Augment Item /295
Augment
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Desert Rune
Lesser Glacial Rune
Stack Size: 1 / 10
Armour: +10% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Storm Rune
Stack Size: 1 / 10
Armour: +10% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Mind Rune
Stack Size: 1 / 10
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Greater Rune of Leadership
Stack Size: 1 / 10
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Armour: 15% increased Elemental Ailment Threshold
Greater Rune of Nobility
Stack Size: 1 / 10
Armour: 10% reduced Shock duration on you
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
additional Elemental Infusion of the same type
Farrul's Rune of the Chase
Craiceann's Rune of Warding
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Saqawal's Rune of Memory
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Craiceann's Rune of Recovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Fenumus' Rune of Spinning
Countess Seske's Rune of Archery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Thane Girt's Rune of Wildness
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 15% of Damage is taken from Mana before Life
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
Idol of Thruldana
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time
Idol of Eeshta
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Maxarius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Idol of Eramir
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Oak
Idol of Alira
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Kraityn
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of Silk
Idol of the Sycophant
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Idol of the Pharisee
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
Panther Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Hawk Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Stoat Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Tacati
Stack Size: 1 / 10
Armour: +11% to Chaos Resistance
Soul Core of Opiloti
Stack Size: 1 / 10
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Mana on Kill
Helmets: 3% increased maximum Mana
Soul Core of Citaqualotl
Stack Size: 1 / 10
Soul Core of Puhuarte
Stack Size: 1 / 10
Soul Core of Tzamoto
Stack Size: 1 / 10
Soul Core of Xopec
Stack Size: 1 / 10
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of Topotante
Stack Size: 1 / 10
Soul Core of Quipolatl
Stack Size: 1 / 10
Soul Core of Ticaba
Stack Size: 1 / 10
Soul Core of Atmohua
Stack Size: 1 / 10
Soul Core of Cholotl
Stack Size: 1 / 10
Soul Core of Zantipi
Stack Size: 1 / 10
Snake Idol
Stack Size: 1 / 10
Owl Idol
Stack Size: 1 / 10
Cat Idol
Stack Size: 1 / 10
Wolf Idol
Stack Size: 1 / 10
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Fox Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Kurgal's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
2000 Mana, no more than once every 2 seconds
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Strength Requirements of Equipped Armour Items
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Regenerate 0.5% of maximum Life per second
Emergent Instinct
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Tenacity
Lesser Ward Rune
Stack Size: 1 / 10
Armour: +15 to maximum Runic Ward
Ward Rune
Greater Ward Rune
Perfect Ward Rune
Lesser Charging Rune
Stack Size: 1 / 10
Armour: 8% increased Runic Ward Regeneration Rate
Armour: Regenerate 10 Runic Ward per second
Charging Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Runic Ward Regeneration Rate
Armour: Regenerate 15 Runic Ward per second
Greater Charging Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Runic Ward Regeneration Rate
Armour: Regenerate 20 Runic Ward per second
Perfect Charging Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Runic Ward Regeneration Rate
Armour: Regenerate 25 Runic Ward per second
Warding Rune of Reinforcement
Warding Rune of Protection
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Warding Rune of Desperation
Warding Rune of Symbiosis
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Warding Rune of Stability
Stack Size: 1 / 10
Requires: Level 30
Warding Rune of Glancing
Stack Size: 1 / 10
Requires: Level 30
Warding Rune of Heart
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of Nourishment
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Warding Rune of Armature
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Warding Rune of Obsession
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Warding Rune of Equinox
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
Warding Rune of Hollowing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Ancient Rune of Splinters
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Ancient Rune of the Titan
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Ancient Rune of Shattering
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Ancient Rune of Control
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Ancient Rune of Discovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Ancient Rune of Decay
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Wands: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Rune of the Hunt
Rune of Renown
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Rune of Accumulation
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Rune of the Prism
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: damage removed from mana before life % [20]
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Rune of Consistency
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Rune of Reach
[DNT-Unused] Rune of Wild Ferocity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Partnership
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Reverberation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Vital Flame
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Confrontation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Chance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Confidence
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
[DNT-Unused] Rune of Duplication
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Serle's Triumph
Stack Size: 1 / 10
Limited to: 1
All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]
Cadigan's Epiphany
Stack Size: 1 / 10
Limited to: 1
Astrid's Creativity
Stack Size: 1 / 10
Limited to: 1
All Equipment: Can have 1 additional Crafted Modifier
Uhtred's Sidereus
Kolr's Hunt
Thrud's Might
Stack Size: 1 / 10
Limited to: 1
Weapon: Can roll Destruction modifiers
Medved's Tending
Katla's Gloom
Legacy of Bramblejack
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Blackbraid
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Edyrns Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Kingsguard
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Ezomyte Peak
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Crown of Thorns
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Greymake
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Legacy of The Smiling Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Vile Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Candlemaker
Legacy of Deathblow
Legacy of Legionstride
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Briarpatch
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Wanderlust
Legacy of The Knight-errant
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Obern's Bastion
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Dionadair
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Double Stun Threshold while Shield is Raised
Shields: 15% increased Stun Threshold
Legacy of Wulfsbane
Legacy of Chernobog's Pillar
Legacy of Oaksworn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: 50% increased Life Regeneration rate
Shields: 50 Life Regeneration per second
Legacy of Dunkelhalt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Rondel de Ezo
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Brynhand's Mark
Legacy of Trenchtimbre
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Mjölner
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Twisted Empyrean
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 15% of Damage is taken from Mana before Life
Legacy of Hoghunt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Hrimnor's Hymn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Brain Rattler
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: All damage with this Weapon causes Electrocution buildup
Legacy of Duality
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Tyranny's Grip
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Sentry
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Adonia's Ego
Legacy of Cursecarver
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Ironbound
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Amor Mandragora
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
Legacy of Svalinn
Legacy of Keeper of the Arc
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
the enemy's Power for 20 seconds, up to a total of 120
Legacy of A Worthy Foe
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Off-hand Hits inflict Runefather's Challenge
Shields: +45% to Cold Resistance
Legacy of Serle's Grit
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of Runeseeker's Call
Augment Ref /20
Augment
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
Stack Size: 1 / 20
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
Stack Size: 1 / 10
Cadigan's Epiphany
Stack Size: 1 / 10
Limited to: 1
Artificer's Orb
Adds an Augment Socket to a Martial Weapon or Armour
Abyssal Eye
Abyssal Eyes are artifacts recovered from Abyssals which function as a type of Augment.
Congealed Mist
A mysterious Augment that shifts and shimmers. Is that whispering you hear?
SoulCore Ref /3
Requires: Level 48, 30 Str, 30 Int
(66—333)% increased effect of Socketed Soul Cores
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Stack Size: 1 / 10
Modifies a Soul Core unpredictably, with a chance to destroy it
Rune Item /64
Rune
Runes are Augments of Kalguuran origin and make.
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +14% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Desert Rune
Lesser Glacial Rune
Stack Size: 1 / 10
Armour: +10% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Storm Rune
Stack Size: 1 / 10
Armour: +10% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Mind Rune
Stack Size: 1 / 10
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Vision Rune
Stack Size: 1 / 10
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +18% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Fire Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Cold Resistance
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +22% to Lightning Resistance
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
Lesser Ward Rune
Stack Size: 1 / 10
Armour: +15 to maximum Runic Ward
Ward Rune
Greater Ward Rune
Perfect Ward Rune
Lesser Charging Rune
Stack Size: 1 / 10
Armour: 8% increased Runic Ward Regeneration Rate
Armour: Regenerate 10 Runic Ward per second
Charging Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Runic Ward Regeneration Rate
Armour: Regenerate 15 Runic Ward per second
Greater Charging Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Runic Ward Regeneration Rate
Armour: Regenerate 20 Runic Ward per second
Perfect Charging Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Runic Ward Regeneration Rate
Armour: Regenerate 25 Runic Ward per second
Rune Ref /6
Requires: Level 65, 114 Int
Only Runes can be Socketed in this item
200% increased effect of Socketed Runes
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Legacy of Runeseeker's Call
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Augment
Socketables are items that can be inserted into equipment sockets to grant additional stats, effects, or unique modifiers.
The current types of socketables are:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





























































































































































































































































