造られた猿
Constructed Monkey
SpectreY
Tagsキャスター, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, ヴァール
ライフ
100%
Energy Shield From Life
10%
アーマー
+100%
耐性
0 0 30 0
Damage
110%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
3 ~ 10
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
VaalConstructMonkey
Metadata
VaalConstructMonkey
レベル
68
ライフ
6,981
アーマー
6,902
回避力
477
エナジーシールド
776
Damage
256
スペルダメージ
256
命中
2,180
アタックタイム
1.5
経験値
28,634
Minion Life
10,152
Minion Energy Shield
1,128
Minion Damage
2,086
Minion Armour
13,804
MonsterWaitShort
base skill effect duration [1000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	face_movement_direction = false
}

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/MonkeyConstruct/epk/body_alive.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Monkey/VaalConstructMonkey"] = {
    name = "Constructed Monkey",
    life = 1,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MonsterWaitShort",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitShort"] = {
    name = "MonsterWaitShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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