IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sorvessangue
CategoryBeastsFera
IconEnemyResistanceFireWeak
125% do dano de ataques físicos é roubado como vida
Bloodgulp
Spectre
Spectre OverrideMetadata/Monsters/PlagueBringer/PlagueBringer
Tagsbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Vida
200%
Resistência
IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
200%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
PlagueBringer
Metadata
PlagueBringerInterlude1
Nível
68
Vida
16,514
Damage
466
Dano Mágico
466
Precisão
2,502
Tempo de Ataque
1.755
Experiência
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
2,413
MASExtraAttackDistance6
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 373559
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.755 s
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MeleeAtAnimationSpeedComboTEMP2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 373559
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.755 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTPlagueBringerDash
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
leap slam minimum distance [50]
walk emerge extra distance [5]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Stats
{
	set_base_heavy_stun_duration_ms = 2400
}

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "in_sky;"
}

Positioned
{
	collision_hull_type = "projectile" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PlagueBringer/PlagueBringerInterlude1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodgulp",
    life = 2,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP2",
        "MASExtraAttackDistance6",
        "DTTPlagueBringerDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASExtraAttackDistance6"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPlagueBringerDash"] = {
    name = "DTTPlagueBringerDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
125% do dano de ataques físicos é roubado como vida
FamilyLifeLeech
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • base life leech from physical attack damage permyriad 12500 12500 Global
  • Craft Tagsresource Vida Físico Ataque
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePrefixo (1)
    Req. level10 (Effective: 8)
    Stats
  • physical damage +% 40 40 Global
  • Spawn Tagsmagic: 0 default: 1
    Aura de Dano Físico
    Raio: 50
    Aliados causam dano físico adicional.
    Dano físico global aumentado em 40%
    Physical Damage Aura
    Edit

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