Extra Fire Damage
1Gain (2–4)% of Damage as Extra Cold Damage
1Gain (2–4)% of Damage as Extra Lightning Damage
1Gain (2–4)% of Damage as Extra Chaos Damage
1+(5–10) to Strength attribute
1+(5–10) to Dexterity attribute
1+(5–10) to Intelligence attribute
1+(5–10)% to Fire Resistance elemental fire resistance
1+(5–10)% to Cold Resistance elemental cold resistance
1+(5–10)% to Lightning Resistance elemental lightning resistance
1+(3–7)% to Chaos Resistance chaos resistance
1Immune to Maim
1You cannot be Hindered
1Corrupted Blood cannot be inflicted on you bleed physical ailment
1Cannot be Blinded
110% increased Life Recovery from Flasks life
110% increased Elemental Damage damage elemental
1(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed attack caster speed minion
1+2 to maximum number of Spectres
base number of zombies allowed [0] minion
1(3–5)% increased Skeleton Movement Speed speed minion
1(7–10)% increased Skeleton Attack Speed attack speed minion
1(7–10)% increased Skeleton Cast Speed caster speed minion
1+(2–4)% to Block chance
12% chance to Freeze elemental cold ailment
1(10–20)% reduced Skeleton Duration minion
110% increased Damage damage
14% increased Mana Reservation Efficiency of Skills mana
14% increased Skill Effect Duration
1 caster
1-1 to Maximum Frenzy Charges
1-1 to Maximum Power Charges
1+2 to Melee Strike Range attack
1Gain (6–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaos
1Gain (6–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaos
1Gain (6–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaos
110% reduced Trap Duration
1(15–25)% increased Trap Damage damage
12% chance to Ignite elemental fire ailment
1(15–20)% increased Chaos Damage damage chaos
1(7–13)% increased Chaos Damage damage chaos
1Leech Life (10–20)% slower life
1Minions have (6–8)% increased Area of Effect minion
13% increased effect of Non-Curse Auras from your Skills aura
1Regenerate 2% of Life per second life
110% chance to Avoid Elemental Ailments elemental fire cold lightning ailment
1(14–16)% increased Damage with Maces damage attack
1(14–16)% increased Damage with Axes damage attack
1(14–16)% increased Damage with Swords damage attack
1(14–16)% increased Damage with Bows damage attack
1(14–16)% increased Damage with Claws damage attack
1(14–16)% increased Damage with Daggers damage attack
1(14–16)% increased Damage with Wands damage attack
1(14–16)% increased Damage with Quarterstaves damage attack
1(12–14)% increased Damage with One Handed Weapons damage attack
1(12–14)% increased Damage with Two Handed Weapons damage attack
1(12–14)% increased Attack Damage while Dual Wielding damage attack
1(14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack
1(10–12)% increased Melee Damage damage attack
1(10–12)% increased Projectile Damage damage
110% increased Projectile Damage damage
1(10–12)% increased Spell Damage damage caster
1(14–16)% increased Spell Damage while wielding a Staff damage caster
1(14–16)% increased Spell Damage while Dual Wielding damage caster
1(14–16)% increased Spell Damage while holding a Shield damage caster
1(14–16)% increased Trap Damage damage
1(14–16)% increased Mine Damage damage
1(8–10)% increased Damage damage
1Minions deal (14–16)% increased Damage damage minion
1(14–16)% increased Fire Damage damage elemental fire
1(14–16)% increased Cold Damage damage elemental cold
1(14–16)% increased Lightning Damage damage elemental lightning
1(14–16)% increased Global Physical Damage damage physical
1(10–15)% increased Global Physical Damage damage physical
1(10–12)% increased Damage over Time damage
1(8–12)% increased Damage over Time damage
1(9–13)% increased Chaos Damage damage chaos
1(10–12)% increased Area Damage damage
1(6–8)% increased Attack Speed with Maces or Sceptres attack speed
1(6–8)% increased Attack Speed with Axes attack speed
1(6–8)% increased Attack Speed with Swords attack speed
1(6–8)% increased Attack Speed with Bows attack speed
1(6–8)% increased Attack Speed with Claws attack speed
1(6–8)% increased Attack Speed with Daggers attack speed
1(6–8)% increased Attack Speed with Wands attack speed
1(6–8)% increased Attack Speed with Quarterstaves attack speed
1(4–6)% increased Attack Speed with One Handed Melee Weapons attack speed
1(4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed
1(4–6)% increased Attack Speed while Dual Wielding attack speed
1(3–5)% increased Cast Speed while Dual Wielding caster speed
1(4–6)% increased Attack Speed while holding a Shield attack speed
1(3–5)% increased Cast Speed while holding a Shield caster speed
1(3–5)% increased Cast Speed while wielding a Staff caster speed
1(6–8)% increased Unarmed Attack Speed with Melee Skills attack speed
1(3–5)% increased Attack Speed attack speed
1(6–8)% increased Projectile Speed speed
1(6–8)% increased Trap Throwing Speed speed
1(6–8)% increased Mine Throwing Speed speed
1(2–4)% increased Attack and Cast Speed attack caster speed
14% increased Attack and Cast Speed attack caster speed
1(12–14)% increased Attack Damage while holding a Shield damage attack
1(3–5)% increased Cast Speed with Fire Skills elemental fire caster speed
1(3–5)% increased Cast Speed with Cold Skills elemental cold caster speed
1(3–5)% increased Cast Speed with Lightning Skills elemental lightning caster speed
1(3–5)% increased Cast Speed with Chaos Skills chaos caster speed
1Curse Skills have (5–10)% increased Cast Speed caster speed curse
1+(12–16) to Strength attribute
1+(12–16) to Dexterity attribute
1+(12–16) to Intelligence attribute
1+(8–10) to Strength and Dexterity attribute
1+(8–10) to Strength and Intelligence attribute
1+(8–10) to Dexterity and Intelligence attribute
1+(6–8) to all Attributes attribute
1+(8–12) to maximum Life life
1(5–7)% increased maximum Life life
1+(8–12) to maximum Mana mana
1(8–10)% increased maximum Mana mana
1(12–15)% increased Mana Regeneration Rate mana
1+(8–12) to maximum Energy Shield defences
1(6–8)% increased maximum Energy Shield defences
1+(4–6) to maximum Life
+(4–6) to maximum Mana life mana
1(2–4)% increased maximum Life
(4–6)% increased maximum Mana life mana
1(2–4)% increased maximum Energy Shield
(4–6)% increased maximum Mana mana defences
1(2–4)% increased maximum Energy Shield
(2–4)% increased maximum Life life defences
1 life physical attack
1Leech (0.2–0.4)% of Physical Attack Damage as Life life physical attack
1 mana physical attack
1Leech (0.2–0.4)% of Physical Attack Damage as Mana mana physical attack
1 life caster
1 mana caster
1Gain (2–3) Life per Enemy Hit with Attacks life attack
1Gain (1–2) Mana per Enemy Hit with Attacks mana attack
1Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack
1(4–6)% of Damage taken Recouped as Life life
1(14–18)% increased Armour defences
1(14–18)% increased Evasion Rating defences
1(6–12)% increased Armour
(6–12)% increased Evasion Rating defences
1(6–12)% increased Armour
(2–4)% increased maximum Energy Shield defences
1(6–12)% increased Evasion Rating
(2–4)% increased maximum Energy Shield defences
1(4–6)% increased Global Defences defences
1(4–6)% increased Rarity of Items found
1+(20–40) to Accuracy Rating attack
1(10–14)% increased Accuracy Rating attack
120% increased Accuracy Rating attack
1(6–10)% increased Critical Hit Chance
(6–10)% increased Accuracy Rating attack critical
1(8–12)% increased Critical Hit Chance critical
1(9–12)% increased Critical Damage Bonus damage critical
1(12–16)% increased Critical Hit Chance with Maces or Sceptres attack critical
1(12–16)% increased Critical Hit Chance with Axes attack critical
1(12–16)% increased Critical Hit Chance with Swords attack critical
1(12–16)% increased Critical Hit Chance with Bows attack critical
1(12–16)% increased Critical Hit Chance with Claws attack critical
1(12–16)% increased Critical Hit Chance with Daggers attack critical
1(12–16)% increased Critical Hit Chance with Wands attack critical
1(12–16)% increased Critical Hit Chance with Quarterstaves attack critical
1+(8–10)% to Critical Damage Bonus with Maces or Sceptres damage attack critical
1+(8–10)% to Critical Damage Bonus with Axes damage attack critical
1+(8–10)% to Critical Damage Bonus with Swords damage attack critical
1(8–10)% increased Critical Damage Bonus with Bows damage attack critical
1+(8–10)% to Critical Damage Bonus with Claws damage attack critical
1(8–10)% increased Critical Damage Bonus with Daggers damage attack critical
1+(8–10)% to Critical Damage Bonus with Wands damage attack critical
1(8–10)% increased Critical Damage Bonus with Quarterstaves damage attack critical
1(14–18)% increased Critical Hit Chance with One Handed Melee Weapons attack critical
1(14–18)% increased Critical Hit Chance with Two Handed Melee Weapons attack critical
1(14–18)% increased Attack Critical Hit Chance while Dual Wielding attack critical
1(10–14)% increased Critical Hit Chance while holding a Shield attack critical
1(10–14)% increased Melee Critical Hit Chance attack critical
1(10–14)% increased Critical Hit Chance for Spells caster critical
1(12–16)% increased Critical Hit Chance with Traps critical
1(100–120)% increased Critical Hit Chance with Traps critical
1(12–16)% increased Critical Hit Chance with Mines critical
1(14–18)% increased Critical Hit Chance with Fire Skills elemental fire critical
1(14–18)% increased Critical Hit Chance with Cold Skills elemental cold critical
1(14–18)% increased Critical Hit Chance with Lightning Skills elemental lightning critical
1(10–14)% increased Critical Hit Chance with Elemental Skills elemental critical
1(12–16)% increased Critical Hit Chance with Chaos Skills damage chaos critical
1(15–18)% increased Critical Damage Bonus with One Handed Melee Weapons damage attack critical
1+(15–18)% to Critical Damage Bonus with Two Handed Melee Weapons damage attack critical
1+(15–18)% to Critical Damage Bonus while Dual Wielding damage attack critical
1+(6–8)% to Melee Critical Damage Bonus while holding a Shield damage attack critical
1+(12–15)% to Melee Critical Damage Bonus damage attack critical
1(12–15)% increased Critical Spell Damage Bonus damage caster critical
1+(8–10)% to Critical Damage Bonus with Traps damage critical
1+(8–10)% to Critical Damage Bonus with Mines damage critical
1+(15–18)% to Critical Damage Bonus with Fire Skills damage elemental fire critical
1+(15–18)% to Critical Damage Bonus with Cold Skills damage elemental cold critical
1+(15–18)% to Critical Damage Bonus with Lightning Skills damage elemental lightning critical
1+(12–15)% to Critical Damage Bonus with Elemental Skills damage elemental critical
1+(8–10)% to Critical Damage Bonus with Chaos Skills damage chaos critical
1+(12–15)% to Fire Resistance elemental fire resistance
1+(12–15)% to Cold Resistance elemental cold resistance
1+(12–15)% to Lightning Resistance elemental lightning resistance
1+(10–12)% to Fire and Cold Resistances elemental fire cold resistance
1+(10–12)% to Fire and Lightning Resistances elemental fire lightning resistance
1+(10–12)% to Cold and Lightning Resistances elemental cold lightning resistance
1+(8–10)% to all Elemental Resistances elemental resistance
1+(7–13)% to Chaos Resistance chaos resistance
1(10–14)% increased Stun Duration on Enemies
1(25–35)% increased Stun Recovery
1(3–5)% reduced Mana Cost of Skills mana
13% reduced Mana Cost of Skills mana
150% increased Mana Cost of Skills mana
1Damaging Ailments deal damage (4–6)% faster ailment
1(10–15)% increased Area of Effect of Aura Skills aura
1(8–10)% increased Area of Effect of Curses caster curse
1(6–8)% chance to Avoid being Ignited elemental fire ailment
1(6–8)% chance to Avoid being Shocked elemental lightning ailment
1(6–8)% chance to Avoid being Frozen elemental cold ailment
1(6–8)% chance to Avoid being Chilled elemental cold ailment
1(6–8)% chance to Avoid being Stunned
1(2–3)% chance to Freeze elemental cold ailment
1(2–3)% chance to Ignite elemental fire ailment
1(2–3)% chance to Shock elemental lightning ailment
1(10–14)% increased Endurance Charge Duration
1(10–14)% increased Frenzy Charge Duration
1(10–14)% increased Power Charge Duration
1(4–6)% chance to Knock Enemies Back on hit
1+1% Chance to Block Attack Damage while Dual Wielding
1+1% Chance to Block Attack Damage while holding a Shield
1+1% Chance to Block Attack Damage while wielding a Staff
1+1% Chance to Block Spell Damage while Dual Wielding
1+1% Chance to Block Spell Damage while holding a Shield
1+1% Chance to Block Spell Damage while wielding a Staff
1(12–16)% increased Chill and Freeze Duration on Enemies elemental cold ailment
1(12–16)% increased Shock Duration elemental lightning ailment
1(3–5)% increased Ignite Duration on Enemies elemental fire ailment
115% reduced effect of Chill and Shock on you elemental cold lightning ailment
1(25–30)% reduced effect of Curses on you curse
1(30–35)% reduced Ignite Duration on you elemental fire ailment
1(30–35)% reduced Effect of Chill on you elemental cold ailment
1(30–35)% reduced effect of Shock on you elemental lightning ailment
1(30–35)% reduced Poison Duration on you poison chaos ailment
1(30–35)% reduced Bleeding Duration on you bleed physical ailment
1(2–3)% increased Mana Reservation Efficiency of Skills mana
1(6–10)% increased Flask Effect Duration
1(3–5)% chance to Freeze
(12–16)% increased Freeze Duration on Enemies elemental cold ailment
1(3–5)% chance to Shock
(12–16)% increased Shock Duration elemental lightning ailment
1(3–5)% chance to Ignite
(6–8)% increased Ignite Duration on Enemies elemental fire ailment
1(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit poison chaos ailment
1Attacks have (3–5)% chance to cause Bleeding
(12–16)% increased Bleeding Duration bleed physical attack ailment
1(5–7)% chance to Impale Enemies on Hit with Attacks physical attack
1 poison damage chaos ailment
1 bleed damage physical attack ailment
1(16–20)% increased Burning Damage damage elemental fire ailment
1(4–6)% faster start of Energy Shield Recharge defences
1(6–8)% increased Energy Shield Recharge Rate defences
1Minions have +(2–4)% Chance to Block Attack Damage minion
1Minions have (8–12)% increased maximum Life life minion
1Minions have +(11–15)% to all Elemental Resistances elemental resistance minion
1(22–26)% increased Minion Accuracy Rating attack minion
1Minions have +(7–10)% to all Elemental Resistances elemental resistance minion
1(12–16)% increased Totem Damage damage
1(30–50)% reduced Totem Damage damage
1(8–12)% increased Totem Life life
1Totems gain +(6–10)% to all Elemental Resistances elemental resistance
1Strength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800] attribute
1Strength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500] attribute
1+(16–24) to Dexterity attribute
1Dexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800] attribute
1Dexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500] attribute
1+(16–24) to Intelligence attribute
1Intelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800] attribute
1Intelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500] attribute
1+(16–24) to Strength attribute
1Strength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800] attribute
1Strength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500] attribute
1Intelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800] attribute
1Intelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500] attribute
1Dexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800] attribute
1Dexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500] attribute
1Passives in Radius can be Allocated without being connected to your tree
local jewel effect base radius [800]
1Only affects Passives in Very Small Ring
1Only affects Passives in Medium-Large Ring
1Passives in Radius can be Allocated without being connected to your tree
1With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
1(10–15)% increased Area of Effect while Unarmed
1+(3–4) to Melee Strike Range while Unarmed attack
1Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local jewel effect base radius [1200] attack
15% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
local jewel effect base radius [1200] chaos
1Passives in Radius apply to Minions instead of you
local jewel effect base radius [800]
some passives apply to minions [1] minion
1Recover 2% of Life when you Consume a corpse life
13% increased Totem Life per 10 Strength Allocated in Radius
local jewel effect base radius [1500] life
1Totems cannot be Stunned
1Minions have +(2–5)% chance to Suppress Spell Damage minion
1Adds (3–5) to (8–12) Fire Attack Damage per Buff on you damage elemental fire attack
1Adds (2–3) to (5–8) Fire Spell Damage per Buff on you damage elemental fire caster
1Minions Recover 2% of their Life when they Block life minion
1(25–30)% increased Damage while Leeching damage
1(10–20)% increased Movement Speed while Ignited speed
1Melee Hits have 10% chance to Fortify attack
110% increased Damage taken
1(20–25)% increased Damage for each Magic Item Equipped damage
1Totems fire 2 additional Projectiles
15% chance to Gain Unholy Might for 4 seconds on Melee Kill attack
1(40–60)% increased Spell Damage while no Mana is Reserved damage caster
14% increased Attributes per allocated Keystone attribute
1Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks life attack
1Gain 3 Life per Elemental Ailment on Enemies Hit with Spells life caster
1
1Survival
1(20–30)% chance to gain an additional Vaal Soul on Kill
1(15–20)% increased Vaal Skill Effect Duration
1Vaal Skills have (15–20)% chance to regain consumed Souls when used
1(80–120)% increased Vaal Skill Critical Hit Chance critical
1+(22–30)% to Vaal Skill Critical Damage Bonus damage critical
110% increased Attack Damage damage attack
1Flasks applied to you have 8% increased Effect
14% increased Effect of your Curses caster curse
160% reduced Cost of Aura Skills that summon Totems mana
150% chance to gain an additional Vaal Soul per Enemy Shattered
110% increased Experience Gain for Corrupted Gems gem
1With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
1 life defences chaos
1 life chaos
1Lose 1% of Life on Kill life
1Lose 1% of Energy Shield on Kill defences
1(20–30)% chance to Curse you with Punishment on Kill caster curse
1An additional Curse can be applied to you caster curse
1(10–20)% increased Damage per Curse on you damage
110% increased Damage taken while on Full Energy Shield
11% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500] defences damage physical attack
1Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
local jewel effect base radius [1500] damage physical elemental cold
1Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
local jewel effect base radius [1200] damage elemental fire
1Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
local jewel effect base radius [1500] defences
1Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
local jewel effect base radius [1500] life defences
1Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
local jewel effect base radius [1500] life
1Adds 1 to 2 Lightning damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500] damage elemental lightning attack
1Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
local jewel effect base radius [1500] life mana
1Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200] damage physical attack
1+10% to Fire Damage over Time Multiplier attack
1With at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200] attack
1With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local jewel effect base radius [1200] attack
1With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy attack
1With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
local jewel effect base radius [1200] minion
1+1 to maximum number of Summoned Golems minion
1(40–60)% increased Trap Trigger Area of Effect
1(8–12)% Chance for Traps to Trigger an additional time
1Traps and Mines deal (3–5) to (10–15) additional Physical Damage damage physical
1Traps and Mines have a 25% chance to Poison on Hit poison chaos ailment
1Gain 30 Mana per Grand Spectrum
number of stackable unique jewels [1] mana
1Gain 200 Armour per Grand Spectrum
number of stackable unique jewels [1] defences
115% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1] damage elemental
125% increased Critical Hit Chance per Grand Spectrum
number of stackable unique jewels [1] critical
1+7% to all Elemental Resistances per socketed Grand Spectrum
number of stackable unique jewels [1] elemental resistance
15% increased Maximum Life per socketed Grand Spectrum
number of stackable unique jewels [1] life
112% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1] elemental
1Minions have +10% to Critical Damage Bonus per Grand Spectrum
number of stackable unique jewels [1] minion critical
1+1 to Minimum Endurance Charges per Grand Spectrum
number of stackable unique jewels [1]
1+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
1+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
1Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
1Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
1Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
1Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1local jewel effect base radius [1500]
120% increased Damage with Hits for each Level higher the Enemy is than you damage
1(16–20)% increased Golem Damage for each Type of Golem you have Summoned damage minion
1With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
local jewel effect base radius [1200] minion
1+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped minion
1Primordial minion
1Golems have (18–22)% increased Maximum Life life minion
1Summoned Golems Regenerate 2% of their Life per second life minion
1(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds damage
1Golems Summoned in the past 8 seconds deal (35–45)% increased Damage damage minion
1Golems Summoned in the past 8 seconds deal (100–125)% increased Damage damage minion
1Golem Skills have (20–30)% increased Cooldown Recovery Rate
1Summoned Golems have (30–45)% increased Cooldown Recovery Rate minion
130% increased Effect of Buffs granted by your Golems
1Golems have (16–20)% increased Attack and Cast Speed attack caster speed minion
1Golems have +(800–1000) to Armour defences minion
1Summoned Golems are Aggressive minion
1(15–20)% increased Damage with Hits against Chilled Enemies damage
1Summon 4 additional Skeletons with Summon Skeletons minion
1+1 second to Summon Skeleton Cooldown minion
150% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [1500]
1Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment
1Bleeding you inflict is Reflected to you bleed physical attack ailment
1+1% to Chaos Resistance per Poison on you chaos resistance
1(30–40)% increased Armour while Bleeding defences
1(40–50)% reduced Mana Cost of Raise Spectre mana minion
1(10–15)% increased Elemental Damage damage elemental
1With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200] damage elemental fire attack
1With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200] damage elemental cold attack
1With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200] damage elemental lightning attack
1Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1Commanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1Denoted service of (500–8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius
Passives in radius are Conquered by the Templars
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1Commissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1With at least 40 Strength in Radius, Combust is Disabled
local jewel effect base radius [1200] attack
1Passives in Radius of can be Allocated
without being connected to your tree
local jewel effect base radius [1000]
1+(1–3) to Level of all Skills