Combat Frenzy
等阶: 8
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Dex
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
当你对敌人造成冻结电殛定身时获得一个狂怒球,每 (4.1–6) 秒只能触发一次

品质额外效果:
被辅助技能有 (0–20)% 的几率
额外产生一个能量球
Skills can be managed in the Skills Panel.
Version 0.1.0
Combat Frenzy
Tier: 8
Level: (1–20)
Reservation: 30 Spirit
需求: Level (1–90), (1–205) Dex
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (1.58–3) seconds

品质额外效果:
Supported Skills have (0–20)% chance to
grant an additional Charge
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
保留: 30
等级
需求等级
Dex
Base Damage
当你对敌人造成冻结电殛定身时获得一个狂怒球,每 6 秒只能触发一次
101100%, 100%6
239100%, 100%5.9
3616100%, 100%5.8
41025100%, 100%5.7
51434100%, 100%5.6
61843100%, 100%5.5
72252100%, 100%5.4
82661100%, 100%5.3
93172100%, 100%5.2
103683100%, 100%5.1
114195100%, 100%5
1246106100%, 100%4.9
1352119100%, 100%4.8
1458133100%, 100%4.7
1564146100%, 100%4.6
1666151100%, 100%4.5
1772164100%, 100%4.4
1878178100%, 100%4.3
1984191100%, 100%4.2
2090205100%, 100%4.1
21100%, 100%4
22100%, 100%3.9
23100%, 100%3.8
24100%, 100%3.7
25100%, 100%3.6
26100%, 100%3.5
27100%, 100%3.4
28100%, 100%3.3
29100%, 100%3.2
30100%, 100%3.1
31100%, 100%3.05
32100%, 100%3
33100%, 100%2.95
34100%, 100%2.9
35100%, 100%2.85
36100%, 100%2.8
37100%, 100%2.75
38100%, 100%2.7
39100%, 100%2.65
40100%, 100%2.6
Attribute /7

Combat Frenzy

Key
Value
关键字Freeze, Gain, 定身
BaseType Combat Frenzy
Class 技能宝石
TargetTypes任何
TypeOngoingSkill, 消耗保留, 增益, Persistent, GeneratesCharges
ItemTypeMetadata/Items/Gem/SkillGemCombatFrenzy
ActiveSkillsCodecombat_frenzy
Combat Frenzy
等阶: 8
等级: (1–20)
保留: 30 Spirit
需求: 等级 (1–90), (1–205) Dex
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
当你对敌人造成冻结电殛定身时获得一个狂怒球,每 (4.1–6) 秒只能触发一次
base deal no damage [1]

品质额外效果:
被辅助技能有 (0–20)% 的几率
额外产生一个能量球
Skills can be managed in the Skills Panel.
Supported By /13
  • Active Type: OngoingSkill, 消耗保留, 增益, Persistent, GeneratesCharges
  • Profusion
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    编辑

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