Lightning Storm
Level: (1–20)
Cost: (8–110) Mana
Cast Time: 0.90 sec
Critical Hit Chance: 9.00%
Requires: Level (1–90), (1–205) Int
Creates a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Deals 1 to (5–55) Lightning Damage
400% more chance to Shock
Hits one target every 0.05 seconds
Can Hit each enemy only once every 0.4 seconds
Maximum 1 Lightning Storm at a time
Skills can be managed in the Skills Panel.
Level Effect /40
Level | Requires Level | Int | Cost | Base Damage | Deals 1 to 5 Lightning Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 8 | 100%, 100% | 1, 5 |
2 | 3 | 9 | 9 | 100%, 100% | 1, 6 |
3 | 6 | 16 | 10 | 100%, 100% | 1, 7 |
4 | 10 | 25 | 12 | 100%, 100% | 1, 8 |
5 | 14 | 34 | 13 | 100%, 100% | 1, 9 |
6 | 18 | 43 | 15 | 100%, 100% | 1, 10 |
7 | 22 | 52 | 18 | 100%, 100% | 1, 12 |
8 | 26 | 61 | 21 | 100%, 100% | 1, 13 |
9 | 31 | 72 | 24 | 100%, 100% | 1, 15 |
10 | 36 | 83 | 27 | 100%, 100% | 1, 17 |
11 | 41 | 95 | 31 | 100%, 100% | 1, 19 |
12 | 46 | 106 | 36 | 100%, 100% | 1, 22 |
13 | 52 | 119 | 41 | 100%, 100% | 1, 24 |
14 | 58 | 133 | 48 | 100%, 100% | 1, 27 |
15 | 64 | 146 | 55 | 100%, 100% | 1, 31 |
16 | 66 | 151 | 63 | 100%, 100% | 1, 35 |
17 | 72 | 164 | 72 | 100%, 100% | 1, 39 |
18 | 78 | 178 | 83 | 100%, 100% | 1, 44 |
19 | 84 | 191 | 95 | 100%, 100% | 1, 49 |
20 | 90 | 205 | 110 | 100%, 100% | 1, 55 |
21 | 126 | 100%, 100% | 2, 62 | ||
22 | 145 | 100%, 100% | 2, 70 | ||
23 | 166 | 100%, 100% | 2, 79 | ||
24 | 191 | 100%, 100% | 2, 89 | ||
25 | 219 | 100%, 100% | 3, 100 | ||
26 | 252 | 100%, 100% | 3, 112 | ||
27 | 289 | 100%, 100% | 3, 126 | ||
28 | 332 | 100%, 100% | 4, 142 | ||
29 | 381 | 100%, 100% | 4, 161 | ||
30 | 437 | 100%, 100% | 5, 181 | ||
31 | 502 | 100%, 100% | 5, 205 | ||
32 | 577 | 100%, 100% | 6, 231 | ||
33 | 662 | 100%, 100% | 7, 261 | ||
34 | 760 | 100%, 100% | 8, 296 | ||
35 | 873 | 100%, 100% | 9, 335 | ||
36 | 1002 | 100%, 100% | 10, 380 | ||
37 | 1150 | 100%, 100% | 11, 431 | ||
38 | 1321 | 100%, 100% | 13, 489 | ||
39 | 1516 | 100%, 100% | 14, 557 | ||
40 | 1741 | 100%, 100% | 16, 633 |
Attribute /7
Lightning Storm
Key | Value |
---|---|
Acronym | Hit, Shock, Hits |
BaseType | Lightning Storm |
Class | Skill Gems |
TargetTypes | Ground, Enemy, , |
Type | Spell, Damage, Area, Duration, Cascadable, AreaSpell, Trappable, Totemable, Triggerable, Lightning, Nonpathing, Limit |
ItemType | Metadata/Items/Gems/SkillGemLightningStorm |
ActiveSkillsCode | lightning_storm |
Lightning Storm
Level: (1–20)
Cost: (8–110) Mana
Cast Time: 0.90 sec
Critical Hit Chance: 9.00%
Requires: Level (1–90), (1–205) Int
Creates a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Deals 1 to (5–55) Lightning Damage
400% more chance to Shock
Hits one target every 0.05 seconds
Can Hit each enemy only once every 0.4 seconds
Maximum 1 Lightning Storm at a time
active skill base area of effect radius [18]
base skill effect duration [10000]
can perform skill while moving [1]
disable visual hit effect [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
Skills can be managed in the Skills Panel.
Supported By /85
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Arcane Tempo
Supports Spells, causing them to cast faster.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Blind
Supports any skill that Hits enemies, causing them to Blind on Hit.
Fire Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Spell Echo
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
Glaciation
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Conduction
Supports any skill that Hits enemies, making it more likely to Shock.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Execute
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Searing Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Overabundance
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Overpower
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Minion Pact
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Lightning Mastery
Supports Lightning skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.