IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
构造体灵猴
CategoryConstruct构造体
IconEnemyArmourStrong IconEnemyResistanceLightning
Constructed Monkey
SpectreY
Tags施法, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
生命
100%
Energy Shield From Life
10%
+100%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
伤害
110%
命中
100%
暴击 Chance
5%
Attack Distance
3 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkey
等级
68
生命
7,757
4,826
伤害
256
法术伤害
256
命中
2,502
攻击间隔
1.5
经验值
28,634
召唤物生命
6,930
Minion Energy Shield
693
召唤物伤害
1,066
召唤物护甲
9,652
MonsterWaitShort
base skill effect duration [1000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	face_movement_direction = false
}

Actor
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkey"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Constructed Monkey",
    life = 1,
    energyShield = 0.1,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MonsterWaitShort",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitShort"] = {
    name = "MonsterWaitShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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