아자크 창투척자
stance movement speed +% final [30]
Azak Spearthrower
SpectreY
Area마틀란 수로, 아자크 습지대, 지구라트 피난처, 마틀란 수로, 아자크 습지대
Tagsallows_additional_projectiles, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Packs
  • 아자크 습지대, 아자크 습지대: 아자크 주술사, 아자크 창투척자, 아자크 살점자객
  • 마틀란 수로, 마틀란 수로: 아자크 주술사, 아자크 창투척자, 아자크 살점자객
  • 지구라트 피난처: 아자크 주술사, 아자크 창투척자, 아자크 살점자객
  • 지구라트 피난처: 아자크 망치꾼, 아자크 살점자객, 아자크 창투척자
  • 생명력
    110%
    방어도
    +20%
    회피
    +40%
    저항
    0 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 8
    공격 속도
    0.975 Second
    Damage Spread
    ±20%
    경험치
    110%
    Model Size
    110%
    Type
    VaalSavageSpearThrower
    Metadata
    VaalSavageSpearThrower_
    레벨
    70
    생명력
    9,588
    방어도
    4,652
    회피
    703
    Damage
    273
    주문 피해
    273
    정확도
    2,328
    공격 속도
    0.975
    경험치
    38,103
    Minion Life
    13,493
    Minion Damage
    2,378
    Minion Armour
    6,203
    MMAVaalSavageSpearThrow
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 218–327
    치명타 명중 확률: 5%
    공격 속도: 0.975 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +50
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DTTVaalSavageDaggerDashSlash
    Spell, Movement
    시전 속도: 1 초
    leap slam minimum distance [16]
    spell maximum action distance +% [-82]
    walk emerge extra distance [-7]
    GAVaalSavageDaggerDashSlash
    Triggerable, Attack
    Base Damage: 218–327
    치명타 명중 확률: 5%
    공격 피해: 80%
    공격 속도: 0.975 초
    주는 공격 피해 20% 감폭
    is area damage [1]
    MPACannibalSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 218–327
    치명타 명중 확률: 5%
    공격 피해: 125%
    공격 속도: 0.975 초
    주는 공격 피해 25% 증폭
    근접 타격 범위 +60
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1030]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASCannibalThrowSpear
    action attack or cast time uses animation length [1]
    GAVaalSavageDaggerDashSlash2
    Triggerable, Attack
    Base Damage: 218–327
    치명타 명중 확률: 5%
    공격 피해: 80%
    공격 속도: 0.975 초
    주는 공격 피해 20% 감폭
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]
    MASExtraAttackDistance12
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 218–327
    치명타 명중 확률: 5%
    공격 속도: 0.975 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 218–327
    치명타 명중 확률: 5%
    공격 속도: 0.975 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	//flip_enabled = true
    	
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		sprint;
    		slash;
    		thrown;
    		buffed;
    		fire;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Actor
    {
    	create_default =
    	"
    		AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon );
    		IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } );
    	"
    
    	create_stance2 =
    	"
    		AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon );
    		IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } );
    	"
    
    	create_stance3 =
    	"
    		IfState( thrown, 0, { AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageSpear.ao', R_Weapon ); } );
    		IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } );
    	"
    
    	on_effect_event_contact_for_MPACannibalSpearThrow = "DetachAllOfType( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageSpear.ao' );"
    	on_effect_event_draw_dagger_for_MPACannibalSpearThrow = "AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon );"
    }
    
    StateMachine
    {
    	on_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );"
    	on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );"
    }
    
    Transitionable
    {
    	on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/BogTribeMaleAggroAudio.ao' ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageSpearThrower_"] = {
        name = "Azak Spearthrower",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MASExtraAttackDistance12",
            "MPACannibalSpearThrow",
            "MMAVaalSavageSpearThrow",
            "GAVaalSavageDaggerDashSlash",
            "GAVaalSavageDaggerDashSlash2",
            "EASCannibalThrowSpear",
            "EASSavageWeaponFire",
            "DTTVaalSavageDaggerDashSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance12"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPACannibalSpearThrow"] = {
        name = "MPACannibalSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1030, 60, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAVaalSavageSpearThrow"] = {
        name = "MMAVaalSavageSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSavageDaggerDashSlash"] = {
        name = "GAVaalSavageDaggerDashSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSavageDaggerDashSlash2"] = {
        name = "GAVaalSavageDaggerDashSlash2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCannibalThrowSpear"] = {
        name = "EASCannibalThrowSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalSavageDaggerDashSlash"] = {
        name = "DTTVaalSavageDaggerDashSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-7, 16, -82, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [30]
    IdStanceVaalSavageRun
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 30 Max: 30 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    편집

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