Bâtard recousu
Bête
stance movement speed +% final [350]
global maim on hit [1]
Chaw Mongrel
SpectreY
AreaL'Aqueduc de Matlan, Le Marais des Azaks, Le Refuge de la Ziggourat
Tagsbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Le Marais des Azaks: Profane azak, Bâtard recousu
  • Le Marais des Azaks: Bâtard recousu
  • L'Aqueduc de Matlan: Brute azak, Bâtard recousu
  • Le Refuge de la Ziggourat: Profane azak, Bâtard recousu
  • Le Refuge de la Ziggourat: Bâtard recousu
  • Vie
    100%
    +20%
    Évasion
    +40%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Attack Distance
    4 ~ 12
    Temps d'attaque
    0.99 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    ChawMongrel
    Metadata
    ChawMongrel
    Niveau
    65
    Vie
    6,513
    2,428
    Damage
    212
    Dégâts des sorts
    212
    Précision
    2,214
    Temps d'attaque
    0.99
    Expérience
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Temps d'attaque: 0.99 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChawMongrel/ChawMongrel"] = {
        name = "Chaw Mongrel",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [350]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 350 Max: 350 Global
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Bâtard recousu
    Bête
    stance movement speed +% final [-90]
    stance movement speed +% final [-90]
    global maim on hit [1]
    Chaw Mongrel
    SpectreY
    Spectre OverrideMetadata/Monsters/ChawMongrel/ChawMongrel
    AreaL'Aqueduc de Matlan
    Tagsbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
    Packs
  • L'Aqueduc de Matlan: Dresseur de bâtards azak, Bâtard recousu
  • Dresseur de bâtards azak, Bâtard recousu
  • Vie
    100%
    +20%
    Évasion
    +40%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Attack Distance
    4 ~ 12
    Temps d'attaque
    0.99 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    ChawMongrelLeash
    Metadata
    ChawMongrelLeash
    Niveau
    39
    Vie
    1,160
    Damage
    87
    Dégâts des sorts
    87
    Précision
    796
    Temps d'attaque
    0.99
    Expérience
    3,958
    Minion Life
    2,386
    Minion Damage
    192
    Minion Armour
    626
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 69–104
    Chances de Touche critique: 5%
    Temps d'attaque: 0.99 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChawMongrel/ChawMongrelLeash"] = {
        name = "Chaw Mongrel",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-90]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -90 Max: -90 Global
  • stance movement speed +% final [-90]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -90 Max: -90 Global
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Bâtard recousu
    Bête
    stance movement speed +% final [-90]
    stance movement speed +% final [-90]
    global maim on hit [1]
    Chaw Mongrel
    SpectreY
    Tagsbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
    Vie
    100%
    +20%
    Évasion
    +40%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Attack Distance
    4 ~ 12
    Temps d'attaque
    0.99 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    ChawMongrelLeash
    Metadata
    ChawMongrelLeashBoss
    Niveau
    68
    Vie
    7,757
    2,896
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,464
    Temps d'attaque
    0.99
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    3,861
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 186–280
    Chances de Touche critique: 5%
    Temps d'attaque: 0.99 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    Functions
    {
    	face = "FaceNearestPlayer(  );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChawMongrel/ChawMongrelLeashBoss"] = {
        name = "Chaw Mongrel",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-90]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -90 Max: -90 Global
  • stance movement speed +% final [-90]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -90 Max: -90 Global
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Edit

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