chaining GemTags /15
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Chain Ref /30
Chain
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
每击败一名敌人获得 5 点魔力
冻结积蓄值提高 (30–50)%
敌人被冰缓的持续时间延长 30%
攻击有额外 2 次连锁弹射
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1 次
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
监守弓
物理伤害: 12-18
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 11, 23 Dex
(20–30)% 的几率额外连锁一次
Protector Bow
物理伤害: 35-53
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 48, 86 Dex
(20–30)% 的几率额外连锁一次
Guardian Bow
物理伤害: 53-80
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 77, 163 Dex
(20–30)% 的几率额外连锁一次
Chain
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
Skill Gem /13
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电。
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem 画质 /5
Support Gem /8
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
怪物 词缀 /6
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Chaining | 10 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | |
of Chaining | 1 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | |
1 | 传奇 | 技能可以连锁弹射 +1 次 | ||
1 | 传奇 | 技能可以连锁弹射 +2 次 | ||
1 | 传奇 | cannot be chained from [1] | ||
1 | 传奇 | 怪物的技能附加 (1–2) 次连锁弹射 |
地心 Area 词缀 /3
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | 怪物的技能附加 1 次连锁弹射 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% 怪物群规模扩大 6% | ||
52 | DelveArea | 怪物的技能附加 2 次连锁弹射 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% 怪物群规模扩大 6% | ||
173 | DelveArea | 怪物的技能附加 3 次连锁弹射 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% 怪物群规模扩大 6% |
夺宝奇兵 Area 词缀 /2
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
连锁的 | 1 | 前缀 | 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% 怪物的技能附加 1 次连锁弹射 heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] | |
连锁的 | 68 | 前缀 | 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% 怪物的技能附加 2 次连锁弹射 heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] |
其他属性 词缀 /12
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Chaining | 1 | Jewel | 后缀 | 投射物击中地形时有 (3–5)% 的几率额外连锁一次 | dexjewel 1 Normal 0 |
of Chaining | 1 | Jewel | 后缀 | 投射物击中地形时有 (1–2)% 的几率额外连锁一次 | dex_radius_jewel 1 Normal 0 |
of Ulaman | 65 | ExpeditionRelic | 后缀 | attacks num of additional chains [1] | |
Kurgal's | 65 | ExpeditionRelic | 前缀 | projectile chance to chain 1 extra time from terrain % [25,35] | |
连锁的 | 1 | Sentinel | 前缀 | 光束可额外连锁一次 | |
电弧的 | 55 | Sentinel | 前缀 | 光束可额外连锁+2次 | |
反弹的 | 80 | Sentinel | 前缀 | 光束可额外连锁+3次 | |
企及的 | 35 | Sentinel | 前缀 | 连锁范围扩大 (21–30)% | |
拓展的 | 58 | Sentinel | 前缀 | 连锁范围扩大 (31–40)% | |
伸展的 | 74 | Sentinel | 前缀 | 连锁范围扩大 (41–55)% | |
1 | Sentinel | 传奇 | 光束可额外连锁一次 | ||
1 | Sentinel | 传奇 | 连锁范围扩大 (30–40)% |
物品 /5
Guardian Bow
物理伤害: 53-80
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 163 Dex
(20–30)% 的几率额外连锁一次
Protector Bow
物理伤害: 35-53
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 86 Dex
(20–30)% 的几率额外连锁一次
监守弓
物理伤害: 12-18
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 23 Dex
(20–30)% 的几率额外连锁一次
神秘追猎护卫
光束可额外连锁一次
神秘魔域护卫
连锁范围扩大 (30–40)%
一次射击能为多个敌人赋能
传奇 /2
每击败一名敌人获得 5 点魔力
冻结积蓄值提高 (30–50)%
敌人被冰缓的持续时间延长 30%
攻击有额外 2 次连锁弹射
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1 次
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
Passive /5
永恒珠宝 Passive /2


Sacrifice of Sight
深渊 钥石
Projectiles do one of the following at random:
• Fork an additional time
• Chain an additional time
• Chain from Terrain an additional time
• Cannot collide with targets
• Fork an additional time
• Chain an additional time
• Chain from Terrain an additional time
• Cannot collide with targets
I pledge my soul to you, Sovereign of the Well, and vow to bring eternal night!
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.