IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Precursor Centipede
CategoryConstruct构造体
IconEnemyArmour
stance movement speed +% final [100]
Spectre
AreaThe Patriarch Halls, The Matriarch Halls, Western Gateway, Ancient Gateway, Eastern Gateway
TagsClaw_onhit_audio, construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Packs
  • The Patriarch Halls, The Matriarch Halls, Western Gateway, Ancient Gateway, Eastern Gateway: Precursor Spherator, Precursor Centipede, Precursor Refractor
  • 生命
    114%
    +40%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    95%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 12
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    95%
    Model Size
    100%
    Type
    PrecursorCentipede
    Metadata
    PrecursorCentipede
    等级
    65
    生命
    7,473
    2,832
    伤害
    202
    法术伤害
    202
    命中
    2,228
    攻击间隔
    1.5
    经验值
    20,432
    召唤物生命
    7,161
    召唤物伤害
    787
    召唤物护甲
    4,451
    MeleeAtAnimationSpeedLightning
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 161242
    暴击率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 40% 转化闪电伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GSPrecursorCentipedeDefibulate
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 6%
    施放间隔: 1 秒
    冷却时间: 6 秒
    造成 109.1 - 327.3 闪电伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-80]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorDungeon/PrecursorCentipede"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Precursor Centipede",
        life = 1.14,
        damage = 0.95,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSPrecursorCentipedeDefibulate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPrecursorCentipedeDefibulate"] = {
        name = "GSPrecursorCentipedeDefibulate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, -80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Edit

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