chaining GemTags /15
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
射出一个移动缓慢的天雷之珠,将会周期性的对周围的敌人施放闪电并造成伤害.
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Chain Ref /30
Chain
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
附加 (8–10) - (13–15) 冰霜伤害
每击败一名敌人获得 5 点魔力
冻结积蓄值提高 (30–50)%
敌人被冰缓的持续时间延长 30%
攻击有额外 2 次连锁弹射
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。穿过烈焰之墙时将刷新连锁次数。
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁连锁时,箭矢会再释放一次闪电爆发。
向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
监守弓
物理伤害: 12-18
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 11, 23 Dex
(20–30)% 的几率额外连锁一次
Protector Bow
物理伤害: 35-53
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 48, 86 Dex
(20–30)% 的几率额外连锁一次
Guardian Bow
物理伤害: 53-80
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 等级 77, 163 Dex
(20–30)% 的几率额外连锁一次
闪电技能有 60% 的几率额外连锁一次
投射物击中地形时有 15% 的几率额外连锁一次
30% 的几率穿透一个敌人
投射物击中地形时有 10% 的几率额外连锁一次
投射物伤害提高 15%
投射物击中地形时有 10% 的几率额外连锁一次
Chain
Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
Skill Gem /13
射出一发充满闪电能量的箭矢。击中一个敌人或墙壁时,箭矢将对周围的敌人发射光束,并继续连锁
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。穿过烈焰之墙时将刷新连锁次数。
创造一个电能法球,向周围的敌人射出连锁[闪电]箭。
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
复制你的战矛并将其掷出,击中一名敌人后爆发,向其周围大片区域内的其他多个敌人发射闪电
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
发射一支从上方落下的箭矢,产生闪电爆发。箭矢会留在地面,任何连锁闪电光束都可以与它连锁连锁时,箭矢会再释放一次闪电爆发。
向前跃至空中并向下发射。击中敌人后对其附着一根电殛棒,使之后受到的所有闪电伤害造成电殛。下一次电殛敌人时,电殛棒会被移除。
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem 画质 /5
连锁 (0–3)
连锁 (0–2)
每次产生连锁使该技能的击中伤害总增 (0–10)%
连锁 (0–2)
Support Gem /8
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
物品 词缀 /1
名字等级Pre/SufDescriptionWeight
1已腐化投射物击中地形时有 (10–20)% 的几率额外连锁一次箭袋 1
怪物 词缀 /6
名字等级Pre/SufDescriptionWeight
of Chaining10后缀技能可以连锁弹射 +2
投射物击中地形有 50% 的几率产生连锁效果
of Chaining1后缀技能可以连锁弹射 +2
投射物击中地形有 50% 的几率产生连锁效果
1传奇技能可以连锁弹射 +1
1传奇技能可以连锁弹射 +2
1传奇cannot be chained from [1]
1传奇怪物的技能附加 (1–2) 次连锁弹射
地心 Area 词缀 /3
名字等级Pre/SufDescriptionWeight
1DelveArea怪物的技能附加 1 次连锁弹射
该区域物品掉落数量提高 16%
该地图的物品稀有度提高 9%
怪物群规模扩大 6%
52DelveArea怪物的技能附加 2 次连锁弹射
该区域物品掉落数量提高 16%
该地图的物品稀有度提高 9%
怪物群规模扩大 6%
173DelveArea怪物的技能附加 3 次连锁弹射
该区域物品掉落数量提高 16%
该地图的物品稀有度提高 9%
怪物群规模扩大 6%
夺宝奇兵 Area 词缀 /2
名字等级Pre/SufDescriptionWeight
连锁的1前缀该区域物品掉落数量提高 16%
该地图的物品稀有度提高 9%
怪物的技能附加 1 次连锁弹射
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
连锁的68前缀该区域物品掉落数量提高 16%
该地图的物品稀有度提高 9%
怪物的技能附加 2 次连锁弹射
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
其他属性 词缀 /12
名字等级DomainPre/SufDescriptionWeight
of Chaining1Jewel后缀投射物击中地形时有 (3–5)% 的几率额外连锁一次dexjewel 1
Normal 0
of Chaining1Jewel后缀投射物击中地形时有 (1–2)% 的几率额外连锁一次dex_radius_jewel 1
Normal 0
of Ulaman65ExpeditionRelic后缀attacks num of additional chains [1]
Kurgal's65ExpeditionRelic前缀projectile chance to chain 1 extra time from terrain % [25,35]
连锁的1Sentinel前缀光束可额外连锁一次
电弧的55Sentinel前缀光束可额外连锁+2
反弹的80Sentinel前缀光束可额外连锁+3
企及的35Sentinel前缀连锁范围扩大 (21–30)%
拓展的58Sentinel前缀连锁范围扩大 (31–40)%
伸展的74Sentinel前缀连锁范围扩大 (41–55)%
1Sentinel传奇光束可额外连锁一次
1Sentinel传奇连锁范围扩大 (30–40)%
物品 /5
Guardian Bow
物理伤害: 53-80
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 163 Dex
(20–30)% 的几率额外连锁一次
Protector Bow
物理伤害: 35-53
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 86 Dex
(20–30)% 的几率额外连锁一次
监守弓
物理伤害: 12-18
攻击暴击率: 5%
每秒攻击次数: 1.15
需求: 23 Dex
(20–30)% 的几率额外连锁一次
神秘追猎护卫
光束可额外连锁一次
神秘魔域护卫
连锁范围扩大 (30–40)%
一次射击能为多个敌人赋能
传奇 /2
附加 (8–10) - (13–15) 冰霜伤害
每击败一名敌人获得 5 点魔力
冻结积蓄值提高 (30–50)%
敌人被冰缓的持续时间延长 30%
攻击有额外 2 次连锁弹射
施法速度加快 (7–10)%
法术伤害提高 (20–30)%
施法速度加快 (10–15)%
左戒指栏位:法术的投射物无法弹射
左戒指栏位:分裂类法术的投射物无法弹射
右戒指栏位:法术的投射物会额外弹射 1
右戒指栏位:法术的投射物无法分裂
法术的投射物无法穿刺
Passive /5
闪电技能有 60% 的几率额外连锁一次
投射物击中地形时有 15% 的几率额外连锁一次
30% 的几率穿透一个敌人
投射物击中地形时有 10% 的几率额外连锁一次
投射物伤害提高 15%
投射物击中地形时有 10% 的几率额外连锁一次
你地图中的怪物掉落的神器数量提高 50%
你地图中先祖秘藏爆破链的延伸速度加快 50%
永恒珠宝 Passive /2
Spider's Lesson
Kalguuran 显著
混沌伤害提高 37%
投射物击中地形时有 6% 的几率额外连锁一次
Sacrifice of Sight
深渊 钥石
Projectiles do one of the following at random:
Fork an additional time
Chain an additional time
Chain from Terrain an additional time
• Cannot collide with targets
I pledge my soul to you, Sovereign of the Well, and vow to bring eternal night!
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