BuffMagnitude Ref /142
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
易燃
易燃是提供击中点燃目标几率的减益状态。它本身不是异常状态,但与点燃密切相关。
击中造成的火焰伤害作用于易燃强度,所以造成更高火焰伤害的击中,点燃的几率也会提高。
易燃的基础强度是每造成目标异常状态阈值 5% 的火焰伤害,就有 1% 几率点燃目标。击中产生的易燃在该击中检查是否应该点燃目标之前应用,因此会影响该击中点燃的几率。
由于击中点燃的几率来自目标身上的易燃,增加施加异常状态几率的词缀会增加施加的易燃强度。
不击中目标但视作击中所造成的点燃的效果,如点燃地面,也会施加易燃,但不会随机判定是否点燃。此类效果在目标身上的总易燃达到 50% 仅会点燃一次。
多个易燃会叠加,将击中点燃目标的几率提高到最多 100%。每个易燃都有独立的持续时间,默认持续 8 秒。
击中造成的火焰伤害作用于易燃强度,所以造成更高火焰伤害的击中,点燃的几率也会提高。
易燃的基础强度是每造成目标异常状态阈值 5% 的火焰伤害,就有 1% 几率点燃目标。击中产生的易燃在该击中检查是否应该点燃目标之前应用,因此会影响该击中点燃的几率。
由于击中点燃的几率来自目标身上的易燃,增加施加异常状态几率的词缀会增加施加的易燃强度。
不击中目标但视作击中所造成的点燃的效果,如点燃地面,也会施加易燃,但不会随机判定是否点燃。此类效果在目标身上的总易燃达到 50% 仅会点燃一次。
多个易燃会叠加,将击中点燃目标的几率提高到最多 100%。每个易燃都有独立的持续时间,默认持续 8 秒。
Elemental Archon
Elemental Archon is a type of Archon Buff.
Elemental Archon grants:
25% more Elemental Damage with Spells
Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance
Elemental Archon grants:
25% more Elemental Damage with Spells
Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance
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