Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Minimap Icons /6
UltimatumMonsterAlive
UltimatumMonsterAlive
UltimatumVaalSoulCoreGround
UltimatumVaalSoulCoreGround
Vaal Soul Core
UltimatumRewardChestInactive
UltimatumRewardChestInactive
UltimatumRewardChestActive
UltimatumRewardChestActive
Trial Rewards
UltimatumCaptureRune
UltimatumCaptureRune
UltimatumAltar
UltimatumAltar
Modifiers /122
ReducedRecovery
Tier: 1
20% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 2
35% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 3
50% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 4
65% reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecovery
Tier: 5
80% reduced Life, Mana, and Energy Shield Recovery Rate
LessenedReach
Tier: 1
20% less Area of Effect and Projectile Speed
LessenedReach
Tier: 2
35% less Area of Effect and Projectile Speed
LessenedReach
Tier: 3
50% less Area of Effect and Projectile Speed
LessenedReach
Tier: 4
65% less Area of Effect and Projectile Speed
LessenedReach
Tier: 5
80% less Area of Effect and Projectile Speed
BuffsExpireFaster
Tier: 1
Buffs on you expire 50% faster and Debuffs on you expire 25% slower
BuffsExpireFaster
Tier: 3
Buffs on you expire 100% faster and Debuffs on you expire 50% slower
BuffsExpireFaster
Tier: 5
Buffs on you expire 200% faster and Debuffs on you expire 100% slower
ReducedResistances
Tier: 1
-15% to Elemental Resistances
ReducedResistances
Tier: 2
-25% to Elemental Resistances
LimitedFlasks
Tier: 1
Monsters grant 20% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 2
Monsters grant 40% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 3
Monsters grant 60% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 4
Monsters grant 80% reduced Flask and Charm Charges on death
LimitedFlasks
Tier: 5
Monsters grant no Flask and Charm Charges on death
EscalatingDamageTaken
Tier: 1
In each encounter room, damage taken will increase by 1% every 2.5 seconds, up to 50%
EscalatingDamageTaken
Tier: 3
In each encounter room, damage taken will increase by 1% every 1.75 seconds, up to 50%
EscalatingDamageTaken
Tier: 5
In each encounter room, damage taken will increase by 1% every second, up to 50%
EscalatingMonsterSpeed
Tier: 1
Monsters gain 10% increased Skill Speed and Movement Speed
EscalatingMonsterSpeed
Tier: 3
Monsters gain 15% increased Skill Speed and Movement Speed
EscalatingMonsterSpeed
Tier: 5
Monsters gain 20% increased Skill Speed and Movement Speed
Tier: 1
Monsters gain 10% of Damage as Extra Damage of a random Element
Tier: 2
Monsters gain 15% of Damage as Extra Damage of a random Element
Tier: 3
Monsters gain 20% of Damage as Extra Damage of a random Element
Tier: 4
Monsters gain 25% of Damage as Extra Damage of a random Element
Tier: 5
Monsters gain 30% of Damage as Extra Damage of a random Element
ChaoticTouch
Tier: 1
Monsters gain 5% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 2
Monsters gain 11% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 3
Monsters gain 17% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 4
Monsters gain 23% of Damage as Extra Chaos Damage
ChaoticTouch
Tier: 5
Monsters gain 29% of Damage as Extra Chaos Damage
DeadlyMonsters
Tier: 1
Monsters have 100% increased Critical Hit Chance
DeadlyMonsters
Tier: 2
Monsters have 200% increased Critical Hit Chance
DeadlyMonsters
Tier: 3
Monsters have 300% increased Critical Hit Chance
DeadlyMonsters
Tier: 4
Monsters have 400% increased Critical Hit Chance
DeadlyMonsters
Tier: 5
Monsters have 500% increased Critical Hit Chance
ToxicMonsters
Tier: 1
Monsters have 10% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 2
Monsters have 20% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 3
Monsters have 30% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 4
Monsters have 40% chance to inflict Bleed or Poison
ToxicMonsters
Tier: 5
Monsters have 50% chance to inflict Bleed or Poison
ResistantMonsters
Tier: 1
Monsters have +10% to all Resistances
ResistantMonsters
Tier: 2
Monsters have +20% to all Resistances
ResistantMonsters
Tier: 3
Monsters have +30% to all Resistances
ResistantMonsters
Tier: 4
Monsters have +40% to all Resistances
ResistantMonsters
Tier: 5
Monsters have +50% to all Resistances
UnstoppableMonsters
Tier: 1
Monsters have 30% reduced Slowing Potency of Debuffs on them and 30% increased Stun Threshold
UnstoppableMonsters
Tier: 3
Monsters have 50% reduced Slowing Potency of Debuffs on them and 50% increased Stun Threshold
UnstoppableMonsters
Tier: 5
Monsters have 75% reduced Slowing Potency of Debuffs on them and 75% increased Stun Threshold
ShieldingMonsters
Tier: 1
Monsters gain 10% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 2
Monsters gain 20% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 3
Monsters gain 30% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 4
Monsters gain 40% of maximum Life as Extra maximum Energy Shield
ShieldingMonsters
Tier: 5
Monsters gain 50% of maximum Life as Extra maximum Energy Shield
MonstersSpawnVolatile
Tier: 1
Monsters have a 10% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 2
Monsters have a 20% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 3
Monsters have a 30% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 4
Monsters have a 40% chance to release deadly Volatiles on death. Rare monsters leave larger ones
MonstersSpawnVolatile
Tier: 5
Monsters have a 50% chance to release deadly Volatiles on death. Rare monsters leave larger ones
OverwhelmingMonsters
Tier: 1
Bosses have 30% increased Toughness and 10% increased Damage
OverwhelmingMonsters
Tier: 3
Bosses have 60% increased Toughness and 20% increased Damage
OverwhelmingMonsters
Tier: 5
Bosses have 100% increased Toughness and 30% increased Damage
LethalRareMonsters
Tier: 1
30% increased Rare Monsters
LethalRareMonsters
Tier: 3
60% increased Rare Monsters
LethalRareMonsters
Tier: 5
Rare Monsters have an additional Modifier
100% increased Rare Monsters
StormcallerRunes
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 3
Large runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunes
Tier: 5
Many large runes will appear that will call deadly Lightning storms if you remain in them
ExpandingDonut
Tier: 1
Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
ExpandingDonut
Tier: 2
Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
BloodOrbs
Tier: 1
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
BloodOrbs
Tier: 2
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
OmnitechBoss
Tier: 1
An ancient Vaal machination will deploy attacks against nearby intruders
OmnitechBoss
Tier: 3
An ancient Vaal machination will deploy an array of attacks against nearby intruders
OmnitechBoss
Tier: 5
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
LaserPyramid
Tier: 1
Pyramid objects appear, projecting four rotating lasers that inflict Corrupted Blood on Hit
LaserPyramid
Tier: 2
Pyramid objects appear, projecting four fast rotating lasers that inflict Corrupted Blood on Hit
PetrificationStatues
Tier: 1
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
PetrificationStatues
Tier: 3
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
PetrificationStatues
Tier: 5
Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
StalkingShade
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
StalkingShade
Tier: 2
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
StalkingShade
Tier: 3
An invulnerable shade stalks you, inflicting Ruin with its hits, it gains additional skills at higher tiers
ProjectileTurretsFire
Tier: 1
Challenge area contains Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsFire
Tier: 3
Challenge area contains more Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsFire
Tier: 5
Challenge area contains even more Fire turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 1
Challenge area contains Lightning turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 3
Challenge area contains more Lightning turrets that will periodically fire Projectiles ahead
ProjectileTurretsLightning
Tier: 5
Challenge area contains even more Lightning turrets that will periodically fire Projectiles ahead
SiphonedCharges
Tier: 1
Challenge area contains spikes that deal Physical damage to those who step on them
SiphonedCharges
Tier: 2
Challenge area contains many spikes that deal Physical damage to those who step on them
EntanglingMonsters
Tier: 1
Monsters inflict Grasping Vines on Hit
ScatteredProjectiles
Tier: 1
Your Projectiles fly in random directions
OccasionalImpotence
Tier: 2
You and your Minions deal no damage for 2 seconds every 8 seconds
SpawnsHeart
Tier: 1
Bloody hearts appear that apply tethers, Slowing you for 3 seconds. Breaking the tether will Stun you and cause you to take 5% increased damage for 3 seconds
SpawnsHeart
Tier: 3
Bloody hearts appear that apply tethers, Slowing you for 4 seconds. Breaking the tether will Stun you and cause you to take 10% increased damage for 4 seconds
SpawnsHeart
Tier: 5
Bloody hearts appear that apply tethers, Slowing you for 5 seconds. Breaking the tether will Stun you and cause you to take 15% increased damage for 5 seconds
BloodFog
Tier: 1
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Tier: 1
All previously chosen Modifiers gain +1 Tier
All pending Currency Item Rewards are Doubled
Tier: 1
All pending Rewards are Destroyed
100% more Item Rarity
Tier: 1
Upgrade 2 previously chosen Modifiers
All pending Currency Item Rewards are Rerolled
Tier: 1
Upgrade 2 previously chosen Modifiers
All pending Soul Core Rewards are Rerolled
Tier: 1
An invulnerable Shade stalks you, inflicting Ruin with its Hits
Your current Ruin is set to 5
Unique Trial Bosses drop a Rare Unique Item
Tier: 1
All offered Modifiers are Hidden
All offered Rewards are Lucky
Tier: 1
When any offered Modifier is chosen, a previously chosen Modifier also gains +1 Tier
When a Room is Completed, a pending Currency Item or Soul Core Reward gains +1 to its Stack Size
Tier: 1
Modifiers offered at Boss Rooms are offered at their Maximum Tier
Boss Rooms offer an additional Reward
Tier: 1
All offered Modifiers gain +1 Tier
All offered Currency Item Rewards have their Stack Size Doubled
Tier: 1
Upgrade 2 previously chosen Modifiers
All Rooms offer an additional Reward
Tier: 1
Upgrade all previously chosen Modifiers
All Rooms offer 2 additional Rewards
Ultimatum Doodad Category /8
ChaosPots
Free
Creates an object in your hideout
ChaosRack
Free
Creates an object in your hideout
ChaosRemains
Free
Creates an object in your hideout
ChaosRitualAltar
Free
Creates an object in your hideout
ChaosSmallRitualAltar
Free
Creates an object in your hideout
ChaosCrawlingLeaves
Free
Creates an object in your hideout
ChaosSprout
Free
Creates an object in your hideout
ChaosStoneBlock
Free
Creates an object in your hideout
Ultimatum MTX /10
Crescent
Ultimatum supporter pack: Crescent
Adds the Crescent Portrait Frame to this character.
SilveCrescent
Ultimatum supporter pack: Silver Crescent
Adds the Silver Crescent Portrait Frame to this character.
Sun
Ultimatum supporter pack: Sun
Adds the Sun Portrait Frame to this character.
ImperialSunHelmet
Ultimatum supporter pack: Imperial Sun
Changes the appearance of any equipped helmet to the Imperial Sun Helmet.
ImperialSunBoots
Ultimatum supporter pack: Imperial Sun
Changes the appearance of any equipped boots to the Imperial Sun Boots.
ImperialSunGloves
Ultimatum supporter pack: Imperial Sun
Changes the appearance of any equipped gloves to the Imperial Sun Gloves.
ImperialSunBodyArmour
Ultimatum supporter pack: Imperial Sun
Changes the appearance of any equipped body armour to the Imperial Sun Body Armour.
ImperialSunHelmetAttachment
Ultimatum supporter pack: Imperial Sun
Adds the Imperial Sun Helmet Attachment to your headdress.
ImperialSun
Ultimatum supporter pack: Imperial Sun
Adds the Imperial Sun Portrait Frame to this character.
TrialmasterHideoutDecoration
Settlers of Kalguur supporter pack: Penance
Creates an object in your hideout. The Trialmaster comments on your Chaos and Vaal crafting attempts, and keeps record of how many you've used in your Personal Hideout during the League, or across all Leagues.
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