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Spell Cascade
Category: Spell Cascade
Tier: 1
Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills Cascade to either side of the targeted Area along a random axis
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
Implicit
Mana: 100%
Supported Skills Cascade to either side of the targeted Area along a random axis
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
LevelRequires LevelInt
100
Attribute /4

Spell Cascade

NameShow Full Descriptions
IdSpellCascadeSupport
BaseType Spell Cascade
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemSpellCascade
Version history /4
VersionChanges
0.5.0
* Spell Cascade: Is no longer limited to supporting spells you use yourself.
0.4.0b
* Fixed a bug where Summon Spectre, Tame Beast, and Disciple of Varashta's Ruzhan could not be supported by Spell Echo or Spell Cascade.
0.3.0c
* Fixed an issue preventing Orb of Storms and Solar Orb from being supported by Unleash. These skills are still unintentionally unable to be supported by Spell Echo and Spell Cascade — this will be fixed at a later date.
0.3.0b
* Fixed a bug where increases to Frost Bomb limit was not functioning correctly with Spell Cascade Support.
Spell Cascade
Category: Spell Cascade
Tier: 1
Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills Cascade to either side of the targeted Area along a random axis
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /39
  • Allow Type: Cascadable
  • HuntressSummonCompanion
    Companion: {0}
    Summon a Reviving Beast Companion to aid you in combat.
    SorceressIceNova
    Ice Nova
    Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
    WitchDetonateDead
    Detonate Dead
    Cause a Corpse to violently explode, damaging surrounding enemies.
    VolatileDeadWeaponSkill
    Volatile Dead
    Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
    SorceressFrostWall
    Frost Wall
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
    EnervatingNovaWeaponSkill
    Enervating Nova
    Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
    temporalchains
    Temporal Chains
    Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
    enfeeble
    Enfeeble
    Curse all targets in an area after a short delay, making them deal less damage.
    Despair
    Despair
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    WitchFirestorm
    Firestorm
    Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
    Flammability
    Flammability
    Curse all targets in an area after a short delay, lowering their Fire Resistance.
    Frostbite
    Hypothermia
    Curse all targets in an area after a short delay, lowering their Cold Resistance.
    Conductivity
    Conductivity
    Curse all targets in an area after a short delay, lowering their Lightning Resistance.
    elementalweakness
    Elemental Weakness
    Curse all targets in an area after a short delay, lowering their Elemental Resistances.
    SorceressFrostBomb
    Frost Bomb
    Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
    WitchFrostSkeleton
    Skeletal Frost Mage
    Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
    vulnerability
    Vulnerability
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    SorceressFlameWall
    Flame Wall
    Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    WitchHexBlast
    Hexblast
    Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
    SorceressComet
    Comet
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
    AbsolutionBlast
    [DNT] Crushing Earth
    [DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
    LightningBoltSkillStaff
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.
    WitchBoneCage
    Bone Cage
    Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
    SorceressColdSnap
    Snap
    Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
    WitchProfaneRitual
    Profane Ritual
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    BoneBlastWeaponSkill
    Bone Blast
    Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    LightningBoltSkillStaff
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.
    consecrated
    Consecrate
    Create an area of Consecrated Ground around you.
    LightningStormSkill
    Thunderstorm
    Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
    SorceressSummonFireDjinn
    Ruzhan, the Blazing Sword
    Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
    TemporalistSynchronisationofPainSkill
    Inevitable Agony
    Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
    DruidAwakenedForest
    Thrashing Vines
    Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
    ExpeditionFrostfireNova
    Frostflame Nova
    Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
    ExpeditionHollowShell
    Hollow Shell
    Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
    ExpeditionMarkofRepulsion
    Repulsion
    Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
    ExpeditionVerisiumComet
    Skyfall
    Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
    ExpeditionDetonateLiving
    Detonate Living
    Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
    ExpeditionBitterDead
    Bitter Dead
    Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
    ExpeditionGrimPillars
    Grim Pillars
    Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
    Edit

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