Azak-Speerwerfer
stance movement speed +% final [30]
Azak Spearthrower
Spectre | Y |
---|---|
Area | Die Matlan-Wasserwege, Das Azak-Moor, Die Zikkurat-Zuflucht, Die Matlan-Wasserwege, Das Azak-Moor |
Tags | allows_additional_projectiles, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Packs |
Leben
110%
Rüstung
+20%
Ausweichen
+40%
Widerstand




Damage
110%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 8
Angriffszeit
0.975 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
110%
Type
VaalSavageSpearThrower
Metadata
VaalSavageSpearThrower_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
70
Leben
9,588
Rüstung
4,652
Ausweichwert
703
Damage
273
Zauberschaden
273
Genauigkeit
2,328
Angriffszeit
0.975
Erfahrung
38,103
Minion Life
13,493
Minion Damage
2,378
Minion Armour
6,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMAVaalSavageSpearThrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 218–327
Kritische Trefferchance: 5%
Angriffszeit: 0.975 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
+50 zu Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTVaalSavageDaggerDashSlash
Spell, Movement
Zauberzeit: 1 Sek.
leap slam minimum distance [16]
spell maximum action distance +% [-82]
walk emerge extra distance [-7]
GAVaalSavageDaggerDashSlash
Triggerable, Attack
Base Damage: 218–327
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 0.975 Sek.
Verursacht 20% weniger Angriffsschaden
is area damage [1]
MPACannibalSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 218–327
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 0.975 Sek.
Verursacht 25% mehr Angriffsschaden
+60 zu Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1030]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASCannibalThrowSpear
action attack or cast time uses animation length [1]
GAVaalSavageDaggerDashSlash2
Triggerable, Attack
Base Damage: 218–327
Kritische Trefferchance: 5%
Angriffsschaden: 80%
Angriffszeit: 0.975 Sek.
Verursacht 20% weniger Angriffsschaden
EASSavageWeaponFire
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]
MASExtraAttackDistance12
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 218–327
Kritische Trefferchance: 5%
Angriffszeit: 0.975 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 218–327
Kritische Trefferchance: 5%
Angriffszeit: 0.975 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalSavage/aaSavageGearBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Monster { //flip_enabled = true } Transitionable {} StateMachine { define_shared_state = " sprint; slash; thrown; buffed; fire; " } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalSavage/aaSavageGearBase" Actor { create_default = " AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon ); IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } ); " create_stance2 = " AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon ); IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } ); " create_stance3 = " IfState( thrown, 0, { AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageSpear.ao', R_Weapon ); } ); IfState( fire, 1, { AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon ); } ); " on_effect_event_contact_for_MPACannibalSpearThrow = "DetachAllOfType( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageSpear.ao' );" on_effect_event_draw_dagger_for_MPACannibalSpearThrow = "AddAttached( 'Metadata/Monsters/VaalSavage/attachments/Weapon/VaalSavageWeaponHeld.ao', R_Weapon );" } StateMachine { on_state_fire_1 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" on_or_create_state_fire_0 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', R_Weapon );" } Transitionable { on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/BogTribeMaleAggroAudio.ao' ); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSavage/VaalSavageSpearThrower_"] = { name = "Azak Spearthrower", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 0.975, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeedComboTEMP", "MASExtraAttackDistance12", "MPACannibalSpearThrow", "MMAVaalSavageSpearThrow", "GAVaalSavageDaggerDashSlash", "GAVaalSavageDaggerDashSlash2", "EASCannibalThrowSpear", "EASSavageWeaponFire", "DTTVaalSavageDaggerDashSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance12"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPACannibalSpearThrow"] = { name = "MPACannibalSpearThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1030, 60, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAVaalSavageSpearThrow"] = { name = "MMAVaalSavageSpearThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalSavageDaggerDashSlash"] = { name = "GAVaalSavageDaggerDashSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalSavageDaggerDashSlash2"] = { name = "GAVaalSavageDaggerDashSlash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCannibalThrowSpear"] = { name = "EASCannibalThrowSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSavageWeaponFire"] = { name = "EASSavageWeaponFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalSavageDaggerDashSlash"] = { name = "DTTVaalSavageDaggerDashSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-7, 16, -82, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [30]
Id | StanceVaalSavageRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.