Constructed Monkey



Spectre | Y |
---|---|
Tags | 施法, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, 瓦尔 |
生命
100%
Energy Shield From Life
10%
[护甲]
+100%
抗性




伤害
110%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 10
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkey
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
[护甲]
4,826
708
776
伤害
256
法术伤害
256
命中
2,464
攻击间隔
1.5
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
693
召唤物伤害
1,066
召唤物护甲
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterWaitShort
base skill effect duration [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { face_movement_direction = false } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkey"] = { name = "Constructed Monkey", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MonsterWaitShort", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitShort"] = { name = "MonsterWaitShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.