Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /107
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
WitchRaiseZombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
WitchSpectre
Summon the spirit of the bound monster as a Reviving Minion.
SorceressFrostWall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
BruteHeavyStrike
Strike with a forceful blow, knocking enemies back and weakening their Armour.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
WitchEssenceDrain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
DeathPactSkill
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
WitchWarriorSkeleton
Activate to summon Reviving Skeletal Warriors.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchBruteSkeleton
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
WitchStormSkeleton
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
WitchArsonistSkeleton
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
WitchClericSkeleton
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
ThePackLeaderBaseMinionSkill
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
MistRavenSummon
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
RoostOfTheRavenKingSwarm
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
vulnerability
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
SorceressLightningConduit
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
HuntressStormSpear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
BruteSuperchargedSlam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
MercRipwireBallista
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
DruidSummonWolf
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
HandoftheClanSkill
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
LightningStormSkill
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
ShockGrenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
WitchPainOffering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
WitchBoneCage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
RangerPoisonBurstArrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
RangerSnipeShotArrow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
BruteResonatingShield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
SorceressEnergyRemnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
RangerPoisonVineArrowSkill
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
RhoaMountSkillIcon
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
RapidShotPhysical
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
DualWieldMaceDefaultSkill
Strike with your Maces.
SorceressElementalStorm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
RangerShockchainSkill
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
MonkVaultingImpact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
RangerIceShot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MonkInvokerUnboundAvatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
SorceressSummonWaterDjinn
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
SorceressSummonFireDjinn
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
SorceressSummonSandDjinn
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
WitchunterSpellAegis
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
RangerTornadoShotSkill
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
WitchRavenousSwarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
MartialArtistCarrySpectralBellSkill
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
TemporalistSynchronisationofPainSkill
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
HuntressSummonCompanion
Summon a Reviving Beast Companion to aid you in combat.
HuntressTrinitySkillIcon
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
TacticianDeathFromAboveSkillIcon
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
WrathAuraWeaponSkill
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
SoulLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
HinekorasSightUnique
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
SerlesMasterwork
Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.
GraveCommand
Summon a Reviving Undead Companion to aid you in combat.
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Murkmaw
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
ShieldNightfall1
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
ExpeditionFrostfireNova
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
ExpeditionKalguuranWard
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
ExpeditionCracklingBarrier
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Skill Gem Quality /10
MonkFlickerStrikeTeleport
(020)% more Critical Hit Chance
DruidRollingMagma
(010)% more Damage with Hits for each time this Skill has Chained
RangerElectrocutingRodSkill
Hits against targets with attached Rods gain (010)% of Damage as extra Lightning Damage
projectileweakness
Next Critical Hit against Marked Enemy has (015)% increased Critical Damage Bonus
BruteLeapSlam
(020)% more Damage with Hits against Enemies with Fully Broken Armour
MonkShatteringPalm
(020)% more Critical Hit Chance
FreezingMarkSkill
Hits against Marked enemy cause +(020)% more Freeze buildup
HeraldOfThunderSkill
Lightning Bolts strike the targets of your next (02) Attack Hits
after killing a Shocked enemy with Attack damage
ShockingMarkSkill
Hits against Marked enemy cause +(020)% increased Electrocute buildup
WrathAuraWeaponSkill
Additional Hits deal (05)% more damage
Support Gem /173
IncreasedCritDamageSupport
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
KnockbackSupport
Supports any skill that Hits enemies, causing it to Knock Back enemies.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
FirePenetrationSupport
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
FirePenetrationSupport
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
ColdPenetrationSupport
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
LightningPenetrationSupport
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
HypothermiaSupport
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
ConductionSupport
Supports any skill that Hits enemies, making it more likely to Shock.
ControlledDestructionSupport
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
ElementalFocusSupport
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
IgniteProliferationSupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
ChanceToBleedSupport
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
LastingShockSupport
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
BrutalitySupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
WitheringTouchSupport
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
OverchargeSupport
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
FrozenNexusSupport
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
FrozenVortexSupport
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
EnervationSupportGem
Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
ShockSiphonSupport
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
ShockingProliferationSupport
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
ShockingProliferationSupport
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
DeepFreezeSupport
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
ExploitWeaknessSupport
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
DevastateSupport
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
BlankBlueSupportGem
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
NeuralOverloadSupport
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
PinpointCriticalSupport
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
CorrosionSupport
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
BurstingPlagueSupport
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
WallFortressSupport
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
WallFortressSupport
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
FrostfireSupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
StormfireSupport
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
BitingFrostSupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
BitingFrostSupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
ManaFlareSupport
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
LockdownSupport
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
AmbushSupport
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
LifeFlaskSupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
LifeFlaskSupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
ManaFlaskSupport
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
LifeFlaskSupport
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
BreakEndurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
LifeOnCull
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
ManaOnCull
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
MultiplePoisonSupport
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
FireExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
LightningExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
ColdExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
DeadlyPoisonSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
DeadlyPoisonSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
DeepCutsSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
DeepCutsSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
ChaoticFreezeSupport
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
FusilladeSupport
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
HeftSupport
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
ExtractionSupport
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
LeverageSupport
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
PotentialSupport
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
ExciseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
FreezeforkSupport
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
EmbitterSupport
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
BattershoutSupport
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
RustedSpikesSupport
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
ConcoctSupport
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
ConcoctSupport
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
AmbrosiaSupport
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
AmbrosiaSupport
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
MaladySupport
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
DazzleSupport
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
SyzygySupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
OverextendSupport
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
CommiserateSupport
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
BlindsideSupport
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
InstabilitySupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
CaltropsSupport
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
HaemocrystalsSupport
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
SparSupport
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
UnmovingSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
SpikedGauntletsSupport
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
UnsteadyTempoSupport
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
AncestralAidSupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
ShockingLeapSupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
WinterblastSupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
ArmsLengthSupport
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
CharmBountySupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
TemperedValourSupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
TemperedValourSupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
BloodintheEyesSupport
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
IncisionSupport
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
TrustyCompanionSupport
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
TrustyCompanionSupport
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
OutmaneuverSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
TumultSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
MixedMaladiesSupport
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
BriarpatchSupport
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
GroundingShocksSupport
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
PillarofFireSupport
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
DurabilitySupport
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
BlankGreenSupport
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
BlankBlueSupport
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
BlankGreenSupport
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
BlankGreenSupport
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
BlankGreenSupport
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
MarkedForDrain
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
MarkedForDrain
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
OpeningMoveSupport
Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
BlankBlueSupport
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
DangerousResolveSupport
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
BrittleArmour
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
DazeonCrit
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
PrototypeSeventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
SeraphsHeart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
BreachlordsRemorse
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
VoranasSiege
Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.
KnightsFerocity
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
MorrigansRefuge
Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
ExpeditionScouringFlame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
OlrothsHubris
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Item mods /6
NameLevelPre/SufDescriptionWeight
of Dulling33SuffixHits against you have (2127)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Deadening45SuffixHits against you have (2834)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Interference58SuffixHits against you have (3541)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of Obstruction69SuffixHits against you have (4247)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of the Bastion81SuffixHits against you have (4854)% reduced Critical Damage Bonus Damage Criticalstr_dex_shield 1
default 0
of the Soul65SuffixHits against you have (1099)% reduced Critical Damage Bonus Damage Criticalsoul 1
default 0
Monsters mods /35
NameLevelPre/SufDescriptionWeight
of Ignition12SuffixHits always Ignite
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
fire_affinity 1
default 1
of Freezing12SuffixAll Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
cold_affinity 1
default 1
of Shocking12SuffixHits always Shock
All Damage from Hits Contributes to Shock Chance
lightning_affinity 1
default 1
of Far Shot10SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
allows_additional_projectiles 1
default 0
of Obstruction10SuffixHits against you have 80% reduced Critical Damage Bonusdefault 1
1UniqueYour Hits can't be Evaded Attack
1UniqueNever deal Critical Hits Critical
1Unique50% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
stance movement speed +% final [-45]
1Unique50% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
stance movement speed +% final [-50]
1Unique50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Resistance Ailment
default 1
1EssenceYour Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds Damage Chaos
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1UniqueGain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
base chance to ignite % [100]
Damage Physical Elemental Fire Ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
Damage Physical Elemental Lightning Ailment
1UniqueMelee Hits have 50% chance to Fortify Attack
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Lightning Ailment
1Unique20% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
1Unique30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
1Unique40% Chance to Block Attack Damage
You take 20% of damage from Blocked Hits
1UniqueYou take 10% of damage from Blocked Hits
1UniqueYou take 15% of damage from Blocked Hits
1Unique15% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
1Unique25% Chance to Block Attack Damage
You take 20% of damage from Blocked Hits
1Unique20% Chance to Block Attack Damage
You take 40% of damage from Blocked Hits
Serpent-Touched1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Hunted by the Ancient Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
dropped items are converted to int items [1]
Primate-Touched1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Hunted by the Howling Ape1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
dropped items are converted to int items [1]
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Spirit Of The Primate1Torment60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Map mods /15
NameLevelPre/SufDescriptionWeight
of Obstruction1SuffixMonsters take (1519)% reduced Extra Damage from Critical Hits
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_low 1
default 0
of Obstruction1SuffixMonsters take (2025)% reduced Extra Damage from Critical Hits
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_medium 1
default 0
of Obstruction1SuffixMonsters take (2630)% reduced Extra Damage from Critical Hits
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_high 1
default 0
of Obstruction1SuffixMonsters take (2630)% reduced Extra Damage from Critical Hits
18% more Magic and Rare Monsters
Rare Monsters have 18% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_highest 1
default 0
Conflagrating69UniqueFound Items have (13)% chance to drop Corrupted in Area
Area contains 2 additional packs of Corrupted Vaal Monsters
All Monster Damage from Hits always Ignites
15% increased Quantity of Items found in this Area
Elemental Fire Ailment
secret_area 1
default 0
of Toughness1UniqueMonsters take (2530)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Toughness1UniqueMonsters take (2024)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Toughness68UniqueMonsters take (2530)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Toughness1UniqueMonsters take (3135)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Toughness73UniqueMonsters take (3135)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
of Toughness1UniqueMonsters take (3640)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Toughness1UniqueMonsters take (3640)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Damage Critical
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Toughness78UniqueMonsters take (3640)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
top_tier_map 0
expedition_logbook 1
default 0
Conflagrating1UniqueAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Ailment
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
Conflagrating1UniqueAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Elemental Fire Ailment
secret_area 0
unique_map 0
maven_map 1
primordial_map 1
default 0
Delve Area mods /7
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters take (1520)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
20DelveAreaMonsters take (2125)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
52DelveAreaMonsters take (2630)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
92DelveAreaMonsters take (3135)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
173DelveAreaMonsters take (3640)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Damage Critical
default 1
92DelveAreaAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Elemental Fire Ailment
default 1
500DelveAreaArea contains a Unique Boss
Unique Boss drops (1525) additional Fossils
Unique Boss's Hits are always Critical Hits
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 1
default 0
Heist Area mods /6
NameLevelPre/SufDescriptionWeight
Conflagrating46PrefixAll Monster Damage from Hits always Ignites
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Elemental Fire Ailment
default 1
of Toughness1SuffixMonsters take (1519)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness46SuffixMonsters take (2024)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness68SuffixMonsters take (2530)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness73SuffixMonsters take (3135)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
of Toughness78SuffixMonsters take (3640)% reduced Extra Damage from Critical Hits
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Damage Critical
default 1
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Initiator's1Prefix(2528)% increased Damage with Hits against Enemies that are on Full Life
Players deal (2528)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Instigator's45Prefix(2932)% increased Damage with Hits against Enemies that are on Full Life
Players deal (2932)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Ambusher's75Prefix(3336)% increased Damage with Hits against Enemies that are on Full Life
Players deal (3336)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Assassin's81Prefix(3740)% increased Damage with Hits against Enemies that are on Full Life
Players deal (3740)% increased Damage with Hits against Enemies that are on Full Life
Damage
heist_equipment_utility 1
default 0
Misc mods /30
NameLevelDomainPre/SufDescriptionWeight
of Stoutness1SanctumRelicSuffixHits against you have (1215)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
of Tenacity55SanctumRelicSuffixHits against you have (1619)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
of Unwavering76SanctumRelicSuffixHits against you have (2025)% reduced Critical Damage Bonussmall_sanctum_relic 1
default 0
Slaying1JewelPrefix(1020)% increased Damage with Hits against Rare and Unique Enemies Damagedexjewel 1
default 0
Rancorous1JewelPrefix(1020)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdexjewel 1
intjewel 1
default 0
Incise1JewelPrefix(1525)% chance for Attack Hits to apply Incision Physical Ailmentstrjewel 1
default 0
Slaying1JewelPrefixSmall Passive Skills in Radius also grant (23)% increased Damage with Hits against Rare and Unique Enemies Damagedex_radius_jewel 1
default 0
Rancorous1JewelPrefixNotable Passive Skills in Radius also grant (510)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Incise1JewelPrefixSmall Passive Skills in Radius also grant (35)% chance for Attack Hits to apply Incision Physical Ailmentstr_radius_jewel 1
default 0
1JewelUniqueMelee Hits have 10% chance to Fortify Attack
1JewelUnique20% increased Damage with Hits for each Level higher the Enemy is than you Damage
1JewelUnique(1520)% increased Damage with Hits against Chilled Enemies Damage
1AbyssUnique(1525)% chance for Lightning Damage with Hits to be Lucky Damage Elemental Lightningheart_unique_jewel_prefix 1
default 0
Lightless1AbyssSuffixNotable Passive Skills in Radius also grant Hits have (35)% reduced Critical Hit Chance against you Criticalint_radius_jewel 1
str_radius_jewel 1
dex_radius_jewel 1
default 0
of Ulaman65AbyssSuffix(1525)% chance for Attack Hits to apply Incision ulaman Physical Ailmentstr_armour 0
dex_armour 0
str_dex_armour 0
gloves 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffixHits have (1725)% reduced Critical Hit Chance against you ulaman Criticalbody_armour 1
shield 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffixPrevent +(35)% of Damage from Deflected Hits ulamanstr_armour 0
int_armour 0
str_int_armour 0
body_armour 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffix(3040)% of Physical Damage taken as Lightning while your Shield is raised
You take (815)% of damage from Blocked Hits with a raised Shield
ulaman Physical Elemental Lightning
dex_shield 0
dex_int_shield 0
shield 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamudex_shield 0
dex_int_shield 0
shield 1
default 0
amanamu_mod 1
Amanamu's65AbyssPrefixProjectiles deal (2030)% increased Damage with Hits against Enemies within 2m amanamu Damagequiver 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefixProjectiles deal (2030)% increased Damage with Hits against Enemies further than 6m kurgalquiver 1
default 0
kurgal_mod 1
Kurgal's65AbyssPrefixProjectiles deal (85109)% increased Damage with Hits against Enemies within 2m kurgal Damagecrossbow 1
default 0
kurgal_mod 1
Ulaman's65AbyssPrefixProjectiles deal (6079)% increased Damage with Hits against Enemies further than 6m ulamanbow 1
spear 1
default 0
ulaman_mod 1
Underling's1AbyssPrefix5% of Damage from Hits is taken from your Spectres' Life before you Minionamulet 0
ring 0
breach_desecration 1
default 0
1ExpeditionRelicPrefixMonsters' Hits can't be Evadedexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixMonsters' Hits are always Critical Hitsexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hitsexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealtexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixMonsters' Attack Hits inflict Bleedingexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
expedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
Item /27
BodyStrDex08
Runeforged Thane Mail
Armour: 259
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (1525)% reduced Critical Damage Bonus
BodyStrDex08
Thane Mail
Armour: 273
Base Movement Speed: -0.04
Requires: Level 80, 67 Str, 67 Dex
Hits against you have (1525)% reduced Critical Damage Bonus
1HMace10
Akoyan Club
Physical Damage: 46-76
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 78, 163 Str
1HMace10
Jade Club
Physical Damage: 31-51
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 49, 87 Str
1HSpear09
Guardian Spear
Physical Damage: 38-79
Critical Hit Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.5
Requires: Level 75, 50 Str, 127 Dex
Grants Skill: Spear Throw
Prevent +(37)% of Damage from Deflected Hits
1HSpear09
Crossblade Spear
Physical Damage: 25-52
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 45, 26 Str, 63 Dex
Grants Skill: Spear Throw
Prevent +(37)% of Damage from Deflected Hits
Flail05
Twin Flail
Physical Damage: 8-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 20, 30 Str, 14 Int
ChaosEssencePerfect
ChaosEssencePerfectPerfect Essence of Ruin
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: (1015)% of Physical Damage from Hits taken as Chaos Damage
SpeedEssencePerfect
SpeedEssencePerfectPerfect Essence of Haste
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Martial Weapon: (2025)% chance to gain Onslaught on Killing Hits with this Weapon
CriticalEssencePerfect
CriticalEssencePerfectPerfect Essence of Seeking
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Body Armour: Hits against you have (4050)% reduced Critical Damage Bonus
GreaterSoulCoreCrit
Soul Core of Ticaba
Stack Size: 1 / 10
Body Armours: Hits against you have 20% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 20% reduced Critical Damage Bonus
UlamansGaze
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
SoulCoreBlood
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
RitualAmbushPredators
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies which are on Full Life cannot Evade your Hits
Body Armours: Prevent +5% of Damage from Deflected Hits if you've
Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmets: 30% increased Accuracy Rating
Boots: Buffs on you expire 10% slower
Alloy3
Alloy3The Runefather's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Mace: (6075)% chance for Skills to retain 40% of Glory on use
Quarterstaff: Tempest Bells are destroyed after an additional (45) Hits
Spear: +(810) to Weapon Range
GameWarpRuneUniqueFragment
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
GameWarpRuneUniqueFragment
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Body Armours: 20% increased Armour while Shapeshifted
GameWarpRuneUniqueFragment
Legacy of Starkonja's Head
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Helmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
GameWarpRuneUniqueFragment
Legacy of The Vile Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Helmets: 20% increased Presence Area of Effect
GameWarpRuneUniqueFragment
Legacy of Ironbound
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Bows: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
GameWarpRuneUniqueFragment
Legacy of Svalinn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Chance to Block Damage is Lucky, You take 20% of damage from Blocked Hits
Shields: +50 to maximum Runic Ward
GameWarpRuneUniqueFragment
Legacy of Keeper of the Arc
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Alternating every 5 seconds:
Take 20% less Damage from Hits
Take 20% less Damage over time
Helmets: 25% increased Mana Regeneration Rate
GameWarpRuneUniqueFragment
Legacy of A Worthy Foe
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Off-hand Hits inflict Runefather's Challenge
Shields: +45% to Cold Resistance
BodyIntStr11
Runemastered Revered Vestments
Armour: 199
Base Movement Speed: -0.04
Requires: Level 70, 57 Str, 85 Int
(1015)% increased Energy Shield Recharge Rate
Unique /62
Doomgate
Requires: Level 12, 19 Str
Grants Skill: Raise Shield
(80100)% increased Block chance
(100150)% increased Armour
+(1317)% to Chaos Resistance
You take (2540)% of damage from Blocked Hits
Enemies are Culled on Block
TheStake
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Adds (46) to (810) Physical Damage
Adds (46) to (810) Fire Damage
+(1020) to Strength
+(2030)% to Fire Resistance
Hits Break (3050) Armour
Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
AtzirisAcuity
Requires: Level 33, 42 Str
Grants Skill: Level 9 Herald of the Royal Queen
(150200)% increased Armour
+(100150) to maximum Life
Leech 10% of Physical Attack Damage as Life
10% of Physical damage dealt by your Hits causes Blood Loss
GaruksCurrent
Requires: Level 26, 34 Int
(3050)% increased Energy Shield
+(1020) to Dexterity
(1015)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
Frostbreath
Requires: Level 10, 21 Str
Adds (812) to (1620) Physical Damage
Adds (812) to (1620) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
TheBarrowDweller
Requires: Level 11, 13 Str, 13 Dex
(60100)% increased Armour and Evasion
(-20-10)% to Fire Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
Astramentis
Requires: Level 24
+(57) to all Attributes
+(50100) to all Attributes
-4 Physical Damage taken from Attack Hits
BeaconOfAzis
Requires: Level 30
+(1015) to Spirit
+(60100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Ashrend
Requires: Level 11, 21 Dex
+(4060) to maximum Life
+(1020) to Strength
+(3040)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
TheRatCage
Requires: Level 33, 40.5 Dex
(100150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
ChoirOfTheStorm
Requires: Level 52
Grants Skill: Level 13 Lightning Bolt
+(1015) to Dexterity
+(50100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
Svalinn
Requires: Level 60, 64 Str
Grants Skill: Raise Shield
Grants Skill: Level 14 Cast on Block
+(50100) to maximum Runic Ward
(200300)% increased Armour
Chance to Block Damage is Lucky
You take (020)% of damage from Blocked Hits
KeeperOfTheArc
Requires: Level 62, 36 Str, 36 Int
(240340)% increased Armour and Energy Shield
(1525) Life Regeneration per second
(1525)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 40% less Damage from Hits
Take 40% less Damage over time
EffigyOfCruelty
Requires: Level 10, 17 Int
+(2030) to maximum Energy Shield
(4050)% increased Spell Damage
+(713)% to Chaos Resistance
Critical Hits with Spells apply (13) Stack of Critical Weakness
Plaguefinger
Requires: Level 4, 6 Dex, 6 Int
(3050)% increased Evasion and Energy Shield
(46)% increased Attack Speed
Cannot inflict Elemental Ailments
(2030)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Dreadfist
Requires: Level 27, 35 Str
(60100)% increased Armour
(2030)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(2031) to (3249) Physical Thorns damage
StarkonjasHead
Requires: Level 50, 71 Dex
(100200)% increased Evasion Rating
(1525)% increased Critical Hit Chance
+(3040) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
TheThreeDragons
Requires: Level 45, 36 Dex, 36 Int
(4060)% increased Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
CoronaOfTheRedSun
Requires: Level 36, 52 Str
+(100150) to Accuracy Rating
+(6080) to maximum Life
+(2025)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
TheVileKnight
Requires: Level 33, 27 Str, 27 Dex
(60100)% increased Armour and Evasion
+(75125) to Accuracy Rating
(1015) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
CrownOfThePaleKing
Requires: Level 16, 15 Str, 15 Int
(50100)% increased Armour and Energy Shield
+(4080) to maximum Life
10% increased Rarity of Items found
(1015) to (2025) Physical Thorns damage
SculptedSuffering
Requires: Level 22, 41 Str
+(510)% to Critical Damage Bonus
Adds (2126) to (2531) Physical Damage
(1015)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
AbAeterno
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(1530)% increased Movement Speed
(200250)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
AsphyxiasWrath
Requires: Level 1
Adds 1 to 3 Physical Damage to Attacks
Adds (34) to (58) Cold damage to Attacks
Attacks Gain (510)% of Damage as Extra Cold Damage
(510)% increased Attack Speed
+(510)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Polcirkeln
Requires: Level 12
+(2030)% to Cold Resistance
(2030)% increased Cold Damage
+(4060) to maximum Mana
+(1015) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Dexterity
(1020)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(1525)% increased Magnitude of Poison you inflict
SeedOfCataclysm
Requires: Level 1
+(2030) to maximum Mana
(3050)% increased Critical Hit Chance for Spells
+(1317)% to Chaos Resistance
10% increased Mana Cost of Skills
(1530)% chance for Spell Damage with Critical Hits to be Lucky
Dunkelhalt
Requires: Level 1
Grants Skill: Parry
(2030)% increased Block chance
+(2030) to Evasion Rating
You take 50% of damage from Blocked Hits
Trephina
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Adds (1215) to (2225) Physical Damage
(1015)% increased Attack Speed
Causes (3050)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Shyaba
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80120)% increased Physical Damage
50% increased Attack Speed
(1525)% increased Light Radius
Quecholli
Requires: Level 38, 68 Str
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(100150)% increased Physical Damage
+(1015) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
BrassDome
Requires: Level 58, 92 Str
(500600)% increased Armour
+(200300) to Stun Threshold
Take no Extra Damage from Critical Hits
MutableStar
Requires: Level 45, 41 Str, 41 Int
(100150)% increased Armour and Energy Shield
(50100)% increased Energy Shield Recharge Rate
(2535) Life Regeneration per second
(3050)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(3050)% reduced Duration of Bleeding on You
Perfidy
Requires: Level 45, 41 Str, 41 Dex
(300450)% increased Armour and Evasion
(1030)% chance to Avoid Physical Damage from Hits
(1030)% chance to Avoid Fire Damage from Hits
(1030)% chance to Avoid Cold Damage from Hits
(1030)% chance to Avoid Lightning Damage from Hits
(1030)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
BalefulTemperance
Requires: Level 28, 23 Dex, 23 Int
(100150)% increased Evasion and Energy Shield
(3040)% increased Critical Hit Chance
+(1020) to Dexterity
+(1020) to Intelligence
MutewindSail
Requires: Level 16, 17 Dex, 17 Int
(5080)% increased Evasion and Energy Shield
+(3040)% to Lightning Resistance
(1530)% increased Energy Shield Recharge Rate
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
The Effect of Chill on you is reversed
BreachQuiver
Requires: Level 65
(2030)% increased Critical Hit Chance for Attacks
(1015)% reduced Attack Speed
Attacks Gain (1020)% of Physical Damage as extra Chaos Damage
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
1HSword04
Requires: Level 16, 19 Str, 19 Dex
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Chainsting
Requires: Level 10, 9 Str, 17 Dex
Grants Skill: Spear Throw
(1525)% chance to Maim on Hit
Adds (1317) to (2228) Physical Damage
+(100150) to Accuracy Rating
10% increased Attack Speed
All Damage from Hits with this Weapon Contributes to Pin Buildup
(2030)% increased Projectile Speed with this Weapon
VoltaxicRift
Requires: Level 79, 163 Dex
local weapon implicit hidden added maximum chaos damage [64]
local weapon implicit hidden added minimum chaos damage [28]
Adds 1 to (300500) Lightning Damage
(1015)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Chaos Damage from Hits also Contributes to Shock Chance
ApepsSupremacy
Requires: Level 33, 48 Int
(100200)% increased Energy Shield
(3050)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
100% chance to Poison on Hit with Spell Damage
LeopoldsApplause
Requires: Level 52, 64 Int
(60100)% increased Energy Shield
+(60100) to maximum Mana
(1015)% increased Rarity of Items found
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
Tangletongue
Requires: Level 26, 17 Str, 38 Dex
Grants Skill: Spear Throw
Adds (1418) to (3036) Physical Damage
+(58)% to Critical Hit Chance
+(1525) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Tidebreaker
Requires: Level 45, 80 Str
(120150)% increased Physical Damage
+(23) to Level of all Melee Skills
+(2030) to Intelligence
Causes (150200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Thunderfist
Requires: Level 65, 44 Dex, 44 Int
Grants Skill: Level 15 Crackling Palm
(1111)% increased Evasion and Energy Shield
(111)% increased Attack Speed
+(133)% to Lightning Resistance
Adds 1 to (77111) Lightning Damage to Unarmed Melee Hits
+(0.11.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
LightningCoil
Requires: Level 50, 44 Str, 44 Dex
Grants Skill: Level 12 Valako's Charge
(80120)% increased Armour and Evasion
+(80100) to maximum Life
+(2030) to Dexterity
(-40-30)% to Lightning Resistance
(3050)% of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
DealersHand
Requires: Level 45, 80 Dex
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (7698) to (126193) Fire Damage
(3050)% increased Flammability Magnitude
(1020)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
Drillneck
Requires: Level 55
100% chance to Pierce an Enemy
+(6090) to maximum Life
(812)% increased Attack Speed
Gain Deflection Rating equal to (2432)% of Evasion Rating
Attack Projectiles Return if they Pierced at least (24) times
Projectiles deal (4264)% increased Damage with Hits for each time they have Pierced
Projectiles have (4264)% increased Critical Hit chance for each time they have Pierced
AtzirisStep
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80120)% increased Evasion Rating
+(70100) to maximum Life
Gain Deflection Rating equal to (4060)% of Evasion Rating
(-12-6)% to amount of Damage Prevented by Deflection
BrutusLeadSprinkler
Requires: Level 45, 80 Str
Grants Skill: Level 11 Molten Shower
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80120)% increased Physical Damage
(510)% increased Attack Speed
+(1525) to Strength
5 to 10 Added Attack Fire Damage per 25 Strength
local display grants level X molten shower [1]
Ironbound
Requires: Level 11, 23 Dex
(2535)% chance to Chain an additional time
+(100150) to Armour
(510)% increased Attack Speed
+12% to Block chance
(35)% increased Block chance per 100 total Item Armour on Equipped Armour Items
Hits with this weapon have (12) to (45) Added Physical Damage per 1% Block Chance
Arrows Return if they have Pierced a target which had Fully Broken Armour
CoilOfUndoing
Requires: Level 65, 114 Int
Grants Skill: Coiling Bolts
(71113)% increased Spell Damage
(713)% increased Cast Speed
Magnitudes of Curses you inflict are zero
Curses you inflict ignore Curse limit
Spell Hits Gain (2331)% of Damage as Extra Chaos Damage per Curse on target
Spell Hits Gain (2331)% of Damage as Extra Physical Damage per Curse on target
Fluttermoth
Requires: Level 67, 134 Dex
Grants Skill: Level 16 Azmerian Swarms
Adds (4859) to (7597) Fire Damage
Adds (3553) to (6580) Cold Damage
Adds (18) to (123152) Lightning Damage
(814)% increased Attack Speed
Endurfaedyr
Requires: Level 65, 67 Str, 67 Int
(150250)% increased Armour and Energy Shield
+(1020) to Strength and Intelligence
(1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
TheRedemption
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(2040)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (23) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Vindromyr
Requires: Level 62, 64 Str, 64 Dex
Grants Skill: Raise Shield
(300400)% increased Armour and Evasion
+(4050)% to Cold Resistance
Off-hand Hits inflict Runefather's Challenge
Inflicts Runefather's Challenge on enemies 6 metres in front of you when raised, no more than once every 2 seconds
Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill
TheAncientOrder
Requires: Level 70, 67 Dex, 67 Int
Grants Skill: Level 16 Spirit Vessel
+(70100) to Deflection Rating per 50 missing Energy Shield
(200300)% increased Evasion and Energy Shield
+(2030) to Dexterity
Companions have (3050)% increased maximum Life
(1015)% of Damage from Deflected Hits is taken from Damageable Companion's Life before you
enable ancient order task [1]
Murkmaw
Requires: Level 67, 134 Str
Grants Skill: Level 16 Harbinger of Madness
(240300)% increased Physical Damage
+(58)% to Critical Hit Chance
(1422)% increased Attack Speed
Hits with this Weapon inflict (25) Gruelling Madness
Enemies in your Presence have additional Power equal to their Gruelling Madness
CrownOfTheWendigo
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Veilpiercer
Requires: Level 20
+(713)% to Chaos Resistance
+(60100) to maximum Mana
+(1525) to Intelligence
Curses you inflict can affect Hexproof Enemies
Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
(2040)% increased Damage with Hits against targets in your Presence
Timeless Jewel Passive /11
(2535)% increased Spell Damage
(3550)% increased Critical Hit Chance for Spells
Brutal Restraint: Asenath
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky
Brutal Restraint: Nasima
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Hit Chance while Blinded
30% increased Critical Hit Chance for Spells
5% chance to Blind Enemies on Hit
Undying Hate: Amanamu
When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds
3% reduced Accuracy Rating per 25 Tribute
5% increased Attack Critical Hit Chance per 10 Tribute
+0.5% to Thorns Critical Hit Chance per 50 Tribute
2% increased Thorns damage per 10 Tribute
Timeless Jewel Passive Additions /5
FactionCategoryShow Full DescriptionsCode
VaalNotable
(714)% increased Critical Hit Chancevaal_small_critical_strike_chance
KaruiNotable
Hits against you have 10% reduced Critical Damage Bonuskarui_notable_add_damage_from_crits
KaruiNotable
30% increased Melee Critical Hit Chancekarui_notable_add_melee_crit_chance
KaruiNotable
5% of Physical Damage from Hits taken as Fire Damagekarui_notable_add_physical_taken_as_fire
MarakethNotable
25% increased Critical Hit Chancemaraketh_notable_add_global_crit_chance
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