companion GemTags /12
Activate to summon a Reviving Demon Magus which casts socketed Spells in order.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attacks, and can be given equipment in the Skills Panel.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Conjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
Companion Ref /21
Companions
Companions are a type of Reviving Minion that are more complex and powerful than typical Minions. By default you can only have one Companion of any type summoned at a time.
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
You can have two Companions of different types
(40—60)% reduced Duration of Bleeding on You
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
Increases and Reductions to Companion Damage also apply to you
Life Recovery from your Flasks also applies to your Companions
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
Culling Strike against Beasts while your Companion is in your Presence
20% increased Culling Strike Threshold
can see monster categories [1]
Companions deal 60% increased damage against Immobilised enemies
5% of Damage from Hits is taken from your Damageable Companion's Life before you
Companions have 20% increased maximum Life
Mastery: Heist
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Trusted Kinship
You can have two Companions of different types
You have 30% less Defences
Companions have +1 to each Defence for every 2 of that Defence you have
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.