Affenkonstrukt
Konstrukt
Constructed Monkey
| Spectre | Y |
|---|---|
| Tags | Zauberer, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Leben
100%
Energy Shield From Life
10%
+100%
Widerstand
Damage
110%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
3 ~ 10
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkey
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,981
4,826
708
Damage
256
Zauberschaden
256
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
6,237
Minion Energy Shield
693
Minion Damage
1,066
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterWaitShort
base skill effect duration [1000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
face_movement_direction = false
}
Actor
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );"
on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkey"] = {
name = "Constructed Monkey",
life = 1,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MonsterWaitShort",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitShort"] = {
name = "MonsterWaitShort",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.