Ciempiés precursor
CategoryConstructConstructo
IconEnemyArmour
10% de probabilidad de congelar
Tus hechizos tienen Golpe de gracia
Precursor Centipede
Spectre
AreaLos salones del patriarca, Los salones de la matriarca, Entrada occidental, Entrada antigua, Entrada oriental
TagsClaw_onhit_audio, construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Packs
  • Los salones del patriarca, Los salones de la matriarca, Entrada occidental, Entrada antigua, Entrada oriental: Esferador precursor, Ciempiés precursor, Refractor precursor
  • Vida
    114%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    95%
    Precisión
    100%
    Attack Distance
    4 ~ 12
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    95%
    Model Size
    100%
    Type
    PrecursorCentipede
    Metadata
    PrecursorCentipede
    Nivel
    65
    Vida
    7,473
    Damage
    202
    Daño de hechizos
    202
    Precisión
    2,228
    Tiempo de ataque
    1.5
    Experiencia
    20,432
    Minion Life
    7,161
    Minion Damage
    787
    Minion Armour
    4,451
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 161242
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Convierte el 40% del daño físico en daño de rayo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GSPrecursorCentipedeDefibulate
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 6 seg
    Inflige de 109.1 a 327.3 de daño de rayo
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-80]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorDungeon/PrecursorCentipede"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Precursor Centipede",
        life = 1.14,
        damage = 0.95,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GSPrecursorCentipedeDefibulate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPrecursorCentipedeDefibulate"] = {
        name = "GSPrecursorCentipedeDefibulate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, -80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Edit

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