闪电幽魂
Lightning Wraith
SpectreY
Area倾颓王陵, The Ziggurat Refuge, Mausoleum of the Praetor
Tagsallows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Packs
  • 倾颓王陵, Mausoleum of the Praetor: 闪电幽魂, 永恒骑士, 复苏的响骨
  • 倾颓王陵, Mausoleum of the Praetor: 闪电幽魂
  • The Ziggurat Refuge: 闪电幽魂, 复苏的响骨, 复苏的响骨
  • 闪电幽魂, 复苏的响骨, 复苏的响骨, 复苏的响骨
  • 生命
    200%
    Energy Shield From Life
    35%
    闪避值
    +35%
    抗性
    -30 0 75 0
    伤害
    200%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    125%
    Type
    WraithLightning
    Metadata
    WraithSpookyLightning
    等级
    65
    生命
    8,467
    [护甲]
    2,023
    闪避值
    594
    能量护盾
    4,559
    伤害
    425
    法术伤害
    425
    命中
    1,974
    攻击间隔
    1.5
    经验值
    43,014
    Minion Life
    8,167
    Minion Energy Shield
    4,397
    Minion Damage
    1,658
    Minion Armour
    2,023
    SpookyGhostLightningBounce
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击几率: 6%
    施放间隔: 1.5 秒
    造成 11- 32 [闪电]伤害
    被辅助技能的[感电]几率提高 50%
    连锁 10
    Pierces all Targets
    ballistic bounce behavior variation [7]
    base is projectile [1]
    monster projectile variation [1091]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    }
    
    Preload
    {
    	preload_misc_animated = "SpookyGhostLightningImpact"
    	preload_misc_animated = "SpookyLightningWraithAudio"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wraith/WraithSpookyLightning"] = {
        name = "Lightning Wraith",
        life = 2,
        energyShield = 0.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpookyGhostLightningBounce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpookyGhostLightningBounce"] = {
        name = "SpookyGhostLightningBounce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ballistic_bounce_behavior_variation",
            "number_of_chains",
            "monster_projectile_variation",
            "shock_chance_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {11, 32, 7, 10, 1091, 50, critChance = 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Lightning Wraith
    Undead
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
    Packs
  • Lightning Wraith, Risen Rattler
  • 生命
    200%
    Energy Shield From Life
    35%
    闪避值
    +35%
    抗性
    -30 0 75 0
    伤害
    200%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    125%
    Type
    WraithLightning
    Metadata
    WraithSpookyLightningStrongbox
    等级
    68
    生命
    10,084
    [护甲]
    2,413
    闪避值
    644
    能量护盾
    5,430
    伤害
    466
    法术伤害
    466
    命中
    2,180
    攻击间隔
    1.5
    经验值
    57,268
    Minion Life
    9,009
    Minion Energy Shield
    4,851
    Minion Damage
    1,938
    Minion Armour
    2,413
    SpookyGhostLightningBounce
    法术, 投射物, 玩家投射物, 可触发, 伤害
    暴击几率: 6%
    施放间隔: 1.5 秒
    造成 11- 32 [闪电]伤害
    被辅助技能的[感电]几率提高 50%
    连锁 10
    Pierces all Targets
    ballistic bounce behavior variation [7]
    base is projectile [1]
    monster projectile variation [1091]
    projectile uses contact direction [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/Wraith/lightning/base_bodyfx.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk' );
    	"
    }
    
    Preload
    {
    	preload_misc_animated = "SpookyGhostLightningImpact"
    	preload_misc_animated = "SpookyLightningWraithAudio"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SpookyWraith/epk/raiseSpectre_Skin_lightning.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wraith/WraithSpookyLightningStrongbox"] = {
        name = "Lightning Wraith",
        life = 2,
        energyShield = 0.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpookyGhostLightningBounce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpookyGhostLightningBounce"] = {
        name = "SpookyGhostLightningBounce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ballistic_bounce_behavior_variation",
            "number_of_chains",
            "monster_projectile_variation",
            "shock_chance_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {11, 32, 7, 10, 1091, 50, critChance = 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Edit

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