chaining GemTags /17
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Chain Ref /33
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
技能宝石 /14
注入闪电之力的战矛复制。当战矛停止飞行时,它会创造出闪电光束,在附近的敌人身上连锁。
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
辅助宝石 /9
怪物 词缀 /5
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 连锁之 | 10 | 后缀 | 技能可以连锁弹射 +2 次 投射物击中地形有 50% 的几率产生连锁效果 | allows_additional_projectiles 1 default 0 |
| 1 | 传奇 | 技能可以连锁弹射 +1 次 | ||
| 1 | 传奇 | 技能可以连锁弹射 +2 次 | ||
| 1 | 传奇 | cannot be chained from [1] | ||
| 1 | 传奇 | 怪物的技能附加 (1—2) 次连锁弹射 |
地图 词缀 /3
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 连锁的 | 1 | 传奇 | 怪物的技能附加 2 次连锁弹射 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% 怪物群规模扩大 6% | secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| 连锁的 | 1 | 传奇 | 怪物的技能附加 2 次连锁弹射 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% | secret_area 0 maven_map 1 primordial_map 1 default 0 |
| 连锁的 | 1 | 传奇 | 怪物的技能附加 2 次连锁弹射 该区域物品掉落数量提高 16% 该地图的物品稀有度提高 9% 怪物群规模扩大 6% | secret_area 0 expedition_logbook 1 default 0 |
地心探索 Area 词缀 /3
夺宝奇兵 Area 词缀 /2
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 连锁的 | 1 | 前缀 | 怪物的技能附加 1 次连锁弹射 heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
| 连锁的 | 68 | 前缀 | 怪物的技能附加 2 次连锁弹射 heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1 |
其他属性 词缀 /12
| 名字 | 等级 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 连锁之 | 1 | Jewel | 后缀 | 投射物击中地形时有 (3—5)% 的几率额外连锁一次 | dexjewel 1 default 0 |
| 连锁之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 投射物击中地形时有 (1—2)% 的几率额外连锁一次 | dex_radius_jewel 1 default 0 |
| 乌拉曼之 | 65 | Abyss | 后缀 | 攻击有额外一次连锁弹射 ulaman | crossbow 1 default 0 ulaman_mod 1 |
| 古加尔的 | 65 | Abyss | 前缀 | 投射物击中地形时有 (25—35)% 的几率额外连锁一次 kurgal | bow 1 spear 1 default 0 kurgal_mod 1 |
| 连锁的 | 1 | Sentinel | 前缀 | 光束可额外连锁一次 | special_sentinel_mod 0 sentinel_c 0 default 1 |
| 电弧的 | 55 | Sentinel | 前缀 | 光束可额外连锁+2次 | special_sentinel_mod 0 sentinel_c 0 default 1 |
| 反弹的 | 80 | Sentinel | 前缀 | 光束可额外连锁+3次 | special_sentinel_mod 0 sentinel_c 0 default 1 |
| 企及的 | 35 | Sentinel | 前缀 | 连锁范围扩大 (21—30)% | special_sentinel_mod 0 sentinel_c 0 default 1 |
| 拓展的 | 58 | Sentinel | 前缀 | 连锁范围扩大 (31—40)% | special_sentinel_mod 0 sentinel_c 0 default 1 |
| 伸展的 | 74 | Sentinel | 前缀 | 连锁范围扩大 (41—55)% | special_sentinel_mod 0 sentinel_c 0 default 1 |
| 1 | Sentinel | 传奇 | 光束可额外连锁一次 | ||
| 1 | Sentinel | 传奇 | 连锁范围扩大 (30—40)% |
物品 /3
传奇 /2
Passive /5
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

