飞掠石
构造体
Skittering Stone
| Spectre | Y |
|---|---|
| Tags | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
生命
150%
+60%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 10
攻击间隔
0.67 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
BugbotPlayerSummoned
Metadata
BugbotRockyNoEmergePlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击间隔: 0.67 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Stats
{
set_base_heavy_stun_duration_ms = 2444
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state =
"
first_aggro = 0;
"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bugbot/BugbotRockyNoEmergePlayerSummoned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Skittering Stone",
life = 1.5,
damage = 1,
damageSpread = 0.2,
attackTime = 0.67,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
飞掠石
Level Effect /1
| 等级 | 需求等级 |
|---|---|
| 1 | 1 |
Attribute /5
Skittering Stone
| 名字 | 显示物品素质 |
|---|---|
| BaseType | Skittering Stone |
| TargetTypes | 地面 |
| Type | SkillGrantedBySupport, 创造召唤物, 可触发, 被触发, InbuiltTrigger, 持续时间, AttackInPlace |
| MinionType | 攻击, 范围, 物理, 近战单一目标 |
| ActiveSkillsCode | triggered_hatching_elementals |
Supported By /222
持续时间压缩 I
辅助任意有持续时间的技能,缩短持续时间。
持续时间压缩 II
辅助任意有持续时间的技能,缩短持续时间。
持续时间延长 I
辅助任意有持续时间的技能,延长持续时间。
持续时间延长 II
辅助任意有持续时间的技能,延长持续时间。
乌崔德的出走
辅助可升级的技能,在没有其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。
乌崔德的预兆
辅助可升级的技能,在恰好有一个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
乌崔德的占卜
辅助可升级的技能,在恰好有两个其他辅助宝石修改被辅助技能的情况下,提供大量额外等级。无法辅助没有等级的技能。
动量
辅助任意你使用的伤害性技能,如果使用技能期间移动了足够的距离,使其造成更高的伤害。传送不会计入移动距离。
伊奥尼尔的雷霆
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
范围扩大 I
辅助任意有范围效果的技能,使范围扩大。
范围扩大 II
辅助任意有范围效果的技能,使范围扩大。
范围集中
辅助任意有范围效果的技能,使技能的效果范围变小,但造成更高的范围伤害。
时之沙漏
辅助你使用的任意伤害性技能,使其造成的伤害明显提升,但冷却时间变长。无法辅助本身具有冷却时间的技能。
开疆
辅助你使用的任意技能,使其效果范围明显提高,但冷却时间变长。无法辅助本身具有冷却时间的技能。
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.