Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Biome Ref /91
Biome
Biomes are found throughout Endgame Maps.

Grass, Forest, Swamp, Desert, Mountain and Water Biomes are all commonly found.

Cities and special biomes are less likely to be encountered.
PrecursorTabletMasteredDomain
Requires: Level 65
Adds Irradiated to a Map
1 uses remaining
Map also counts as a Water Map
SubTree: Expedition
Ocean and Island Areas are also considered to be another Biome
Requires defeating the Architect in the Temple
SubTree: Incursion
Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple
Applies to Level 70+ Areas
Requires completing the Eastern Enigma Chamber
Summoning Circles in Non-City Areas have 5% chance to instead
summon a random Deadly Map Boss
Applies to Level 75+ Areas
Requires completing the Burning Monolith
City Areas have 60% increased chance of Rogue Exiles
Applies to Level 75+ Areas
Requires completing the Burning Monolith
15% chance for Rogue Exiles in City Areas to appear in Pairs
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
25% increased Rare Monsters in Forest Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
10% chance for Forest Areas to be a Rogue Exile Hunting Ground
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
10% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Forest Areas
  • 50% increased chance to find Uncut Gems
  • 50% increased chance to find Lineage Supports
  • 15% increased Rare Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Forest Areas have 60% increased chance to contain Azmeri Spirits
Applies to Level 75+ Areas
Requires completing the Burning Monolith
5% increased Rare Monsters in Forest Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
5% increased Gold found in Forest Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
5% increased Gold found in Forest Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
An additional Tablet may be used on City Maps
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Rare Monster Packs in City Areas have a 75% increased chance to have an Additional Rare Monster
Applies to Level 75+ Areas
Requires completing the Burning Monolith
City Areas have 15% chance to be Abandoned and occupied by the Undead
Applies to Level 75+ Areas
Requires completing the Burning Monolith
6% increased Pack Size in City Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
City Areas have a 20% chance to be Invaded by another faction
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Invaded Cities have a 20% chance to include an invading Citadel Boss fighting the Map Boss
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Summoning Circles in City Areas have 5% chance to instead summon a random Citadel Boss
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Humanoids have 30% increased chance to drop Exceptional Items in City Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Faridun Cities are also considered to be another Biome
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Ezomyte Cities are also considered to be another Biome
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Vaal Cities are also considered to be another Biome
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Faridun Cities contain 1 additional Shrines
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Ezomyte Cities contain a Summoning Circle
Ezomyte Cities contain Reactivation Runes
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Vaal Cities contain 1 additional Essences
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
Rare Monsters in City Areas have a 10% increased chance of Monster Modifiers
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
City Areas have 50% increased chance to contain Summoning Circles
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
City Areas have 50% increased chance to contain Summoning Circles
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 3
8% increased Effect of Tablet Explicit Modifiers on your City Maps
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Essences in Swamp Areas have 25% chance to transfer to a random Unique Monster when the Essence Monster is slain
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
1 Rare Monster in Swamp Areas has 15% chance to be replaced by a random Map Boss
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
5% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Swamp Areas
  • 25% chance Chaos Orbs drop as Exalted Orbs
  • 10% chance Exalted Orbs drop as Chaos Orbs
  • 6% increased Pack Size
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Swamp Areas have 60% increased chance to contain Essences
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Swamp Areas have 50% increased chance to contain Summoning Circles
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
6% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
4% increased Experience gained in Swamp Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
4% increased Experience gained in Swamp Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
3% increased Pack Size in Swamp Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased Magic Monsters in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Magic Monster Packs in Water Areas have a 25% chance to have an additional Modifier
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Shrines in Water Areas are Worshipped by 1 additional Packs of Monsters
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Water Areas
  • Chests contain 15% increased Currency
  • Chests contain 15% increased Jewellery
  • 50% increased Gold found
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
5% increased Magic Pack Size in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
3% increased Rarity of Items found in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
60% increased chance of Shrines in Water Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
4% increased Rarity of Items found in Water Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
4% increased Rarity of Items found in Water Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
5% increased Gold found in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased Quantity of Items found in Chests in Mountain Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
60% increased Effect of Buffs granted by Shrines in Mountain Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Strongboxes in Mountain Areas grant a random Shrine Buff
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Mountain Areas
  • 50% increased Quantity of Tablets found
  • 50% increased Quantity of Runes found
  • 6% increased Rarity of Items found
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
25% increased amount of Rare Chests in Mountain Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Mountain Areas have 60% increased chance to contain Strongboxes
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
60% increased chance of Shrines in Mountain Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
3% increased Pack Size in Mountain Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
3% increased Pack Size in Mountain Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
4% increased Rarity of Items found in Mountain Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Essences found in Desert Areas have 50% increased chance to be Perfect Essences
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Rare Monster Packs in Desert Areas have a 100% increased chance to have an Additional Rare Monster
Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Rare Monsters in Desert Areas have a 50% increased chance of Monster Modifiers
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Desert Areas
  • 15% chance base Regal Orbs drop as Alchemy Orbs
  • 15% chance Alchemy Orbs drop as base Regal Orbs
  • 15% increased Effectiveness of Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Desert Areas have 60% increased chance to contain Essences
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
5% increased Rare Monsters in Desert Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Rare Monsters in Desert Areas have a 10% increased chance of Monster Modifiers
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
2% increased Quantity of Items found in Desert Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
2% increased Quantity of Items found in Desert Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
4% increased Experience gained in Desert Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Summoning Circles in Grass Areas have a 20% chance to also summon an Azmeri Spirit
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
50% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
6% increased Pack Size in Grass Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Select a bonus within Grass Areas
  • 10% chance Basic Currencies are upgraded to Greater Currencies
  • 5% chance Greater Currencies are upgraded to Perfect Currencies
  • 15% increased Effectiveness of Monsters
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Grass Areas have 60% increased chance to contain Azmeri Spirits
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
3% increased Pack Size in Grass Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Grass Areas have 50% increased chance to contain Summoning Circles
Applies to Level 75+ Areas
Requires completing the Burning Monolith
2% increased Quantity of Items found in Grass Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
5% increased Rare Monsters in Grass Areas
Applies to Level 75+ Areas
Requires completing the Burning Monolith
Quantity: 2
5% increased Rare Monsters in Grass Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
Mastery: Ultimatum
20% increased Rare Monsters in Desert Areas
20% increased Rare Monsters in Forest Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
20% increased Magic Monsters in Grass Areas
20% increased Magic Monsters in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
5% increased Pack Size in Desert Areas
5% increased Pack Size in Water Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
10% increased Rarity of Items found in Mountain Areas
10% increased Rarity of Items found in Swamp Areas
Applies to Level 70+ Areas
Requires completing the Eastern or Western Gateway
10% increased Rarity of Items Dropped by Unique Monsters in Forest Areas
10% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas
Invaded City
Invaded Cities have their natural inhabitants plus 15 extra Packs of another faction.

Invaded Cities gain the Biome bonuses of the invading faction.

The Factions are the Ezomyte, Faridun and Vaal.
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