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Augment Item /295
Augment
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.

The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
FireRune
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRune
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 10 Cold Damage
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Armour: +14% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRune
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 1 to 20 Lightning Damage
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Armour: +14% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRune
Iron Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: 16% increased Physical Damage
Wand or Staff: 25% increased Spell Damage
Armour: 16% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRune
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 4% of Physical Damage as Life
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRune
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 3% of Physical Damage as Mana
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRune
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRune
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRune
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +90 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier1
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier1
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 5 Cold Damage
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Armour: +10% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier1
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapon: Adds 1 to 10 Lightning Damage
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Armour: +10% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier1
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapon: 14% increased Physical Damage
Wand or Staff: 20% increased Spell Damage
Armour: 14% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier1
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 3% of Physical Damage as Life
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier1
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 2% of Physical Damage as Mana
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier1
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier1
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier1
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +60 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier2
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +18% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier2
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 15 Cold Damage
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Armour: +18% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier2
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 1 to 30 Lightning Damage
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Armour: +18% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier2
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier2
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 5% of Physical Damage as Life
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier2
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 4% of Physical Damage as Mana
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier2
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier2
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier2
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +120 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneFire
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Armour: +22% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneCold
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Armour: +22% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLightning
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Armour: +22% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneEnhance
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLife
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneMana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLifeRecovery
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneManaRecovery
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneAccuracy
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier1
Lesser Robust Rune
Stack Size: 1 / 10
All Equipment: +6 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRune
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier3
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStrength
Perfect Robust Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier1
Lesser Adept Rune
Stack Size: 1 / 10
All Equipment: +6 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRune
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier3
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneDexterity
Perfect Adept Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier1
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRune
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier3
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneIntelligence
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PhyDmgRuneTier1
Lesser Tempered Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
PhyDmgRune
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
PhyDmgRuneTier3
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
LightningRuneSpecial1
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions deal 20% increased Damage
Armour: Minions have +10% to all Elemental Resistances
LightningRuneSpecial2
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapon: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Armour: 15% increased Thorns damage
LightningRuneSpecial3
Greater Rune of Alacrity
Stack Size: 1 / 10
Armour: Debuffs on you expire 8% faster
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Armour: 15% increased Elemental Ailment Threshold
LightningRuneSpecial4
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Armour: 10% reduced effect of Shock on you
Martial Weapon: 20% increased Exposure Effect
Armour: 10% reduced Shock duration on you
NewRune1
Hedgewitch Assandra's Rune of Wisdom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: +1 to Level of all Spell Skills
Wand or Staff: Archon recovery period expires 30% faster
NewRune2
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
NewRune3
Fenumus' Rune of Agony
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Martial Weapon: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 8% of Damage as Extra Physical Damage
NewRune4
Farrul's Rune of Grace
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 8% increased Deflection Rating while moving
Boots: Prevent +3% of Damage from Deflected Hits
NewRune5
Farrul's Rune of the Chase
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 5% increased Movement Speed
NewRune6
Craiceann's Rune of Warding
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 50% reduced effect of Curses on you
NewRune7
Saqawal's Rune of Memory
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 2% increased Experience gain
NewRune8
Saqawal's Rune of Erosion
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 25% increased Exposure Effect
Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflict
NewRune9
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Martial Weapon: +1 to Level of all Attack Skills
NewRune10
Craiceann's Rune of Recovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
NewRune11
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Gloves: 15% increased Duration of Damaging Ailments on Enemies
NewRune12
Thane Grannell's Rune of Mastery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Gloves: 15% increased Duration of Elemental Ailments on Enemies
NewRune13
Fenumus' Rune of Spinning
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 8% increased Cast Speed
Gloves: 20% increased Mana Cost Efficiency while on Low Mana
NewRune14
Countess Seske's Rune of Archery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Bows: Bow Attacks fire an additional Arrow
Bows: 20% increased Projectile Speed
NewRune15
Thane Girt's Rune of Wildness
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
Wand or Staff: Every Rage also grants 1% increased Spell Damage
NewRune16
Fenumus' Rune of Draining
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 20% increased Withered Magnitude
NewRune17
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
NewRune18
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
NewRune19
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
NewRune20
The Greatwolf's Rune of Claws
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: Adds 5 to 12 Physical Damage to Attacks
Gloves: Fissure Skills have +2 to Limit
NewRune21
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 15% of Damage is taken from Mana before Life
Body Armours: 8% of Maximum Life Converted to Energy Shield
UpgradeRune
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
AzmeriSocketableWolfSpecial
Idol of Sirrius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 8% increased Attack Speed
Sceptres: Allies in your Presence have 8% increased Movement Speed
Gloves: 20% reduced Slowing Potency of Debuffs on You
Sceptres: 4% increased Movement Speed
AzmeriSocketableSnakeSpecial
Idol of Thruldana
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time
Sceptres: Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Martial Weapon: Gain 13% of Physical Damage as extra Chaos Damage
Sceptres: 15% increased Withered Magnitude
AzmeriSocketableBearSpecial
Idol of Grold
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 50% increased total Power counted by Warcries
Sceptres: 15% increased Damage per each different Companion in your Presence
Boots: 30% increased Glory generation
Sceptres: 15% increased Reservation Efficiency of Companion Skills
AzmeriSocketableOwlSpecial
Idol of Eeshta
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 15% increased Cost Efficiency
Sceptres: 15% increased Mana Recovery rate while your Companion is in your Presence
Helmets: Meta Skills have 15% increased Reservation Efficiency
Sceptres: 8% increased Life Recovery Rate while your Companion is in your Presence
AzmeriSocketableCatSpecial
Idol of Egrin
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: Enemies you Curse take 6% increased Damage
Sceptres: curse duration +% [20]
Helmets: 20% increased Area of Effect of Curses
Sceptres: 20% faster Curse Activation
AzmeriSocketableStagSpecial
Idol of Maxarius
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Sceptres: Flasks gain 0.2 charges per Second
Body Armours: Storm Skills have +1 to Limit
Sceptres: 20% increased Life and Mana Recovery from Flasks
AzmeriSocketableMonkeySpecial
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 8% increased Reservation Efficiency of Minion Skills
Sceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Sceptres: Companions have 25% increased maximum Life
IdolofGreust
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: +25% of Armour also applies to Elemental Damage
Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Bucklers: 12% increased Damage for each type of Elemental Ailment on Enemy
Sceptres: Recover 3% of maximum Life when one of your Minions is Revived
IdolofYeena
Idol of Yeena
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 30% increased Skill Effect Duration with Plant Skills
Sceptres: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Boots: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Sceptres: 30% increased Skill Effect Duration with Plant Skills
IdolofEramir
Idol of Eramir
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them
Sceptres: Allies in your Presence share Charges with you
Body Armours: 15% chance for Charms you use to not consume Charges
IdolofOak
Idol of Oak
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Sceptres: When you generate an Endurance Charge, Allies in your Presence generate that Charge instead
Boots: +1 to Maximum Endurance Charges
Sceptres: 40% increased Armour if you've consumed an Endurance Charge Recently
IdoloAlira
Idol of Alira
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 15% chance when you gain a Power Charge to gain an additional Power Charge
Sceptres: When you generate a Power Charge, Allies in your Presence generate that Charge instead
Helmets: +1 to Maximum Power Charges
Sceptres: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
IdoloKraityn
Idol of Kraityn
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Sceptres: When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead
Gloves: +1 to Maximum Frenzy Charges
Sceptres: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
IdolofSilk
Idol of Silk
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: 15% increased Block chance while your Companion is in your Presence
Bucklers: companions gain onslaught when you parry [1]
Sceptres: Companions in your Presence gain 1 Rage on hit
Shields: +3% to maximum Block chance
Bucklers: 30% increased Parry Range
Sceptres: Companions have 30% increased Area of Effect
RitualCorruptedIdol1
Idol of the Sycophant
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Martial Weapon, Wand or Staff: -20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
RitualCorruptedIdol2
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased Energy
Sceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Sceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
RitualCorruptedIdol3
Idol of the Pharisee
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
Sceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
Martial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
Sceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
AzmeriSocketablePanther
Panther Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: +10% of Armour also applies to Chaos Damage
Sceptres: Minions have 20% additional Physical Damage Reduction
AzmeriSocketableHawk
Hawk Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Sceptres: Companions have 12% increased Attack Speed
Sceptres: 8% increased Attack Speed while your Companion is in your Presence
AzmeriSocketableStoat
Stoat Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 5% of Damage taken bypasses Energy Shield
Sceptres: Companions have 25% increased maximum Life
Sceptres: 25% increased Damage while your Companion is in your Presence
NewSoulCoreIce
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: +40% of Armour also applies to Cold Damage
NewSoulCoreLightning
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: +40% of Armour also applies to Lightning Damage
NewSoulCoreFire
Topotante's Soul Core of Dampening
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: +40% of Armour also applies to Fire Damage
NewSoulCoreEnergyShield
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
NewSoulCoreTimeCooldown
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
NewSoulCoreRage
Tzamoto's Soul Core of Ferocity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: +4 to Maximum Rage
NewSoulCoreCurses2
Uromoti's Soul Core of Attenuation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 15% increased Curse Duration, 15% increased Poison Duration
NewSoulCoreFrenzyCharge
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
NewSoulCoreEnduranceCharge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
NewSoulCorePowerCharge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
NewSoulCoreTimeSlow
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 12% increased speed of Recoup Effects
Helmets: 8% of Damage taken Recouped as Life
NewSoulCoreChaos1
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: Enemies you Curse have -5% to Chaos Resistance
NewSoulCoreProjectile
Cholotl's Soul Core of War
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Bows: 20% increased Projectile Speed
NewSoulCoreChaos2
Citaqualotl's Soul Core of Foulness
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 29 Chaos damage
NewSoulCoreMinion
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
GreaterSoulCoreChaos
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapon: 15% chance to Poison on Hit with this weapon
Armour: +11% to Chaos Resistance
GreaterSoulCorePhysical
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapon: 15% chance to cause Bleeding on Hit
Helmets: 20% increased Charm Charges gained
GreaterSoulCoreLife
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Life on Kill
Body Armours: 3% increased maximum Life
GreaterSoulCoreMana
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapon: Recover 2% of maximum Mana on Kill
Helmets: 3% increased maximum Mana
GreaterSoulCoreElementalResist
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapon: 30% increased Elemental Damage with Attacks
Armour: +5% to all Elemental Resistances
GreaterSoulCoreCold
Soul Core of Tzamoto
Stack Size: 1 / 10
Martial Weapon: 30% increased Freeze Buildup
GreaterSoulCoreLightning
Soul Core of Xopec
Stack Size: 1 / 10
Martial Weapon: 30% increased chance to Shock
GreaterSoulCoreWealthRarity
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
GreaterSoulCoreTriElement
Soul Core of Topotante
Stack Size: 1 / 10
Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
GreaterSoulCoreSpeed
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
GreaterSoulCoreCrit
Soul Core of Ticaba
Stack Size: 1 / 10
Body Armours: Hits against you have 20% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 20% reduced Critical Damage Bonus
GreaterSoulCoreStrength
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapon: Convert 20% of Requirements to Strength
Armour: Convert 20% of Requirements to Strength
GreaterSoulCoreDex
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapon: Convert 20% of Requirements to Dexterity
Armour: Convert 20% of Requirements to Dexterity
GreaterSoulCoreint
Soul Core of Zantipi
Stack Size: 1 / 10
Martial Weapon: Convert 20% of Requirements to Intelligence
Armour: Convert 20% of Requirements to Intelligence
AzmeriSocketableSnake
Snake Idol
Stack Size: 1 / 10
Gloves: 8% increased Curse Magnitudes
Sceptres: Allies in your Presence have 10% increased Attack Speed
Gloves: Remnants you create have 15% increased effect
Sceptres: 10% increased Skill Speed while Shapeshifted
AzmeriSocketableMonkey
Primate Idol
Stack Size: 1 / 10
Helmets: Minions have 15% increased maximum Life
Sceptres: Allies in your Presence deal 40% increased Damage
Helmets: Remnants can be collected from 30% further away
Sceptres: 40% increased Damage while Shapeshifted
AzmeriSocketableOwl
Owl Idol
Stack Size: 1 / 10
Sceptres: Allies in your Presence have 10% increased Cast Speed
Foci: 20% increased effect of Archon Buffs on you
Sceptres: 10% increased Skill Speed while Shapeshifted
AzmeriSocketableCat
Cat Idol
Stack Size: 1 / 10
Gloves: 25% increased Accuracy Rating
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Gloves: 30% increased Charm Charges gained
Sceptres: 25% increased Critical Hit Chance while Shapeshifted
AzmeriSocketableWolf
Wolf Idol
Stack Size: 1 / 10
Gloves: 15% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 20% increased Critical Damage Bonus
Gloves: 25% reduced Magnitude of Bleeding on You
Sceptres: 25% increased Critical Hit Chance while Shapeshifted
AzmeriSocketableStag
Stag Idol
Stack Size: 1 / 10
Limited to: 1
Helmets: Projectiles have 15% chance to Fork
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Helmets: Projectiles have 25% chance for an additional Projectile when Forking
Sceptres: 40% increased Attack Damage while Shapeshifted
AzmeriSocketableBoar
Boar Idol
Stack Size: 1 / 10
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 0.5% of your Maximum Life per second
Gloves: 25% increased Warcry Cooldown Recovery Rate
Sceptres: 25% increased Life Regeneration rate while Shapeshifted
AzmeriSocketableBear
Bear Idol
Stack Size: 1 / 10
Helmets: 10% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Helmets: 12% increased Reservation Efficiency of Companion Skills
Sceptres: 40% increased Attack Damage while Shapeshifted
AzmeriSocketableOx
Ox Idol
Stack Size: 1 / 10
Shields and Bucklers: 15% increased Block chance
Sceptres: Allies in your Presence have +12% to all Elemental Resistances
Shields and Bucklers: 15% chance for Damage of Enemies Hitting you to be Unlucky
Sceptres: +20% of Armour also applies to Elemental Damage while Shapeshifted
AzmeriSocketableRabbit
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 12% increased Rarity of Items found
Sceptres: 15% increased Spirit
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills
AzmeriSocketableFox
Fox Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
Sceptres: 50% increased Presence Area of Effect
Body Armours: +5% to Quality of all Skills
Sceptres: Minions have 30% increased Area of Effect
AmanamusGaze
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Remove a Damaging Ailment when you use a Command Skill
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
TecrodsGaze
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Gloves: 25% increased Life Cost Efficiency
Boots: 10% increased Movement Speed when on Low Life
KurgalsGaze
Kurgal's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Gloves: 40% increased effect of Arcane Surge on you
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
UlamansGaze
Ulaman's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Gloves: Critical Hit chance is Lucky against Parried enemies
Body Armours: Prevent +3% of Damage from Deflected Hits
SoulCoreBlood
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
SoulCoreSacrifice
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
SoulCoreSoul
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
Boots: Increases and Reductions to Movement Speed also
apply to Energy Shield Recharge Rate
SoulCoreScience
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
ExpeditionValorAncientAugment
Emergent Protection
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Helmets: 40% increased Endurance Charge Duration
Gloves: Regenerate 0.5% of maximum Life per second
Boots: 20% increased Guard gained
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
RitualAmbushPredators
Carved Cunning
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies which are on Full Life cannot Evade your Hits
Body Armours: Prevent +5% of Damage from Deflected Hits if you've
Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmets: 30% increased Accuracy Rating
Boots: Buffs on you expire 10% slower
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
RitualMischievousCreatures
Carved Mischief
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Body Armours: 200% increased Stun Threshold if you've been Stunned Recently
Helmets: Buffs on you expire 10% slower
Gloves: 20% increased Block chance
RitualTenaciousBeasts
Carved Tenacity
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Boots: Your speed is Unaffected by Slows while Sprinting
Helmets: 20% increased Blind Effect
Gloves: 15% increased Critical Hit Chance
Boots: 8% increased Movement Speed while Sprinting
DeliriumEndgameSocketable
Raven-Touched Shard
Stack Size: 1 / 10
Limited to: 1
Requires: Level 60
AddedWardLesser
Lesser Ward Rune
Stack Size: 1 / 10
Armour: +15 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardNormal
Ward Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +20 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardGreater
Greater Ward Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +25 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardPerfect
Perfect Ward Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +30 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
WardRegenerationLesser
Lesser Charging Rune
Stack Size: 1 / 10
Armour: 8% increased Runic Ward Regeneration Rate
Armour: Regenerate 10 Runic Ward per second
WardRegenerationNormal
Charging Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Runic Ward Regeneration Rate
Armour: Regenerate 15 Runic Ward per second
WardRegenerationGreater
Greater Charging Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Runic Ward Regeneration Rate
Armour: Regenerate 20 Runic Ward per second
WardRegenerationPerfect
Perfect Charging Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Runic Ward Regeneration Rate
Armour: Regenerate 25 Runic Ward per second
RunicWard1
Warding Rune of Reinforcement
Stack Size: 1 / 10
Requires: Level 15
Armour: 20% increased Runic Ward
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward
RunicWard2
Warding Rune of Protection
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Armour: 8% increased Guard gained
RunicWard3
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Break 10% increased Armour
RunicWard4
Warding Rune of Desperation
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Wand or Staff: 12% increased Elemental Damage
RunicWard8
Warding Rune of Symbiosis
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Boots: Regenerate 1% of maximum Energy Shield per second
RunicWard9
Warding Rune of Courage
Stack Size: 1 / 10
Requires: Level 15
Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
Helmets: 20% increased Armour and Evasion Rating when on Low Life
RunicWard10
Warding Rune of Stability
Stack Size: 1 / 10
Requires: Level 30
Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward
Shields and Bucklers: 15% increased Stun buildup while Shapeshifted
RunicWard13
Warding Rune of Glancing
Stack Size: 1 / 10
Requires: Level 30
Body Armours: Prevent +1% of Damage from Deflected Hits
RunicWard14
Warding Rune of Heart
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
Body Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
RunicWard15
Warding Rune of Nourishment
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Armour: 15% increased Life Recovery from Flasks
RunicWard16
Warding Rune of Annihilation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
RunicWard18
Warding Rune of Armature
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Martial Weapon: 5% increased Attack Speed while missing Runic Ward
RunicWard19
Warding Rune of Obsession
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Wands: All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled
Wands: 12% increased maximum Runic Ward
RunicWard20
Warding Rune of Equinox
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
Caster Weapon: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
RunicWard21
Warding Rune of Salvaging
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
Sceptres: Recover 3% of maximum Life when one of your Minions is Revived
RunicWard23
Warding Rune of Bodyguards
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward
Sceptres: Damage of Enemies Hitting you is Unlucky if
your Runic Ward has been damaged Recently
RunicWard24
Warding Rune of Hollowing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 45
Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life
ElementalConversionRuneFire
Passion of Aldur
Stack Size: 1 / 10
Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Weapon: 25% increased Fire Damage
ElementalConversionRuneCold
Breath of Aldur
Stack Size: 1 / 10
Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Weapon: 25% increased Cold Damage
ElementalConversionRuneLightning
Ire of Aldur
Stack Size: 1 / 10
Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Weapon: 25% increased Lightning Damage
ElementalConversionRuneChaos
Betrayal of Aldur
Stack Size: 1 / 10
Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Weapon: 25% increased Chaos Damage
EndgameRune1
Ancient Rune of Splinters
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Bows: +50% Surpassing chance to fire an additional Arrow
Bows: 30% increased Projectile Speed
EndgameRune2
Ancient Rune of Dueling
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Bucklers: 15% increased Block chance
EndgameRune3
Ancient Rune of the Titan
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock
Two Hand Maces: 15% increased Area of Effect for Attacks
EndgameRune4
Ancient Rune of Shattering
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
One Hand Maces: 40% increased effect of Fully Broken Armour
One Hand Maces: Break 50% increased Armour
EndgameRune5
Ancient Rune of Prowess
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Spears: 30% chance when you gain a Charge to gain an additional Charge
EndgameRune6
Ancient Rune of Control
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Quarterstaves: 50% increased Immobilisation buildup
Quarterstaves: 30% increased Damage against Immobilised Enemies
EndgameRune7
Ancient Rune of Discovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Staves: 30% chance to create an additional Remnant
Staves: +1 to maximum number of Elemental Infusions
EndgameRune8
Ancient Rune of Decay
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Wands: 25% increased Withered Magnitude
Wands: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
EndgameRune9
Ancient Rune of Witchcraft
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Foci: 40% increased Area of Effect of Curses
Foci: 15% faster Curse Activation
EndgameRune10
Ancient Rune of the Horde
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Sceptres: Minions have 8% increased Attack and Cast Speed
Sceptres: Minions have 10% increased Movement Speed
EndgameRune11
Ancient Rune of Animosity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Talismans: 40% increased Stun Buildup
EndgameRune12
Ancient Rune of Detonation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Crossbows: Grenades have 10% chance to activate a second time
Crossbows: 40% increased Crossbow Reload Speed
EndgameRune13
Ancient Rune of Retaliation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Shields: 8% increased Attack Speed if you have Blocked Recently
Shields: +3% to maximum Block chance
EarlyMythicRune1
Rune of Vitality
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Weapon: +80 to maximum Life
Shields and Bucklers: Recover 15 Life when you Block
Weapon: 15% increased amount of Life Leeched
Shields and Bucklers: 5% increased maximum Life
EarlyMythicRune2
Rune of the Hunt
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Boots: 8% increased Movement Speed while Sprinting
Sceptres: Companions deal 30% increased Damage
Boots: 50% increased Stun Recovery
Sceptres: 8% increased Mana Recovery rate while your Companion is in your Presence
EarlyMythicRune3
Rune of Acrobatics
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Weapon: Flasks gain 0.2 charges per Second
Boots: +0.3 metres to Dodge Roll distance
Weapon: Charms gain 0.25 charges per Second
Boots: 30% increased Armour if you haven't Dodge Rolled Recently
EarlyMythicRune4
Rune of Culmination
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: bleed duration +% [20]
EarlyMythicRune5
Rune of Renown
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: 50% increased Glory generation
Caster Weapon: Archon recovery period expires 30% faster
Gloves: Banner Skills have 20% increased Aura Magnitudes
Caster Weapon: 30% increased Archon Buff duration
EarlyMythicRune6
Rune of Accumulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Crossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: +30 to maximum Life, +30 to maximum Mana
Crossbow, Bow or Spear: 30% increased Freeze Buildup
EarlyMythicRune7
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
Body Armours: +20 to maximum Life, +20 to maximum Mana
EarlyMythicRune8
Rune of the Prism
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: damage removed from mana before life % [20]
EarlyMythicRune9
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels
Body Armours: 5% increased Spirit Reservation Efficiency of Skills
EarlyMythicRune10
Rune of Consistency
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Helmets: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Helmets: Hits against you have 25% reduced Critical Damage Bonus
Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
EarlyMythicRune11
Rune of Reach
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Helmets: Remnants you create have 15% increased effect
Wand or Staff: Remnants you create have 25% reduced effect, Remnants can be collected from 50% further away
Helmets: Recover 3% of Maximum Mana when you collect a Remnant
Wand or Staff: 20% increased Exposure Effect
EarlyMythicRune12
Rune of Vital Flame
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs
One Hand Mace, Two Hand Mace or Talisman: 30% increased Ignite Magnitude
EarlyMythicRune13
Rune of Confrontation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage
Quarterstaff or Spear: rage effect +% [10]
EarlyMythicRune14
[DNT-Unused] Rune of Wild Ferocity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune15
[DNT-Unused] Rune of Partnership
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune16
[DNT-Unused] Rune of Reverberation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune17
[DNT-Unused] Rune of Vital Flame
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune18
[DNT-Unused] Rune of Confrontation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune19
[DNT-Unused] Rune of Chance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune12
[DNT-Unused] Rune of Confidence
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
EarlyMythicRune16
[DNT-Unused] Rune of Duplication
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
GameWarpRune2
Serle's Triumph
Stack Size: 1 / 10
Limited to: 1
All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]
GameWarpRune3
Cadigan's Epiphany
Stack Size: 1 / 10
Limited to: 1
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
GameWarpRune1
Astrid's Creativity
Stack Size: 1 / 10
Limited to: 1
All Equipment: Can have 1 additional Crafted Modifier
GameWarpRuneTime
Uhtred's Sidereus
Stack Size: 1 / 10
Limited to: 1
Boots: Can roll Chronomancy modifiers
GameWarpRuneDex
Kolr's Hunt
Stack Size: 1 / 10
Limited to: 1
Gloves: Can roll Marksman modifiers
Gloves: 20% increased Projectile Damage
GameWarpRunePhysical
Vorana's Carnage
Stack Size: 1 / 10
Limited to: 1
Helmets: Can roll Berserking modifiers
Helmets: Gain 2 Rage on Melee Hit
GameWarpRuneFire
Thrud's Might
Stack Size: 1 / 10
Limited to: 1
Weapon: Can roll Destruction modifiers
Weapon: +5% to all Elemental Resistances
GameWarpRuneCold
Medved's Tending
Stack Size: 1 / 10
Limited to: 1
Body Armours: Can roll Soul modifiers
Body Armours: 3% increased maximum Life, 3% increased maximum Mana
GameWarpRuneChaos
Katla's Gloom
Stack Size: 1 / 10
Limited to: 1
Gloves: Can roll Decay modifiers
Gloves: 25% reduced Effect of Non-Damaging Ailments on you
GameWarpRuneUnique
Aldur's Legacy
Stack Size: 1 / 10
All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
GameWarpRuneUniqueFragment
Legacy of Bramblejack
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 250% of Melee Physical Damage taken reflected to Attacker
Body Armours: Regenerate 3% of maximum Life per second while Surrounded
GameWarpRuneUniqueFragment
Legacy of Blackbraid
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: +50% of Armour also applies to Elemental Damage
GameWarpRuneUniqueFragment
Legacy of Edyrns Tusks
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Body Armours: 35% increased Thorns damage
GameWarpRuneUniqueFragment
Legacy of Kingsguard
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed
Body Armours: +30 to maximum Life
GameWarpRuneUniqueFragment
Legacy of Bristleboar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
Body Armours: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
GameWarpRuneUniqueFragment
Legacy of Ashrend
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
GameWarpRuneUniqueFragment
Legacy of Briskwrap
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 35% increased Flask Mana Recovery rate
GameWarpRuneUniqueFragment
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Body Armours: 20% increased Armour while Shapeshifted
GameWarpRuneUniqueFragment
Legacy of Horns of Bynden
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
Helmets: +3 to Maximum Rage
GameWarpRuneUniqueFragment
Legacy of Wings of Caelyn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold
Helmets: Every five Rage also grants you 1% increased Movement Speed
GameWarpRuneUniqueFragment
Legacy of Ezomyte Peak
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 15% increased Area of Effect, Unwavering Stance
Helmets: 50% reduced Slowing Potency of Debuffs on You
GameWarpRuneUniqueFragment
Legacy of Deidbell
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Helmets: Warcry Skills have 20% increased Area of Effect
GameWarpRuneUniqueFragment
Legacy of Elevore
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Charms gain 1 charge per Second, +1 Charm Slot
Helmets: Charms gain 0.5 charges per Second
GameWarpRuneUniqueFragment
Legacy of Starkonja's Head
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Helmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
GameWarpRuneUniqueFragment
Legacy of Greymake
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +50 to all Attributes
Helmets: +1 Maximum Life per Level
GameWarpRuneUniqueFragment
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Helmets: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
GameWarpRuneUniqueFragment
Legacy of The Smiling Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: 20% increased Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of The Vile Knight
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Helmets: 20% increased Presence Area of Effect
GameWarpRuneUniqueFragment
Legacy of Northpaw
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
GameWarpRuneUniqueFragment
Legacy of Candlemaker
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: 40% increased Fire Damage, Flammability Magnitude is doubled
Gloves: 20% increased Ignite Duration on Enemies
GameWarpRuneUniqueFragment
Legacy of Deathblow
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: Gain 30 Life per enemy killed
GameWarpRuneUniqueFragment
Legacy of Legionstride
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: +10% to Block chance
Boots: 10% reduced Damage taken from Projectile Hits
GameWarpRuneUniqueFragment
Legacy of Trampletoe
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Boots: 15% increased Global Physical Damage
GameWarpRuneUniqueFragment
Legacy of Briarpatch
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: +15% to Thorns Critical Hit Chance
GameWarpRuneUniqueFragment
Legacy of Bushwhack
Limited to: 1 Aldur's Legacy
Requires: Level 65
GameWarpRuneUniqueFragment
Legacy of Wanderlust
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: Your speed is unaffected by Slows
Boots: 5% increased Movement Speed
GameWarpRuneUniqueFragment
Legacy of Obern's Bastion
Limited to: 1 Aldur's Legacy
Requires: Level 65
Boots: 200% increased Stun Recovery
Boots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
GameWarpRuneUniqueFragment
Legacy of Dionadair
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Double Stun Threshold while Shield is Raised
Shields: 15% increased Stun Threshold
GameWarpRuneUniqueFragment
Legacy of Wulfsbane
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Intimidate Enemies on Block for 8 seconds
Shields: +25 to Strength
GameWarpRuneUniqueFragment
Legacy of Chernobog's Pillar
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
Shields: +30% to Chaos Resistance
GameWarpRuneUniqueFragment
Legacy of Alkem Eira
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: 30% of damage Blocked is Recouped as Mana
Shields: 20% of damage Blocked is Recouped as Mana
GameWarpRuneUniqueFragment
Legacy of Oaksworn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: 50% increased Life Regeneration rate
Shields: 50 Life Regeneration per second
GameWarpRuneUniqueFragment
Legacy of Dunkelhalt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bucklers: 50% increased Parry Damage
GameWarpRuneUniqueFragment
Legacy of Rondel de Ezo
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bucklers: Curse Enemies with Enfeeble on Block
Bucklers: 100% increased Block chance against Projectiles
GameWarpRuneUniqueFragment
Legacy of Brynhand's Mark
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Causes Double Stun Buildup
One Hand Maces: Adds 14 to 20 Physical Damage
GameWarpRuneUniqueFragment
Legacy of Trenchtimbre
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Increases and Reductions to Minion Attack Speed also affect you
One Hand Maces: +1 to Level of all Minion Skills
GameWarpRuneUniqueFragment
Legacy of Mjölner
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: +200 Intelligence Requirement, +3 to Level of all Lightning Skills
One Hand Maces: +1 to Level of all Lightning Skills
GameWarpRuneUniqueFragment
Legacy of Twisted Empyrean
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Two Hand Maces: 15% of Damage is taken from Mana before Life
GameWarpRuneUniqueFragment
Legacy of Hoghunt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 25% increased Attack Damage against Maimed Enemies
GameWarpRuneUniqueFragment
Legacy of Hrimnor's Hymn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional Aftershock
Two Hand Maces: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
GameWarpRuneUniqueFragment
Legacy of Brain Rattler
Limited to: 1 Aldur's Legacy
Requires: Level 65
Two Hand Maces: All damage with this Weapon causes Electrocution buildup
GameWarpRuneUniqueFragment
Legacy of Lifesprig
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: +2 to Level of all Spell Skills
Wands: Leeches 1% of maximum Life when you Cast a Spell
GameWarpRuneUniqueFragment
Legacy of Duality
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Quarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills
GameWarpRuneUniqueFragment
Legacy of The Sentry
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability Magnitude
GameWarpRuneUniqueFragment
Legacy of Adonia's Ego
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: +1 to Maximum Power Charges
Wands: +65 to maximum Mana
GameWarpRuneUniqueFragment
Legacy of Cursecarver
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: +3 to Level of all Curse Skills
Wands: 35% increased Mana Regeneration Rate
GameWarpRuneUniqueFragment
Legacy of Dusk Vigil
Limited to: 1 Aldur's Legacy
Requires: Level 65
Staves: Gain 30% of Physical Damage as Extra Fire Damage
Staves: Triggered Spells deal 20% increased Spell Damage
GameWarpRuneUniqueFragment
Legacy of The Blood Thorn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Quarterstaves: Adds 4 to 8 Physical Damage, Causes Bleeding on Hit
Quarterstaves: 10% increased Magnitude of Bleeding you inflict
GameWarpRuneUniqueFragment
Legacy of Quill Rain
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bows: 50% increased Attack Speed, 20% less Attack Damage
Bows: 70% increased Arrow Speed
GameWarpRuneUniqueFragment
Legacy of Ironbound
Limited to: 1 Aldur's Legacy
Requires: Level 65
Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
Bows: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
GameWarpRuneUniqueFragment
Legacy of Amor Mandragora
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Gain 1 Druidic Prowess for every 20 total Rage spent
Talismans: Enemies in your Presence are Hindered
GameWarpRuneUniqueFragment
Legacy of Spiteful Floret
Limited to: 1 Aldur's Legacy
Requires: Level 65
Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as Life
Talismans: Attacks have 20% chance to cause Bleeding
GameWarpRuneUniqueFragment
Legacy of Svalinn
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Chance to Block Damage is Lucky, You take 20% of damage from Blocked Hits
Shields: +50 to maximum Runic Ward
GameWarpRuneUniqueFragment
Legacy of Keeper of the Arc
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: Alternating every 5 seconds:
Take 20% less Damage from Hits
Take 20% less Damage over time
Helmets: 25% increased Mana Regeneration Rate
GameWarpRuneUniqueFragment
Legacy of Olrovasara
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to
the enemy's Power for 20 seconds, up to a total of 120
One Hand Maces: 15% increased Attack Speed
GameWarpRuneUniqueFragment
Legacy of A Worthy Foe
Limited to: 1 Aldur's Legacy
Requires: Level 65
Shields: Off-hand Hits inflict Runefather's Challenge
Shields: +45% to Cold Resistance
GameWarpRuneUniqueFragment
Legacy of Serle's Grit
Limited to: 1 Aldur's Legacy
Requires: Level 65
One Hand Maces: Maximum Quality is 40%
One Hand Maces: Skills which Empower an Attack have 20% chance to not count that Attack
GameWarpRuneUniqueFragment
Legacy of Runeseeker's Call
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: 75% increased effect of Socketed Runes
Wands: +100 to maximum Mana
GameWarpRuneUniqueFragment
Legacy of Facebreaker
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: 1% increased Damage per 15 Strength
Augment Ref /20
Augment
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means.

The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was a Helmet
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was Gloves
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was Boots
Has 2 Augment Sockets (Hidden)
DarknessEnthroned
Requires: Level 62
Has (13) Charm Slot
Flasks gain 0.17 charges per Second
(50100)% increased effect of Socketed Augment Items
This item gains bonuses from Socketed Items as though it was a Shield
Has 2 Augment Sockets (Hidden)
CurrencyAddEquipmentSocket
CurrencyAddEquipmentSocketArtificer's Orb
Stack Size: 1 / 20
Adds an Augment Socket to a Martial Weapon, wand, staff or Armour
IncursionSocketableExtractorCurrency
IncursionSocketableExtractorCurrencyOrb of Extraction
Stack Size: 1 / 10
Destroys an Equipment item, returning any non Socket-Bound Augments socketed in it
CorruptedEssenceHorror
CorruptedEssenceHorrorEssence of Horror
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves or Boots: 60% increased effect of Socketed Augment Items
Alloy1
Alloy1Sovereign Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Weapons: (2030)% increased effect of Socketed Augment Items
Armour: (2430)% increased Runic Ward
Jewellery or Belt: (2030)% increased Explicit Resistance Modifier magnitudes
GameWarpRune3
Cadigan's Epiphany
Stack Size: 1 / 10
Limited to: 1
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Artificer's Orb
Adds an Augment Socket to a Martial Weapon or Armour
Soul Core
Soul Cores are artifacts of the ancient Vaal empire and function as a type of Augment.
Abyssal Eye
Abyssal Eyes are artifacts recovered from Abyssals which function as a type of Augment.
Rune
Runes are Augments of Kalguuran origin and make.
Idol
Idols are a type of Augment fashioned by the Azmeri.
Ancient Augment
These are Augments which have powerful singular effects, but are more limited. You may not have more than one Augment of this type socketed at a time.
Exceptional Item
Exceptional Items have Quality over maximum or an additional Augment Socket.

High Tier Rare Items found have a chance to instead drop as an Exceptional Normal Item.
Socket-bound Augments
Socket-bound Augments permanently fill any Augment Socket they are placed into.

Once Socketed, they cannot be removed, replaced or extracted by any means.
Congealed Mist
A mysterious Augment that shifts and shimmers. Is that whispering you hear?
Aldur's Legacies
Aldur's Legacies are Augments which have taken the power of a Unique Ezomyte or Kalguuran Unique. You may not have more than one Augment of this type socketed at a time.
SoulCore Ref /3
Soul Core
Soul Cores are artifacts of the ancient Vaal empire and function as a type of Augment.
MahuxotlsMachination
Requires: Level 48, 30 Str, 30 Int
Grants Skill: Raise Shield
(66333)% increased effect of Socketed Soul Cores
(333666)% increased Armour and Energy Shield
AtzirisSplendour
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
(80120)% increased Armour, Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
IncursionCoreDestabliser
IncursionCoreDestabliserCore Destabiliser
Stack Size: 1 / 10
Modifies a Soul Core unpredictably, with a chance to destroy it
Rune Item /64
Rune
Runes are Augments of Kalguuran origin and make.
FireRune
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 7 to 11 Fire Damage
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRune
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 10 Cold Damage
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Armour: +14% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRune
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 1 to 20 Lightning Damage
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Armour: +14% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRune
Iron Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: 16% increased Physical Damage
Wand or Staff: 25% increased Spell Damage
Armour: 16% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRune
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 4% of Physical Damage as Life
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRune
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Leeches 3% of Physical Damage as Mana
Wand or Staff: +60 to maximum Mana
Armour: +30 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRune
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRune
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 20 Mana per enemy killed
Wand or Staff: 25% increased Mana Regeneration Rate
Armour: 15% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRune
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Causes 30% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Armour: +75 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRune
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: +90 to Accuracy Rating
Wand or Staff: 20% increased Critical Hit Chance for Spells
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier1
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapon: Adds 4 to 6 Fire Damage
Wand or Staff: Gain 6% of Damage as Extra Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier1
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 5 Cold Damage
Wand or Staff: Gain 6% of Damage as Extra Cold Damage
Armour: +10% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier1
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapon: Adds 1 to 10 Lightning Damage
Wand or Staff: Gain 6% of Damage as Extra Lightning Damage
Armour: +10% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier1
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapon: 14% increased Physical Damage
Wand or Staff: 20% increased Spell Damage
Armour: 14% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier1
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 3% of Physical Damage as Life
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier1
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapon: Leeches 2% of Physical Damage as Mana
Wand or Staff: +45 to maximum Mana
Armour: +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier1
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier1
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapon: Gain 10 Mana per enemy killed
Wand or Staff: 20% increased Mana Regeneration Rate
Armour: 12% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier1
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapon: Causes 20% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Armour: +50 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier1
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapon: +60 to Accuracy Rating
Wand or Staff: 16% increased Critical Hit Chance for Spells
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
FireRuneTier2
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 13 to 16 Fire Damage
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Armour: +18% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
ColdRuneTier2
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 15 Cold Damage
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Armour: +18% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
LightningRuneTier2
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 1 to 30 Lightning Damage
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Armour: +18% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
EnhanceRuneTier2
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRuneTier2
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 5% of Physical Damage as Life
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRuneTier2
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 4% of Physical Damage as Mana
Wand or Staff: +75 to maximum Mana
Armour: +40 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
LifeRecoveryRuneTier2
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
ManaRecoveryRuneTier2
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 30 Mana per enemy killed
Wand or Staff: 30% increased Mana Regeneration Rate
Armour: 18% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
StunRuneTier2
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Causes 40% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Armour: +100 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
AccuracyRuneTier2
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: +120 to Accuracy Rating
Wand or Staff: 24% increased Critical Hit Chance for Spells
Armour: 16% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneFire
Perfect Desert Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Armour: +22% to Fire Resistance
Wand or Staff: 30% increased Ignite Magnitude
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneCold
Perfect Glacial Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Armour: +22% to Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLightning
Perfect Storm Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Armour: +22% to Lightning Resistance
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneEnhance
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLife
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneMana
Perfect Mind Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Armour: +50 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneLifeRecovery
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneManaRecovery
Perfect Inspiration Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStun
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Armour: +125 to Stun Threshold
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneAccuracy
Perfect Vision Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Armour: 20% increased Life and Mana Recovery from Flasks
Wand or Staff: 25% increased Critical Damage Bonus
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier1
Lesser Robust Rune
Stack Size: 1 / 10
All Equipment: +6 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRune
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier3
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStrength
Perfect Robust Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier1
Lesser Adept Rune
Stack Size: 1 / 10
All Equipment: +6 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRune
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier3
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneDexterity
Perfect Adept Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier1
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRune
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
IntRuneTier3
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneIntelligence
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
PhyDmgRuneTier1
Lesser Tempered Rune
Stack Size: 1 / 10
Martial Weapon: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
PhyDmgRune
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
PhyDmgRuneTier3
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
UpgradeRune
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
AddedWardLesser
Lesser Ward Rune
Stack Size: 1 / 10
Armour: +15 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardNormal
Ward Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +20 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardGreater
Greater Ward Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +25 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
AddedWardPerfect
Perfect Ward Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +30 to maximum Runic Ward
Armour: 15% increased Global Armour, Evasion and Energy Shield
WardRegenerationLesser
Lesser Charging Rune
Stack Size: 1 / 10
Armour: 8% increased Runic Ward Regeneration Rate
Armour: Regenerate 10 Runic Ward per second
WardRegenerationNormal
Charging Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: 12% increased Runic Ward Regeneration Rate
Armour: Regenerate 15 Runic Ward per second
WardRegenerationGreater
Greater Charging Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: 16% increased Runic Ward Regeneration Rate
Armour: Regenerate 20 Runic Ward per second
WardRegenerationPerfect
Perfect Charging Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: 20% increased Runic Ward Regeneration Rate
Armour: Regenerate 25 Runic Ward per second
Rune Ref /6
Rune
Runes are Augments of Kalguuran origin and make.
RunicDiviner
Requires: Level 65, 114 Int
Grants Skill: Level 15 The Stars Answer
Only Runes can be Socketed in this item
200% increased effect of Socketed Runes
UpgradeRune
Masterwork Rune
Stack Size: 1 / 10
All Equipment: Upgrades a socketed Rune
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
GameWarpRuneUnique
Aldur's Legacy
Stack Size: 1 / 10
All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
GameWarpRuneUniqueFragment
Legacy of Runeseeker's Call
Limited to: 1 Aldur's Legacy
Requires: Level 65
Wands: 75% increased effect of Socketed Runes
Wands: +100 to maximum Mana
Bonded Modifiers
Some modifiers on Runes and Idols are available only to players who have allocated the Shaman's Wisdom of the Maji Ascendancy Notable.

Community Wiki

Edit

Augment

Socketables are items that can be inserted into equipment sockets to grant additional stats, effects, or unique modifiers.

The current types of socketables are:


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.