无常者萨菲洛克斯
构造体
Sulphirox, the Voltaxic
SpectreN
Tagsconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
生命
250%
+100%
抗性
75 -50 30 0
伤害
250%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 17
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
140%
Type
SaltGolemBoss
Metadata
SaltGolemSulphiteMiniboss
等级
68
生命
19,393
4,826
伤害
583
法术伤害
583
命中
2,502
攻击间隔
1.5
经验值
71,585
召唤物生命
17,325
召唤物伤害
2,422
召唤物护甲
9,652
GASulphiteMinibossMelee
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击间隔: 1.5 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GASulphiteMinibossEarthquakeSmallImpact
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GASulphiteMinibossEarthquakeLargeImpact
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GASulphiteMinibossSlam
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击伤害: 210%
攻击间隔: 1.5 秒
冷却时间: 10 秒
攻击伤害总增 110%
+15 近战打击范围
action attack or cast time uses animation length [0]
GSSulphiteMinibossPulse
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 5.67 秒
造成 765.2 - 1148 火焰伤害
易燃强度总增 100%
is area damage [1]
GSSulphiteMinibossPulse2
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 5.67 秒
造成 765.2 - 1148 火焰伤害
易燃强度总增 100%
is area damage [1]
GSSulphiteMinibossPulse3
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 5.67 秒
造成 765.2 - 1148 火焰伤害
易燃强度总增 100%
is area damage [1]
EAARattleCageSlamRuckus
冷却时间: 10 秒
action attack or cast time uses animation length [1]
EARattleCagePulse
冷却时间: 25 秒
main hand base maximum attack distance [15]
skill cannot be interrupted [1]
RattleCageChangeStance
冷却时间: 25 秒
skill cannot be interrupted [1]
MeleeAtAnimationSpeed40Dist
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 466—699
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGESulphiteMinibossGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
施放间隔: 1 秒
每秒造成 132.9 混沌伤害
active skill area of effect radius +% final [100]
base lightning damage to deal per minute [7971]
base skill effect duration [16000]
ground sulphite art variation [1004]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents {}

Actor {}

StateMachine
{
	define_shared_state =
	"
		first_aggro;
		light;
	"
}

Transitionable {}

Stats
{
	set_monster_delay_item_drops_millis = 5600
	set_base_heavy_stun_duration_ms = 7966
}

Animated
{
	always_interpolate_bearing = true
}

Positioned
{
	blocking = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/perma_scorchcrack.ao"
	preload_object = "Metadata/Monsters/SaltGolem/SaltGolemRattlecageFissureLine"
	preload_buff_visual = "sulphite_miniboss_glow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
/* 	on_or_create_state_first_aggro_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );"

	on_or_create_state_first_aggro_1 =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	on_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
	"

	create_state_first_aggro_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_inert.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/bossgolem_glow_aggro.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	" */

	on_state_light_1 = "SetLightState( idle, 2 );"
	create_state_light_1 = "SetLightState( idle );"
	on_or_create_state_light_0 = "SetLightState( on_death );"
}

Actor {}

Animated
{
/* 	on_death_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );"

	on_event_contact_for_death_boss_01 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/pulse.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/slam_buildup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SaltGolemBoss/death_buildup.epk' );
	" */
}

GlobalAudioParamEvents
{

}

Render
{
	use_ao_lights = true
}

Preload
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaltGolem/SaltGolemSulphiteMiniboss"] = {
    name = "Sulphirox, the Voltaxic",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed40Dist",
        "CGESulphiteMinibossGround",
        "GSSulphiteMinibossPulse2",
        "GSSulphiteMinibossPulse3",
        "GASulphiteMinibossMelee",
        "GASulphiteMinibossEarthquakeSmallImpact",
        "GASulphiteMinibossEarthquakeLargeImpact",
        "EAARattleCageSlamRuckus",
        "GASulphiteMinibossSlam",
        "GSSulphiteMinibossPulse",
        "EARattleCagePulse",
        "RattleCageChangeStance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed40Dist"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGESulphiteMinibossGround"] = {
    name = "CGESulphiteMinibossGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_sulphite_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 0.5, 100, 16000, 1004, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSulphiteMinibossPulse2"] = {
    name = "GSSulphiteMinibossPulse2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSulphiteMinibossPulse3"] = {
    name = "GSSulphiteMinibossPulse3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossMelee"] = {
    name = "GASulphiteMinibossMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossEarthquakeSmallImpact"] = {
    name = "GASulphiteMinibossEarthquakeSmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossEarthquakeLargeImpact"] = {
    name = "GASulphiteMinibossEarthquakeLargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARattleCageSlamRuckus"] = {
    name = "EAARattleCageSlamRuckus",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASulphiteMinibossSlam"] = {
    name = "GASulphiteMinibossSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "melee_range_+",
    },
    levels = {
        [1] = {0, 15, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSulphiteMinibossPulse"] = {
    name = "GSSulphiteMinibossPulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 5.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EARattleCagePulse"] = {
    name = "EARattleCagePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RattleCageChangeStance"] = {
    name = "RattleCageChangeStance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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