灵体齐射
类别: 灵体齐射
等阶: 4
消耗加成: 120%
辅助宝石需求+5 敏捷
辅助你自己使用的弓类战矛投射物攻击。被辅助技能造成的初始伤害降低,但会产生灵体投射物,发射时能造成更高的伤害。灵体投射物会持续保留,并在不再产生新的灵体投射物后的短时间内发射。无法辅助持续吟唱技能、跳跃技能,以及使投射物从天而降的技能。
被辅助技能的攻击产生一个灵体投射物
若最近 3 秒内未创造灵体投射物,则会发射灵体投射物
未发射灵体投射物时,被辅助技能造成的伤害总降 60%
发射灵体投射物时,被辅助技能造成的伤害总增 20%
最多 5 个灵体投射物
在技能面板中放入一个技能的辅助宝石插槽,使技能获得该效果。无法在一个技能中镶嵌多个相同类别的辅助宝石。
Spectral Volley
技能宝石 /4
来自 /1
Level Effect /1
Implicit
Mana: 120%
发射灵体投射物时,被辅助技能造成的伤害总增 20%
未发射灵体投射物时,被辅助技能造成的伤害总降 60%
若最近 3 秒内未创造灵体投射物,则会发射灵体投射物
最多 5 个灵体投射物
被辅助技能的攻击产生一个灵体投射物
等级需求等级敏捷
100
Attribute /4

灵体齐射

名字显示物品素质
关键字投射物
BaseType 灵体齐射
Class 辅助宝石
ItemTypeMetadata/Items/Gem/SupportGemSpectralVolley
灵体齐射
类别: 灵体齐射
等阶: 4
消耗加成: 120%
辅助宝石需求+5 敏捷
辅助你自己使用的弓类战矛投射物攻击。被辅助技能造成的初始伤害降低,但会产生灵体投射物,发射时能造成更高的伤害。灵体投射物会持续保留,并在不再产生新的灵体投射物后的短时间内发射。无法辅助持续吟唱技能、跳跃技能,以及使投射物从天而降的技能。
被辅助技能的攻击产生一个灵体投射物
若最近 3 秒内未创造灵体投射物,则会发射灵体投射物
未发射灵体投射物时,被辅助技能造成的伤害总降 60%
发射灵体投射物时,被辅助技能造成的伤害总增 20%
最多 5 个灵体投射物
support spectral arrows delay between projectiles ms [100]
在技能面板中放入一个技能的辅助宝石插槽,使技能获得该效果。无法在一个技能中镶嵌多个相同类别的辅助宝石。
Spectral Volley
Supported Gem /18
  • Allow Type: Bow, 攻击, 并且, Spear, 投射物, 并且, 攻击, 并且, 或
  • Excluded Type: Persistent, 雨, 引导, Jumping, 被触发
  • 闪电箭矢
    向目标射出一支箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射连锁闪电光束。
    闪电战矛
    注入闪电之力的战矛复制。当战矛停止飞行时,它会创造出闪电光束,在附近的敌人身上连锁。
    冰川长枪
    投掷一柄穿透战矛,在其轨迹上留下冰霜碎片。碎片对附近敌人施加冰缓。若可能消耗一个狂怒球,使第一个投射物产生的冰川碎片会在短暂延迟后向外爆炸,用破片轰击敌人。
    螺旋齐射
    为你的搭上一束附魔箭矢,在你向前飞身旋转的时候以环形射出,并尽量径直飞向目标。消耗狂怒球会使箭矢造成更高的伤害,并连锁至其他目标。每个目标只能被击中一次。
    毒爆箭
    射出一支毒素箭矢,击中时产生毒素爆发,影响范围内的所有敌人。
    唤雷箭
    Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
    瓦斯之箭
    Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    电殛箭
    发射一支电光箭矢,击中时产生范围爆炸。击中敌人会对其附着一根电殛棒,使其受到的所有闪电伤害积累电殛效果。敌人下次被电殛时,电殛棒会被移除。
    旋龙
    Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
    爆破战矛
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    战矛飞掷
    大力掷出战矛。尽量消耗一个狂怒球,使战矛结束飞行时爆炸。
    弓射击
    使用弓发射一支箭矢。
    连环震击箭
    Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
    冰霜射击
    射出一支冰箭,击中目标后在锥形范围内射出冰屑。
    磁性齐射
    瞄准天空,发射能量飞弹,落向其他闪电攻击在你前方残留的弩箭或箭矢。飞弹落在残留的弩箭或箭矢附近时会产生爆炸,在较大范围内造成更高的伤害,但也会摧毁残留弩箭和箭矢。
    冻结齐射
    被动地在空中凝结寒冰飞弹。使用此技能会射出一发飞弹,每积累一发飞弹都会额外射出一发。向其效果范围内的每个冰霜碎片额外发射一发飞弹,使其立即引爆
    旋风投枪
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    岚舞长枪
    Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
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