血涌
野兽
物理攻击伤害的 125% 转化为生命偷取
全局物理伤害提高 40%
Bloodgulp
SpectreY
Spectre OverrideMetadata/Monsters/PlagueBringer/PlagueBringer
Tagsbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
生命
200%
抗性
-30 0 0 0
伤害
200%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 12
攻击间隔
1.755 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
PlagueBringer
Metadata
PlagueBringerInterlude1
等级
68
生命
15,514
2,413
伤害
466
法术伤害
466
命中
2,464
攻击间隔
1.755
经验值
57,268
召唤物生命
13,860
召唤物伤害
1,938
召唤物护甲
2,413
MASExtraAttackDistance6
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 373–559
暴击率: 5%
攻击间隔: 1.755 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedComboTEMP2
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 373–559
暴击率: 5%
攻击间隔: 1.755 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPlagueBringerDash
法术, 位移
施放间隔: 1 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [50]
walk emerge extra distance [5]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2400
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "in_sky;"
}

Positioned
{
	collision_hull_type = "projectile" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PlagueBringer/PlagueBringerAggroAudio.ao' ); } );
	"
}

StateMachine
{
	on_or_create_state_in_sky_1 = "DisableRendering(  );"
	on_state_in_sky_0 = "EnableRendering(  );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PlagueBringer/PlagueBringerInterlude1"] = {
    name = "Bloodgulp",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP2",
        "MASExtraAttackDistance6",
        "DTTPlagueBringerDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASExtraAttackDistance6"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPlagueBringerDash"] = {
    name = "DTTPlagueBringerDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理攻击伤害的 125% 转化为生命偷取
FamilyLifeLeech
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base life leech from physical attack damage permyriad Min: 12500 Max: 12500 Global
  • Craft Tagsresource 生命 物理 攻击
    全局物理伤害提高 40%
    Name待定
    FamilyMonsterModSpecialAura
    Domains怪物 (3)
    GenerationType前缀 (1)
    Req. level10 (Effective: 8)
    Stats
  • physical damage +% Min: 40 Max: 40 Global
  • 物理伤害光环
    范围: 50
    友军造成额外物理伤害
    全局物理伤害提高 40%
    Physical Damage Aura
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.