Bloodgulp
Beast
物理攻击伤害的 125% 转化为生命偷取
全局物理伤害提高 40%
SpectreY
Tagsbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
生命
200%
抗性
-30 0 0 0
伤害
200%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 12
攻击间隔
1.755 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
PlagueBringer
Metadata
PlagueBringerInterlude1
等级
68
生命
15,514
[护甲]
2,413
伤害
466
法术伤害
466
命中
2,464
攻击间隔
1.755
经验值
57,268
召唤物生命
13,860
召唤物伤害
1,938
召唤物护甲
2,413
MASExtraAttackDistance6
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 373–559
暴击几率: 5%
攻击间隔: 1.755 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedComboTEMP2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 373–559
暴击几率: 5%
攻击间隔: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPlagueBringerDash
法术, 位移
施放间隔: 1 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [50]
walk emerge extra distance [5]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2400
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "in_sky;"
}

Positioned
{
	collision_hull_type = "projectile" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PlagueBringer/PlagueBringerAggroAudio.ao' ); } );
	"
}

StateMachine
{
	on_or_create_state_in_sky_1 = "DisableRendering(  );"
	on_state_in_sky_0 = "EnableRendering(  );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PlagueBringer/PlagueBringerInterlude1"] = {
    name = "Bloodgulp",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP2",
        "MASExtraAttackDistance6",
        "DTTPlagueBringerDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASExtraAttackDistance6"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPlagueBringerDash"] = {
    name = "DTTPlagueBringerDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理攻击伤害的 125% 转化为生命偷取
FamilyLifeLeech
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base life leech from physical attack damage permyriad Min: 12500 Max: 12500 Global
  • Craft Tagsresource life physical attack
    全局物理伤害提高 40%
    NameTBD
    FamilyMonsterModSpecialAura
    Domains怪物 (3)
    GenerationType前缀 (1)
    Req. level10 (Effective: 8)
    Stats
  • physical damage +% Min: 40 Max: 40 Global
  • Physical Damage Aura
    范围: 50
    Allies Deal Extra Physical Damage
    全局物理伤害提高 40%
    Edit

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