IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Gouffresang
CategoryBeastsBête
IconEnemyResistanceFireWeak
Draine 125% des Dégâts Physiques d'Attaque sous forme de Vie
Bloodgulp
Spectre
Spectre OverrideMetadata/Monsters/PlagueBringer/PlagueBringer
Tagsbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Vie
200%
Résistance
IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
200%
Précision
100%
Attack Distance
6 ~ 12
Temps d'attaque
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
PlagueBringer
Metadata
PlagueBringerInterlude1
Niveau
68
Vie
16,514
2,413
Damage
466
Dégâts des sorts
466
Précision
2,502
Temps d'attaque
1.755
Expérience
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
2,413
MASExtraAttackDistance6
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 373559
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 373559
Chances de Touche critique: 5%
Temps d'attaque: 1.755 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTPlagueBringerDash
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [50]
walk emerge extra distance [5]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2400
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "in_sky;"
}

Positioned
{
	collision_hull_type = "projectile" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PlagueBringer/PlagueBringerInterlude1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodgulp",
    life = 2,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP2",
        "MASExtraAttackDistance6",
        "DTTPlagueBringerDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASExtraAttackDistance6"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPlagueBringerDash"] = {
    name = "DTTPlagueBringerDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Draine 125% des Dégâts Physiques d'Attaque sous forme de Vie
FamilyLifeLeech
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base life leech from physical attack damage permyriad 12500 12500 Global
  • Craft Tagsresource Vie Physique Attaque
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePréfixe (1)
    Req. level10 (Effective: 8)
    Stats
  • physical damage +% 40 40 Global
  • Spawn Tagsmagic: 0 default: 1
    Aura de Dégâts physiques
    Rayon: 50
    Octroie des Dégâts physiques à ses Alliés
    40% d'Augmentation des Dégâts physiques Globaux
    Physical Damage Aura
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.