Frenzy Charges
You have Frenzy Charges. These can interact with or augment certain skills and effects.
current_frenzy_charges
Attribute /4
frenzy_charge
Key | Value |
---|---|
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | virtual maximum frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Frenzy Charges
Code | current frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | minimum frenzy charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | 3 |
Skill Gem /6
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Channel to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Support Gem /3
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Item mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | +1 to Maximum Frenzy Charges | gloves 1 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | |
1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | |
1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | |
1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
1 | Unique | monster gain frenzy charge on kin death [1] | ||
1 | Unique | +3 to Maximum Frenzy Charges | ||
1 | Unique | +7 to Maximum Frenzy Charges | ||
Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] damage elemental fire | |
Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Frenzy | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Frenzy | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] |
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Gain (1–3) Frenzy Charge on use | ||
1 | Flask | Unique | Consumes Frenzy Charges on use | ||
1 | Jewel | Unique | -1 to Maximum Frenzy Charges | ||
of Frenzy | 1 | Jewel | Unique | (10–14)% increased Frenzy Charge Duration | |
1 | Jewel | Unique | +1 to Minimum Frenzy Charges per Grand Spectrum number of stackable unique jewels [1] | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
of the Raider | 24 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment |
Unique /2
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Passive /4
5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
+2 to Maximum Frenzy Charges
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ascendancy Passive /3
Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges
Timeless Jewel Passive /5

Inner Conviction
Templar Keystone
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus




Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 5% chance to gain a Frenzy Charge on Kill | maraketh_notable_add_frenzy_charge_on_kill |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.