Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
SoulCore Ref /37
Soul Core
Soul Cores are artifacts of the ancient Vaal empire and function as a type of Augment.
MahuxotlsMachination
Requires: Level 48, 30 Str, 30 Int
Grants Skill: Raise Shield
(66333)% increased effect of Socketed Soul Cores
(333666)% increased Armour and Energy Shield
AtzirisSplendour
Requires: Level 65
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
(80120)% increased Armour, Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
IncursionCoreDestabliser
IncursionCoreDestabliserCore Destabiliser
Stack Size: 1 / 10
Modifies a Soul Core unpredictably, with a chance to destroy it
NewSoulCoreIce
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: +40% of Armour also applies to Cold Damage
NewSoulCoreLightning
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: +40% of Armour also applies to Lightning Damage
NewSoulCoreFire
Topotante's Soul Core of Dampening
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: +40% of Armour also applies to Fire Damage
NewSoulCoreEnergyShield
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 40% increased Energy Shield from Equipped Focus
Foci: 30% increased Energy Shield from Equipped Body Armour
NewSoulCoreTimeCooldown
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
NewSoulCoreRage
Tzamoto's Soul Core of Ferocity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: +4 to Maximum Rage
NewSoulCoreCurses2
Uromoti's Soul Core of Attenuation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 20% increased Curse Duration, 20% increased Poison Duration
NewSoulCoreFrenzyCharge
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
NewSoulCoreEnduranceCharge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
NewSoulCorePowerCharge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
NewSoulCoreTimeSlow
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 15% increased speed of Recoup Effects
Helmets: 10% of Damage taken Recouped as Life
NewSoulCoreChaos1
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: Enemies you Curse have -5% to Chaos Resistance
NewSoulCoreProjectile
Cholotl's Soul Core of War
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Bows: Projectiles have 20% chance to Chain an additional time from terrain
NewSoulCoreChaos2
Citaqualotl's Soul Core of Foulness
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 29 Chaos damage
NewSoulCoreMinion
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
GreaterSoulCoreChaos
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapon: 25% increased Magnitude of Poison you inflict
Armour: +13% to Chaos Resistance
GreaterSoulCorePhysical
Soul Core of Opiloti
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 40% increased Magnitude of Bleeding you inflict
Helmets: 25% increased Pin duration
GreaterSoulCoreLife
Soul Core of Jiquani
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Recover 5% of maximum Life on Kill
Body Armours: 5% increased maximum Life
GreaterSoulCoreMana
Soul Core of Zalatl
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Recover 4% of maximum Mana on Kill
Helmets: 5% increased maximum Mana
GreaterSoulCoreElementalResist
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapon: 40% increased Elemental Damage with Attacks
Armour: +6% to all Elemental Resistances
GreaterSoulCoreFire
Soul Core of Puhuarte
Stack Size: 1 / 10
Limited to: 1
GreaterSoulCoreCold
Soul Core of Tzamoto
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 60% increased Freeze Buildup
GreaterSoulCoreLightning
Soul Core of Xopec
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 25% increased Magnitude of Shock you inflict
GreaterSoulCoreWealthRarity
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
GreaterSoulCoreTriElement
Soul Core of Topotante
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental Resistances
Boots: 25% reduced Effect of Non-Damaging Ailments on you
GreaterSoulCoreSpeed
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
GreaterSoulCoreCrit
Soul Core of Ticaba
Stack Size: 1 / 10
Limited to: 1
Body Armours: Hits against you have 50% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus
GreaterSoulCoreStrength
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Strength
Armour: Convert 40% of Requirements to Strength
GreaterSoulCoreDex
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Dexterity
Armour: Convert 40% of Requirements to Dexterity
GreaterSoulCoreint
Soul Core of Zantipi
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Intelligence
Armour: Convert 40% of Requirements to Intelligence
SoulCoreBlood
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
SoulCoreSacrifice
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
SoulCoreSoul
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Mana per 3 Item Armour on Equipped Helmet
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
Boots: Increases and Reductions to Movement Speed also
apply to Energy Shield Recharge Rate
SoulCoreScience
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Soul Core /52
Soul Core
GreaterSoulCoreVision
Soul Core of Vizoma
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 30% increased Critical Hit Chance for Spells
GreaterSoulCoreChaos
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapon: 25% increased Magnitude of Poison you inflict
Armour: +13% to Chaos Resistance
GreaterSoulCorePhysical
Soul Core of Opiloti
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 40% increased Magnitude of Bleeding you inflict
Helmets: 25% increased Pin duration
GreaterSoulCoreLife
Soul Core of Jiquani
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Recover 5% of maximum Life on Kill
Body Armours: 5% increased maximum Life
GreaterSoulCoreMana
Soul Core of Zalatl
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Recover 4% of maximum Mana on Kill
Helmets: 5% increased maximum Mana
GreaterSoulCoreElementalResist
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapon: 40% increased Elemental Damage with Attacks
Armour: +6% to all Elemental Resistances
GreaterSoulCoreFire
Soul Core of Puhuarte
Stack Size: 1 / 10
Limited to: 1
GreaterSoulCoreCold
Soul Core of Tzamoto
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 60% increased Freeze Buildup
GreaterSoulCoreLightning
Soul Core of Xopec
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: 25% increased Magnitude of Shock you inflict
GreaterSoulCoreWealthRarity
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
GreaterSoulCoreTriElement
Soul Core of Topotante
Stack Size: 1 / 10
Limited to: 1
Martial Weapon: Attacks with this Weapon Penetrate 25% Elemental Resistances
Boots: 25% reduced Effect of Non-Damaging Ailments on you
GreaterSoulCoreSpeed
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapon: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
GreaterSoulCoreCrit
Soul Core of Ticaba
Stack Size: 1 / 10
Limited to: 1
Body Armours: Hits against you have 50% reduced Critical Damage Bonus
Shields and Bucklers: Hits against you have 50% reduced Critical Damage Bonus
GreaterSoulCoreStrength
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Strength
Armour: Convert 40% of Requirements to Strength
GreaterSoulCoreDex
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Dexterity
Armour: Convert 40% of Requirements to Dexterity
GreaterSoulCoreint
Soul Core of Zantipi
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Intelligence
Armour: Convert 40% of Requirements to Intelligence
NewSoulCoreIce
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: +40% of Armour also applies to Cold Damage
NewSoulCoreLightning
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: +40% of Armour also applies to Lightning Damage
NewSoulCoreFire
Topotante's Soul Core of Dampening
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: +40% of Armour also applies to Fire Damage
NewSoulCoreEnergyShield
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 40% increased Energy Shield from Equipped Focus
Foci: 30% increased Energy Shield from Equipped Body Armour
NewSoulCoreTimeCooldown
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
NewSoulCoreRage
Tzamoto's Soul Core of Ferocity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: +4 to Maximum Rage
NewSoulCoreCurses2
Uromoti's Soul Core of Attenuation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 20% increased Curse Duration, 20% increased Poison Duration
NewSoulCoreFrenzyCharge
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
NewSoulCoreEnduranceCharge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
NewSoulCorePowerCharge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
NewSoulCoreTimeSlow
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: 15% increased speed of Recoup Effects
Helmets: 10% of Damage taken Recouped as Life
NewSoulCoreChaos1
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: Enemies you Curse have -5% to Chaos Resistance
NewSoulCoreProjectile
Cholotl's Soul Core of War
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Bows: Projectiles have 20% chance to Chain an additional time from terrain
NewSoulCoreChaos2
Citaqualotl's Soul Core of Foulness
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 29 Chaos damage
NewSoulCoreMinion
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
RareSoulCoreTotems
Jiquani's Soul Core of Automation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Totem Skill Gems
RareSoulCoreCurses
Jiquani's Soul Core of Malediction
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Curse Skills
RareSoulCoreMarks
Jiquani's Soul Core of Targeting
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Mark Skills
RareSoulCoreWarcries
Jiquani's Soul Core of Rallying
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Warcry Skill Gems
RareSoulCoreHeralds
Jiquani's Soul Core of Radiance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Herald Skill Gems
RareSoulCoreStrikes
Jiquani's Soul Core of Severing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Strike Skill Gems
RareSoulCoreNovas
Jiquani's Soul Core of Rippling
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Nova Skill Gems
RareSoulCoreSlams
Jiquani's Soul Core of Quaking
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Slam Skill Gems
RareSoulCoreGrenades
Jiquani's Soul Core of Munitions
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Grenade Skill Gems
RareSoulCoreHazards
Jiquani's Soul Core of Snares
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Hazard Skill Gems
RareSoulCorePlants
Jiquani's Soul Core of Abundance
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Plant Skill Gems
RareSoulCoreWind
Jiquani's Soul Core of Squalls
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Wind Skill Gems
RareSoulCoreStorms
Jiquani's Soul Core of Thundering
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Storm Skill Gems
SoulCoreSpecialHelmet
Atziri's Soul Core of Devotion
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 1% increased Spirit for each Corrupted Item Equipped, Corrupting will always result in change
SoulCoreSpecialBodyArmour
Atziri's Soul Core of Vitality
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: 1% increased Maximum Life for each Corrupted Item Equipped, Corrupting will always result in change
SoulCoreSpecialGloves
Atziri's Soul Core of Alacrity
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 1% increased Skill Speed for each Corrupted Item Equipped, Corrupting will always result in change
SoulCoreSpecialBoots
Atziri's Soul Core of Inoculation
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Boots: +2% to Chaos Resistance for each Corrupted Item Equipped, Corrupting will always result in change
SoulCoreBlood
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Body Armours: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
SoulCoreSacrifice
Citaqualotl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: You Recoup 50% of Damage taken by your Offerings as Life
Gloves: One of your Persistent Minions revives when an Offering expires
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
SoulCoreSoul
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Mana per 3 Item Armour on Equipped Helmet
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
Boots: Increases and Reductions to Movement Speed also
apply to Energy Shield Recharge Rate
SoulCoreScience
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Body Armours: +75% of Armour also applies to Chaos Damage while on full Energy Shield
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