Macaco Construto
Constructed Monkey
Spectre | Y |
---|---|
Tags | Conjurador, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, Vaal |
Vida
100%
Energy Shield From Life
10%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
110%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkey
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
6,902
Evasão
477
Energy Shield
776
Damage
256
Dano Mágico
256
Precisão
1,090
Attack Time
1.5
Experiência
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterWaitShort
base skill effect duration [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { face_movement_direction = false } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkey"] = { name = "Constructed Monkey", life = 1, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MonsterWaitShort", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWaitShort"] = { name = "MonsterWaitShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }