Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Biome Ref /89
Biome
Biomes are found throughout Endgame Maps.

Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found.

Cities and special biomes are less likely to be encountered.
SubTree: Incursion
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
Applies to{{ Level 70+}} Areas
Summoning Circles in Non-City Areas have 5% chance to instead
summon a random Deadly Map Boss
Applies to{{ Level 75+}} Areas
City Areas have 60% increased chance of Rogue Exiles
Applies to{{ Level 75+}} Areas
15% chance for Rogue Exiles in City Areas to appear in Pairs
Applies to{{ Level 70+}} Areas
25% increased Rare Monsters in Forest Areas
Applies to{{ Level 70+}} Areas
10% chance for Forest Areas to be a Rogue Exile Hunting Ground
Applies to{{ Level 70+}} Areas
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Applies to{{ Level 75+}} Areas
Select a bonus within Forest Areas
Applies to{{ Level 70+}} Areas
Forest Areas have 60% increased chance to contain Azmeri Spirits
Applies to{{ Level 75+}} Areas
5% increased Rare Monsters in Forest Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
5% increased Gold found in Forest Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
5% increased Gold found in Forest Areas
Applies to{{ Level 75+}} Areas
An additional Tablet may be used on City Maps
Applies to{{ Level 75+}} Areas
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
Applies to{{ Level 75+}} Areas
City Areas have 15% chance to be Abandoned and occupied by the Undead
Applies to{{ Level 75+}} Areas
6% increased Pack Size in City Areas
Applies to{{ Level 75+}} Areas
City Areas have a 20% chance to be Invaded by another faction
Applies to{{ Level 75+}} Areas
Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
Applies to{{ Level 75+}} Areas
Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
Applies to{{ Level 75+}} Areas
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Applies to{{ Level 75+}} Areas
Faridun Cities are also considered to be another Biome
Applies to{{ Level 75+}} Areas
Ezomyte Cities are also considered to be another Biome
Applies to{{ Level 75+}} Areas
Vaal Cities are also considered to be another Biome
Applies to{{ Level 75+}} Areas
Faridun Cities contain an additional Shrine
Applies to{{ Level 75+}} Areas
Ezomyte Cities contain a Summoning Circle
Applies to{{ Level 75+}} Areas
Vaal Cities contain an additional Essence
Applies to{{ Level 75+}} Areas
Quantity: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Quantity: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Applies to{{ Level 75+}} Areas
Quantity: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Quantity: 2
City Areas have 50% increased chance to contain Summoning Circles
Applies to{{ Level 75+}} Areas
Quantity: 2
City Areas have 50% increased chance to contain Summoning Circles
Applies to{{ Level 75+}} Areas
Quantity: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Applies to{{ Level 75+}} Areas
Quantity: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Applies to{{ Level 70+}} Areas
Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
Applies to{{ Level 70+}} Areas
1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
Applies to{{ Level 70+}} Areas
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Applies to{{ Level 75+}} Areas
Select a bonus within Swamp Areas
  • 25% chance Chaos Orbs drop as Exalted Orbs in Swamp Areas
  • 10% chance Exalted Orbs drop as Chaos Orbs in Swamp Areas
  • 6% increased Pack Size in Swamp Areas
Applies to{{ Level 70+}} Areas
Swamp Areas have 60% increased chance to contain Essences
Applies to{{ Level 70+}} Areas
Swamp Areas have 50% increased chance to contain Summoning Circles
Applies to{{ Level 70+}} Areas
6% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
4% increased Experience gained in Swamp Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
4% increased Experience gained in Swamp Areas
Applies to{{ Level 75+}} Areas
3% increased Pack Size in Swamp Areas
Applies to{{ Level 70+}} Areas
20% increased Magic Monsters in Water Areas
Applies to{{ Level 70+}} Areas
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Applies to{{ Level 70+}} Areas
Shrines in Water Areas are Worshipped by 1 additional Packs of Monsters
Applies to{{ Level 75+}} Areas
Select a bonus within Water Areas
  • Chests in Water Areas contain 15% increased Currency
  • Chests in Water Areas contain 15% increased Jewellery
  • 50% increased Gold found in Water Areas
Applies to{{ Level 70+}} Areas
5% increased Magic Pack Size in Water Areas
Applies to{{ Level 70+}} Areas
3% increased Rarity of Items found in Water Areas
Applies to{{ Level 70+}} Areas
60% increased chance of Shrines in Water Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
4% increased Rarity of Items found in Water Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
4% increased Rarity of Items found in Water Areas
Applies to{{ Level 75+}} Areas
5% increased Gold found in Water Areas
Applies to{{ Level 70+}} Areas
20% increased Quantity of Items found in Chests in Mountain Areas
Applies to{{ Level 70+}} Areas
60% increased Effect of Buffs granted by Shrines in Mountain Areas
Applies to{{ Level 70+}} Areas
Strongboxes in Mountain Areas grant a random Shrine Buff
Applies to{{ Level 75+}} Areas
Select a bonus within Mountain Areas
Applies to{{ Level 70+}} Areas
25% increased amount of Rare Chests in Mountain Areas
Applies to{{ Level 70+}} Areas
Mountain Areas have 60% increased chance to contain Strongboxes
Applies to{{ Level 70+}} Areas
60% increased chance of Shrines in Mountain Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
3% increased Pack Size in Mountain Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
3% increased Pack Size in Mountain Areas
Applies to{{ Level 75+}} Areas
4% increased Rarity of Items found in Mountain Areas
Applies to{{ Level 70+}} Areas
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Applies to{{ Level 70+}} Areas
Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Applies to{{ Level 70+}} Areas
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Select a bonus within Desert Areas
  • 15% chance base Regal Orbs drop as Alchemy Orbs in Desert Areas
  • 15% chance Alchemy Orbs drop as base Regal Orbs in Desert Areas
  • 15% increased Effectiveness of Monsters in Desert Areas
Applies to{{ Level 70+}} Areas
Desert Areas have 60% increased chance to contain Essences
Applies to{{ Level 70+}} Areas
5% increased Rare Monsters in Desert Areas
Applies to{{ Level 70+}} Areas
Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
Applies to{{ Level 75+}} Areas
Quantity: 2
2% increased Quantity of Items found in Desert Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
2% increased Quantity of Items found in Desert Areas
Applies to{{ Level 75+}} Areas
4% increased Experience gained in Desert Areas
Applies to{{ Level 70+}} Areas
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Applies to{{ Level 70+}} Areas
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Applies to{{ Level 70+}} Areas
6% increased Pack Size in Grass Areas
Applies to{{ Level 75+}} Areas
Select a bonus within Grass Areas
  • 10% chance Basic Currencies are upgraded to Greater Currencies in Grass Areas
  • 5% chance Greater Currencies are upgraded to Perfect Currencies in Grass Areas
  • 15% increased Effectiveness of Monsters in Grass Areas
Applies to{{ Level 70+}} Areas
Grass Areas have 60% increased chance to contain Azmeri Spirits
Applies to{{ Level 70+}} Areas
3% increased Pack Size in Grass Areas
Applies to{{ Level 70+}} Areas
Grass Areas have 50% increased chance to contain Summoning Circles
Applies to{{ Level 75+}} Areas
2% increased Quantity of Items found in Grass Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
5% increased Rare Monsters in Grass Areas
Applies to{{ Level 75+}} Areas
Quantity: 2
5% increased Rare Monsters in Grass Areas
Applies to{{ Level 70+}} Areas
Mastery: Ultimatum
20% increased Rare Monsters in Desert Areas
20% increased Rare Monsters in Forest Areas
Applies to{{ Level 70+}} Areas
20% increased Magic Monsters in Grass Areas
20% increased Magic Monsters in Water Areas
Applies to{{ Level 70+}} Areas
5% increased Pack Size in Desert Areas
5% increased Pack Size in Water Areas
Applies to{{ Level 70+}} Areas
10% increased Rarity of Items found in Mountain Areas
10% increased Rarity of Items found in Swamp Areas
Applies to{{ Level 70+}} Areas
10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas
10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Invaded City
Invaded Cities have their natural inhabitants plus 15 extra Packs of another faction.

Invaded Cities gain the Biome bonuses of the invading faction.

The Factions are the Ezomyte, Faridun and Vaal.
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