Modifiers /51
Tier:
40% reduced Life, Mana, and [EnergyShield|Energy Shield] Recovery Rate
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Tier:
75% reduced Life, Mana, and [EnergyShield|Energy Shield] Recovery Rate
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Tier:
50% less Area of Effect and [Projectile] Speed
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Tier:
[Buff|Buffs] expire three times faster and [Debuff|Debuffs] expire three times slower
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Tier:
40% less [Defences]
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Tier:
75% less [Defences]
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Tier:
-15% to Elemental [Resistances] and -10% to [MaximumResistances|Maximum Elemental Resistances]
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Tier:
-30% to Elemental [Resistances] and -20% to [MaximumResistances|Maximum Elemental Resistances]
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Tier:
Monsters grant no [Flask] and [Charm] Charges on death
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Tier:
In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
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Tier:
Monsters gain 20% increased [SkillSpeed|Skill Speed]
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Tier:
Monsters [Gain|gain] 20% of damage added as extra [Chaos] damage
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Tier:
Monsters [Gain|gain] 50% of damage added as extra [Chaos] damage
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Tier:
Monsters have 300% increased [Critical] Hit Chance
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Tier:
Monsters always deal [Critical] Hits
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Tier:
Monster [HitDamage|Hits] always inflict [Bleeding] and [Poison]
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Tier:
Monsters have +40% to all [Resistances]
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Tier:
Monsters cannot be [Slow|Slowed] or [Stun|Stunned]
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Tier:
Monsters are protected by [EnergyShield|Energy Shield]
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Tier:
Monsters inflict [GraspingVines|Grasping Vines] on [HitDamage|Hit]
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Tier:
Bosses deal more damage and take less damage
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Tier:
[Rarity|Rare] Monsters have 2 additional [MonsterModifiers|Modifiers]
30% increased Rare Monsters
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Tier:
Your [Projectile|Projectiles] fly in random directions
Monsters fire additional [Projectile|Projectiles]
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Tier:
You and your [Minion|Minions] deal no damage for 2 seconds every 8 seconds
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Tier:
Monsters release deadly [Volatiles] on death. [Rarity|Rare] monsters leave larger ones
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Tier:
Bloody hearts appear that apply tethers, [Slow|Slowing] you. Breaking the tether will [Stun] you
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Tier:
Bloody hearts appear that apply tethers, [Slow|Slowing] you. Breaking the tether will [Stun] you and cause you to become vulnerable to damage for a duration
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Tier:
Runes will appear that will call deadly [Lightning] storms if you remain in them
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Tier:
Large runes will appear that will call deadly [Lightning] storms if you remain in them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.
Tier:
Many large runes will appear that will call deadly [Lightning] storms if you remain in them
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Tier:
Rings of Doom appear on the ground which grow over time, exploding for [Physical] damage once they reach a maximum area
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Tier:
Rings and circles of Doom appear on the ground which grow over time, exploding for [Physical] damage once they reach a maximum area
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Tier:
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing [Physical] damage
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Tier:
Globules of blood manifest nearby, tracking you. When above you they will fall, dealing [Physical] damage and creating damaging blood ground
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Tier:
An ancient Vaal machination will deploy attacks against nearby intruders
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Tier:
An ancient Vaal machination will deploy an array of attacks against nearby intruders
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Tier:
An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
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Tier:
Pyramid objects appear, projecting four rotating lasers that inflict [CorruptedBlood|Corrupted Blood] on Hit
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Tier:
Pyramid objects appear, projecting four fast rotating lasers that inflict [CorruptedBlood|Corrupted Blood] on Hit
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Tier:
Challenge area contains several statues that [Petrify] you if you stand within their gaze for a duration
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Tier:
Challenge area contains several statues that [Petrify] you for a long duration if you stand within their gaze for a short duration
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Tier:
Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
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Tier:
An invulnerable shade stalks you, inflicting Ruin with its [Melee] hits
Fail the Trials on reaching 7 Ruin
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Tier:
An invulnerable shade stalks you, gaining speed and inflicting Ruin with [Melee] and [Projectile] hits
Fail the Trials on reaching 7 Ruin
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Tier:
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful [Melee] and [Projectile] hits
Fail the Trials on reaching 7 Ruin
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Tier:
Challenge area contains turrets that will periodically fire [Fire] [Projectile|Projectiles] ahead
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Tier:
Challenge area contains turrets that will periodically fire barrages of [Fire] [Projectile|Projectiles] ahead
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Tier:
Challenge area contains turrets that will periodically fire [Lightning] [Projectile|Projectiles] ahead
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Tier:
Challenge area contains turrets that will periodically fire a wave of [Lightning] [Projectile|Projectiles] ahead
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Tier:
Challenge area contains spikes that deal [Physical] damage to those who step on them
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Tier:
Challenge area contains many spikes that deal [Physical] damage to those who step on them
It's unwise to rush into places unknown so quickly. Let me formulate a plan, then we'll talk.