狂怒能量球
你拥有狂怒球,可以影响或增强特定技能和效果。
current_frenzy_charges
Frenzy Charges
Attribute /4

frenzy_charge

名字显示物品素质
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemantics3
Frenzy Charges
Codecurrent frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
Codeminimum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemantics3
Skill Gem /9
向空中发射箭矢,使箭矢从上方落下。消耗你的狂怒球可发射更多箭矢。
准备好一排箭,强化你的下一次弓箭攻击,使其可以重复多次。使用时消耗狂怒球可以增加重复次数。
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Support Gem /3
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
物品 词缀 /1
名字等级Pre/SufDescriptionWeight
1已腐化狂怒球数量上限 +1手套 1
怪物 词缀 /17
名字等级Pre/SufDescriptionWeight
复仇的1传奇monster grants frenzy charges to allies within distance on death [50]
1传奇monster grants frenzy charges to allies within distance on death [50]
愤怒之1传奇gain frenzy charge for each quarter life removed [100]
1传奇gain frenzy charge for each quarter life removed [1]
狂怒之1传奇击中时有 50% 的几率获得狂怒球
1传奇击中时有 25% 的几率获得狂怒球
1传奇击中时有 50% 的几率获得狂怒球
1传奇击中时有 100% 的几率获得狂怒球
1传奇monster gain frenzy charge on kin death [1]
1传奇狂怒球数量上限 +3
1传奇狂怒球数量上限 +7
烈士之触1责难base monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
伤害 元素 火焰
烈士之握1责难gain frenzy charge for each quarter life removed [1]
海盗之触1责难gain frenzy charge for each quarter life removed [1]
海盗之握1责难击中时有 50% 的几率获得狂怒球
矿工之触1责难gain frenzy charge for each quarter life removed [1]
充能共享1Bloodlines击中时有 100% 的几率获得狂怒球
monster share charges with pack [1]
地心 Area 词缀 /2
名字等级Pre/SufDescriptionWeight
1DelveArea怪物有 (30–60)% 的几率在击中时获得狂怒球
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
52DelveArea怪物在击中时获得狂怒球
该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物群规模扩大 5%
夺宝奇兵 Area 词缀 /2
名字等级Pre/SufDescriptionWeight
狂怒之1后缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物有 (30–60)% 的几率在击中时获得狂怒球
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
狂怒之68后缀该区域物品掉落数量提高 13%
该地图的物品稀有度提高 8%
怪物在击中时获得狂怒球
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
其他属性 词缀 /9
名字等级DomainPre/SufDescriptionWeight
1Flask传奇使用时获得 (1–3) 个狂怒球
1Flask传奇使用时消耗狂怒球
1Jewel传奇狂怒球数量上限 -1
狂怒之1Jewel传奇狂怒球持续时间延长 (10–14)%
1Jewel传奇狂怒球下限按照每个聚光之石 +1
number of stackable unique jewels [1]
1Jewel传奇范围内提高冰霜抗性的天赋也会提高击败敌人时获得狂怒球的概率
local jewel effect base radius [1500]
of Ulaman65ExpeditionRelic后缀skill speed +% if consumed frenzy charge recently [8,12] 速度
Ulaman's65ExpeditionRelic前缀shock effect +% if consumed frenzy charge recently [20,30] 异常状态
侠客之24Sentinel后缀部署时角色获得狂怒球,持续15秒。
传奇 /2
该装备的护甲与闪避提高 (50–100)%
闪电抗性 +(20–30)%
照亮范围缩小 25%
每个狂怒球可使移动速度加快 5%
狂怒球数量上限 +1
当你受到击中闪电伤害时使用
获得的充能提高 (30–40)%
使用时给予一个狂怒球
Passive /5
获得狂怒球时有 10% 的几率额外获得一个狂怒球
狂怒球数量上限 +1
若你近期消耗过狂怒球闪避值提高 50%
狂怒球数量上限 +1
狂怒球数量上限 +2
若你近期消耗过狂怒球,伤害提高 30%
若你近期消耗过狂怒球技能速度提高 10%
+10 力量
获得狂怒球时改为获得暴击球
获得耐力球时改为获得狂怒球
获得暴击球时改为获得耐力球
升华试炼 Passive /3
升华: 锐眼
角色:
获得狂怒球时有 50% 的几率额外获得一个狂怒球
升华: 锐眼
角色:
技能消耗狂怒球获得的效果有 50% 的几率翻倍
升华: 亚马逊
角色:
当你消耗一个暴击球时,触发元素涌动以获得 3冰霜涌动
当你消耗一个耐力球时,触发元素涌动以获得 3火焰涌动
当你消耗一个狂怒球时,触发元素涌动以获得 3闪电涌动
永恒珠宝 Passive /5
内在信念
圣堂武僧 钥石
每个暴击球使法术伤害总增3%
获得暴击球来替代狂怒球
你的每一步都从容自若,十拿九稳。
好战的信仰: 多米纳斯
狂烈的信仰
圣堂武僧 显著
狂怒球数量下限在你有至少 150 点奉献时 +1
永恒的热情
永恒 显著
击中时有 10% 的几率获得狂怒球
永恒的相性
永恒 显著
每个狂怒球提高 8% 闪避值
永恒嗜血
永恒 显著
每个狂怒球可使伤害提高 10%
永恒珠宝 Passive Additions /1
FactionCategory显示物品素质Code
马拉克斯显著
击败敌人时有 5% 的几率获得一个狂怒球maraketh_notable_add_frenzy_charge_on_kill
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.