Assassino da Ordem do Crepúsculo
Twilight Order Assassin
SpectreY
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Packs
  • Assassino da Ordem do Crepúsculo
  • Vida
    105%
    Armadura
    +25%
    Evasão
    +65%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    105%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    105%
    Model Size
    100%
    Type
    TwilightOrderAssassin
    Metadata
    TwilightOrderAssassin
    Nível
    68
    Vida
    8,145
    Armadura
    4,314
    Evasão
    787
    Energy Shield
    0
    Damage
    245
    Dano Mágico
    245
    Precisão
    1,090
    Attack Time
    2.25
    Experiência
    30,066
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TwilightDodgeLeft
    Recarga: 4 seg
    monster dodge distance [26]
    TwilightDodgeRight
    Recarga: 4 seg
    monster dodge direction [1]
    monster dodge distance [26]
    TwilightDodgeBack
    Recarga: 4 seg
    monster dodge direction [3]
    monster dodge distance [11]
    TwilightTeleport
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [11]
    MPWTwilightShurikenSpin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 115%
    Attack Time: 2.25 seg
    Recarga: 5 seg
    Causa 15% mais Dano de Ataque
    Mutila ao Acertar
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1058]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWTwilightShurikenStraight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.25 seg
    Recarga: 5 seg
    Dispara Projéteis adicionais
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1059]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATwilightAssassinReave
    Triggerable, Attack
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 120%
    Attack Time: 2.25 seg
    Recarga: 3 seg
    Causa 20% mais Dano de Ataque
    is area damage [1]
    GATwilightAssassinTeleport
    Triggerable, Attack
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.25 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    
    Animated
    {
    	on_event_contact_for_throw_01 = "HideWeapons(  );"
    	on_event_show_weapon_for_throw_01 = "ShowWeapons(  );"
    }
    
    Actor
    {
    	on_destroy_MonsterProjectileWeapon = "ShowWeapons(  );"
    	on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassin"] = {
        name = "Twilight Order Assassin",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightAssassinReave",
            "GATwilightAssassinTeleport",
            "TwilightDodgeLeft",
            "TwilightDodgeRight",
            "TwilightDodgeBack",
            "TwilightTeleport",
            "MPWTwilightShurikenSpin",
            "MPWTwilightShurikenStraight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinReave"] = {
        name = "GATwilightAssassinReave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinTeleport"] = {
        name = "GATwilightAssassinTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeLeft"] = {
        name = "TwilightDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeRight"] = {
        name = "TwilightDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeBack"] = {
        name = "TwilightDodgeBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightTeleport"] = {
        name = "TwilightTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenSpin"] = {
        name = "MPWTwilightShurikenSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "global_maim_on_hit",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenStraight"] = {
        name = "MPWTwilightShurikenStraight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1059, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Assassino da Ordem do Crepúsculo
    Twilight Order Assassin
    SpectreY
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
    Vida
    105%
    Armadura
    +25%
    Evasão
    +65%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    105%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiência
    105%
    Model Size
    100%
    Type
    TwilightOrderAssassin
    Metadata
    TwilightOrderAssassinSIEGE
    Nível
    68
    Vida
    8,145
    Armadura
    4,314
    Evasão
    787
    Energy Shield
    0
    Damage
    245
    Dano Mágico
    245
    Precisão
    1,090
    Attack Time
    2.25
    Experiência
    30,066
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TwilightDodgeLeft
    Recarga: 4 seg
    monster dodge distance [26]
    TwilightDodgeRight
    Recarga: 4 seg
    monster dodge direction [1]
    monster dodge distance [26]
    TwilightDodgeBack
    Recarga: 4 seg
    monster dodge direction [3]
    monster dodge distance [11]
    TwilightTeleport
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [11]
    MPWTwilightShurikenSpin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 115%
    Attack Time: 2.25 seg
    Recarga: 5 seg
    Causa 15% mais Dano de Ataque
    Mutila ao Acertar
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1058]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWTwilightShurikenStraight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.25 seg
    Recarga: 5 seg
    Dispara Projéteis adicionais
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1059]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATwilightAssassinReave
    Triggerable, Attack
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 120%
    Attack Time: 2.25 seg
    Recarga: 3 seg
    Causa 20% mais Dano de Ataque
    is area damage [1]
    GATwilightAssassinTeleport
    Triggerable, Attack
    Base Damage: 196–294
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.25 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    
    Animated
    {
    	on_event_contact_for_throw_01 = "HideWeapons(  );"
    	on_event_show_weapon_for_throw_01 = "ShowWeapons(  );"
    }
    
    Actor
    {
    	on_destroy_MonsterProjectileWeapon = "ShowWeapons(  );"
    	on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassinSIEGE"] = {
        name = "Twilight Order Assassin",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightAssassinReave",
            "GATwilightAssassinTeleport",
            "TwilightDodgeLeft",
            "TwilightDodgeRight",
            "TwilightDodgeBack",
            "TwilightTeleport",
            "MPWTwilightShurikenSpin",
            "MPWTwilightShurikenStraight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinReave"] = {
        name = "GATwilightAssassinReave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinTeleport"] = {
        name = "GATwilightAssassinTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeLeft"] = {
        name = "TwilightDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeRight"] = {
        name = "TwilightDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeBack"] = {
        name = "TwilightDodgeBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightTeleport"] = {
        name = "TwilightTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenSpin"] = {
        name = "MPWTwilightShurikenSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "global_maim_on_hit",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenStraight"] = {
        name = "MPWTwilightShurikenStraight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1059, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }