Sorvessangue


125% do Dano de Ataques Físicos é Drenado como Vida
Dano Físico Global aumentado em 40%
Bloodgulp
Spectre | Y |
---|---|
Tags | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Vida
200%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
6 ~ 12
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
PlagueBringer
Metadata
PlagueBringerInterlude1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
15,514
2,413
708
Damage
466
Dano Mágico
466
Precisão
2,464
Tempo de Ataque
1.755
Experiência
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASExtraAttackDistance6
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.755 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTPlagueBringerDash
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 12 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [50]
walk emerge extra distance [5]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2400 } Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "in_sky;" } Positioned { collision_hull_type = "projectile" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PlagueBringer/PlagueBringerAggroAudio.ao' ); } ); " } StateMachine { on_or_create_state_in_sky_1 = "DisableRendering( );" on_state_in_sky_0 = "EnableRendering( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PlagueBringer/PlagueBringerInterlude1"] = { name = "Bloodgulp", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP2", "MASExtraAttackDistance6", "DTTPlagueBringerDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASExtraAttackDistance6"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTPlagueBringerDash"] = { name = "DTTPlagueBringerDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
125% do Dano de Ataques Físicos é Drenado como Vida
Family | LifeLeech |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life physical attack |
Dano Físico Global aumentado em 40%
Name | TBD |
---|---|
Family | MonsterModSpecialAura |
Domains | Monster (3) |
GenerationType | Prefixo (1) |
Req. level | 10 (Effective: 8) |
Stats |
Aura de Dano Físico
Raio: 50
Aliados Causam Dano Físico Extra
Dano Físico Global aumentado em 40%
Physical Damage Aura

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.