Skill Gem Quality /7
ItemStats
Tempest BellBell is destroyed after (0–6) Hits
Ice Nova(0–20)% more Damage with Hits against Enemies that are Chilled
Rolling Magma(0–4)% more Damage with Hits for each time this Skill has Chained
Leap Slam(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Freezing MarkHits against Marked enemy cause (0–20)% more Freeze buildup
Herald of ThunderLightning Bolts strike the targets of your next (0–2) Attack Hits
after Killing a Shocked Enemy with Attack Damage
Sorcery WardElemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Item mods /5
NameLevelPre/SufDescriptionWeight
of Dulling33SuffixHits against you have (21–27)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Deadening45SuffixHits against you have (28–34)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Interference58SuffixHits against you have (35–41)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of Obstruction69SuffixHits against you have (42–47)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
of the Bastion81SuffixHits against you have (48–54)% reduced Critical Damage Bonus damage criticalstr_dex_shield 1
default 0
Monsters mods /29
NameLevelPre/SufDescriptionWeight
of Ignition12SuffixHits always Ignite
All Damage from Hits Contributes to Ignite Chance and Magnitude
of Freezing12SuffixAll Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
of Shocking12SuffixHits always Shock
All Damage from Hits Contributes to Shock Chance
of Far Shot10SuffixProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
of Obstruction1SuffixHits against you have 80% reduced Critical Damage Bonus
1UniqueYour Hits can't be Evaded attack
1UniqueNever deal Critical Hits critical
1Unique50% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
stance movement speed +% final [-45]
1Unique50% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
stance movement speed +% final [-50]
1Unique50% Chance to Block Attack Damage
+5% to maximum Block chance
Cannot be Stunned by Hits you Block
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
elemental cold resistance ailment
1UniqueAttack Hits have 40% chance to Maim you for 4 seconds
45% chance to be inflicted with Bleeding when Hit by an Attack
enemy aggravate bleeding on attack hit chance % against self [20]
vulnerability total armour - [1]
caster curse
1UniqueAttack Hits have 20% chance to Maim you for 4 seconds
45% chance to be inflicted with Bleeding when Hit by an Attack
enemy aggravate bleeding on attack hit chance % against self [0]
vulnerability total armour - [1]
caster curse
1EssenceYour Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds damage chaos
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Ignite Chance and Magnitude
bleed damage physical elemental fire ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
bleed damage physical elemental cold ailment
1UniqueAlways Shock
Gain 50% of Physical Damage as Extra Lightning Damage
All Damage from Hits Contributes to Shock Chance
bleed damage physical elemental lightning ailment
1UniqueMelee Hits have 50% chance to Fortify attack
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
elemental cold lightning ailment
1Unique20% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
1Unique30% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
1Unique40% Chance to Block Attack Damage
You take 20% of damage from Blocked Hits
1Unique10% Chance to Block Spell Damage
You take 10% of damage from Blocked Hits
1Unique20% Chance to Block Spell Damage
You take 10% of damage from Blocked Hits
1Unique30% Chance to Block Spell Damage
You take 15% of damage from Blocked Hits
1Unique15% Chance to Block Spell Damage
15% Chance to Block Attack Damage
You take 15% of damage from Blocked Hits
1Unique25% Chance to Block Spell Damage
25% Chance to Block Attack Damage
You take 20% of damage from Blocked Hits
1Unique20% Chance to Block Spell Damage
20% Chance to Block Attack Damage
You take 40% of damage from Blocked Hits
Delve Area mods /7
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters take (15–20)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
20DelveAreaMonsters take (21–25)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
52DelveAreaMonsters take (26–30)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
92DelveAreaMonsters take (31–35)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
173DelveAreaMonsters take (36–40)% reduced Extra Damage from Critical Hits
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
damage critical
92DelveAreaAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire ailment
500DelveAreaArea contains a Unique Boss
Unique Boss drops (15–25) additional Fossils
Unique Boss's Hits are always Critical Hits
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Heist Area mods /6
NameLevelPre/SufDescriptionWeight
Conflagrating46Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
All Monster Damage from Hits always Ignites
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
elemental fire ailment
of Toughness1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters take (15–19)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
damage critical
of Toughness46Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters take (20–24)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
damage critical
of Toughness68Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters take (25–30)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
damage critical
of Toughness73Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters take (31–35)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
damage critical
of Toughness78Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters take (36–40)% reduced Extra Damage from Critical Hits
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
damage critical
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Initiator's1Prefix(25–28)% increased Damage with Hits against Enemies that are on Full Life
Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life
damage
Instigator's45Prefix(29–32)% increased Damage with Hits against Enemies that are on Full Life
Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life
damage
Ambusher's75Prefix(33–36)% increased Damage with Hits against Enemies that are on Full Life
Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life
damage
Assassin's81Prefix(37–40)% increased Damage with Hits against Enemies that are on Full Life
Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life
damage
Misc mods /16
NameLevelDomainPre/SufDescriptionWeight
of Stoutness1SanctumRelicSuffixHits against you have (12–15)% reduced Critical Damage Bonus
of Tenacity55SanctumRelicSuffixHits against you have (16–19)% reduced Critical Damage Bonus
of Unwavering76SanctumRelicSuffixHits against you have (20–25)% reduced Critical Damage Bonus
Slaying1JewelPrefix(10–20)% increased Damage with Hits against Rare and Unique Enemies damage
Rancorous1JewelPrefix(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits damage critical ailment
Slaying1JewelPrefix(2–3)% increased Damage with Hits against Rare and Unique Enemies damage
1JewelUniqueMelee Hits have 10% chance to Fortify attack
1JewelUnique20% increased Damage with Hits for each Level higher the Enemy is than you damage
1JewelUnique(15–20)% increased Damage with Hits against Chilled Enemies damage
1ExpeditionRelicPrefixMonsters have 30% chance to Avoid All Damage from Hits
1ExpeditionRelicPrefixMonsters' Hits can't be Evaded
1ExpeditionRelicPrefixMonsters' Hits are always Critical Hits
1ExpeditionRelicPrefixHits against Monsters cannot be Critical Hits
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 1000% of Physical Damage dealt
1ExpeditionRelicPrefixMonsters' Attack Hits inflict Bleeding
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
Item /1
Jade Club
Physical Damage: 30-50
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 48, 110 Str
Always Hits
Unique /26
Grants Skill: Raise Shield
80% increased Block chance
(100–150)% increased Armour
You take 20% of damage from Blocked Hits
Enemies are Culled on Block
local weapon implicit hidden % base damage is fire [50]
Adds (2–3) to (4–5) Physical Damage
Adds (2–3) to (4–5) Fire Damage
Hits Break (30–50) Armour
Apply Fire Exposure when fully breaking enemy Armour
(80–100)% increased Armour
(20–30)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
Adds (4–6) to (8–12) Physical Damage
Adds (4–6) to (8–12) Cold Damage
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
(60–100)% increased Armour and Evasion
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
50% chance to Avoid Death from Hits
+(5–7) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
100% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(5–10)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
Thorns damage is triggered by all Hits
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Adds (7–10) to (12–18) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(300–400)% increased Armour
-5% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(20–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Passive /48
Critical Hits with Daggers have a 25% chance to Poison the Enemy
30% increased Block chance
You take 10% of damage from Blocked Hits
Hits that Heavy Stun Enemies have Culling Strike
25% of Armour also applies to Fire Damage taken from Hits
Defend with 200% of Armour against Critical Hits
+15 to Strength
Recover 20 Life when you Block
80% less Knockback Distance for Blocked Hits
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% increased Stun Buildup with Critical Hits
25% increased Critical Hit Chance for Attacks
30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
40% increased Melee Damage with Hits at Close Range
30% increased Damage with Hits against Ignited Enemies
35% increased Damage with Hits against Burning Enemies
30% increased chance to Ignite
30% increased Damage with Hits against Burning Enemies
40% increased chance to Ignite
40% increased Damage with Hits against Ignited Enemies
30% increased Damage with Hits against Chilled Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore Elemental Resistances of Frozen Enemies
30% increased Damage with Hits against Shocked Enemies
Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
15% increased Critical Hit Chance for Spells
15% increased Critical Spell Damage Bonus
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
Damage with Hits is Lucky against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
20% increased Elemental Damage with Attacks
5% of Physical Damage from Hits taken as Damage of a Random Element
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
33% increased Damage with Hits against Enemies affected by Elemental Ailments
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
20% increased Knockback Distance
20% chance toKnock Enemies Back with Hits at Close Range
Hits that Heavy Stun inflict Fire Exposure
Lightning Damage with Non-Critical Hits is Lucky
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
Your Hits can't be Evaded
Never deal Critical Hits
Can Evade all Hits
70% less Evasion Rating
Block Chance is doubled
You take 50% of Damage from Blocked Hits
Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure
Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure
Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling
Ascendancy Passive /10
Ascendancy: Titan
Character: Warrior
Your Hits are Crushing Blows
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Warbringer
Character: Warrior
35% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Ascendancy: Infernalist
Character: Witch
Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you
number of infernal familiars allowed [1]
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Shock Chance
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Chill Magnitude
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
MarakethKeystoneDance with Death
Can't use Helmets
Your Critical Hit Chance is Lucky
Your Damage with Critical Hits is Lucky
Enemies' Damage with Critical Hits against you is Lucky

You circle the black scorpion with enmity, daring it time and again.
Brutal Restraint: Asenath
TemplarKeystoneTranscendence
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances

Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
KaruiNotable
Hits against you have 10% reduced Critical Damage Bonuskarui_notable_add_damage_from_crits
KaruiNotable
5% of Physical Damage from Hits taken as Fire Damagekarui_notable_add_physical_taken_as_fire