Frenzy Charges
You have Frenzy Charges. These can interact with or augment certain skills and effects.
current_frenzy_charges
Attribute /5
frenzy_charge
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hit, Glory, Projectile, Hits, Banner |
| IsCharged | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
| Code | virtual maximum frenzy charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 1 |
| IsScalable | 1 |
| StatSemantics | 3 |
Frenzy Charges
| Code | current frenzy charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | minimum frenzy charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 1 |
| IsScalable | 1 |
| StatSemantics | 3 |
Skill Gem /9
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Support Gem /3
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Item mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Corrupted | +1 to Maximum Frenzy Charges | gloves 1 |
Monsters mods /17
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Vengeful | 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | |
| 1 | Unique | monster grants frenzy charges to allies within distance on death [50] | ||
| of Anger | 1 | Unique | gain frenzy charge for each quarter life removed [100] | |
| 1 | Unique | gain frenzy charge for each quarter life removed [1] | ||
| of Frenzy | 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | |
| 1 | Unique | 25% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 50% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | 100% chance to gain a Frenzy Charge on Hit | ||
| 1 | Unique | monster gain frenzy charge on kin death [1] | ||
| 1 | Unique | +3 to Maximum Frenzy Charges | ||
| 1 | Unique | +7 to Maximum Frenzy Charges | ||
| Martyr's Touch | 1 | Torment | base monster will be deleted on death [1] monster grants frenzy charges to allies within distance on death [55] Damage Elemental Fire | |
| Martyr's Grip | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Buccaneer's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Buccaneer's Grip | 1 | Torment | 50% chance to gain a Frenzy Charge on Hit | |
| Miner's Touch | 1 | Torment | gain frenzy charge for each quarter life removed [1] | |
| Shared Boon | 1 | Bloodlines | 100% chance to gain a Frenzy Charge on Hit monster share charges with pack [1] |
Delve Area mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
| 52 | DelveArea | Monsters gain a Frenzy Charge on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Frenzy | 1 | Suffix | Monsters have (30–60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] |
Misc mods /9
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | Gain (1–3) Frenzy Charge on use | ||
| 1 | Flask | Unique | Consumes Frenzy Charges on use | ||
| 1 | Jewel | Unique | -1 to Maximum Frenzy Charges | ||
| of Frenzy | 1 | Jewel | Unique | (10–14)% increased Frenzy Charge Duration | |
| 1 | Jewel | Unique | +1 to Minimum Frenzy Charges per Grand Spectrum number of stackable unique jewels [1] | ||
| 1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
| of Ulaman | 65 | Abyss | Suffix | (8–12)% increased Skill Speed if you've consumed a Frenzy Charge Recently ulaman Speed | |
| Ulaman's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment | |
| of the Raider | 24 | Sentinel | Suffix | Character Gains Frenzy Charges for 15 seconds on deployment |
Unique /2
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Passive /5
+1 to Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
+10 to Strength
Gain Power Charges instead of Frenzy Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Gain Frenzy Charges instead of Endurance Charges
Gain Endurance Charges instead of Power Charges
Ascendancy Passive /3
Ascendancy: Deadeye
Character: Ranger
Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled
Timeless Jewel Passive /5
Inner Conviction
Templar Keystone
Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
Timeless Jewel Passive Additions /1
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Maraketh | Notable | 5% chance to gain a Frenzy Charge on Kill | maraketh_notable_add_frenzy_charge_on_kill |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

