Reviving Ref /12
Reviving Minions
Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.
+(40—60) to maximum Life
+(30—50) to maximum Mana
Minions have +(17—23)% to Chaos Resistance
Minions gain (20—30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
(7—10)% increased Cast Speed
Minions have (10—15)% increased maximum Life
(10—15) Life Regeneration per second
(20—40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10—15)% faster
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
Minions Revive 15% faster
Recover 2% of maximum Life when one of your Minions is Revived
Companions
Companions are a type of Reviving Minion that are more complex and powerful than typical Minions. By default you can only have one Companion of any type summoned at a time.
Minion Reforming
Minion Reforming is similar to Minion Reviving, but only occurs at the end of the "Minion Reforming" Buff Timer that is granted while Persistent Minions are dead, as opposed to other effects that may revive Minions.
MonsterRevivesMinions1 Ref /0
Reviving Minions
Monster periodically revives Pack Minions.
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