Zwielichtordern-Offizier
Twilight Order Assassin
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Packs |
Leben
105%
Rüstung
+25%
Ausweichen
+65%
Widerstand




Damage
105%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 9
Angriffszeit
2.25 Second
Damage Spread
±20%
Erfahrung
105%
Model Size
100%
Type
TwilightOrderAssassin
Metadata
TwilightOrderAssassin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,145
Rüstung
4,314
Ausweichwert
787
Damage
245
Zauberschaden
245
Genauigkeit
2,180
Angriffszeit
2.25
Erfahrung
30,066
Minion Life
11,844
Minion Damage
1,991
Minion Armour
6,039
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffszeit: 2.25 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TwilightDodgeLeft
Abklingzeit: 4 Sek.
monster dodge distance [26]
TwilightDodgeRight
Abklingzeit: 4 Sek.
monster dodge direction [1]
monster dodge distance [26]
TwilightDodgeBack
Abklingzeit: 4 Sek.
monster dodge direction [3]
monster dodge distance [11]
TwilightTeleport
Spell, Movement
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [11]
MPWTwilightShurikenSpin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Angriffszeit: 2.25 Sek.
Abklingzeit: 5 Sek.
Verursacht 15% mehr Angriffsschaden
Verstümmelt bei Treffer
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1058]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWTwilightShurikenStraight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffszeit: 2.25 Sek.
Abklingzeit: 5 Sek.
Feuert 2 zusätzliche Projektile
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1059]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATwilightAssassinReave
Triggerable, Attack
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffszeit: 2.25 Sek.
Abklingzeit: 3 Sek.
Verursacht 20% mehr Angriffsschaden
is area damage [1]
GATwilightAssassinTeleport
Triggerable, Attack
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffszeit: 2.25 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" } Animated { on_event_contact_for_throw_01 = "HideWeapons( );" on_event_show_weapon_for_throw_01 = "ShowWeapons( );" } Actor { on_destroy_MonsterProjectileWeapon = "ShowWeapons( );" on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassin"] = { name = "Twilight Order Assassin", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "GATwilightAssassinReave", "GATwilightAssassinTeleport", "TwilightDodgeLeft", "TwilightDodgeRight", "TwilightDodgeBack", "TwilightTeleport", "MPWTwilightShurikenSpin", "MPWTwilightShurikenStraight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinReave"] = { name = "GATwilightAssassinReave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinTeleport"] = { name = "GATwilightAssassinTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeLeft"] = { name = "TwilightDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeRight"] = { name = "TwilightDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeBack"] = { name = "TwilightDodgeBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightTeleport"] = { name = "TwilightTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenSpin"] = { name = "MPWTwilightShurikenSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "global_maim_on_hit", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenStraight"] = { name = "MPWTwilightShurikenStraight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1059, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Zwielichtordern-Assassine
Twilight Order Assassin
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Leben
105%
Rüstung
+25%
Ausweichen
+65%
Widerstand




Damage
105%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
4 ~ 9
Angriffszeit
2.25 Second
Damage Spread
±20%
Erfahrung
105%
Model Size
100%
Type
TwilightOrderAssassin
Metadata
TwilightOrderAssassinSIEGE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,145
Rüstung
4,314
Ausweichwert
787
Damage
245
Zauberschaden
245
Genauigkeit
2,180
Angriffszeit
2.25
Erfahrung
30,066
Minion Life
11,844
Minion Damage
1,991
Minion Armour
6,039
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffszeit: 2.25 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

TwilightDodgeLeft
Abklingzeit: 4 Sek.
monster dodge distance [26]
TwilightDodgeRight
Abklingzeit: 4 Sek.
monster dodge direction [1]
monster dodge distance [26]
TwilightDodgeBack
Abklingzeit: 4 Sek.
monster dodge direction [3]
monster dodge distance [11]
TwilightTeleport
Spell, Movement
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [11]
MPWTwilightShurikenSpin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Angriffszeit: 2.25 Sek.
Abklingzeit: 5 Sek.
Verursacht 15% mehr Angriffsschaden
Verstümmelt bei Treffer
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1058]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWTwilightShurikenStraight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffszeit: 2.25 Sek.
Abklingzeit: 5 Sek.
Feuert 2 zusätzliche Projektile
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1059]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GATwilightAssassinReave
Triggerable, Attack
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffszeit: 2.25 Sek.
Abklingzeit: 3 Sek.
Verursacht 20% mehr Angriffsschaden
is area damage [1]
GATwilightAssassinTeleport
Triggerable, Attack
Base Damage: 196–294
Kritische Trefferchance: 5%
Angriffszeit: 2.25 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "epk;" } Actor { basic_action = "MoveForced" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" } Animated { on_event_contact_for_throw_01 = "HideWeapons( );" on_event_show_weapon_for_throw_01 = "ShowWeapons( );" } Actor { on_destroy_MonsterProjectileWeapon = "ShowWeapons( );" on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassinSIEGE"] = { name = "Twilight Order Assassin", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "GATwilightAssassinReave", "GATwilightAssassinTeleport", "TwilightDodgeLeft", "TwilightDodgeRight", "TwilightDodgeBack", "TwilightTeleport", "MPWTwilightShurikenSpin", "MPWTwilightShurikenStraight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinReave"] = { name = "GATwilightAssassinReave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATwilightAssassinTeleport"] = { name = "GATwilightAssassinTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeLeft"] = { name = "TwilightDodgeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeRight"] = { name = "TwilightDodgeRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightDodgeBack"] = { name = "TwilightDodgeBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TwilightTeleport"] = { name = "TwilightTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenSpin"] = { name = "MPWTwilightShurikenSpin", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "global_maim_on_hit", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTwilightShurikenStraight"] = { name = "MPWTwilightShurikenStraight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1059, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.