Asesino de la Orden del crepúsculo
Twilight Order Assassin
SpectreY
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Packs
  • Asesino de la Orden del crepúsculo
  • Vida
    105%
    Armadura
    +25%
    Evasión
    +65%
    Resistencia
    0 0 0 0
    Damage
    105%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    4 ~ 9
    Tiempo de ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    105%
    Model Size
    100%
    Type
    TwilightOrderAssassin
    Metadata
    TwilightOrderAssassin
    Nivel
    68
    Vida
    8,145
    Armadura
    4,314
    Evasión
    787
    Damage
    245
    Daño de hechizos
    245
    Precisión
    2,180
    Tiempo de ataque
    2.25
    Experiencia
    30,066
    Minion Life
    11,844
    Minion Damage
    1,991
    Minion Armour
    6,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TwilightDodgeLeft
    Tiempo de recarga: 4 seg
    monster dodge distance [26]
    TwilightDodgeRight
    Tiempo de recarga: 4 seg
    monster dodge direction [1]
    monster dodge distance [26]
    TwilightDodgeBack
    Tiempo de recarga: 4 seg
    monster dodge direction [3]
    monster dodge distance [11]
    TwilightTeleport
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [11]
    MPWTwilightShurikenSpin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 2.25 seg
    Tiempo de recarga: 5 seg
    Inflige un 15% más de daño de ataques
    Lisia al impactar
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1058]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWTwilightShurikenStraight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    Tiempo de recarga: 5 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1059]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATwilightAssassinReave
    Triggerable, Attack
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 2.25 seg
    Tiempo de recarga: 3 seg
    Inflige un 20% más de daño de ataques
    is area damage [1]
    GATwilightAssassinTeleport
    Triggerable, Attack
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    
    Animated
    {
    	on_event_contact_for_throw_01 = "HideWeapons(  );"
    	on_event_show_weapon_for_throw_01 = "ShowWeapons(  );"
    }
    
    Actor
    {
    	on_destroy_MonsterProjectileWeapon = "ShowWeapons(  );"
    	on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassin"] = {
        name = "Twilight Order Assassin",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightAssassinReave",
            "GATwilightAssassinTeleport",
            "TwilightDodgeLeft",
            "TwilightDodgeRight",
            "TwilightDodgeBack",
            "TwilightTeleport",
            "MPWTwilightShurikenSpin",
            "MPWTwilightShurikenStraight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinReave"] = {
        name = "GATwilightAssassinReave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinTeleport"] = {
        name = "GATwilightAssassinTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeLeft"] = {
        name = "TwilightDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeRight"] = {
        name = "TwilightDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeBack"] = {
        name = "TwilightDodgeBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightTeleport"] = {
        name = "TwilightTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenSpin"] = {
        name = "MPWTwilightShurikenSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "global_maim_on_hit",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenStraight"] = {
        name = "MPWTwilightShurikenStraight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1059, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Asesino de la Orden del crepúsculo
    Twilight Order Assassin
    SpectreY
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
    Vida
    105%
    Armadura
    +25%
    Evasión
    +65%
    Resistencia
    0 0 0 0
    Damage
    105%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    4 ~ 9
    Tiempo de ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    105%
    Model Size
    100%
    Type
    TwilightOrderAssassin
    Metadata
    TwilightOrderAssassinSIEGE
    Nivel
    68
    Vida
    8,145
    Armadura
    4,314
    Evasión
    787
    Damage
    245
    Daño de hechizos
    245
    Precisión
    2,180
    Tiempo de ataque
    2.25
    Experiencia
    30,066
    Minion Life
    11,844
    Minion Damage
    1,991
    Minion Armour
    6,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TwilightDodgeLeft
    Tiempo de recarga: 4 seg
    monster dodge distance [26]
    TwilightDodgeRight
    Tiempo de recarga: 4 seg
    monster dodge direction [1]
    monster dodge distance [26]
    TwilightDodgeBack
    Tiempo de recarga: 4 seg
    monster dodge direction [3]
    monster dodge distance [11]
    TwilightTeleport
    Spell, Movement
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 6 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [11]
    MPWTwilightShurikenSpin
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 115%
    Tiempo de ataque: 2.25 seg
    Tiempo de recarga: 5 seg
    Inflige un 15% más de daño de ataques
    Lisia al impactar
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1058]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWTwilightShurikenStraight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    Tiempo de recarga: 5 seg
    Dispara 2 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1059]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATwilightAssassinReave
    Triggerable, Attack
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 120%
    Tiempo de ataque: 2.25 seg
    Tiempo de recarga: 3 seg
    Inflige un 20% más de daño de ataques
    is area damage [1]
    GATwilightAssassinTeleport
    Triggerable, Attack
    Base Damage: 196–294
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );" 
    	on_or_create_state_epk_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk' );"
    }
    
    Animated
    {
    	on_event_contact_for_throw_01 = "HideWeapons(  );"
    	on_event_show_weapon_for_throw_01 = "ShowWeapons(  );"
    }
    
    Actor
    {
    	on_destroy_MonsterProjectileWeapon = "ShowWeapons(  );"
    	on_effect_event_contact_for_MPWTwilightShurikenSpin = "HideWeapons(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderAssassinSIEGE"] = {
        name = "Twilight Order Assassin",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GATwilightAssassinReave",
            "GATwilightAssassinTeleport",
            "TwilightDodgeLeft",
            "TwilightDodgeRight",
            "TwilightDodgeBack",
            "TwilightTeleport",
            "MPWTwilightShurikenSpin",
            "MPWTwilightShurikenStraight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinReave"] = {
        name = "GATwilightAssassinReave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightAssassinTeleport"] = {
        name = "GATwilightAssassinTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeLeft"] = {
        name = "TwilightDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeRight"] = {
        name = "TwilightDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightDodgeBack"] = {
        name = "TwilightDodgeBack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TwilightTeleport"] = {
        name = "TwilightTeleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenSpin"] = {
        name = "MPWTwilightShurikenSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "global_maim_on_hit",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1058, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightShurikenStraight"] = {
        name = "MPWTwilightShurikenStraight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1059, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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