Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
噬肉混血兽
CategoryBeasts野兽
IconEnemyArmour IconEnemyEvasion
stance movement speed +% final [350]
global maim on hit [1]
Chaw Mongrel
Spectre
Area马特兰水道, 阿扎卡泥沼, 金字塔避难所
Tagsbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 阿扎卡泥沼: 阿扎卡新兵, 噬肉混血兽
  • 阿扎卡泥沼: 噬肉混血兽
  • 马特兰水道: 阿扎卡蛮兵, 噬肉混血兽
  • 金字塔避难所: 阿扎卡新兵, 噬肉混血兽
  • 金字塔避难所: 噬肉混血兽
  • 生命
    100%
    +20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 12
    攻击时间
    0.99 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ChawMongrel
    Metadata
    ChawMongrel
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    65
    生命
    6,555
    2,428
    伤害
    212
    法术伤害
    212
    命中
    2,228
    攻击时间
    0.99
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    829
    召唤物护甲
    3,237
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 170255
    暴击率: 5%
    攻击时间: 0.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChawMongrel/ChawMongrel"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Chaw Mongrel",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [350]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 350 350 Global
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global maim on hit 1 1 Global — 数值不可调整
  • Craft Tags攻击
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2333
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsDoLiterallyNothing
    噬肉混血兽
    CategoryBeasts野兽
    IconEnemyArmour IconEnemyEvasion
    stance movement speed +% final [-90]
    stance movement speed +% final [-90]
    global maim on hit [1]
    Chaw Mongrel
    Spectre
    Spectre OverrideMetadata/Monsters/ChawMongrel/ChawMongrel
    Area马特兰水道
    Tagsbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
    Packs
  • 马特兰水道: 阿扎卡混血主宰, 噬肉混血兽
  • 阿扎卡混血主宰, 噬肉混血兽
  • 生命
    100%
    +20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 12
    攻击时间
    0.99 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ChawMongrelLeash
    Metadata
    ChawMongrelLeash
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    39
    生命
    1,160
    伤害
    87
    法术伤害
    87
    命中
    746
    攻击时间
    0.99
    经验值
    3,958
    召唤物生命
    2,386
    召唤物伤害
    192
    召唤物护甲
    626
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 69104
    暴击率: 5%
    攻击时间: 0.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChawMongrel/ChawMongrelLeash"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Chaw Mongrel",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-90]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -90 -90 Global
  • stance movement speed +% final [-90]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -90 -90 Global
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global maim on hit 1 1 Global — 数值不可调整
  • Craft Tags攻击
    噬肉混血兽
    CategoryBeasts野兽
    IconEnemyArmour IconEnemyEvasion
    stance movement speed +% final [-90]
    stance movement speed +% final [-90]
    global maim on hit [1]
    Chaw Mongrel
    Spectre
    Tagsbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
    生命
    100%
    +20%
    闪避
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 12
    攻击时间
    0.99 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ChawMongrelLeash
    Metadata
    ChawMongrelLeashBoss
    Spectre Reservation
    50%
    Companion Reservation
    30%
    等级
    68
    生命
    8,257
    2,896
    伤害
    233
    法术伤害
    233
    命中
    2,502
    攻击时间
    0.99
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    3,861
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 186280
    暴击率: 5%
    攻击时间: 0.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    Functions
    {
    	face = "FaceNearestPlayer(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChawMongrel/ChawMongrelLeashBoss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Chaw Mongrel",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-90]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -90 -90 Global
  • stance movement speed +% final [-90]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final -90 -90 Global
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global maim on hit 1 1 Global — 数值不可调整
  • Craft Tags攻击
    Edit

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