Delwyn
Humanoid
SpectreN
Tagsfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Life
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TormentNPC
Metadata
TormentNPC
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 186–280
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

InteractionAction {}

Positioned
{
	team = 1
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_die = 1
	set_monster_no_additional_player_scaling = 1
	set_cannot_be_chained_from = 1
	set_base_cannot_be_damaged = 1
	set_stealth_+% = 50
	//set_untargetable_by_monster_ai = 1 /*this is added if the NPC has combat disabled*/
}

NPC {}

MinimapIcon
{
	icon = "NPC"
}

StateMachine
{
	define_shared_state = "chase_state; in_maps; sacred_encounter;"
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	label_position_offset = "0,          0,          30"
}

NPC {}

Functions
{
	PlayFirstEncounterLineStory =
	"
		local player = GetLocalPlayer();
		If( player == arg1, ()
		{
			this.player_ascendancy = player.GetAscendancyName();
			If( player_ascendancy == 'Huntress',
			{
				PlayTextAudio( Delwyn_Wild_FirstCallout_Huntress_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
			}, ()
			{
				If( player_ascendancy == 'Ranger',
				{
					PlayTextAudio( Delwyn_Wild_FirstCallout_Ranger, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
				}, ()
				{
					If( player_ascendancy == 'Druid',
					{
						PlayTextAudio( Delwyn_Wild_FirstCallout_Druid, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
					}, ()
					{
						PlayTextAudio( Delwyn_Wild_FirstCallout_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
					} );
				} );
			} );
		} );
	"

	PlaySubsequentEncounterLineStory =
	"
		local player = GetLocalPlayer();
		If( player == arg1, ()
		{
			PlayTextAudio( Delwyn_Wild_SubsequentCallout_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
		} );
	"

	PlayFirstEncounterLineMaps =
	"
		local player = GetLocalPlayer();
		If( player == arg1, ()
		{
			this.player_ascendancy = player.GetAscendancyName();
			If( player_ascendancy == 'Huntress',
			{
				PlayTextAudio( Delwyn_Wild_MapsCalloutFirst_Huntress_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
			}, ()
			{
				PlayTextAudio( Delwyn_Wild_MapsCalloutFirst_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
			} );
		} );
	"

	PlaySubsequentEncounterLineMaps =
	"
		local player = GetLocalPlayer();
		If( player == arg1, ()
		{
			PlayTextAudio( Delwyn_Wild_SubsequentCallout_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
		} );
	"

	PlayFirstKillLine =
	"
		local player = GetLocalPlayer();
		If( player == arg1, ()
		{
			this.player_ascendancy = player.GetAscendancyName();
			If( player_ascendancy == 'Huntress',
			{
				QueueTextAudio( Delwyn_Wild_SacredWispFinishFirstTimeHuntress, 'Metadata/Monsters/NPC/Torment/TormentNPC', 1200 );
			}, ()
			{
				QueueTextAudio( Delwyn_Wild_SacredWispFinishFirstTime, 'Metadata/Monsters/NPC/Torment/TormentNPC', 1200 );
			} );
		} );
	"

	PlaySubsequentKillLine =
	"
		local player = GetLocalPlayer();
		If( player == arg1, ()
		{
			QueueTextAudio( Delwyn_Wild_SacredWispFinishSubsequent_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC', 1200 );
		} );
	"

	PlayFightAudio =
	"
		local player = GetLocalPlayer();
		If( player == arg1, ()
		{
			this.player_ascendancy = player.GetAscendancyName();
			If( player_ascendancy == 'Huntress',
			{
				DoRandom( ()
				{
					PlayTextAudio( Delwyn_Wild_SacredWispHuntress_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
				}, ()
				{
					PlayTextAudio( Delwyn_Wild_SacredWisp_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
				} );
			}, ()
			{
				PlayTextAudio( Delwyn_Wild_SacredWisp_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC' );
			} );
		} );
	"

	PlayerDeathAudio = "PlayTextAudio( Delwyn_Wild_PlayerDies_Random, 'Metadata/Monsters/NPC/Torment/TormentNPC', 800 );"
}

StateMachine
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/Torment/TormentNPC"] = {
    name = "Delwyn",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2000
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
Stats.immune_to_cheats1
Stats.cannot_die1
Stats.monster_no_additional_player_scaling1
Stats.cannot_be_chained_from1
Stats.base_cannot_be_damaged1
Stats.stealth_+%50
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue
Positioned.team0, 1
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance3
Actor.slow_animations_go_to_idlefalse
MinimapIcon.iconNPC
StateMachine.define_shared_statechase_state; in_maps; sacred_encounter;
Delwyn Text Audio /473
Name
Spirit's breath... It's you. Weren't sure I'd ever see you again after... well, you know. Some said you were dead. Part o' me almost wished it—easier than wonderin' where you went... or how to reckon with what you did.
Introduction
Aye... and save 'em you did. Just wish it hadn't cost you—us—everythin'. But what's done is done. Now's your chance to make it right. The Spirit is near, or at least... a form of it. Approach, and the hunt begins.
Delwyn_FirstIntroHuntressB
Here to hunt, are ya? That makes two of us. Name's Delwyn. See that there? No, your eyes don't deceive ya. That... is the Spirit. Or at least, a form of it. Don't worry—it means for us to follow. Approach, and the hunt begins.
Introduction
Spirit's breath... It really is you. Thought me eyes were playin' tricks when I saw you run past. Weren't sure I'd ever see you again after...well, you know. Some said you were dead. Part o' me almost wished it—easier than wonderin' where you went... or how to reckon with what you did.
Introduction
I see you don't hang about—nice work on that hunt. Name's Delwyn. Hope you're friendlier than the Ezoymtes I've met so far—though seein' as you've not tried to cave my head in yet, I'd say we're off to a fine start.
Introduction
I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this.
The Spirit
I know you do. Just weren't sure you still cared.
Delwyn_OnSpiritsHuntressB
That's what I aim to find out. In years past, the Spirit sought out {rathin}—led our hunters to it, so they could root it out.
Delwyn_OnSpiritsHuntressC
Aye. The Spirit's no fool. It's drawn to the worst of 'em—the powerful ones. Might be worth your while to hunt such marks. If you're lookin' to redeem yourself... here's your chance.
Delwyn_OnSpiritsHuntressD
I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this. Our elders spoke of a time when the Spirit moved among us, seekin' out {rathin}—Corruption, in the modern tongue—and guidin' our hunters to it so they could cleanse the land. Seems it's doin' the same now... but more often. More urgent. {Rathin's} spreadin'. The Spirit's callin' us to act. Question is—will you answer?
The Spirit
Seems the Spirit hasn't turned its back on you just yet. I've never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this.
The Spirit
You've already had your first hunt with the Spirit. Never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this. Our elders spoke of a time when the Spirit moved among us, seekin' out {rathin}—Corruption, in the modern tongue—and guidin' our hunters to it so they could cleanse the land. Seems it's doin' the same now... but more often. More urgent. {Rathin's} spreadin'. The Spirit's callin' us to act. Question is... will you answer?
The Spirit
I've never known The Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this.
Delwyn_OnSpiritsConvoA
Our Elders spoke of a time when the Spirit moved among us. It sought out {rathin}... led our hunters to it, so they could put an end to it.
Delwyn_OnSpiritsConvoB
Aye, in the modern tongue. Seems it's returned... and the Spirit wants rid of it, same as before.
Delwyn_OnSpiritsConvoC
The Spirit's no fool. It's drawn to the worst of 'em—the powerful ones. You might find it worth your while to hunt such marks. Who knows? Maybe even an outsider can hear its voice.
Delwyn_OnSpiritsConvoD
I see now, the power those forbidden gems give you. The Spirit may be silent, but I'll thank ye. For all that's happened... it feels right, huntin' alongside you again. These wisps... follow 'em long enough, maybe we'll come to understand why they're here. Or maybe we won't. Either way, we keep huntin'.
The Hunt
Then let's not make it the last. These wisps... follow 'em long enough, maybe we'll come to understand why they're here. Or maybe we won't. Either way, we keep huntin'.
Delwyn_OnDefeatingFirstWispHuntressB
Aye, you've the makings of a proper hunter. The Spirit thanks ye—and so do I. If you've an interest in these hunts, stick around—we'll talk more. If we run enough of 'em, maybe we'll come to understand what the Spirit wants of us.
The Hunt
Most wisps are small flickers o' the Spirit, drawn to {rathin} like moths to flame. But some... some burn brighter, and seek out only the strongest. You'll know 'em by their orange glow—bright as embers in the dark.
Forms of the Spirit
Aye, they're not so easy to bring down... but I reckon you can handle yourself.
Delwyn_OnTypesOfWispsHuntressB
Most wisps are small flickers o' the Spirit, drawn to {rathin} like moths to flame. But some... some burn brighter, and seek out only the strongest. You'll know 'em by their orange glow—bright as embers in the dark. They're not easy to bring down... but I reckon you can handle yerself.
Forms of the Spirit
Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, you'll find every beast it touches turns meaner, stronger—more ferocious than before.
Tracking a Wisp
Aye. Seems like the {rathin} in 'em don't take kindly to the Spirit's presence—like a fire ragin' hotter when the wind picks up. Regardless, the Spirit always settles on one in particular—that's the real threat—but don't go ignorin' the rest, neither.
Delwyn_OnWispEffectsHuntressB
Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, and you'll find every beast it touches turns meaner, stronger—more ferocious than before. Seems like the {rathin} in 'em don't take kindly to the Spirit's presence—like a fire ragin' hotter when the wind picks up. Regardless, the Spirit always settles on one in particular—that's the real threat—but don't think the rest'll be easy pickings, neither.
Tracking a Wisp
Ain't my place to question the Spirit—I follow where it leads. And right now, seems to me it's guidin' us to rid the land o' {rathin}. Follow a wisp, and you'll see—it lingers, like.
Delwyn_OnWispPurposeHuntressA
Exactly. But best be careful—wherever the Spirit treads, the {rathin} stirs, fightin' back... like a wounded beast that won't go down easy.
Delwyn_OnWispPurposeHuntressB
Maybe, maybe not. Either way, it's set us on this path, and I'll not stray from it.
Delwyn_OnWispPurposeHuntressC
Ain't my place to question the Spirit—I follow where it leads. And right now, seems to me it's guidin' us to rid the land o' {rathin}. Follow a wisp, and you'll see—it lingers, almost like it's waitin' on ya. But best be careful. Wherever the Spirit treads, {rathin} stirs, fightin' back... like a wounded beast that won't go down easy.
The Spirit's Will
We always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake.
Azmeri Traditions
Aye... and you'd have died an Azmeri rather than an outcast.
Delwyn_OnAzmeriHuntressB
Nay. Just a statement o' fact. But that were then. Now, the Spirit calls on us to look beyond our own. Who are we to ignore its will?
Delwyn_OnAzmeriHuntressC
We Azmeri always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake. But that were then. Now, the Spirit itself calls on us to look beyond our own. Who are we to ignore its will?
Azmeri Traditions
Heard folk say an Azmeri got taken prisoner 'round these parts, few moons back. Figured I'd ask around... I never expected to find you, least of all walkin' free. I won't even ask how you managed that one. You're here, you're alive— that's what matters.
Missing Azmeri
I'm lookin' for someone—an Azmeri like meself. Heard folk say one might've been taken prisoner in these parts, a few moons past. You seen anyone like that? ... No? Suppose I'll have to keep lookin', then. Wanted to ask 'er why she— ugh, forget it. She's not here. That's all I needed to know.
Missing Azmeri
I'm lookin' for someone—an Azmeri like meself. Heard folk say one might've been taken prisoner in these parts, a few moons past. You seen anyone like that?
Delwyn_OnMissingConvoA
Suppose I'll have to keep lookin', then. Wanted to ask 'er why she— forget it. She's not here. That's all I needed to know.
Delwyn_OnMissingConvoB
What can I tell you o' the Spirit you don't already know? It's in all livin' things—you, me, the beasts we hunt. Spirit only knows why it led you to that virtue gem, knowin' what it'd cost you. Maybe it saw what was comin'... knew it were the only way to save our kin.
Delwyn_OnSpiritHuntressA
The Elders, sometimes they... Never mind. That's not for me to say.
Delwyn_OnSpiritHuntressB
The Azmeri've long lived by the Spirit's ways—not so much a goddess as the lifeblood o' the land, but to outsiders like yerself, it's much the same. Its energy flows through all livin' things—the wisps are proof o' that. But what Wraeclast is endurin' now... it must be causin' the Spirit no end o' pain.
Delwyn_OnSpirit
We've always hunted beasts infused with the Spirit—you know that as well as I do. But lately... I've seen wisps unlike the rest. Older, maybe. Stronger. More potent with the Spirit's power.
Greater Manifestations
I do. And I'll be damned if I don't listen... Question is, will you?
Delwyn_OnSacredWispsHuntressB
Aye. That you are.
Delwyn_OnSacredWispsHuntressC
We Azmeri hunt beasts infused with the Spirit. Always have. But... seems there are some wisps that are different. Older, maybe. More potent with the Spirit's power. These are the ones I track—they seek out only the most Corrupted o' beasts. I've seen more and more of 'em lately. Can't say why. But the Spirit clearly means to tell us summat... and I'll be damned if I don't listen.
Greater Manifestations
That were a Wisp o' the Cunning Fox. Aptly named, they are. Any beast they inhabit don't just get stronger—they get meaner, trickier too. We're lucky this turned out as well as it did.
Wisp of the Cunning Fox
Ha—forgive me. Almost forgot who I were dealin' with.
Delwyn_OnSacredFoxHuntressB
Reckon that were a Wisp o' the Spring Hare. Wily lil' things, they are—devilishly so. Any beast they inhabit's got a chance o' springin' straight back to life after you've put 'em down... as if there weren't enough o' that goin' around already.
Wisp of the Spring Hare
Aye—seems unlike the Spirit, truth be told. But who am I to question?
Delwyn_OnSacredHareHuntressB
It's not like you to lose a trail. Still, even the best miss their mark sometimes. We'll get the next one, Spirit willing.
Lost the Trail
Even the best hunters lose a trail now and then. No shame in it—Spirit willing, we'll get the next one. Just be ready when the time comes.
Lost the Trail
Spirit's breath... Is it really you? Thought maybe I'd lost me way. But if you're here too, then perhaps this ain't a dream after all. The Spirit... It led me through a forest like none I've ever seen. I felt its presence like never before. And when I stepped out... well. The world weren't the same. Where are we? Nay—when are we?
A Different Time
Thought maybe I'd lost me way. But if you're here too, then perhaps this ain't a dream after all.
Delwyn_IntroInMapsHuntressB
The Spirit... It led me through a forest like none I've ever seen. I felt its presence like never before. And when I stepped out... well. The world weren't the same. Where are we? Nay—{when} are we?
Delwyn_IntroInMapsHuntressC
You're here too? Then perhaps this ain't a dream after all. The Spirit... it led me through a forest like none I've ever seen. I felt its presence like never before. And when I stepped out... well. The world weren't the same. Where are we? Nay—when are we?
A Different Time
The Spirit must think highly of us. To bring us here, together... there's no greater sign. We've a task before us, and we must see it through.
Keep Hunting
The Spirit's brought us here for a reason—to keep goin', to keep drivin' out the {rathin} wherever it may reside. Our path's never been clearer. We must prevail.
Keep Hunting
That forest were like no other, but I think I ken its nature. Must've been where our long-lost Maji travelled, all those generations past. Who'd have thought the Wildwood were real, all this time? But slippin' in an' out so easy... that don't sit right with me. The wisps, the {rathin}, the 'Wood... all things that once kept their distance, drawin' closer. Not sure that's a blessin'.
The Forest
The King in the where? You're sayin' he's the one behind those strange altars? The Elders had us tearing 'em down soon after you left—said they were drainin' the sacred flow, makin' the wisps restless. But this King feller were here? In these forests? ...Aye, I don't much like how this fruit's ripenin'.
Delwyn_OnKingMistsHuntress
The King in the where? You're sayin' he's the one behind those strange altars? The Azmeri Elders had us tearing 'em down —said they were drainin' the sacred flow, makin' the wisps restless. But this King feller was here? In these forests? ...Aye, I don't much like how this fruit's ripenin'.
Delwyn_OnKingMists
You there, over here!
Delwyn_Wild_FirstCallout_Random
Oi! A word?
Delwyn_Wild_FirstCallout_2
Hold up a moment!
Delwyn_Wild_FirstCallout_3
Aye, traveller.
Delwyn_Wild_FirstCallout_4
Ain't this a sight...
Delwyn_Wild_FirstCallout_Huntress_Random
Well I'll be...
Delwyn_Wild_FirstCallout_Huntress_2
You've the look of a hunter.
Delwyn_Wild_FirstCallout_Ranger
Oi, you there—d'ya know these lands?
Delwyn_Wild_FirstCallout_Druid
Do my eyes deceive me?
Delwyn_Wild_MapsCalloutFirst_Random
Spirit's breath...
Delwyn_Wild_MapsCalloutFirst_2
This just keeps gettin' stranger...
Delwyn_Wild_MapsCalloutFirst_3
Are you... real?
Delwyn_Wild_MapsCalloutFirst_Huntress_Random
It can't be...
Delwyn_Wild_MapsCalloutFirst_Huntress_2
Someone's playin' tricks on me...
Delwyn_Wild_MapsCalloutFirst_Huntress_3
It moves!
Delwyn_Wild_StartHunt_Random
It moves!
Delwyn_Wild_StartHunt_2
It moves!
Delwyn_Wild_StartHunt_3
It moves!
Delwyn_Wild_StartHunt_4
The hunt begins!
Delwyn_Wild_StartHunt_5
The hunt begins!
Delwyn_Wild_StartHunt_6
The hunt begins!
Delwyn_Wild_StartHunt_7
The hunt begins!
Delwyn_Wild_StartHunt_8
There it is!
Delwyn_Wild_StartHunt_9
There it is!
Delwyn_Wild_StartHunt_10
There it is!
Delwyn_Wild_StartHunt_11
There it is!
Delwyn_Wild_StartHunt_12
Quick, get after it!
Delwyn_Wild_StartHunt_13
Quick, get after it!
Delwyn_Wild_StartHunt_14
Quick, get after it!
Delwyn_Wild_StartHunt_15
Quick, get after it!
Delwyn_Wild_StartHunt_16
Follow that wisp!
Delwyn_Wild_StartHunt_17
Follow that wisp!
Delwyn_Wild_StartHunt_18
Follow that wisp!
Delwyn_Wild_StartHunt_19
Follow that wisp!
Delwyn_Wild_StartHunt_20
Follow that wisp!
Delwyn_Wild_StartHunt_21
There—after the Spirit!
Delwyn_Wild_StartHunt_22
There—after the Spirit!
Delwyn_Wild_StartHunt_23
There—after the Spirit!
Delwyn_Wild_StartHunt_24
Ready? Let's do this!
Delwyn_Wild_StartHunt_25
Ready? Let's do this!
Delwyn_Wild_StartHunt_26
Aye, ready? Let's do this!
Delwyn_Wild_StartHunt_27
Another wisp—here we go!
Delwyn_Wild_StartHunt_28
Another wisp—here we go!
Delwyn_Wild_StartHunt_29
Another wisp—here we go!
Delwyn_Wild_StartHunt_30
There it is—let's move!
Delwyn_Wild_StartHunt_31
Aye, there it is—let's move!
Delwyn_Wild_StartHunt_32
There it is—let's move!
Delwyn_Wild_StartHunt_33
Good eye! Let's run that wisp down.
Delwyn_Wild_StartHunt_34
Good eye! Let's run this wisp down.
Delwyn_Wild_StartHunt_35
Good eye! Let's run this wisp down.
Delwyn_Wild_StartHunt_36
Stay on it!
Delwyn_Wild_DuringHunt_Random
Stay on it!
Delwyn_Wild_DuringHunt_2
Stay on it!
Delwyn_Wild_DuringHunt_3
Stay on it!
Delwyn_Wild_DuringHunt_4
Don't lose 'em now!
Delwyn_Wild_DuringHunt_5
Don't lose 'em now!
Delwyn_Wild_DuringHunt_6
Don't let up!
Delwyn_Wild_DuringHunt_7
Don't let up!
Delwyn_Wild_DuringHunt_8
Keep on 'em!
Delwyn_Wild_DuringHunt_9
Keep on 'em!
Delwyn_Wild_DuringHunt_10
Keep on 'em!
Delwyn_Wild_DuringHunt_11
Spirit, guide us!
Delwyn_Wild_DuringHunt_12
Spirit, guide us!
Delwyn_Wild_DuringHunt_13
Spirit, guide us!
Delwyn_Wild_DuringHunt_14
Spirit, guide us!
Delwyn_Wild_DuringHunt_15
No time to tarry!
Delwyn_Wild_DuringHunt_16
No time to tarry!
Delwyn_Wild_DuringHunt_17
No time to tarry!
Delwyn_Wild_DuringHunt_18
Look out!
Delwyn_Wild_NormalWispImbue_Random
Look out!
Delwyn_Wild_NormalWispImbue_2
Look out!
Delwyn_Wild_NormalWispImbue_3
It's enraged!
Delwyn_Wild_NormalWispImbue_4
It's enraged!
Delwyn_Wild_NormalWispImbue_5
It's enraged!
Delwyn_Wild_NormalWispImbue_6
It's enraged!
Delwyn_Wild_NormalWispImbue_7
Careful now!
Delwyn_Wild_NormalWispImbue_8
Careful now!
Delwyn_Wild_NormalWispImbue_9
Careful now!
Delwyn_Wild_NormalWispImbue_10
Careful now!
Delwyn_Wild_NormalWispImbue_11
They're gettin' stronger!
Delwyn_Wild_NormalWispImbue_12
They're gettin' stronger!
Delwyn_Wild_NormalWispImbue_13
They're gettin' stronger!
Delwyn_Wild_NormalWispImbue_14
They're gettin' stronger!
Delwyn_Wild_NormalWispImbue_15
Take care!
Delwyn_Wild_NormalWispImbue_16
Take care!
Delwyn_Wild_NormalWispImbue_17
Strike 'fore it slips away!
Delwyn_Wild_SacredWisp_Random
Strike before it slips away!
Delwyn_Wild_SacredWisp_2
Strike before it slips away!
Delwyn_Wild_SacredWisp_3
Spirit's will be done!
Delwyn_Wild_SacredWisp_4
Spirit's will be done!
Delwyn_Wild_SacredWisp_5
The Spirit calls!
Delwyn_Wild_SacredWisp_6
The Spirit calls!
Delwyn_Wild_SacredWisp_7
Strike true!
Delwyn_Wild_SacredWisp_8
Strike true!
Delwyn_Wild_SacredWisp_9
Strike true!
Delwyn_Wild_SacredWisp_10
Strike true!
Delwyn_Wild_SacredWisp_11
Don't give it a chance to recover!
Delwyn_Wild_SacredWisp_12
Don't give it a chance to recover!
Delwyn_Wild_SacredWisp_13
Don't give it a chance to recover!
Delwyn_Wild_SacredWisp_14
We're wearin' it down—don't let up!
Delwyn_Wild_SacredWisp_15
We're wearin' it down—don't let up!
Delwyn_Wild_SacredWisp_16
We're wearin' it down—don't let up!
Delwyn_Wild_SacredWisp_17
Come on, now—let's end this!
Delwyn_Wild_SacredWisp_18
Come on, now—let's end this!
Delwyn_Wild_SacredWisp_19
Come on, now—let's end this!
Delwyn_Wild_SacredWisp_20
Finish it!
Delwyn_Wild_SacredWisp_21
Finish it!
Delwyn_Wild_SacredWisp_22
Finish it!
Delwyn_Wild_SacredWisp_23
Don't lose focus!
Delwyn_Wild_SacredWisp_24
Don't lose focus!
Delwyn_Wild_SacredWisp_25
Don't lose focus!
Delwyn_Wild_SacredWisp_26
Almost there! Don't give up now!
Delwyn_Wild_SacredWisp_27
Almost there! Don't give up now!
Delwyn_Wild_SacredWisp_28
Almost there! Don't give up now!
Delwyn_Wild_SacredWisp_29
You wanted redemption—here's yer chance!
Delwyn_Wild_SacredWispHuntress_Random
You wanted redemption—here's yer chance!
Delwyn_Wild_SacredWispHuntress_2
You wanted redemption—here's yer chance!
Delwyn_Wild_SacredWispHuntress_3
The Spirit still calls!
Delwyn_Wild_SacredWispHuntress_4
The Spirit still calls!
Delwyn_Wild_SacredWispHuntress_5
The Spirit still calls!
Delwyn_Wild_SacredWispHuntress_6
The Spirit still calls!
Delwyn_Wild_SacredWispHuntress_7
We meet again!
Delwyn_Wild_SubsequentCallout_Random
We meet again!
Delwyn_Wild_SubsequentCallout_2
Up for another hunt, are ya?
Delwyn_Wild_SubsequentCallout_3
Up for another hunt, are ya?
Delwyn_Wild_SubsequentCallout_4
Fancy seein' you here.
Delwyn_Wild_SubsequentCallout_5
Fancy seein' you here.
Delwyn_Wild_SubsequentCallout_6
Fancy seein' you here.
Delwyn_Wild_SubsequentCallout_7
Good timin'—the Spirit is near!
Delwyn_Wild_SubsequentCallout_8
Good timin'—the Spirit is near!
Delwyn_Wild_SubsequentCallout_9
Good timin'—the Spirit is near!
Delwyn_Wild_SubsequentCallout_10
You sensed it too, did ya? The Spirit is near.
Delwyn_Wild_SubsequentCallout_11
You sensed it too, did ya? The Spirit is near.
Delwyn_Wild_SubsequentCallout_12
You sensed it too, did ya? The Spirit is near.
Delwyn_Wild_SubsequentCallout_13
Aye, ready to hunt?
Delwyn_Wild_SubsequentCallout_14
Ready to hunt?
Delwyn_Wild_SubsequentCallout_15
Ready to hunt?
Delwyn_Wild_SubsequentCallout_16
It's a Wisp o' the Cunning Fox! Get after it!
Delwyn_Wild_StartHuntFox_Random
It's a Wisp o' the Cunning Fox! Get after it!
Delwyn_Wild_StartHuntFox_2
It's a Wisp o' the Cunning Fox! Get after it!
Delwyn_Wild_StartHuntFox_3
Aye, it's a Wisp o' the Spring Hare! Quickly now!
Delwyn_Wild_StartHuntRabbit_Random
A Wisp o' the Spring Hare! Quickly now!
Delwyn_Wild_StartHuntRabbit_2
A Wisp o' the Spring Hare! Quickly now!
Delwyn_Wild_StartHuntRabbit_3
Spirit's picked its prey—cut it down!
Delwyn_Wild_SacredWispImbue_Random
Spirit's picked its prey—cut it down!
Delwyn_Wild_SacredWispImbue_2
Look sharp—that beast is marked!
Delwyn_Wild_SacredWispImbue_3
Look sharp—that beast is marked!
Delwyn_Wild_SacredWispImbue_4
Look sharp—that beast is marked!
Delwyn_Wild_SacredWispImbue_5
{Rathin's} flarin'—it's gettin' stronger!
Delwyn_Wild_SacredWispImbue_6
{Rathin's} flarin'—it's gettin' stronger!
Delwyn_Wild_SacredWispImbue_7
{Rathin's} flarin'—it's gettin' stronger!
Delwyn_Wild_SacredWispImbue_8
That's the one—put it down!
Delwyn_Wild_SacredWispImbue_9
That's the one—put it down!
Delwyn_Wild_SacredWispImbue_10
That's the one—put it down!
Delwyn_Wild_SacredWispImbue_11
There's our target—strike fast!
Delwyn_Wild_SacredWispImbue_12
There's our target—strike fast!
Delwyn_Wild_SacredWispImbue_13
There's our target—strike fast!
Delwyn_Wild_SacredWispImbue_14
The Spirit's made its choice—time to finish this!
Delwyn_Wild_SacredWispImbue_15
The Spirit's made its choice—time to finish this!
Delwyn_Wild_SacredWispImbue_16
The Spirit's made its choice—time to finish this!
Delwyn_Wild_SacredWispImbue_17
This one reeks o' {rathin}... Tread careful!
Delwyn_Wild_SacredWispImbueCorruptBoss_Random
This one reeks o' {rathin}... Tread careful!
Delwyn_Wild_SacredWispImbueCorruptBoss_2
This one reeks o' {rathin}... Tread careful!
Delwyn_Wild_SacredWispImbueCorruptBoss_3
This ain't no ordinary mark! Get ready!
Delwyn_Wild_SacredWispImbueCorruptBoss_4
This ain't no ordinary mark! Get ready!
Delwyn_Wild_SacredWispImbueCorruptBoss_5
This ain't no ordinary mark! Get ready!
Delwyn_Wild_SacredWispImbueCorruptBoss_6
It's marked a monster fit for legend! Let's hope we live to tell it.
Delwyn_Wild_SacredWispImbueCorruptBoss_7
It's marked a monster fit for legend! Let's hope we live to tell it.
Delwyn_Wild_SacredWispImbueCorruptBoss_8
This one's beyond any hunt I've known—steady now!
Delwyn_Wild_SacredWispImbueCorruptBoss_9
This one's beyond any hunt I've known—steady now!
Delwyn_Wild_SacredWispImbueCorruptBoss_10
This one's beyond any hunt I've known—steady now!
Delwyn_Wild_SacredWispImbueCorruptBoss_11
This'll be one for the ages!
Delwyn_Wild_SacredWispImbueCorruptBoss_12
This'll be one for the ages!
Delwyn_Wild_SacredWispImbueCorruptBoss_13
This'll be one for the ages!
Delwyn_Wild_SacredWispImbueCorruptBoss_14
If we survive this, we'll have a story to tell!
Delwyn_Wild_SacredWispImbueCorruptBoss_15
If we survive this, we'll have a story to tell!
Delwyn_Wild_SacredWispImbueCorruptBoss_16
If we survive this, we'll have a story to tell!
Delwyn_Wild_SacredWispImbueCorruptBoss_17
That were a good hunt!
Delwyn_Wild_SacredWispFinishFirstTime
I see you've still got the knack for this!
Delwyn_Wild_SacredWispFinishFirstTimeHuntress
I'm glad you were here.
Delwyn_Wild_SacredWispFinishSubsequent_Random
I'm glad you were here.
Delwyn_Wild_SacredWispFinishSubsequent_2
I'm glad you were here.
Delwyn_Wild_SacredWispFinishSubsequent_3
Nicely done!
Delwyn_Wild_SacredWispFinishSubsequent_4
Nicely done!
Delwyn_Wild_SacredWispFinishSubsequent_5
Nicely done!
Delwyn_Wild_SacredWispFinishSubsequent_6
You fought well.
Delwyn_Wild_SacredWispFinishSubsequent_7
You fought well.
Delwyn_Wild_SacredWispFinishSubsequent_8
You fought well.
Delwyn_Wild_SacredWispFinishSubsequent_9
Good thing you came by when you did.
Delwyn_Wild_SacredWispFinishSubsequent_10
Good thing you came by when you did.
Delwyn_Wild_SacredWispFinishSubsequent_11
Aye, good thing you came by when you did.
Delwyn_Wild_SacredWispFinishSubsequent_12
Aye, another one down! Good work!
Delwyn_Wild_SacredWispFinishSubsequent_13
Another one down! Good work!
Delwyn_Wild_SacredWispFinishSubsequent_14
Another one down! Good work!
Delwyn_Wild_SacredWispFinishSubsequent_15
That were no easy prey! Well fought.
Delwyn_Wild_SacredWispFinishSubsequent_16
That were no easy prey! Well fought.
Delwyn_Wild_SacredWispFinishSubsequent_17
That were no easy prey! Well fought.
Delwyn_Wild_SacredWispFinishSubsequent_18
You're a natural at this.
Delwyn_Wild_SacredWispFinishSubsequent_19
You're a natural at this.
Delwyn_Wild_SacredWispFinishSubsequent_20
You're a natural at this.
Delwyn_Wild_SacredWispFinishSubsequent_21
You're no slouch!
Delwyn_Wild_SacredWispFinishSubsequent_22
You're no slouch!
Delwyn_Wild_SacredWispFinishSubsequent_23
Aye, you're no slouch!
Delwyn_Wild_SacredWispFinishSubsequent_24
One less beast for the {rathin} to claim.
Delwyn_Wild_SacredWispFinishSubsequent_25
Aye, one less beast for the {rathin} to claim.
Delwyn_Wild_SacredWispFinishSubsequent_26
One less beast for the {rathin} to claim.
Delwyn_Wild_SacredWispFinishSubsequent_27
Spirit thank you.
Delwyn_Wild_SacredWispFinishSubsequent_28
Aye, Spirit thank you.
Delwyn_Wild_SacredWispFinishSubsequent_29
Aye, Spirit thank you.
Delwyn_Wild_SacredWispFinishSubsequent_30
It's gettin' away!
Delwyn_Wild_SacredWispTurnsRed_Random
Hey! It's gettin' away!
Delwyn_Wild_SacredWispTurnsRed_2
Oi! It's gettin' away!
Delwyn_Wild_SacredWispTurnsRed_3
Don't let it escape!
Delwyn_Wild_SacredWispTurnsRed_4
Don't let it escape!
Delwyn_Wild_SacredWispTurnsRed_5
Don't let it escape!
Delwyn_Wild_SacredWispTurnsRed_6
Gotta pick up the pace!
Delwyn_Wild_SacredWispTurnsRed_7
Gotta pick up the pace!
Delwyn_Wild_SacredWispTurnsRed_8
Gotta pick up the pace!
Delwyn_Wild_SacredWispTurnsRed_9
Best get a move on or else!
Delwyn_Wild_SacredWispTurnsRed_10
Best get a move on or else!
Delwyn_Wild_SacredWispTurnsRed_11
Best get a move on or else!
Delwyn_Wild_SacredWispTurnsRed_12
Now or never—push on!
Delwyn_Wild_SacredWispTurnsRed_13
Now or never—push on!
Delwyn_Wild_SacredWispTurnsRed_14
Now or never—push on!
Delwyn_Wild_SacredWispTurnsRed_15
We're losin' it!
Delwyn_Wild_SacredWispTurnsRed_16
We're losin' it!
Delwyn_Wild_SacredWispTurnsRed_17
We're losin' it!
Delwyn_Wild_SacredWispTurnsRed_18
Argh! It got away.
Delwyn_Wild_SacredWispGetsAway_Random
Argh! It got away.
Delwyn_Wild_SacredWispGetsAway_2
Argh! It got away.
Delwyn_Wild_SacredWispGetsAway_3
Damn it all! It got away.
Delwyn_Wild_SacredWispGetsAway_4
Damn it all! It got away.
Delwyn_Wild_SacredWispGetsAway_5
Damn it all! It got away.
Delwyn_Wild_SacredWispGetsAway_6
Too slow... It's gone.
Delwyn_Wild_SacredWispGetsAway_7
Too slow... It's gone.
Delwyn_Wild_SacredWispGetsAway_8
Too slow! It's gone.
Delwyn_Wild_SacredWispGetsAway_9
Damn... We lost it!
Delwyn_Wild_SacredWispGetsAway_10
Ah, damn... We lost it!
Delwyn_Wild_SacredWispGetsAway_11
Damn... We lost it!
Delwyn_Wild_SacredWispGetsAway_12
Agh! There it goes.
Delwyn_Wild_SacredWispGetsAway_13
Agh! There it goes.
Delwyn_Wild_SacredWispGetsAway_14
Agh! There it goes.
Delwyn_Wild_SacredWispGetsAway_15
Slipped right through our fingers.
Delwyn_Wild_SacredWispGetsAway_16
Slipped right through our fingers.
Delwyn_Wild_SacredWispGetsAway_17
Slipped right through our fingers.
Delwyn_Wild_SacredWispGetsAway_18
Ugh. Maybe next time, eh?
Delwyn_Wild_SacredWispGetsAway_19
Ugh. Maybe next time, eh?
Delwyn_Wild_SacredWispGetsAway_20
Ugh. Well, maybe next time, eh?
Delwyn_Wild_SacredWispGetsAway_21
There's always a next time, I suppose...
Delwyn_Wild_SacredWispGetsAway_22
There's always a next time, I suppose...
Delwyn_Wild_SacredWispGetsAway_23
Well, there's always a next time... I suppose...
Delwyn_Wild_SacredWispGetsAway_24
Ugh... Spirit forgive us.
Delwyn_Wild_SacredWispGetsAway_25
Ugh... Spirit forgive us.
Delwyn_Wild_SacredWispGetsAway_26
Ugh... Spirit forgive us.
Delwyn_Wild_SacredWispGetsAway_27
Ready? Go on, then.
Delwyn_Wild_AfterIntroCallout
Damn shame... You fought well...
Delwyn_Wild_PlayerDies_Random
Damn shame... You fought well...
Delwyn_Wild_PlayerDies_2
That's a damn shame... You fought well...
Delwyn_Wild_PlayerDies_3
Spirit have mercy!
Delwyn_Wild_PlayerDies_4
Spirit have mercy!
Delwyn_Wild_PlayerDies_5
Spirit have mercy!
Delwyn_Wild_PlayerDies_6
A hunter's death...
Delwyn_Wild_PlayerDies_7
A hunter's death...
Delwyn_Wild_PlayerDies_8
A hunter's death...
Delwyn_Wild_PlayerDies_9
No... NO!
Delwyn_Wild_PlayerDiesHuntress_Random
No... NO!
Delwyn_Wild_PlayerDiesHuntress_2
No... NO!
Delwyn_Wild_PlayerDiesHuntress_3
Spirit's breath... This can't be happenin'...
Delwyn_Wild_PlayerDiesHuntress_4
Spirit's breath... This can't be happenin'...
Delwyn_Wild_PlayerDiesHuntress_5
Spirit's breath... This can't be happenin'...
Delwyn_Wild_PlayerDiesHuntress_6
Get up, will ya? ... Get up!
Delwyn_Wild_PlayerDiesHuntress_7
Get up, will ya? ... Get up!
Delwyn_Wild_PlayerDiesHuntress_8
Get up, will ya? ... Get up!
Delwyn_Wild_PlayerDiesHuntress_9
Not you... Spirit, take me instead!
Delwyn_Wild_PlayerDiesHuntress_10
Not you... Spirit, take me instead!
Delwyn_Wild_PlayerDiesHuntress_11
Not you... Spirit, take me instead!
Delwyn_Wild_PlayerDiesHuntress_12
Damn it all... After everythin'—this can't be how it ends!
Delwyn_Wild_PlayerDiesHuntress_13
Damn it all... After everythin'—this can't be how it ends!
Delwyn_Wild_PlayerDiesHuntress_14
Damn it all... After everythin'—this can't be how it ends!
Delwyn_Wild_PlayerDiesHuntress_15
Try an' keep up! Don't lose sight of it!
Delwyn_Wild_StartHuntFirstTime
Let's see if you've still got it—keep up!
Delwyn_Wild_StartHuntFirstTimeHuntress
Straight to it, then! The hunt begins!
Delwyn_Wild_StartHuntFirstNoTalk

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Delwyn

Delwyn on Introduction /3
Spirit's breath... It's you. Weren't sure I'd ever see you again after... well, you know. Some said you were dead. Part o' me almost wished it—easier than wonderin' where you went... or how to reckon with what you did.
Here to hunt, are ya? That makes two of us. Name's Delwyn. See that there? No, your eyes don't deceive ya. That... is the Spirit. Or at least, a form of it. Don't worry—it means for us to follow. Approach, and the hunt begins.
Huntress: You know why I did it—to save our people.
Aye... and save 'em you did. Just wish it hadn't cost you—us—everythin'. But what's done is done. Now's your chance to make it right. The Spirit is near, or at least... a form of it. Approach, and the hunt begins.
Delwyn on Azmeri Traditions /5
We always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake.
We Azmeri always kept to ourselves—never troubled the world, and it never troubled us. Least, not 'til our ancestors took in the Vaal, and folk still bicker over whether that were a mistake. But that were then. Now, the Spirit itself calls on us to look beyond our own. Who are we to ignore its will?
Huntress: I've no love for the Vaal, but if not for their virtue gems, our village would be a smolderin' ruin right now.
Aye... and you'd have died an Azmeri rather than an outcast.
Huntress: You think that preferable?
Nay. Just a statement o' fact. But that were then. Now, the Spirit calls on us to look beyond our own. Who are we to ignore its will?
Delwyn on Wisp of the Cunning Fox /3
That were a Wisp o' the Cunning Fox. Aptly named, they are. Any beast they inhabit don't just get stronger—they get meaner, trickier too. We're lucky this turned out as well as it did.
That were a Wisp o' the Cunning Fox. Aptly named, they are. Any beast they inhabit don't just get stronger—they get meaner, trickier too. We're lucky this turned out as well as it did.
Huntress: Lucky? Speak for yourself.
Ha—forgive me. Almost forgot who I were dealin' with.
Delwyn on Wisp of the Spring Hare /3
Reckon that were a Wisp o' the Spring Hare. Wily lil' things, they are—devilishly so. Any beast they inhabit's got a chance o' springin' straight back to life after you've put 'em down... as if there weren't enough o' that goin' around already.
Reckon that were a Wisp o' the Spring Hare. Wily lil' things, they are—devilishly so. Any beast they inhabit's got a chance o' springin' straight back to life after you've put 'em down... as if there weren't enough o' that goin' around already.
Huntress: Lovely. Just what this place needs—more things what won't stay dead.
Aye—seems unlike the Spirit, truth be told. But who am I to question?
Delwyn on Greater Manifestations /5
We've always hunted beasts infused with the Spirit—you know that as well as I do. But lately... I've seen wisps unlike the rest. Older, maybe. Stronger. More potent with the Spirit's power.
We Azmeri hunt beasts infused with the Spirit. Always have. But... seems there are some wisps that are different. Older, maybe. More potent with the Spirit's power. These are the ones I track—they seek out only the most Corrupted o' beasts. I've seen more and more of 'em lately. Can't say why. But the Spirit clearly means to tell us summat... and I'll be damned if I don't listen.
Huntress: Think the Spirit's trying to tell us somethin'?
I do. And I'll be damned if I don't listen... Question is, will you?
Huntress: I'm here, aren't I?
Aye. That you are.
Delwyn on The Spirit /7
Seems the Spirit hasn't turned its back on you just yet. I've never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this.
You've already had your first hunt with the Spirit. Never known it to manifest so openly. Heard tell of it, aye... but even in the stories, it weren't like this. Our elders spoke of a time when the Spirit moved among us, seekin' out {rathin}—Corruption, in the modern tongue—and guidin' our hunters to it so they could cleanse the land. Seems it's doin' the same now... but more often. More urgent. {Rathin's} spreadin'. The Spirit's callin' us to act. Question is... will you answer?
Huntress: You think I don't know that?
I know you do. Just weren't sure you still cared.
Huntress: 'Course I care. What do you think it means?
That's what I aim to find out. In years past, the Spirit sought out {rathin}—led our hunters to it, so they could root it out.
Huntress: That's no small task. Far greater than chasing wisps.
Aye. The Spirit's no fool. It's drawn to the worst of 'em—the powerful ones. Might be worth your while to hunt such marks. If you're lookin' to redeem yourself... here's your chance.
Delwyn on The Spirit /7
I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this.
I've never known the Spirit to manifest itself so openly. Heard tell of it, aye... but even in the stories, it weren't like this. Our elders spoke of a time when the Spirit moved among us, seekin' out {rathin}—Corruption, in the modern tongue—and guidin' our hunters to it so they could cleanse the land. Seems it's doin' the same now... but more often. More urgent. {Rathin's} spreadin'. The Spirit's callin' us to act. Question is—will you answer?
Huntress: You think I don't know that?
I know you do. Just weren't sure you still cared.
Huntress: 'Course I care. What do you think it means?
That's what I aim to find out. In years past, the Spirit sought out {rathin}—led our hunters to it, so they could root it out.
Huntress: That's no small task. Far greater than chasing wisps.
Aye. The Spirit's no fool. It's drawn to the worst of 'em—the powerful ones. Might be worth your while to hunt such marks. If you're lookin' to redeem yourself... here's your chance.
Delwyn on Tracking a Wisp /3
Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, you'll find every beast it touches turns meaner, stronger—more ferocious than before.
Followin' 'em ain't as simple as just keepin' pace. Chase a wisp, and you'll find every beast it touches turns meaner, stronger—more ferocious than before. Seems like the {rathin} in 'em don't take kindly to the Spirit's presence—like a fire ragin' hotter when the wind picks up. Regardless, the Spirit always settles on one in particular—that's the real threat—but don't think the rest'll be easy pickings, neither.
Huntress: Every beast? Even those it don't possess?
Aye. Seems like the {rathin} in 'em don't take kindly to the Spirit's presence—like a fire ragin' hotter when the wind picks up. Regardless, the Spirit always settles on one in particular—that's the real threat—but don't go ignorin' the rest, neither.
Delwyn on Forms of the Spirit /3
Most wisps are small flickers o' the Spirit, drawn to {rathin} like moths to flame. But some... some burn brighter, and seek out only the strongest. You'll know 'em by their orange glow—bright as embers in the dark.
Most wisps are small flickers o' the Spirit, drawn to {rathin} like moths to flame. But some... some burn brighter, and seek out only the strongest. You'll know 'em by their orange glow—bright as embers in the dark. They're not easy to bring down... but I reckon you can handle yerself.
Huntress: More dangerous prey, then. Fine by me.
Aye, they're not so easy to bring down... but I reckon you can handle yourself.
Delwyn on Introduction /1
: Welcome to Mount Kriar - not the friendliest peak in the Ranges. Keep your footin', keep your wits... and you might just leave with both intact. If not, well... these slopes are littered with folk who made the same mistake.
: Look at you, back in the Ranges... never thought I'd see the day. I won't tell you to watch your step - you know the perils of these peaks better than most. Doubt the Elders would be happy to know you're back. But I won't be the one to tell 'em.
Delwyn on Doryani /1
: Some call him a genius. Others, a monster. The truth is usually somewhere in between. Me? I say power like his comes with a cost... and it's never the one wieldin' it who pays. Remember that the next time you go thinkin' you're on the same side.
: So... you've thrown in with Doryani. Can't say I saw that comin'. You always did walk to the beat o' your own drum. Just hope you know what you're doin'. Men like him... they make poor enemies. And even worse allies.
Delwyn on Mount Kriar /1
: You crested Mount Kriar and lived to tell the tale. Few can claim that - fewer still who ain't Azmeri. I'm sure your path now leads elsewhere... but know you'll always be welcome here.
: There was a time I thought I'd never see you on these mountains again. But Elders be damned - you came back, and stood atop Mount Kriar besides. Whatever road calls you next, know that my hearth will always be open to you.
Delwyn on The Snake /1
: I am troubled by stories o' deception... by voices that are not the Spirit. Is there someone out there misleading us? Whisperin' in our ears, leading us to our dooms? It sounds like our stories of the Snake, but of that, I know little. Hasn't troubled us for generations. An Elder would know better than I.
Delwyn on The Wayward Spear /3
: Never seen such a woeful misunderstandin' of the Spirit in all my days. Don't know what possessed her to think she were doin' its work. Spirit never asked me to kill an innocent. And if it did, well... I'd have to question me own sanity.
: Never thought I'd see the Spirit's name used to justify such butchery. Folk like us know it'd never ask for the blood of an innocent. If it ever did... well, I'd wonder if I'd lost me mind entirely.
: Don't feel good, puttin' someone down - but don't lose any sleep over it.
: Don't feel good to kill one o' your own - but don't lose any sleep over it.
: Truth is, a lotta people are dead because o' her... and now, no more will be.
Delwyn on The Wayward Spear /1
: I know the one. Once a proud hunter, now lost to madness. Put her kin to the spear 'cause 'the Spirit told her to' - or so she says... More likely the Snake. If you could deal with her, you'd be doin' us all a favour... and probably her, as well.
: Wayward is right. Once a fine hunter... now she's turned her spear on her own. Says the Spirit told her to do it. You and I both know that's not true. Sounds more like the Snake if you ask me... If you face her, make it quick. That's not the Spirit's path she's walkin'... and hasn't been for a long time.
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