Frenzy Charges
You have Frenzy Charges. These can interact with or augment certain skills and effects.
current_frenzy_charges
Attribute /4

frenzy_charge

KeyValue
IsCharged1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Frenzy Charges
Codecurrent frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeminimum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Support Gem /2
Monsters mods /17
NameLevelPre/SufDescriptionWeight
Vengeful1Uniquemonster grants frenzy charges to allies within distance on death [50]
1Uniquemonster grants frenzy charges to allies within distance on death [50]
of Anger1Uniquegain frenzy charge for each quarter life removed [100]
1Uniquegain frenzy charge for each quarter life removed [1]
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hit
1Unique25% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Uniquemonster gain frenzy charge on kin death [1]
1Unique+3 to Maximum Frenzy Charges
1Unique+7 to Maximum Frenzy Charges
Martyr's Touch1Tormentbase monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
damage elemental fire
Martyr's Grip1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Miner's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Delve Area mods /2
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
of Frenzy1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Frenzy68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1–3) Frenzy Charge on use
1FlaskUniqueConsumes Frenzy Charges on use
1JewelUnique-1 to Maximum Frenzy Charges
of Frenzy1JewelUnique(10–14)% increased Frenzy Charge Duration
1JewelUnique+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
of the Raider24SentinelSuffixCharacter Gains Frenzy Charges for 15 seconds on deployment
Unique /1
(50–100)% increased Armour and Evasion
+(30–40)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Passive /4
5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
+1 to Maximum Frenzy Charges
+2 to Maximum Frenzy Charges
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ascendancy Passive /2
Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Timeless Jewel Passive /5
Inner Conviction
Templar Keystone
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Your every move is calm and calculated with absolute certainty.
Frenzied Faith
Templar Notable
+1 to Minimum Frenzy Charges while you have at least 150 Devotion
Eternal Fervour
Eternal Notable
10% chance to gain a Frenzy Charge on Hit
Eternal Adaptiveness
Eternal Notable
8% increased Evasion Rating per Frenzy Charge
Eternal Bloodlust
Eternal Notable
10% increased Damage per Frenzy Charge
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
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