Skittering Stone




Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Life
150%
Armour
+60%
Resistance




Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 10
Attack Time
0.67 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BugbotPlayerSummoned
Metadata
BugbotRockyNoEmergePlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,636
Armour
3,861
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,464
Attack Time
0.67
Experience
28,634
Minion Life
10,395
Minion Damage
969
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 0.67 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bugbot/BugbotRockyNoEmergePlayerSummoned"] = { name = "Skittering Stone", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 0.67, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Skittering Stone
Level: 1
Creates Skittering Stone [Minion|Minions] from shattered objects created by Supported Skill.
Creates 1 Skittering Stone
Level of Minions is based on Level of Triggering Skill
Minion duration is 10 seconds
Limit 8 Skittering Stones
triggered by support hatching elementals % [100]
Level Effect /1
Implicit |
---|
Minion duration is 10 seconds Creates 1 Skittering Stone Limit 8 Skittering Stones Minions from this skill have 1% increased Damage\nper 1 of your Strength Level of Minions is based on Level of Triggering Skill |
Level | Requires Level | |
---|---|---|
1 | 0 | 0 |
Attribute /5
Skittering Stone
Name | Show Full Descriptions |
---|---|
BaseType | Skittering Stone |
TargetTypes | Ground |
Type | SkillGrantedBySupport, CreatesMinion, Triggered, Triggerable, Duration |
MinionType | Attack, Area, Physical, MeleeSingleTarget |
ActiveSkillsCode | triggered_hatching_elementals |
Supported By /16
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.