狂蟒女王卡芭菈
Kabala, Constrictor Queen
SpectreN
Area失落之城克斯, Keth
Tagsallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
生命
200%
Energy Shield From Life
5%
抗性
0 75 0 0
伤害
240%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 14
攻击间隔
1.005 Second
Damage Spread
±20%
经验值
200%
Model Size
132%
Type
SerpentClanCasterBoss
Metadata
SerpentClanCasterBoss
等级
53
生命
6,891
[护甲]
1,396
闪避值
314
能量护盾
363
伤害
345
法术伤害
345
命中
1,306
攻击间隔
1.005
经验值
20,600
Minion Life
11,085
Minion Energy Shield
583
Minion Damage
1,653
Minion Armour
1,396
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 276–414
暴击几率: 5%
攻击间隔: 1.005 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SerpentClanCurseBoss
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, Nonpathing
脆弱
施放间隔: 1.5 秒
冷却时间: 6 秒
Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
受到的物理伤害提高 40%
被攻击击中时,有 50% 的几率流血
诅咒持续时间为 4
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [20]
DeceleratingProjectileSerpentClanBoss
法术, 投射物, 可触发, 伤害, 攻击
Base Damage: 276–414
暴击几率: 5%
施放间隔: 1.5 秒
攻击间隔: 1.005 秒
造成 3973 - 5960 物理伤害
base is projectile [1]
casting spell [1]
decelerating projectile speed variation +% [150]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSSerpentClanSpellNovaBoss
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 3973 - 5960 物理伤害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
base is projectile [1]
is area damage [1]
GSSerpentCasterBossSnakeSwarm
可触发, 引导, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 25 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTSerpentClanBossDeceleratingProjectiles
可触发
冷却时间: 12 秒
GASerpentCasterBossTailSwipeDetonation
可触发, 攻击
Base Damage: 276–414
暴击几率: 5%
攻击间隔: 1.005 秒
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSerpentCasterBossBoneBarrierEG
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
DeceleratingProjectileSerpentClanBossIdleForImpact
法术, 投射物, 可触发, 伤害, 攻击
Base Damage: 276–414
暴击几率: 5%
施放间隔: 1.5 秒
攻击间隔: 1.005 秒
造成 3973 - 5960 物理伤害
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
spectral throw deceleration override [60]
GSSerpentCasterBossVulnRuneOnHit
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 7947 - 11920 物理伤害
is area damage [1]
SerpentClanTailWhip
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 276–414
暴击几率: 5%
攻击伤害: 170%
攻击间隔: 1.005 秒
冷却时间: 8 秒
攻击伤害总增 70%
action attack or cast time uses animation length [1]
attack maximum action distance + [6]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GASerpentCasterBossTailSwipeDamage
可触发, 攻击
Base Damage: 276–414
暴击几率: 5%
攻击间隔: 1.005 秒
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
EASSerpentBossCurseWallNuke
冷却时间: 25 秒
action attack or cast time uses animation length [1]
GTSerpentBossWall
可触发
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Pathfinding
{
	immobile = true
}

Transitionable {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	/*on_start_ChangeToStance1 = "FaceNearestPlayer();"*/
	
}

ControlZone {}

Stats
{
}

StateMachine
{
	define_shared_state =
	"
		players = 0;
		vuln;
		retreating;
		intro_dialog;
		kabala_life_bar;
		disable_kabala_life_bar;
		no_collision;
	"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    on_state_no_collision_0 = { MakeCollidable(); }
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	// Life bar resumption has to be done here, can't be on a create state
	on_construction_complete =
	"
		IfState( kabala_life_bar, 1,
		{
			IfState( disable_kabala_life_bar, 0,
			{
				IfAlive( { SetStaticLifeBarVisibilty( True ); } );
			} );
		} );
	"
}

Actor
{
	on_start_Vulnerability = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/cast_curse.epk' );"
	on_end_or_destroy_Vulnerability = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/cast_curse.epk' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk' );
		summon_fx.DetachFromGameObject( );
	"
}

Transitionable {}

Animated
{
	on_summon_start_01 = "this.summon_fx = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/ao/onact/summon/summon.ao', root_jntBnd );"

	on_summon_end_01 =
	"
		summon_fx.PlayAnimation( close );
		Roll( 1, 2,
		{
			PlayTextAudio( KabalaSnakes_Random, 'Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBoss' );
		} );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanMonster/epk/spellcast_curse_01.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/summon_fadein.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SerpentClanBoss/summon_fadeout.epk"
	preload_environment = "G2_4_1_boss"
	preload_buff = "serpent_boss_bone_armour"
}

GlobalAudioParamEvents
{
	player_in_range_param = "KabalaInRange"
	life_percent_param = "KabalaLifePercentage"
	range = 130
}

StateMachine
{
	on_state_intro_dialog_1 =
	"
		this.my_hiss_audio = FindClosestObject( 'Metadata/Terrain/Tools/AudioTools/G2_4_1/KabalaHiss' );
		this.my_hiss_audio.Delete();
		PlayTextAudio( KabalaEmerge_Random, 'Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBoss' );
	"

	on_state_kabala_life_bar_1 =
	"
		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_disable_kabala_life_bar_0 =
	"
		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_disable_kabala_life_bar_1 =
	"
		IfAlive( { SetStaticLifeBarVisibilty( False ); } );
	"
}

Render
{
	use_ao_lights = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBoss"] = {
    name = "Kabala, Constrictor Queen",
    life = 2,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GASerpentCasterBossTailSwipeDetonation",
        "GSSerpentCasterBossBoneBarrierEG",
        "GSSerpentCasterBossVulnRuneOnHit",
        "GASerpentCasterBossTailSwipeDamage",
        "EASSerpentBossCurseWallNuke",
        "GTSerpentClanBossDeceleratingProjectiles",
        "GTSerpentBossWall",
        "SerpentClanTailWhip",
        "SerpentClanCurseBoss",
        "GSSerpentCasterBossSnakeSwarm",
        "DeceleratingProjectileSerpentClanBoss",
        "DeceleratingProjectileSerpentClanBossIdleForImpact",
        "GSSerpentClanSpellNovaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDetonation"] = {
    name = "GASerpentCasterBossTailSwipeDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossBoneBarrierEG"] = {
    name = "GSSerpentCasterBossBoneBarrierEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossVulnRuneOnHit"] = {
    name = "GSSerpentCasterBossVulnRuneOnHit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASerpentCasterBossTailSwipeDamage"] = {
    name = "GASerpentCasterBossTailSwipeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSerpentBossCurseWallNuke"] = {
    name = "EASSerpentBossCurseWallNuke",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentClanBossDeceleratingProjectiles"] = {
    name = "GTSerpentClanBossDeceleratingProjectiles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSerpentBossWall"] = {
    name = "GTSerpentBossWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanTailWhip"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {50, 100, 6, baseMultiplier = 1.7, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SerpentClanCurseBoss"] = {
    name = "Vulnerability",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Curse|Curses] all targets in an area after a short delay, making [HitDamage|Hits] against them ignore a portion of their [Armour|Armour].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nonpathing] = true,
    },
    statDescriptionScope = "vulnerability",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "hex_remove_at_effect_variance",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {4000, 40, 50, 600, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentCasterBossSnakeSwarm"] = {
    name = "GSSerpentCasterBossSnakeSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBoss"] = {
    name = "DeceleratingProjectileSerpentClanBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "casting_spell",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileSerpentClanBossIdleForImpact"] = {
    name = "DeceleratingProjectileSerpentClanBossIdleForImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "number_of_projectiles_override",
        "spectral_throw_deceleration_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, 1, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSerpentClanSpellNovaBoss"] = {
    name = "GSSerpentClanSpellNovaBoss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Kabala, Constrictor Queen Text Audio /39
名字
卡芭菈觉醒了!
KabalaEmerge_Random
卡芭菈觉醒了!
KabalaEmerge_2
卡芭菈觉醒了!
KabalaEmerge_3
卡芭菈觉醒了!
KabalaEmerge_4
认命吧!
KabalaProjectile_Random
认命吧!
KabalaProjectile_2
认命吧!
KabalaProjectile_3
认命吧!
KabalaProjectile_4
认命吧!
KabalaProjectile_5
认命吧!
KabalaProjectile_6
盛宴!
KabalaSnakes_Random
盛宴!
KabalaSnakes_2
盛宴!
KabalaSnakes_3
盛宴!
KabalaSnakes_4
盛宴!
KabalaSnakes_5
盛宴!
KabalaSnakes_6
起来吧!
KabalaSnakes_7
起来吧!
KabalaSnakes_8
起来吧!
KabalaSnakes_9
起来吧!
KabalaSnakes_10
起来吧!
KabalaSnakes_11
起来吧!
KabalaSnakes_12
滑行吧!
KabalaSnakes_13
滑行吧!
KabalaSnakes_14
滑行吧!
KabalaSnakes_15
滑行吧!
KabalaSnakes_16
滑行吧!
KabalaSnakes_17
滑行吧!
KabalaSnakes_18
扭动吧!
KabalaSnakes_19
扭动吧!
KabalaSnakes_20
扭动吧!
KabalaSnakes_21
扭动吧!
KabalaSnakes_22
护驾!
KabalaBoneArmour_Random
护驾!
KabalaBoneArmour_2
护驾!
KabalaBoneArmour_3
护驾!
KabalaBoneArmour_4
护驾!
KabalaBoneArmour_5
护驾!
KabalaBoneArmour_6
姐妹们,为我报仇!
KabalaDeath_Random
编辑

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