无常者萨菲洛克斯
构造体
Sulphirox, the Voltaxic
SpectreN
Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
生命
250%
+100%
抗性
75 -50 30 0
伤害
250%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 17
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
140%
Type
SaltGolemBoss
Metadata
SaltGolemSulphiteMiniboss
等级
68
生命
19,393
4,826
伤害
583
法术伤害
583
命中
2,464
攻击间隔
1.5
经验值
71,585
召唤物生命
17,325
召唤物伤害
2,422
召唤物护甲
9,652
GASulphiteMinibossMelee
可触发, 攻击
Base Damage: 466–699
暴击率: 5%
攻击间隔: 1.5 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GASulphiteMinibossEarthquakeSmallImpact
可触发, 攻击
Base Damage: 466–699
暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GASulphiteMinibossEarthquakeLargeImpact
可触发, 攻击
Base Damage: 466–699
暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GASulphiteMinibossSlam
可触发, 攻击
Base Damage: 466–699
暴击率: 5%
攻击伤害: 210%
攻击间隔: 1.5 秒
冷却时间: 10 秒
攻击伤害总增 110%
+15 近战打击范围
action attack or cast time uses animation length [0]
GSSulphiteMinibossPulse
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 5.67 秒
造成 765.2 - 1148 火焰伤害
易燃强度总增 100%
is area damage [1]
GSSulphiteMinibossPulse2
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 5.67 秒
造成 765.2 - 1148 火焰伤害
易燃强度总增 100%
is area damage [1]
GSSulphiteMinibossPulse3
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 5.67 秒
造成 765.2 - 1148 火焰伤害
易燃强度总增 100%
is area damage [1]
EAARattleCageSlamRuckus
冷却时间: 10 秒
action attack or cast time uses animation length [1]
EARattleCagePulse
冷却时间: 25 秒
main hand base maximum attack distance [15]
skill cannot be interrupted [1]
RattleCageChangeStance
冷却时间: 25 秒
skill cannot be interrupted [1]
MeleeAtAnimationSpeed40Dist
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 466–699
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGESulphiteMinibossGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 132.9 基础混沌伤害
active skill area of effect radius +% final [100]
base lightning damage to deal per minute [7971]
base skill effect duration [16000]
ground sulphite art variation [1004]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents {}

Actor {}

StateMachine
{
	define_shared_state =
	"
		first_aggro;
		light;
	"
}

Transitionable {}

Stats
{
	set_monster_delay_item_drops_millis = 5600
	set_base_heavy_stun_duration_ms = 7966
}

Animated
{
	always_interpolate_bearing = true
}

Positioned
{
	blocking = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/perma_scorchcrack.ao"
	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
	preload_buff_visual = "sulphite_miniboss_glow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
/* 	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );"

	on_or_create_state_first_aggro_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	on_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	create_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	" */

	on_state_light_1 = "SetLightState( idle, 2 );"
	create_state_light_1 = "SetLightState( idle );"
	on_or_create_state_light_0 = "SetLightState( on_death );"
}

Actor {}

Animated
{
/* 	on_death_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );"

	on_event_contact_for_death_boss_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/pulse.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/slam_buildup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	" */
}

GlobalAudioParamEvents
{

}

Render
{
	use_ao_lights = true
}

Preload
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaltGolem/SaltGolemSulphiteMiniboss"] = {
    name = "Sulphirox, the Voltaxic",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed40Dist",
        "CGESulphiteMinibossGround",
        "GSSulphiteMinibossPulse2",
        "GSSulphiteMinibossPulse3",
        "GASulphiteMinibossMelee",
        "GASulphiteMinibossEarthquakeSmallImpact",
        "GASulphiteMinibossEarthquakeLargeImpact",
        "EAARattleCageSlamRuckus",
        "GASulphiteMinibossSlam",
        "GSSulphiteMinibossPulse",
        "EARattleCagePulse",
        "RattleCageChangeStance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed40Dist"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGESulphiteMinibossGround"] = {
    name = "CGESulphiteMinibossGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_sulphite_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 0.5, 100, 16000, 1004, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSulphiteMinibossPulse2"] = {
    name = "GSSulphiteMinibossPulse2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSulphiteMinibossPulse3"] = {
    name = "GSSulphiteMinibossPulse3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossMelee"] = {
    name = "GASulphiteMinibossMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossEarthquakeSmallImpact"] = {
    name = "GASulphiteMinibossEarthquakeSmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossEarthquakeLargeImpact"] = {
    name = "GASulphiteMinibossEarthquakeLargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARattleCageSlamRuckus"] = {
    name = "EAARattleCageSlamRuckus",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossSlam"] = {
    name = "GASulphiteMinibossSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "melee_range_+",
    },
    levels = {
        [1] = {0, 15, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSulphiteMinibossPulse"] = {
    name = "GSSulphiteMinibossPulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EARattleCagePulse"] = {
    name = "EARattleCagePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RattleCageChangeStance"] = {
    name = "RattleCageChangeStance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.