Skill Gem /35
Skill Gem Quality /7
Item | Stats |
---|---|
Tempest Bell | Bell is destroyed after (0–6) Hits |
Ice Nova | (0–20)% more Damage with Hits against Enemies that are Chilled |
Rolling Magma | (0–4)% more Damage with Hits for each time this Skill has Chained |
Leap Slam | (0–20)% more Damage with Hits against Enemies with Fully Broken Armour |
Freezing Mark | Hits against Marked enemy cause (0–20)% more Freeze buildup |
Herald of Thunder | Lightning Bolts strike the targets of your next (0–2) Attack Hits after Killing a Shocked Enemy with Attack Damage |
Sorcery Ward | Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating |
Support Gem /15
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Dulling | 33 | Suffix | Hits against you have (21–27)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Deadening | 45 | Suffix | Hits against you have (28–34)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Interference | 58 | Suffix | Hits against you have (35–41)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of Obstruction | 69 | Suffix | Hits against you have (42–47)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
of the Bastion | 81 | Suffix | Hits against you have (48–54)% reduced Critical Damage Bonus damage critical | str_dex_shield 1 default 0 |
Monsters mods /29
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ignition | 12 | Suffix | Hits always Ignite All Damage from Hits Contributes to Ignite Chance and Magnitude | |
of Freezing | 12 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | |
of Shocking | 12 | Suffix | Hits always Shock All Damage from Hits Contributes to Shock Chance | |
of Far Shot | 10 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Obstruction | 1 | Suffix | Hits against you have 80% reduced Critical Damage Bonus | |
1 | Unique | Your Hits can't be Evaded attack | ||
1 | Unique | Never deal Critical Hits critical | ||
1 | Unique | 50% Chance to Block Attack Damage You take 10% of damage from Blocked Hits stance movement speed +% final [-45] | ||
1 | Unique | 50% Chance to Block Attack Damage You take 10% of damage from Blocked Hits stance movement speed +% final [-50] | ||
1 | Unique | 50% Chance to Block Attack Damage +5% to maximum Block chance Cannot be Stunned by Hits you Block | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude elemental cold resistance ailment | |
1 | Unique | Attack Hits have 40% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [20] vulnerability total armour - [1] caster curse | ||
1 | Unique | Attack Hits have 20% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [0] vulnerability total armour - [1] caster curse | ||
1 | Essence | Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds damage chaos | ||
1 | Unique | Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets | ||
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Ignite Chance and Magnitude bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude bleed damage physical elemental cold ailment | ||
1 | Unique | Always Shock Gain 50% of Physical Damage as Extra Lightning Damage All Damage from Hits Contributes to Shock Chance bleed damage physical elemental lightning ailment | ||
1 | Unique | Melee Hits have 50% chance to Fortify attack | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude elemental cold lightning ailment | |
1 | Unique | 20% Chance to Block Attack Damage You take 10% of damage from Blocked Hits | ||
1 | Unique | 30% Chance to Block Attack Damage You take 15% of damage from Blocked Hits | ||
1 | Unique | 40% Chance to Block Attack Damage You take 20% of damage from Blocked Hits | ||
1 | Unique | 10% Chance to Block Spell Damage You take 10% of damage from Blocked Hits | ||
1 | Unique | 20% Chance to Block Spell Damage You take 10% of damage from Blocked Hits | ||
1 | Unique | 30% Chance to Block Spell Damage You take 15% of damage from Blocked Hits | ||
1 | Unique | 15% Chance to Block Spell Damage 15% Chance to Block Attack Damage You take 15% of damage from Blocked Hits | ||
1 | Unique | 25% Chance to Block Spell Damage 25% Chance to Block Attack Damage You take 20% of damage from Blocked Hits | ||
1 | Unique | 20% Chance to Block Spell Damage 20% Chance to Block Attack Damage You take 40% of damage from Blocked Hits |
Delve Area mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters take (15–20)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
20 | DelveArea | Monsters take (21–25)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
52 | DelveArea | Monsters take (26–30)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
92 | DelveArea | Monsters take (31–35)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
173 | DelveArea | Monsters take (36–40)% reduced Extra Damage from Critical Hits 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage critical | ||
92 | DelveArea | All Monster Damage from Hits always Ignites 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire ailment | ||
500 | DelveArea | Area contains a Unique Boss Unique Boss drops (15–25) additional Fossils Unique Boss's Hits are always Critical Hits 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size |
Heist Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Conflagrating | 46 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area All Monster Damage from Hits always Ignites heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] elemental fire ailment | |
of Toughness | 1 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (15–19)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 46 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (20–24)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 68 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (25–30)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 73 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (31–35)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical | |
of Toughness | 78 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters take (36–40)% reduced Extra Damage from Critical Hits heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] damage critical |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Initiator's | 1 | Prefix | (25–28)% increased Damage with Hits against Enemies that are on Full Life Players deal (25–28)% increased Damage with Hits against Enemies that are on Full Life damage | |
Instigator's | 45 | Prefix | (29–32)% increased Damage with Hits against Enemies that are on Full Life Players deal (29–32)% increased Damage with Hits against Enemies that are on Full Life damage | |
Ambusher's | 75 | Prefix | (33–36)% increased Damage with Hits against Enemies that are on Full Life Players deal (33–36)% increased Damage with Hits against Enemies that are on Full Life damage | |
Assassin's | 81 | Prefix | (37–40)% increased Damage with Hits against Enemies that are on Full Life Players deal (37–40)% increased Damage with Hits against Enemies that are on Full Life damage |
Misc mods /16
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Stoutness | 1 | SanctumRelic | Suffix | Hits against you have (12–15)% reduced Critical Damage Bonus | |
of Tenacity | 55 | SanctumRelic | Suffix | Hits against you have (16–19)% reduced Critical Damage Bonus | |
of Unwavering | 76 | SanctumRelic | Suffix | Hits against you have (20–25)% reduced Critical Damage Bonus | |
Slaying | 1 | Jewel | Prefix | (10–20)% increased Damage with Hits against Rare and Unique Enemies damage | |
Rancorous | 1 | Jewel | Prefix | (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits damage critical ailment | |
Slaying | 1 | Jewel | Prefix | (2–3)% increased Damage with Hits against Rare and Unique Enemies damage | |
1 | Jewel | Unique | Melee Hits have 10% chance to Fortify attack | ||
1 | Jewel | Unique | 20% increased Damage with Hits for each Level higher the Enemy is than you damage | ||
1 | Jewel | Unique | (15–20)% increased Damage with Hits against Chilled Enemies damage | ||
1 | ExpeditionRelic | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits can't be Evaded | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits are always Critical Hits | ||
1 | ExpeditionRelic | Prefix | Hits against Monsters cannot be Critical Hits | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 1000% of Physical Damage dealt | ||
1 | ExpeditionRelic | Prefix | Monsters' Attack Hits inflict Bleeding | ||
1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit |
Item /1
Jade Club
Physical Damage: 30-50
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: Level 48, 110 Str
Always Hits
Unique /26
Grants Skill: Raise Shield
80% increased Block chance
(100–150)% increased Armour
You take 20% of damage from Blocked Hits
Enemies are Culled on Block
local weapon implicit hidden % base damage is fire [50]
Adds (2–3) to (4–5) Physical Damage
Adds (2–3) to (4–5) Fire Damage
Hits Break (30–50) Armour
Apply Fire Exposure when fully breaking enemy Armour
(80–100)% increased Armour
(20–30)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
Adds (4–6) to (8–12) Physical Damage
Adds (4–6) to (8–12) Cold Damage
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Grants Skill: Raise Shield
10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills
(60–100)% increased Armour and Evasion
(-20–-10)% to Fire Resistance
+50% to Cold Resistance
50% chance to Avoid Death from Hits
+(5–7) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
100% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
(100–150)% increased Evasion Rating
+300 to maximum Life
25% reduced Attribute Requirements
100% of Fire Damage from Hits taken as Physical Damage
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
Armour also applies to Lightning damage taken from Hits
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
Take 30% less Damage from Hits
Take 30% less Damage over time
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(5–10)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
Thorns damage is triggered by all Hits
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
Adds (7–10) to (12–18) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
(80–120)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
(300–400)% increased Armour
-5% to all Maximum Elemental Resistances
+(200–300) to Stun Threshold
Take no Extra Damage from Critical Hits
(20–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Passive /48
Critical Hits with Daggers have a 25% chance to Poison the Enemy
Hits that Heavy Stun Enemies have Culling Strike
25% of Armour also applies to Fire Damage taken from Hits
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
25% increased Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
20% increased Critical Hit Chance for Attacks
20% increased Critical Damage Bonus for Attack Damage
20% increased Stun Buildup with Critical Hits
25% increased Critical Hit Chance for Attacks
30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
30% increased Stun Buildup
Damage with Hits is Lucky against Heavy Stunned Enemies
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
40% increased Melee Damage with Hits at Close Range
30% increased Damage with Hits against Ignited Enemies
35% increased Damage with Hits against Burning Enemies
30% increased Damage with Hits against Chilled Enemies
30% increased Damage with Hits against Shocked Enemies
Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
15% increased Critical Hit Chance for Spells
15% increased Critical Spell Damage Bonus
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
50% increased Critical Hit Chance against Enemies on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
Damage with Hits is Lucky against Enemies that are on Low Life
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
20% increased Elemental Damage with Attacks
5% of Physical Damage from Hits taken as Damage of a Random Element
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
33% increased Damage with Hits against Enemies affected by Elemental Ailments
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
+5 to Strength and Dexterity
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
Hits that Heavy Stun inflict Fire Exposure
Lightning Damage with Non-Critical Hits is Lucky
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
Your Hits can't be Evaded
Never deal Critical Hits
Never deal Critical Hits
Can Evade all Hits
70% less Evasion Rating
70% less Evasion Rating
Block Chance is doubled
You take 50% of Damage from Blocked Hits
You take 50% of Damage from Blocked Hits
Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure
Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure
Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure
Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling
Take 30% less Damage from Hits while Dodge Rolling
Ascendancy Passive /10
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Warbringer
Character: Warrior
35% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Ascendancy: Infernalist
Character: Witch
Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you
number of infernal familiars allowed [1]
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Maraketh | Keystone | Dance with Death | Can't use Helmets Your Critical Hit Chance is Lucky Your Damage with Critical Hits is Lucky Enemies' Damage with Critical Hits against you is Lucky You circle the black scorpion with enmity, daring it time and again. Brutal Restraint: Asenath |
Templar | Keystone | Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | Hits against you have 10% reduced Critical Damage Bonus | karui_notable_add_damage_from_crits |
Karui | Notable | 5% of Physical Damage from Hits taken as Fire Damage | karui_notable_add_physical_taken_as_fire |