Assassino da Ordem do Crepúsculo



Twilight Order Assassin
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Packs |
Vida
105%
+25%
Evasão
+65%
Resistência




Damage
105%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 9
Tempo de Ataque
2.25 Second
Damage Spread
±20%
Experiência
105%
Model Size
100%
Type
TwilightOrderAssassin
Metadata
TwilightOrderAssassin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
68
Vida
8,145
3,016
787
Damage
245
Dano Mágico
245
Precisão
2,180
Tempo de Ataque
2.25
Experiência
30,066
Minion Life
7,277
Minion Damage
1,017
Minion Armour
4,223
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TwilightDodgeLeft
Recarga: 4 seg
monster dodge distance [26]
TwilightDodgeRight
Recarga: 4 seg
monster dodge direction [1]
monster dodge distance [26]
TwilightDodgeBack
Recarga: 4 seg
monster dodge direction [3]
monster dodge distance [11]
TwilightTeleport
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [11]
MPWTwilightShurikenSpin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 2.25 seg
Recarga: 5 seg
Causa 15% mais Dano com Ataque
Mutila ao Acertar
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1058]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWTwilightShurikenStraight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.25 seg
Recarga: 5 seg
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1059]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATwilightAssassinReave
Triggerable, Attack
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 2.25 seg
Recarga: 3 seg
Causa 20% mais Dano com Ataque
is area damage [1]
GATwilightAssassinTeleport
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" } Animated { on_event_contact_for_throw_01 = "HideWeapons( );" on_event_show_weapon_for_throw_01 = "ShowWeapons( );" } Actor { on_destroy_MonsterProjectileWeapon = "ShowWeapons( );" on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassin"] = { name = "Twilight Order Assassin", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "GATwilightAssassinReave", "GATwilightAssassinTeleport", "TwilightDodgeLeft", "TwilightDodgeRight", "TwilightDodgeBack", "TwilightTeleport", "MPWTwilightShurikenSpin", "MPWTwilightShurikenStraight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinReave"] = { name = "GATwilightAssassinReave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinTeleport"] = { name = "GATwilightAssassinTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeLeft"] = { name = "TwilightDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeRight"] = { name = "TwilightDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeBack"] = { name = "TwilightDodgeBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightTeleport"] = { name = "TwilightTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenSpin"] = { name = "MPWTwilightShurikenSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "global_maim_on_hit", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenStraight"] = { name = "MPWTwilightShurikenStraight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1059, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Assassino da Ordem do Crepúsculo



Twilight Order Assassin
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Vida
105%
+25%
Evasão
+65%
Resistência




Damage
105%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 9
Tempo de Ataque
2.25 Second
Damage Spread
±20%
Experiência
105%
Model Size
100%
Type
TwilightOrderAssassin
Metadata
TwilightOrderAssassinSIEGE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
68
Vida
8,145
3,016
787
Damage
245
Dano Mágico
245
Precisão
2,180
Tempo de Ataque
2.25
Experiência
30,066
Minion Life
7,277
Minion Damage
1,017
Minion Armour
4,223
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TwilightDodgeLeft
Recarga: 4 seg
monster dodge distance [26]
TwilightDodgeRight
Recarga: 4 seg
monster dodge direction [1]
monster dodge distance [26]
TwilightDodgeBack
Recarga: 4 seg
monster dodge direction [3]
monster dodge distance [11]
TwilightTeleport
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 6 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [11]
MPWTwilightShurikenSpin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Dano de Ataque: 115%
Tempo de Ataque: 2.25 seg
Recarga: 5 seg
Causa 15% mais Dano com Ataque
Mutila ao Acertar
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1058]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWTwilightShurikenStraight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.25 seg
Recarga: 5 seg
Dispara Projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1059]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATwilightAssassinReave
Triggerable, Attack
Base Damage: 196–294
Chance de Acerto Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 2.25 seg
Recarga: 3 seg
Causa 20% mais Dano com Ataque
is area damage [1]
GATwilightAssassinTeleport
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" } Animated { on_event_contact_for_throw_01 = "HideWeapons( );" on_event_show_weapon_for_throw_01 = "ShowWeapons( );" } Actor { on_destroy_MonsterProjectileWeapon = "ShowWeapons( );" on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassinSIEGE"] = { name = "Twilight Order Assassin", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "GATwilightAssassinReave", "GATwilightAssassinTeleport", "TwilightDodgeLeft", "TwilightDodgeRight", "TwilightDodgeBack", "TwilightTeleport", "MPWTwilightShurikenSpin", "MPWTwilightShurikenStraight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinReave"] = { name = "GATwilightAssassinReave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinTeleport"] = { name = "GATwilightAssassinTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeLeft"] = { name = "TwilightDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeRight"] = { name = "TwilightDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeBack"] = { name = "TwilightDodgeBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightTeleport"] = { name = "TwilightTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenSpin"] = { name = "MPWTwilightShurikenSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "global_maim_on_hit", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenStraight"] = { name = "MPWTwilightShurikenStraight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1059, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.