易燃
等级: (1–20)
消耗: (41–178) 点魔力
施放间隔: 0.70 秒
需求: 等级 (1–90), (4–157) Int
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
诅咒1.5 秒延迟后生效
诅咒范围为 (1.5–3.1)
诅咒施加 (-29–-23)% 火焰抗性
诅咒持续时间为 (6–7.4)

品质额外效果:
诅咒强度提高 (0–10)%
Skills can be managed in the Skills Panel.
Flammability
Version 0.2.0
Flammability
Tier: 7
Level: (1–20)
Cost: (42–251) Mana
Cast Time: 0.70 sec
需求: Level (1–90), (2–205) Int
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse applies after 1.5 seconds delay
Curse radius is (1.5–3.1) metres
Curse inflicts (-29–-23)% to Fire Resistance
Curse duration is (6–7.4) seconds

品质额外效果:
(0–10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
诅咒1.5 秒延迟后生效
等级需求等级Int消耗Base Damage诅咒持续时间为 6诅咒范围为 1.5诅咒施加 -23% 火焰抗性
10441100%, 100%61.5-23
23946100%, 100%6.21.6-23
361452100%, 100%6.21.7-23
4102157100%, 100%6.21.8-24
5142863100%, 100%6.41.8-24
6183569100%, 100%6.41.9-24
7224176100%, 100%6.42-25
8264882100%, 100%6.62.1-25
9315789100%, 100%6.62.2-25
10366596100%, 100%6.62.3-26
114174103100%, 100%6.82.3-26
124682110100%, 100%6.82.4-26
135292118100%, 100%6.82.5-27
1458103126100%, 100%72.6-27
1564113134100%, 100%72.7-27
1666116142100%, 100%72.8-28
1772126151100%, 100%7.22.8-28
1878137160100%, 100%7.22.9-28
1984147169100%, 100%7.23-29
2090157178100%, 100%7.43.1-29
21188100%, 100%7.43.2-29
22198100%, 100%7.43.3-30
23208100%, 100%7.63.4-30
24219100%, 100%7.63.4-30
25230100%, 100%7.63.5-31
26241100%, 100%7.83.6-31
27253100%, 100%7.83.7-31
28265100%, 100%7.83.8-32
29277100%, 100%83.9-32
30289100%, 100%83.9-32
31302100%, 100%84-33
32316100%, 100%8.24-33
33329100%, 100%8.24.1-33
34344100%, 100%8.24.1-34
35358100%, 100%8.44.2-34
36373100%, 100%8.44.2-34
37388100%, 100%8.44.2-35
38404100%, 100%8.64.3-35
39420100%, 100%8.64.3-35
40437100%, 100%8.64.4-36
Attribute /8

Flammability

名字显示物品素质
关键字抗性, 诅咒
BaseType Flammability
Class 技能宝石
TargetTypes地面, 敌人, , ,
Type法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, Unleashable, 范围法术, UsableWhileMoving, NoAttackInPlace
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFlammability
ActiveSkillsCodefire_weakness
易燃
等级: (1–20)
消耗: (41–178) 点魔力
施放间隔: 0.70 秒
需求: 等级 (1–90), (4–157) Int
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
诅咒1.5 秒延迟后生效
诅咒范围为 (1.5–3.1)
诅咒施加 (-29–-23)% 火焰抗性
诅咒持续时间为 (6–7.4)
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

品质额外效果:
诅咒强度提高 (0–10)%
Skills can be managed in the Skills Panel.
Flammability
Supported By /38
  • Active Type: 法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, Unleashable, 范围法术, UsableWhileMoving, NoAttackInPlace
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    施法回响
    Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
    秘术增强
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    释出
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    末日将至
    Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    魔蛊绽放
    Supports Curses, spreading their effects when a Cursed enemy dies.
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Heightened Curse
    Supports Curse Skills, magnifying their power.
    衰颓魔蛊
    Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
    聚焦诅咒
    Supports Curse skills, causing them to Curse enemies more quickly after being cast.
    仪祭诅咒
    Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Spell Cascade
    Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
    Cursed Ground
    Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
    Doedre's Undoing
    Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
    Burning Inscription
    Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Abiding Hex
    Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Kalisa's Crescendo
    Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
    Atziri's Allure
    Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
    Zarokh's Refrain
    Supports Spells that affect an area around you or a target location. Supported Spells echo twice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
    易燃
    你被诅咒了, 将会受到更多火焰伤害并且更容易被点燃.
    fire_damage_resistance_%_from_curse
    Flammability
    Attribute /4

    curse_fire_weakness

    名字显示物品素质
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID6
    Codefire damage resistance % from curse
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Flammability
    You are easier to Ignite.
    Attribute /3

    flammability_ignite_chance_buildup

    名字显示物品素质
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID11
    易燃 怪物 /1
    名字词缀Spectre
    Nyassa, the Flaming Handmonster dropped item rarity +% [1500]Y
    Flammability Ref /22
    Flammability
    Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

    Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
    The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

    Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

    Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will onlyIgnite once the total Flammability on the target reaches 50%.

    Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
    获得技能: 日曜球
    火焰伤害提高 (80–120)%
    施法速度加快 (10–20)%
    易燃强度提高 100%
    你造成的点燃强度提高 100%
    该装备的能量护盾提高 (50–80)%
    火焰伤害提高 (20–40)%
    冰霜伤害降低 (10–20)%
    火焰抗性 +(20–40)%
    冰霜抗性 (-20–-10)%
    该装备的闪避与能量护盾提高 (40–60)%
    所有元素抗性 +(10–20)%
    击中造成的火焰伤害作用于感电几率,而非易燃点燃强度
    击中冰霜伤害不影响冰缓强度或冻结积蓄,改为作用于点燃几率和强度
    击中造成的闪电伤害作用于冻结积蓄,而非感电几率
    没有物理伤害
    附加 (25–32) - (40–50) 火焰伤害
    +(30–50) 命中
    火焰抗性 +20%
    易燃强度提高 100%
    照亮范围扩大 30%
    攻击附加 3 - 5 基础火焰伤害
    攻击附加 (3–5) - (6–9) 基础火焰伤害
    +(30–50) 最大魔力
    易燃强度提高 50%
    投射物穿透所有燃烧的敌人
    攻击获得相当于伤害 (5–10)% 的额外火焰伤害
    Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    投掷一个爆炸瓶,在一片区域内造成徒手攻击伤害。可以消耗红玉药剂、黄玉药剂、蓝玉药剂的充能来进一步增加伤害。
    Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    易燃强度提高 40%
    被你点燃的敌人 -5% 火焰抗性
    冻结积蓄值提高 20%
    [感电]几率提高 20%
    易燃强度提高 20%
    女巫: 法术暴击率提高 20%
    女巫: 物理伤害提高 20%
    易燃强度提高 30%
    对燃烧的敌人造成的击中伤害提高 30%
    易燃强度提高 40%
    对点燃敌人的击中伤害提高 40%
    冻结积蓄值提高 25%
    [感电]几率提高 25%
    易燃强度提高 25%
    电殛积蓄提高 25%
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.