Frenzy Charges
You have Frenzy Charges. These can interact with or augment certain skills and effects.
current_frenzy_charges
Attribute /4

frenzy_charge

KeyValue
IsCharged1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID4
Codevirtual maximum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemantics3
Frenzy Charges
Codecurrent frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics3
Codeminimum frenzy charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemantics3
Skill Gem /6
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Shapeshift into a bear and swipe with your claws. Hitting enemies generates rage.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Support Gem /3
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Item mods /1
NameLevelPre/SufDescriptionWeight
1Corrupted+1 to Maximum Frenzy Chargesgloves 1
Monsters mods /17
NameLevelPre/SufDescriptionWeight
Vengeful1Uniquemonster grants frenzy charges to allies within distance on death [50]
1Uniquemonster grants frenzy charges to allies within distance on death [50]
of Anger1Uniquegain frenzy charge for each quarter life removed [100]
1Uniquegain frenzy charge for each quarter life removed [1]
of Frenzy1Unique50% chance to gain a Frenzy Charge on Hit
1Unique25% chance to gain a Frenzy Charge on Hit
1Unique50% chance to gain a Frenzy Charge on Hit
1Unique100% chance to gain a Frenzy Charge on Hit
1Uniquemonster gain frenzy charge on kin death [1]
1Unique+3 to Maximum Frenzy Charges
1Unique+7 to Maximum Frenzy Charges
Martyr's Touch1Tormentbase monster will be deleted on death [1]
monster grants frenzy charges to allies within distance on death [55]
damage elemental fire
Martyr's Grip1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Buccaneer's Grip1Torment50% chance to gain a Frenzy Charge on Hit
Miner's Touch1Tormentgain frenzy charge for each quarter life removed [1]
Shared Boon1Bloodlines100% chance to gain a Frenzy Charge on Hit
monster share charges with pack [1]
Delve Area mods /2
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain a Frenzy Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
of Frenzy1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have (30–60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Frenzy68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1–3) Frenzy Charge on use
1FlaskUniqueConsumes Frenzy Charges on use
1JewelUnique-1 to Maximum Frenzy Charges
of Frenzy1JewelUnique(10–14)% increased Frenzy Charge Duration
1JewelUnique+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
of the Raider24SentinelSuffixCharacter Gains Frenzy Charges for 15 seconds on deployment
Unique /2
(50–100)% increased Armour and Evasion
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Used when you take Lightning damage from a Hit
(30–40)% increased Charges gained
Grants a Frenzy Charge on use
Passive /4
5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
+1 to Maximum Frenzy Charges
50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
+1 to Maximum Frenzy Charges
Ascendancy Passive /3
Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges
Ascendancy: Amazon
Character: Huntress
Grants Skill: Infuse Weapon
When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
Timeless Jewel Passive /5
Inner Conviction
Templar Keystone
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
Your every move is calm and calculated with absolute certainty.
Frenzied Faith
Templar Notable
+1 to Minimum Frenzy Charges while you have at least 150 Devotion
Eternal Fervour
Eternal Notable
10% chance to gain a Frenzy Charge on Hit
Eternal Adaptiveness
Eternal Notable
8% increased Evasion Rating per Frenzy Charge
Eternal Bloodlust
Eternal Notable
10% increased Damage per Frenzy Charge
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
5% chance to gain a Frenzy Charge on Killmaraketh_notable_add_frenzy_charge_on_kill
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