暮光会刺客
Humanoid
Twilight Order Assassin
SpectreY
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Packs
  • 暮光会刺客
  • 生命
    105%
    [护甲]
    +25%
    闪避值
    +65%
    抗性
    0 0 0 0
    伤害
    105%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 9
    攻击间隔
    2.25 Second
    Damage Spread
    ±20%
    经验值
    105%
    Model Size
    100%
    Type
    TwilightOrderAssassin
    Metadata
    TwilightOrderAssassin
    等级
    68
    生命
    8,145
    [护甲]
    3,016
    闪避值
    787
    伤害
    245
    法术伤害
    245
    命中
    2,180
    攻击间隔
    2.25
    经验值
    30,066
    Minion Life
    7,277
    Minion Damage
    1,017
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 196–294
    暴击几率: 5%
    攻击间隔: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TwilightDodgeLeft
    冷却时间: 4 秒
    monster dodge distance [26]
    TwilightDodgeRight
    冷却时间: 4 秒
    monster dodge direction [1]
    monster dodge distance [26]
    TwilightDodgeBack
    冷却时间: 4 秒
    monster dodge direction [3]
    monster dodge distance [11]
    TwilightTeleport
    法术, 位移
    施放间隔: 2 秒
    冷却时间: 6 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [11]
    MPWTwilightShurikenSpin
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 196–294
    暴击几率: 5%
    攻击伤害: 115%
    攻击间隔: 2.25 秒
    冷却时间: 5 秒
    攻击伤害总增 15%
    击中造成瘫痪
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1058]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWTwilightShurikenStraight
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 196–294
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 5 秒
    发射 2 个额外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1059]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATwilightAssassinReave
    可触发, 攻击
    Base Damage: 196–294
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 2.25 秒
    冷却时间: 3 秒
    攻击伤害总增 20%
    is area damage [1]
    GATwilightAssassinTeleport
    可触发, 攻击
    Base Damage: 196–294
    暴击几率: 5%
    攻击间隔: 2.25 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    
    Animated
    {
    	on_event_contact_for_throw_01 = "HideWeapons(  );"
    	on_event_show_weapon_for_throw_01 = "ShowWeapons(  );"
    }
    
    Actor
    {
    	on_destroy_MonsterProjectileWeapon = "ShowWeapons(  );"
    	on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassin"] = {
        name = "Twilight Order Assassin",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightAssassinReave",
            "GATwilightAssassinTeleport",
            "TwilightDodgeLeft",
            "TwilightDodgeRight",
            "TwilightDodgeBack",
            "TwilightTeleport",
            "MPWTwilightShurikenSpin",
            "MPWTwilightShurikenStraight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinReave"] = {
        name = "GATwilightAssassinReave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinTeleport"] = {
        name = "GATwilightAssassinTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeLeft"] = {
        name = "TwilightDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeRight"] = {
        name = "TwilightDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeBack"] = {
        name = "TwilightDodgeBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightTeleport"] = {
        name = "TwilightTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenSpin"] = {
        name = "MPWTwilightShurikenSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "global_maim_on_hit",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenStraight"] = {
        name = "MPWTwilightShurikenStraight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1059, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Twilight Order Assassin
    Humanoid
    SpectreY
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
    生命
    105%
    [护甲]
    +25%
    闪避值
    +65%
    抗性
    0 0 0 0
    伤害
    105%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 9
    攻击间隔
    2.25 Second
    Damage Spread
    ±20%
    经验值
    105%
    Model Size
    100%
    Type
    TwilightOrderAssassin
    Metadata
    TwilightOrderAssassinSIEGE
    等级
    68
    生命
    8,145
    [护甲]
    3,016
    闪避值
    787
    伤害
    245
    法术伤害
    245
    命中
    2,180
    攻击间隔
    2.25
    经验值
    30,066
    Minion Life
    7,277
    Minion Damage
    1,017
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 196–294
    暴击几率: 5%
    攻击间隔: 2.25 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TwilightDodgeLeft
    冷却时间: 4 秒
    monster dodge distance [26]
    TwilightDodgeRight
    冷却时间: 4 秒
    monster dodge direction [1]
    monster dodge distance [26]
    TwilightDodgeBack
    冷却时间: 4 秒
    monster dodge direction [3]
    monster dodge distance [11]
    TwilightTeleport
    法术, 位移
    施放间隔: 2 秒
    冷却时间: 6 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [11]
    MPWTwilightShurikenSpin
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 196–294
    暴击几率: 5%
    攻击伤害: 115%
    攻击间隔: 2.25 秒
    冷却时间: 5 秒
    攻击伤害总增 15%
    击中造成瘫痪
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1058]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWTwilightShurikenStraight
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 196–294
    暴击几率: 5%
    攻击间隔: 2.25 秒
    冷却时间: 5 秒
    发射 2 个额外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1059]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATwilightAssassinReave
    可触发, 攻击
    Base Damage: 196–294
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 2.25 秒
    冷却时间: 3 秒
    攻击伤害总增 20%
    is area damage [1]
    GATwilightAssassinTeleport
    可触发, 攻击
    Base Damage: 196–294
    暴击几率: 5%
    攻击间隔: 2.25 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    
    Animated
    {
    	on_event_contact_for_throw_01 = "HideWeapons(  );"
    	on_event_show_weapon_for_throw_01 = "ShowWeapons(  );"
    }
    
    Actor
    {
    	on_destroy_MonsterProjectileWeapon = "ShowWeapons(  );"
    	on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassinSIEGE"] = {
        name = "Twilight Order Assassin",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightAssassinReave",
            "GATwilightAssassinTeleport",
            "TwilightDodgeLeft",
            "TwilightDodgeRight",
            "TwilightDodgeBack",
            "TwilightTeleport",
            "MPWTwilightShurikenSpin",
            "MPWTwilightShurikenStraight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinReave"] = {
        name = "GATwilightAssassinReave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinTeleport"] = {
        name = "GATwilightAssassinTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeLeft"] = {
        name = "TwilightDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeRight"] = {
        name = "TwilightDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeBack"] = {
        name = "TwilightDodgeBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightTeleport"] = {
        name = "TwilightTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenSpin"] = {
        name = "MPWTwilightShurikenSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "global_maim_on_hit",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenStraight"] = {
        name = "MPWTwilightShurikenStraight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1059, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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