Spell Cascade
Tier: 1
Level: 1
Requires: Level (1–0)
Support Requirements: +5 Int
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills also affect Areas on either side of the targeted Area along a random axis
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skill Gems /2
From /1
Level Effect /1
Implicit
Cost Multiplier: 100%
LevelRequires LevelInt
106
Attribute /3

Spell Cascade

KeyValue
BaseType Spell Cascade
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemSpellCascade
Spell Cascade
Tier: 1
Level: 1
Requires: Level (1–0)
Support Requirements: +5 Int
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills also affect Areas on either side of the targeted Area along a random axis
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /27
  • Allow Type: Cascadable
  • Excluded Type: SummonsTotem, UsedByTotem, Trapped, RemoteMined, Vaal, Channel, Attack
  • Ice Nova
    A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
    Detonate Dead
    Causes a Corpse to violently explode, damaging surrounding enemies.
    Volatile Dead
    Consumes a Corpse to create a fireball that seeks out enemies and explodes.
    Frost Wall
    Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
    Shock Nova
    Unleashes a Nova of Lightning damage to Electrocute enemies.
    Temporal Chains
    Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
    Enfeeble
    Curses all targets in an area after a short delay, making them deal less damage.
    Despair
    Curses all targets in an area after a short delay, lowering their Chaos Resistance.
    Firestorm
    Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
    Flammability
    Curses all targets in an area after a short delay, lowering their Fire Resistance.
    Hypothermia
    Curses all targets in an area after a short delay, lowering their Cold Resistance.
    Conductivity
    Curses all targets in an area after a short delay, lowering their Lightning Resistance.
    Frost Bomb
    Creates a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
    Vulnerability
    Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
    Flame Wall
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
    Hexblast
    Detonates a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse.
    Reap
    Conjures a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
    Comet
    Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
    Consecrate
    Creates an area of Consecrated Ground around you.
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.
    Bone Cage
    Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
    Cold Snap
    Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
    Decompose
    Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Profane Ritual
    Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    Bone Blast
    Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    Decompose
    Consumes a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.